• Title/Summary/Keyword: reasoning model

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An Improvement of Coherence and Validity between CLD and SFD of System Dynamics (시스템 다이내믹스의 CLD와 SFD의 일관성 및 타당성 개선에 관한 연구)

  • Jung, Jae Un;Kim, Hyun Soo
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.69-77
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    • 2014
  • System Dynamics(SD) is one of the complexity theories that has attracted attention as a computer-aided simulation methodology to analyze a dynamic problem and to develop a policy(strategy) in social science. Though there are properly unproven cases in research models which were developed in various fields by SD methodology during the last five decades, they are utilized as models to represent SD sub-theories. For this reason, this study targeted the population dynamics model which was frequently utilized to explain SD fundamentals and it proved errors of reasoning a structure of the existing causal and dominant feedback loop. Consequently, we presented a strategy to strengthen the coherence between CLD(causal loop diagram) and SFD(stocks-and-flows diagram) for improving validity of the existing model. The findings of this study contribute to the advancement of the existing SD and to the reinforcement of validation for policy research models of SD.

Application of the Fuzzy Set Theory to Uncertain Parameters in a Countermeasure Model (비상대응모델의 불확실한 변수에 대한 퍼지이론의 적용)

  • Han, Moon-Hee;Kim, Byung-Woo
    • Journal of Radiation Protection and Research
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    • v.19 no.2
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    • pp.109-120
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    • 1994
  • A method for estimating the effectiveness of each protective action against a nuclear accident has been proposed using the fuzzy set theory. In most of the existing countermeasure models in actions under radiological emergencies, the large variety of possible features is simplified by a number of rough assumptions. During this simplification procedure, a lot of information is lost which results in much uncertainty concerning the output of the countermeasure model. Furthermore, different assumptions should be used for different sites to consider the site specific conditions. Tn this study, the diversity of each variable related to protective action has been modelled by the linguistic variable. The effectiveness of sheltering and evacuation has been estimated using the proposed method. The potential advantage of the proposed method is in reducing the loss of information by incorporating the opinions of experts and by introducing the linguistic variables which represent the site specific conditions.

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Decision Making from the 5th Grade' III-Structured Problem of Data Analysis (자료분석에 관한 비구조화된 문제해결모형 적용에서 나타난 초등학교 5학년 학생들의 의사결정에 관한 연구)

  • Kim, Min-Kyeong;Lee, Ji-Young;Hong, Jee-Yun;Joo, Hyun-Jung
    • Communications of Mathematical Education
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    • v.26 no.2
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    • pp.221-249
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    • 2012
  • The purpose of this study is to investigate students decision-making progress through ill-structured problem solving process. For this study, 25 fifth graders in an elementary school were observed by applying ABCDE model (Analyze - Browse - Create - Decision making - Evaluate), and analyzed their decision-making progress analyzing framework which follows 3 steps - making their own decision, discussing/revising with peers, and lastly decision making/solving problem. Upper two groups with better performance in ill-structured problem solving model among 6 groups showed active discussion in group and decision making process with 3 steps (making their own decision, discussing/revising with peers). Even though their decisions are not good-fit to mathematical reasoning result, development and application of ill-structured problems would bring better ability of high level thinking and problem solving to students.

The Design of Knowledge-Emotional Reaction Model considering Personality (개인성을 고려한 지식-감정 반응 모델의 설계)

  • Shim, Jeong-Yon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.116-122
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    • 2010
  • As the importance of HCI(Human-Computer Interface) caused by dramatically developed computer technology is getting high, the requirement for the design of human friendly systems is also getting high. First of all, the personality and Emotional factor should be considered for implementing more human friendly systems. Many studies on Knowledge, Emotion and personality have been made, but the combined methods connecting these three factors is not so many investigated yet. It is known that memorizing process includes not only knowledge but also the emotion and the emotion state has much effects on the process of reasoning and decision making step. Accordingly, for implementing more human friendly efficient sophisticated intelligent system, the system considering these three factors should be modeled and designed. In this paper, knowledge-emotion reaction model was designed. Five types are defined for representing the personality and emotion reaction mechanism calculating emotion vector based on the extracted Thought threads by Type matching selection was proposed. This system is applied to the virtual memory and its emotional reactions are simulated.

Intelligent Navigation Information Fusion Using Fuzzy Expert System (퍼지 전문가 시스템을 이용한 지능형 항행 정보 융합)

  • Kim, Do-Yeon;Yi, Mi-Ra
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.47-56
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    • 2010
  • In navigation, officers receive data about inside and outside of ship from several devices(ex, GPS / AIS / ECDIS / ARPA Radar / etc) in bridge, and use it to recognize and predict safety situations. However, observation work of a officer is still hard for a torrent of data from several devices, and the problem of inconsistent data among the devices. In previous research, we presented the conceptual model of Intelligent Navigation Safety Information System based on information fusion, and showed the example of the conceptual model using CF (Certainty Factor) expert system to solve this problem. The information fusion technology needs various reasoning skills, and CF expert system is not enough to express ambiguous or indefinite factors. In this paper, we propose the concept of an intelligent navigation information fusion using fuzzy expert system to describe the ambiguous factors, and show the validity of applying fuzzy expert system to the Navigation Safety Information System through the design and implementation of the proposed concept.

