• 제목/요약/키워드: representational characteristics

검색결과 35건 처리시간 0.021초

가에타노 페세의 디자인에서 나타나는 비재현성에 관한 연구 (A Study on Non-Representational Characteristics that Appears in the Design of Gaetano Pesce)

  • 박소라
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.106-113
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    • 2013
  • Since the 1960's, diverse movements that oppose the uniform design tendency of modernism appears in Italy. Especially, Gaetano Pesce, who opposed uniformity and standardization that are based on mass production system, had interests in making unique product, not an identical product, while accepting modern production technology. Therefore, the purpose of this study is to comprehend Pesce's design, which creates diversity by arranging contingent, non-predictive, and episodic aspects in creative and acceptance processes according to the intension of the designer within mass production system, as a non-representational characteristic, which appears widely in modern thought and the arts, and examine how it is materialized in detailed design work. The study methods are first examining non-representation with theoretical contemplation and dealing with the design philosophy of Pesce based on the examination. Next, in order to discover non-representational characteristics that appear in the work of Pesce, it examines from introducing worker's creativity, user's possibility of choice, openness in the working process, and the aspects of researching materials. And a specific application method will be drawn through case analysis centered on furniture design. Gaetano Pesce's design that denies the world of representation based on the sameness comes to possess non-representational characteristics that acknowledge contingency and ceaselessly create difference by intentionally arranging during the working process.

시각작업기억 표상에 대한 고정해상도 슬롯 모형과 탄력적 자원 모형 사이의 쟁점에 대한 개관 (A Review of the Debates between Fixed-Resolution Slot and Flexible-Resource Models)

  • 현주석
    • 인지과학
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    • 제26권4호
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    • pp.453-481
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    • 2015
  • 본 연구는 시각작업기억의 표상 특성에 대해 상반되는 주장을 펼치고 있는 고정해상도 슬롯 모형과 탄력적 자원 모형을 개관하고, 두 모형 간 상충을 해소하기 위한 노력이 필요함을 강조하였다. 이를 위해 고정해상도 슬롯과 탄력적 자원 모형을 태동시킨 객체 및 병렬 저장 가설을 살펴보고 두 모형의 상반되는 주장에 대한 이론적 근거를 소개하였다. 다음으로 두 모형을 지지한 구체적인 연구 사례를 통해 경험적 지지 증거의 객관성을 평가하고 관련 신경생리학적 모형에 대한 이해를 시도하였다. 마지막으로 두 모형 간의 상충을 해소하기 위한 이론적 그리고 방법론적 재고와 이를 달성하기 위한 수렴적 증거 확보의 필요성을 강조하였다.

자연모사적 패션디자인의 유형 및 의미 해석 (A Study on the Semantic Analysis of the type of Biomorphic Fashion Design)

  • 김지은;이지현
    • 복식
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    • 제65권4호
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    • pp.19-30
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    • 2015
  • In recent years, various studies about 'Biomorphic design' have been conducted and accelerated among many recent design concepts and methodology. Therefore, this study classifies the types of biomorphic fashion design based on literature review, and select biomorphic fashion designs in the latest fashion designer's collection. This study aimed to determine the types and characteristics of the biomorphic design in fashion design, and analyze the characteristics and the interpreted intrinsic meanings through Greimas Semiotic rectangle model based on the Binary-Opposition of meaning and Isotophy. As the result of analysis, biomorphic designs in fashion are classified as three types: 'representational imitation of form', 'technical imitation of functional features', and 'imitation of symbolic attribute'. 'Representational imitation of form' was derived from an organic design through atypical forms, repetition and extension of figurative forms of nature, and 'the functionalities of the nature' are interpreted as the feature to maintain the condition of the life itself and to attempt to regulate the status of self-autonomy. Lastly, 'the imitation of symbolic attributes' is designing the process of creation, growth, expansion and destruction from circulation of nature.

