• Title/Summary/Keyword: realtime simulation

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Multimedia Service Scheduling Algorithm for OFDMA Downlink (OFDMA 다운링크를 위한 멀티미디어 서비스 스케줄링 알고리즘)

  • Jang, Bong-Seog
    • The Journal of the Korea Contents Association
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    • v.6 no.2
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    • pp.9-16
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    • 2006
  • This paper proposes a scheduling algorithm for efficiently processing multimedia pakcet services in OFDMA physical system of the future broadband wireless access networks. The scheduling algorithm uses wireless channel state estimation, and allocates transmission rates after deciding transmission ordering based on class and priority policy. As the result, the proposed scheduling algorithm offers maximum throughput and minimum jitter for realtime services, and fairness for non-realtime services. In simulation study, the proposed algorithm proves superior performances than traditional round robin method.

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Packet Scheduling Algorithm Considering a Minimum Bit Rate for Non-realtime Traffic in an OFDMA/FDD-Based Mobile Internet Access System

  • Kim, Dong-Hoi;Ryu, Byung-Han;Kang, Chung-Gu
    • ETRI Journal
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    • v.26 no.1
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    • pp.48-52
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    • 2004
  • In this letter, we consider a new packet scheduling algorithm for an orthogonal frequency division multiplexing access/frequency division duplex (OFDMA/FDD)-based system, e.g., mobile broadband wireless access or high-speed portable internet systems, in which the radio resources of both time and frequency slots are dynamically shared by all users under a proper scheduling policy. Our design objective is to increase the number of non-realtime service (e.g., WWW) users that can be supported in the system, especially when the minimum bit rate requirement is imposed on them. The simulation results show that our proposed algorithm can provide a significant improvement in the average outage probability performance for the NRT service, i.e., significantly increasing the number of NRT users without much compromising of the cell throughput.

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Resource Allocation Based on the Type of Handovers in Overlaid Macro-Femto Networks

  • Lee, Jong-Chan;Lee, Moon-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.1
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    • pp.49-57
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    • 2016
  • In this paper we propose the resource allocation scheme for the overlaid macro-femtocell networks, which considers the type of handovers such as the inter-macrocell, macrocell-to-femtocell, femtocell-to-macrocell, or inter-femtocell in order to guarantee Quality of Service (QoS) and expand the accommodation capacity. Our proposed scheme takes into account the movement of mobile terminals, the QoS degradation, or the load control which trigger handovers in the overlaid networks, before it allocates resources dynamically. Moreover it considers QoS requirements of realtime or non-realtime mobile multimedia services such as video communication, Video on Demand (VoD) and dataa services. Simulation results show that our scheme provides better performances than the conventional one with respect to the outage probability, data transmission throughput and handover failure rate.

A Simulation of Vehicle Parking Distribution System for Local Cultural Festival with Queuing Theory and Q-Learning Algorithm (대기행렬이론과 Q-러닝 알고리즘을 적용한 지역문화축제 진입차량 주차분산 시뮬레이션 시스템)

  • Cho, Youngho;Seo, Yeong Geon;Jeong, Dae-Yul
    • The Journal of Information Systems
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    • v.29 no.2
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    • pp.131-147
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    • 2020
  • Purpose The purpose of this study is to develop intelligent vehicle parking distribution system based on LoRa network at the circumstance of traffic congestion during cultural festival in a local city. This paper proposes a parking dispatch and distribution system using a Q-learning algorithm to rapidly disperse traffics that increases suddenly because of in-bound traffics from the outside of a city in the real-time base as well as to increase parking probability in a parking lot which is widely located in a city. Design/methodology/approach The system get information on realtime-base from the sensor network of IoT (LoRa network). It will contribute to solve the sudden increase in traffic and parking bottlenecks during local cultural festival. We applied the simulation system with Queuing model to the Yudeung Festival in Jinju, Korea. We proposed a Q-learning algorithm that could change the learning policy by setting the acceptability value of each parking lot as a threshold from the Jinju highway IC (Interchange) to the 7 parking lots. LoRa Network platform supports to browse parking resource information to each vehicle in realtime. The system updates Q-table periodically using Q-learning algorithm as soon as get information from parking lots. The Queuing Theory with Poisson arrival distribution is used to get probability distribution function. The Dijkstra algorithm is used to find the shortest distance. Findings This paper suggest a simulation test to verify the efficiency of Q-learning algorithm at the circumstance of high traffic jam in a city during local festival. As a result of the simulation, the proposed algorithm performed well even when each parking lot was somewhat saturated. When an intelligent learning system such as an O-learning algorithm is applied, it is possible to more effectively distribute the vehicle to a lot with a high parking probability when the vehicle inflow from the outside rapidly increases at a specific time, such as a local city cultural festival.

