• 제목/요약/키워드: realtime simulation

검색결과 169건 처리시간 0.043초

HILS를 이용한 함정의 관성항법장치 전달정렬 환경 모의 기법 (A Simulation Technique of the Shipboard INS Transfer Alignment Environments using Hardware-In-the-Loop Simulation)

  • 김운식;양태수;김상하
    • 한국군사과학기술학회지
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    • 제14권2호
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    • pp.181-188
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    • 2011
  • A simulation technique, which simulate dynamic motion and communication environments of ship in the lab, is needed in order to reduce the testing cost when we evaluate the transfer alignment performance of shipboard INS. Hardware-In-the-Loop Simulation(HILS) can be used as an effective test method for those system because it can provide flexible and realistic simulation environments, various test scenario, and repeated test environment in the lab without additional cost and person. This paper presents the methods for implementing the real time HILS environment for testing transfer alignment performance of shipboard INS. It includes real time executive for controlling realtime simulation and calculating the ship motion, communication method for interfacing between the systems, and coordinate transformation method for converting real ship coordinate attitude data to lab coordinate attitude data.

경관시뮬레이션 프로그램 개선방안에 관한 연구 (The Study for Improvement Method of Landscape Simulation Program)

  • 이동화;김재명
    • 한국BIM학회 논문집
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    • 제10권4호
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    • pp.89-97
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    • 2020
  • The purpose of this study is to identify the problems of the currently used 3D spatial information utilization system to realize a more accurate landscape and to establish a user-oriented environment to improve the utilization plan for future landscape evaluation. As citizens' interest in urban landscapes with strong public characteristics increases and the speed of urban development also increases, more suitable simulation methods for landscape management are required. Nevertheless, there are many cases of inconvenient correction according to development changes along with many errors in various steps for creating landscape simulation. Therefore, in performing landscape deliberation according to development, it is necessary to create more accurate and efficient landscape simulation, and if changes occur after the initial deliberation, a process that can quickly and conveniently correct and supplement data is needed. In addition, it is necessary to create landscape simulation so that the created modeling source can be used by being compatible with other application programs. In this study, a method of constructing a more accurate and efficient simulation at the time of initial deliberation and a method of creating a landscape simulation model for rapid response to a plan that is changed at the time of re-deliberation are described.

ABR 서비스를 지원하기 위한 ATM 교환 시스템 구조 (Configuration of ATM switching system supporting ABR services)

  • 안윤영;정민영김화숙최대우
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.277-280
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    • 1998
  • As user's demands for high-speed data traffic are recently increased, ABR services are considered as one of important service requirements in ATM networks. Unfortunately, a number of existing ATM switching systems have structural drawbacks as to support ABR services because these switching systems have been developed to support realtime(rt) services such as CBR and rt-VBR services. To support ABR services in the existing ATM switching systems, new traffic control mechanisms for ABR services are required. This paper proposes a method for supporting ABR services in ATM swithcing systems without back-pressure mechanisms and evaluates the performance of the proposed method using simulation.

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VoIP 서비스를 위한 통합 패킷 스케줄링 (Integrated Packet Scheduling for VoIP Service)

  • 이은영;박형근
    • 전기학회논문지
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    • 제57권11호
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    • pp.2124-2126
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    • 2008
  • In the wireless communication systems, the demand of multimedia services is also increased. Unlike typical data packets, realtime service such as VoIP packets have delay bound and low loss rate requirement. In this paper we propose a new scheduling algorithm that be able to allocate resources to the different kinds of services such as VoIP and data packet. The proposed algorithm considers both time delay and channel condition toe determine the priority. Simulation results show that the proposed algorithm works more efficiently than the conventional algorithms.

Closed-loop Feedback Control for Enhancing QoS in Real-time communication Networks

  • Kim, Hyung-Seok;Kwon, Wook-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.40.1-40
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    • 2001
  • In this paper, control theoretic approaches are proposed to guarantee QoS (Quality of Series) such as packet delay and packet loss of real-time traffic in high-speed communication network. Characteristics of variable rate real-time traÆc in communication networks are described. The mathematical model describing networks including source and destination nodes are suggested. By a traffic control mechanism, it is shown that worst-case end-to-end transfer delay of traffic can be controlled and packet loss can be prevented. The simulation shows results of delay control and buer level control to raise QoS in realtime traffic.