남성적 응시에 의해 구조화되는 패션사진의 시각적 재현체제에 기반 한 여성의 재현 (Representation of women in visual representation system of fashion photography structuralized by male gaze)

  • 이영희;임은혁
    • 복식문화연구
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    • 제23권6호
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    • pp.1038-1050
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    • 2015
  • This study is a theoretical research to investigate a methodological framework for analyzing the representation of women in fashion photography. For this study, this article attempts to develop a conceptual framework of the visual representation system through Lacan's gaze theory, and analyze the representational aspects of women configured by gendered characteristics in the visual representation system. Structuralizing the visual representation system based on that theory, the gaze, the image/screen, and the subject of representation in the Lacan's triangle diagram are replaced by the camera as the signifier of gaze, the representational image, and the seeing subject respectively. In the visual representation system, the camera creates a male-oriented visual field and structures a relationship of gendered power between male gaze as the seeing subject and female eye as an object to be seen. Looking into the representational aspects of women in this visual representation system structuralized by male gaze, women are represented in a way that reflects male desire through masquerade to comply with the patriarchal gaze, or differences that emphasizes the uniqueness and autonomy of women released from a patriarchal discourse. This study would be significant in that it provides theoretical basis for an analytic approach to the representation of women in fashion photography which we accept as a fixed one through the ideology of naturalization.

A Study on Spatial characteristic and presentation of digital game

  • Oh, Hyoun-Ju
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.47-54
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    • 2015
  • In this paper, I examines the spatial representation of the change in the environment of the digital platform, and play the game with a focus on the spatial characteristics of a digital game. First, what is the Spatial characteristic of digital games? This section applies to a digital game "theory of Lefebvre", and the spatial representation of the practice space, divided into representational space were explored. Second, how to express dealing Is there space in the genre of adventure games? The spatial characteristics of the game medium through the Spatial characteristic of the adventure game genre that is most striking examples was analyzed whether the expression in any way. Consequently, the spatial characteristics of the digital game studies of the game as well as think a very large role in the development direction. In addition, this case analysis of the expression is the basis of this digital game that is utilized in many areas, and I am sure many possibilities to find a positive role in the game.

아이콘의 표상 방식에 따른 시각정보처리 (Visual information processing of icons)

  • 박진한;한광희
    • 인지과학
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    • 제8권4호
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    • pp.19-33
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    • 1997
  • 아이콘은 작고 단순한 형태로 특정 기능을 표상한다. 아이콘은 컴퓨터-사용자 인터페이스와 각종 안내판이나 표지판에 많이 사용된다. 아이콘은 특정한 의미를 나타내는 상징이므로, 이를 사용하려면 이해하는 과정과 학습하는 과정이 반드시 필요하다. 본 연구는 컴퓨터-사용자 인터페이스에서 사용되는 아이콘의 기능 이해에 중요한 요인이 무엇인지를 살펴 보았다. 실험 1에서는 아이콘을 시각 기술, 대상 속성, 임의적 표상으로 분류하고 표상 방식에 따른 이해도의 차이를 분석하였다. 실험 2에서는 아이콘 중에서도 정보 전달력을 높이며, 모호성을 없애는 중복(그림-문자) 명명이 그림과 문자에 어떤 비중을 두고 처리되는지를 눈 운동을 측정해서 살펴 보았다. 아이콘의 표상 방식 중 시각 기술 표상 방식보다 높은 의미전달성을 가진 대상 속성 표상 방식이 대체로 아이콘의 기능 이해에 우수한 것으로 나타났다. 중복 명명이 수행의 향상을 보였지만, 친숙성에 따라서 그 효과가 제한적이었다. 중복 명명의 부호화 과정에서 문자의 부호화 비중이 그림보다 큰 것으로 나타났다. 이러한 결과는 아이콘의 친숙성과 학습에 따른 부호화 특성 변화의 관점에서 논의되었다.