A Study on Simulation-Based Worm Damage Assessment on ATCIS (시뮬레이션 기반 육군전술지휘정보체계 웜 피해평가에 관한 연구)

  • Kim, Ki-Hwan;Kim, Wan-Ju;Lee, Soo-Jin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.1
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    • pp.43-50
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    • 2008
  • The army developed the ATCIS(Army Tactical Command Information System) for the battlefield information system with share the command control information through the realtime. The using the public key and the encryption equipment in the ATCIS is enough to the confidentiality, integrity. But, it is vulnerable about the availability with the zero day attack. In this paper, we implement the worm propagation simulation on the ATCIS infrastructure through the modelling on the ATCIS operation environment. We propose the countermeasures based on the results from the simulation.

Performance Comparison of Three Different Types of Attitude Control Systems of the Quad-Rotor UAV to Perform Flip Maneuver

  • Lee, Byung-Yoon;Yoo, Dong-Wan;Tahk, Min-Jea
    • International Journal of Aeronautical and Space Sciences
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    • v.14 no.1
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    • pp.58-66
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    • 2013
  • This paper addresses the performance of three different types of attitude control systems for the Quad-rotor UAV to perform the flip maneuver. For this purpose, Quad-rotor UAV's 6-DOF dynamic model is derived, and it was used for designing an attitude controller of the Quad-rotor UAV. Attitude controllers are designed by three different methods. One is the open-loop control system design, another is the PD control system design, and the last method is the sliding mode control system design. Performances of all controllers are tested by 6-DOF simulation. In case of the open-loop control system, control inputs are calculated by the quad-rotor dynamic model and thrust system model that are identified by the thrust test. The 6-DOF realtime simulation environment was constructed in order to verify the performances of attitude controllers.

Realtime Fluid Simulation and Rendering Using Billboard method on Mobile Environment (모바일 환경에서의 빌보드 기법을 통한 실시간 유체 시뮬레이션 렌더링)

  • Woo, Sang-Hyuk;Cho, Mirina;Park, Dong-Gyu
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.264-268
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    • 2006
  • This paper presents a fire and smoke animation system using stable fluid animation techniques. Stable and fast fluid simulation methods are developed in PC and console games, but fluid simulation and interactive fluid models still have many problems. We studied and implemented physics-based models for fluids like fire and smoke effects using mobile 3D system. The mobile platform of our system is WIPI, which are the standard mobile platform in Korea also we adopted NF3D API for our 3D programming API.

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Matlab/Simulink based Realtime Simulation of Induction Motor Drives (Matlab/Simulink기반 유도전동기 벡터제어 시스템의 실시간 시뮬레이션)

  • Lee HakJu;Kwon SeongChul;Yang SeungKwon;Oh SungUp;Seong SeJin
    • Proceedings of the KIPE Conference
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    • 2004.07a
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    • pp.19-22
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    • 2004
  • In this paper, we present a way that can implement the vector control Algorithm of induction motor and PWM signal generation on the basis of Matlab Simulink environment. The overall system model is designed by Simulink toolbox for vector control of induction motor, and then implement experiment with the DS1103 board of dSPACE. Although we are not coding the system, it is capable of doing simulation and experiment simultaneously. That is why Matlab and dSPACE board compiler can generate the '*.c' and '*.obj' files on the designed system automatically. After considering about hardware structure and driving system in Ds1103 board we verify the availability of Proposed method through in a comparison/analysis between simulation and experiment.

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Development and Implementation of Real Time Multibody Vehicle Dynamics Model (실시간 다물체 차량 동역학 모델 개발 및 구현)

  • O, Yeong-Seok;Kim, Seong-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.834-840
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    • 2001
  • A real time multibody vehicle dynamics model has been developed and implemented using a subsystem synthesis method based on recursive formulation. To verify real time simulation capability the developed model has been applied to HMMWV(High Mobility Multipurpose Wheeled Vehicle) with steering system. For the kinematically driven steering system, the coupled front suspension-steering subsystem can be decoupled into two SLA suspension subsystems, which improves the efficiency of simulation. To investigate theoretical efficiency, operational counting method has been also employed to compare the proposed model with the conventional recursive dynamics model. Various simulations such as unsymmetric bump run, step steering(J-turn) and sine steering input test have been carried out to verify the real time feasibility of the proposed model.

CNC System Improvement Research of NC Lathe Abrasion-Based on User Defined Module (NC선반 절삭공구마모 문제점 보정을 위한 CNC 성능개선 시스템 연구)

  • Park, Eun-Sik;Kim, Han-Sik
    • Journal of the Korean Society of Industry Convergence
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    • v.11 no.3
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    • pp.135-140
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    • 2008
  • This paper researched about Development Cutting Tool User Defined Module Based(PMCUDMS) on Simulation that was able to adapt themselves to rapid development of software and hardware to adopt. It is basic research that develops a scheme whereby technic make property. This paper theorized about to realize Cutting Tool User Defined Module Based on Simulation which is developing CNC Software flows from building Windows XP operating system's image that is possible realtime acting and multitasking to correct. And Cutting Tool User Defined Module Based on Simulation component which was consisted of basis OS, NC Code parser, Servo Motor Control, Simulator, Man-Machine Interface.

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