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이송물체의 질량 측정 속도 및 정밀도 향상 모사 연구

  • 이우갑;정진완;김광표
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1992년도 추계학술대회 논문집
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    • pp.161-165
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    • 1992
  • The important properties of industrial scale or weighing machine operated in production lines are quickness and precision. This paper presents an algorithm which meets the importance. The algorithm of Recursive Least Squares Regression is described for the weighing system simulated as a dynamic model of the second order. Using the model and the algorithm, model parameters and then the mass being weighed can be determined from the step input. The performance of the algorithm is illustrated in digital simulation. Discussions have been extended to the development of fast converging algorithm. It turns out that the algorithm shows several desirable features suitable for microcomputer assisted realtime signal processing.

위성 ATM망에서의 ABR 서비스 성능분석 (Performance Analysis of ABR services for ATM over Satellite)

  • 김환의;김덕년
    • 융합신호처리학회 학술대회논문집
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    • 한국신호처리시스템학회 2000년도 추계종합학술대회논문집
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    • pp.37-40
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    • 2000
  • 본 논문에서는 멀티미디어 트래픽을 수용하는 초고속 위성중계망에 적합한 이동 경계 방식의 프레임 구조를 제시하고 수학적 모델링을 통해 성능을 검증하였다. 시뮬레이션 결과 제안한 프레임 구조가 비실시간 사용자의 트래픽을 포함하여 멀티미디어 트래픽을 수용하기에 적합하다는 것을 알 수 있었다.

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정보데이터의 복원기법 응용한 실시간 하드웨어 신경망 (Realtime Hardware Neural Networks using Interpolation Techniques of Information Data)

  • 김종만;김원섭
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2007년도 추계학술대회 논문집
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    • pp.506-507
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    • 2007
  • Lateral Information Propagation Neural Networks (LIPN) is proposed for on-line interpolation. The proposed neural network technique is the real time computation method through the inter-node diffusion. In the network, a node corresponds to a state in the quantized input space. Through several simulation experiments, real time reconstruction of the nonlinear image information is processed.

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Plasma control Using a Linear Quadratic Regulated RF Impedance Match Process

  • Kim, Byung-Whan;Park, Jang-Hyun;Park, Gwi-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.31.2-31
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    • 2001
  • A real-time control strategy is presented for plasma control Rather than in-situ plasma variables, this is based on realtime measurements of two electrical positions that correspond to two match motors. Using the rf match monitor system, the positions were collected. The process of impedance matching was identified with variations in process factors, including rf power, pressure, and O$_2$ flow rate. A state-space model was obtained basing on autoregressive moving average model. For this model, a linear quadratic regulator was designed and applied. Simulation results revealed that match positions could accurately be regulated to follow certain positions arbitrarily chosen.

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유체 시뮬레이션 기술을 이용한 비유체 표현기법 (Non-fluid representation technique using fluid simulation)

  • 이성준;허연진;신병석
    • 한국차세대컴퓨팅학회논문지
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    • 제15권4호
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    • pp.51-61
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    • 2019
  • 이 논문에서는 유체 시뮬레이션 기술을 사용해서 비유체인 토사를 시뮬레이션하는 방법을 구현했다. 굴착 작업 등에 의해 생성되는 토사를 표현하기 위해 널리 사용되는 NVIDIA 사의 FleX를 사용하였다. FleX는 SPH(Smoothed-particle hydrodynamics) 기법과 위치 기반 동역학 (Position Based Dynamics) 기법을 결합한 입자 기반 물리 시뮬레이션 라이브러리로서 이를 이용하면 유체를 실감 있게 표현할 수 있다. 그러나 토사는 유체의 성질뿐만 아니라 비유체의 성질도 가지고 있기 때문에 기존의 FleX가 제공하는 기능만으로 시뮬레이션하기 어렵다. 본 연구에서는 기존 Flex를 이용하여 비유체의 행태를 시뮬레이션하기 위한 기법을 추가하였다. 이를 통해 적은 비용으로 효과적인 결과 개선이 이루어질 수 있다.