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페미니스트 잡지 표지 사진의 여성 이미지에 대한 시각 문법 분석 (Analysis on Visual Grammar of Female Images in Cover of Feminist Magazine Covers)

  • 주혜린;박수진
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.275-284
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    • 2021
  • 본 연구는 페미니스트 잡지 표지 사진의 여성 이미지 특성을 분석한다. 페미니스트 잡지 표지 속 여성 이미지의 기초적 분석과 함께 사회기호학 연구의 방법론인 크레스와 리우웬(Kress & Leeuwen)의 시각 문법을 활용하여 여성 이미지를 조직한 기호의 구조와 구동 원리를 탐색한다. 분석 대상은 1960년대부터 2010년대까지 발행된 잡지 중, 200권의 표지로 설정하였다. 분석 결과, 첫째, 페미니스트 잡지 표지의 여성 이미지는 다양한 인종, 연령, 외모, 직업의 여성을 보여주며, 신체의 강조 정도가 낮고 자연스러운 모습으로 연출되었다. 둘째, 재현적(Representational) 메타기능과 상호작용적(Interactive) 메타기능을을 적극적으로 활용하여 자신감과 힘, 용기의 메시지가 주요하게 전달되었다. 셋째, 조직된 기호는 수신자가 이미지를 이해하고 해석하는 데 영향을 끼친다는 것을 확인할 수 있었다. 본 연구가 여성 이미지에 대한 표현 방법을 숙고하게 하고, 입체적이며 다양한 여성의 군상을 표현하는 데 도움이 되길 바란다.

Implementation of a Remote Bio-Equipment System for Smart Healthy Housing Properties

  • Han, Seung-Hoon
    • KIEAE Journal
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    • 제14권6호
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    • pp.23-29
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    • 2014
  • It is essential to investigate the structure and the main characteristics of BSN (Bio-Sensor Network) platform in built smart healthcare environment while designing healthy housing facilities. For this study, WSN (Wireless Sensor Network) data transmission technologies have been employed with medical sensors, and optimal medical devices would provide various Web 2.0 services by connecting to the WiBro network. The BSN platform normally recognizes in surroundings of WBAN (Wireless Body Area Network) or WPAN (Wireless Personal Area Network), and it is possible to manage sensor nodes by utilizing SOAP (Simple Object Access Protocol) and REST (REpresentational State Transfer). In addition, the feature of SNMP (Simple Network Management Protocol) for mobile gateway is also included for being adapted to huge network structure. Finally, BSN platform will play a role as important clues for developing personal WSN service models for smart healthy housing properties.

Utilization and Analysis of Big-data

  • Lee, Soowook;Han, Manyong
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.255-259
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    • 2019
  • This study reviews the analysis and characteristics of databases from big data and then establishes representational strategy. Thus, analysis has continued for a long time in the quantity and quality of data, and there are changes in the location of data in the social sciences, past trends and the emergence of big data. The introduction of big data is presented as a prototype of new social science and is a useful practical example that empirically shows the need, basis, and direction of analysis through trend prediction services. Big data provides a future perspective as an important foundation for social change within the framework of basic social sciences.

현대 공간에서 나타나는 베르그송의 동시성 연구 (A Study on Bergson's Simultaneity Revealed in Modern Spaces)

  • 이상준;이찬
    • 한국실내디자인학회논문집
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    • 제24권4호
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    • pp.51-60
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    • 2015
  • This study aims to establish the foundation for a simultaneity research, draw the potential through Bergson's simultaneity, and explore a space with the possibility of a continued change, focusing on the simultaneous process, in which physical mobility and consciousness of space last together. First, this study was focused on understanding Bergson's simultaneity, on the basis of the perspective that space needs to have more active, dynamic mobility. For understanding Bergson's simultaneity, the understanding of Bergson's duration conception, memory and perception was preceded. After that, the characteristics of simultaneity were extracted from the concepts of duration, change, memory and perception and its characteristics, which are connected to space, were analyzed. As a result, the study on simultaneity that was intensively analyzed, based on diverse cases, re-awakened the basis of value or thought, which we must aim at, in space design of the present time. This shows the possibility of another creative form that can be found in spaces of the present time and serves as the foundation to discover an essential and potential value of space in space design. Moreover, the combination of space with science, humanities, art and digital media technology demonstrated once again that there is a good possibility of approaching non-representational space that is pursued today and it is anticipated that using Bergson's simultaneity as a medium for spatial combination in their relationship would help in drawing deeper internal meaning and potential of space.