Feature Configuration Validation using Semantic Web Technology (시맨틱 웹 기술을 이용한 특성 구성 검증)

  • Choi, Seung-Hoon
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.107-117
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    • 2010
  • The feature models representing the common and variable concepts among the software products and the feature configurations generated by selecting the features to be included in the target product are the essential components in the software product lines methodology. Although the researches on the formal semantics and reasoning of the feature models and feature configurations are in progress, the researches on feature model ontologies and feature configuration validation using the semantic web technologies are yet insufficient. This paper defines the formal semantics of the feature models and proposes a feature configuration validation technique based on ontology and semantic web technologies. OWL(Web Ontology Language), a semantic web standard language, is used to represent the knowledge in the feature models and the feature configurations. SWRL(Semantic Web Rule Language), a semantic web rule languages, is used to define the rules to validate the feature configurations. The approach in this paper provides the formal semantic of the feature models, automates the validation of feature configurations, and enables the application of various semantic web technologies, such as SQWRL.

Preliminary Design of a Ship by the Knowledge-Based Optimum Design System (지식기반 최적설계시스템에 의한 선박 초기설계)

  • Dong-Kon Lee;Soo-Young Kim
    • Journal of the Society of Naval Architects of Korea
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    • v.33 no.1
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    • pp.161-172
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    • 1996
  • Although conventional computer programs use efficient and precise optimization algorithms, they can not emulate the problem solving capabilities of human experts. A design optimization process involves a number of tasks which require human expertise and experience. Traditional optimization systems have concentrated on numerical aspects of a design process and have not been successful in integrating the numerical parts with human expertise. On the other hand, most knowledge-based systems focus on symbolic reasoning and have been little concerned with the numerical processes. The objective of this paper is to develop a knowledge-based multiobjective optimum design system which has the capabilities of knowledge processing and numerical computation by integrating the multiobjective optimization method and the knowledge-based system. The knowledge-based system for symbolic processing is developed. Rules for knowledge representation and the inference mechanism of the system are written in LISP. The knowledge-based multiobjective optimum design system is finally developed by integrating the multiobjective optimization method and the knowledge-based system by applying shell programming technique. The system is applied to an optimum design model of a LNG carrier in the preliminary design stage. It is found that the system well simulate design variables and objective functions of the design model.

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Mobile Context Based User Behavior Pattern Inference and Restaurant Recommendation Model (모바일 컨텍스트 기반 사용자 행동패턴 추론과 음식점 추천 모델)

  • Ahn, Byung-Ik;Jung, Ku-Imm;Choi, Hae-Lim
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.535-542
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    • 2017
  • The ubiquitous computing made it happen to easily take cognizance of context, which includes user's location, status, behavior patterns and surrounding places. And it allows providing the catered service, designed to improve the quality and the interaction between the provider and its customers. The personalized recommendation service needs to obtain logical reasoning to interpret the context information based on user's interests. We researched a model that connects to the practical value to users for their daily life; information about restaurants, based on several mobile contexts that conveys the weather, time, day and location information. We also have made various approaches including the accurate rating data review, the equation of Naïve Bayes to infer user's behavior-patterns, and the recommendable places pre-selected by preference predictive algorithm. This paper joins a vibrant conversation to demonstrate the excellence of this approach that may prevail other previous rating method systems.

Significant Structure of Liquid Water (물의 구조와 성질)

  • Pak, Hyung-Suk;Chang, Sei-Hun
    • Journal of the Korean Chemical Society
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    • v.8 no.2
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    • pp.68-74
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    • 1964
  • Water has the melting point, the boiling point, the heat of fusion, and the heat of vaporization all much higher than would be normally expected from the hydrogen compounds of the other members of the oxygen family. Another unique characteristic of ice-Ⅰ is its volume decrease which takes place in its melting. A number of significant efforts have been made in the past to explain these properties quantitatively. The authors, reasoning from the unusually great free surface energy of water and the characteristic volume change on melting, propose the structural model of liquid water as follows. On melting, fluidized vacancies of a molecular size are introduced. Thereupon, for the unusually great surface energy density, molecules surrounding the vacancies become to have close packed arrangement. But molecules not in direct contact with vacancies should still possess the original structure i. e., ice-Ⅰ. When a molecule adjacent to a vacancy jumps into the vacancy, the molecule attains the gaslike degree of freedom. Using the above model, the authors had developed the liquid partition function of water by applying the theory of significant structures in liquids. Molar volume, vapor pressure, entropy of fusion and entropy of vaporization were calculated over a wide temperature range. The results show good agreement with experimental observations.

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A Study on the Evaluation of LLM's Gameplay Capabilities in Interactive Text-Based Games (대화형 텍스트 기반 게임에서 LLM의 게임플레이 기능 평가에 관한 연구)

  • Dongcheul Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.87-94
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    • 2024
  • We investigated the feasibility of utilizing Large Language Models (LLMs) to perform text-based games without training on game data in advance. We adopted ChatGPT-3.5 and its state-of-the-art, ChatGPT-4, as the systems that implemented LLM. In addition, we added the persistent memory feature proposed in this paper to ChatGPT-4 to create three game player agents. We used Zork, one of the most famous text-based games, to see if the agents could navigate through complex locations, gather information, and solve puzzles. The results showed that the agent with persistent memory had the widest range of exploration and the best score among the three agents. However, all three agents were limited in solving puzzles, indicating that LLM is vulnerable to problems that require multi-level reasoning. Nevertheless, the proposed agent was still able to visit 37.3% of the total locations and collect all the items in the locations it visited, demonstrating the potential of LLM.