• Title/Summary/Keyword: realtime simulation

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An Energy-Efficient Routing Protocol for Data Collection in Wireless Sensor Network (WSN 환경에서 데이터 수집을 위한 에너지 효율적인 전송경로 설정 프로토콜)

  • Kim, Bo-Seung;Jung, Ki-Won;Shin, Yong-Tae;Son, Young-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.2A
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    • pp.160-171
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    • 2011
  • The one of the core technologies for ubiquitous computing is WSN. WSN detects the information from the environment around them based on the information perceived from the human and all things and manages the information by connecting to the network in realtime. In this environment, the existing research provides the mechanism that most of sensor nodes in the target area can set the transmission path using RGF. However, unrelated to the target area will be responsible for the energy consumption of nodes that are the problem. In this paper, we propose EEDCP protocol. It is designed to collect data from the specific region on sinks in WSN. EEDCP is the protocol that sets the transmission path for collection data inside the target area in WSN. And this paper is shown that the proposed scheme is more efficient in the energy efficiency and the occurrence rate of isolated nodes by comparison with the previous studies through simulation.

L-RE Coordinates Algorithm for Task Scheduling in Real-time Multiprocessor System (실시간 멀티프로세서 시스템에서의 태스크 스케줄을 위한 L-RE 좌표 알고리즘)

  • Huang, Yue;Kim, Yong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.147-153
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    • 2007
  • Task scheduling is an essential part of any computer system for allocating tasks to a processor of the system among various competitors. As we know, in real-time system, the failure of scheduling a hard real-time task my lead to disastrous consequence. Besides efficiency, resource and speed, real-time system has to take time constraint in serious consideration. This paper proposes a priority-driven scheduling algorithm for real-time multiprocessor system. which is called L-RE coordinates algorithm. L-RE coordinates is a new way of describing the task scheduling problem. In the algorithm, we take both deadline and laxity into consideration for allocating the priority. The simulation result shows that the new algorithm is viable and performance better than EDF and LLF algorithm on schedulability and context switch respectively.

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TSPEC Estimation Scheme Considering Random Loss for WiMedia UWB MAC (WiMedia UWB MAC에서의 무선 구간 손실을 고려한 TSPEC 추정 방안)

  • Kim, Jae-Wan;Lee, Hyun-Jeong;Huh, Jae-Doo;Lee, Sung-Chang
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.9
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    • pp.20-29
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    • 2008
  • WLP(WiMedia Logical link control Protocol) is a protocol to support IP services on the WiMedia UWB platform. It defines that DRP needs to be employed using TSPEC parameters when the packets from upper layer transmit with QoS. However, there is no appropriate means to provide QoS when the TSPEC of the traffic is unknown. In this paper, we propose TSPEC estimation scheme to provide QoS for such unknown applications by monitoring the traffic in realtime. Also, the scheme to estimate the effective TSPEC is proposed that compensate the packet losses in the wireless environment to provide the required QoS. The performances of the proposed TSPEC estimation schemes are evaluate by simulation assuming random wireless packet loss and 1mm-ACK mechanism.

Study of Optimum Parameters for Improving QoS in Wireless LAN (무선랜 QoS의 성능향상을 위한 최적 파라미터에 관한 연구)

  • Jin, Hyunjoon
    • Journal of IKEEE
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    • v.17 no.2
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    • pp.96-103
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    • 2013
  • Since multimedia data takes large part of realtime transmission in wireless communication environments such as IEEE 802.11, QoS issues became one of the important problems with network performance. 802.11e MAC provides differentiated services based on priority schemes to solve existing 802.11 MAC problems. The TXOP is an important factor with the priority to improve network performance and QoS because it defines the time duration in which multiple frames can be transferred at one time for each station. In this paper, therefore frame sizes, TXOP Limit, and Priority values in accordance with the number of stations are experimented and derived for best network performance and QoS. Using 802.11e standard parameters, simulation results show the best throughput when the number of stations is 5 and TXOP Limit value is 6.016ms. For fairness, the best result is achieved at 3.008ms of TXOP Limit value and 15-31 of CW(Contention Window) that is lower priority than CW 7-15.

Real Time Scheduling for Multiple Yard Cranes in an Automated Container Terminal (자동화 컨테이너 터미널의 복수 장치장 크레인을 위한 실시간 작업 계획 수립)

  • Park, Tae-Jin;Choe, Ri;Ryu, Kwang-Ryel
    • Journal of Navigation and Port Research
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    • v.31 no.10
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    • pp.869-877
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    • 2007
  • This paper proposes a realtime scheduling method using local search algorithm for non-crossable yard cranes in automated container terminal. To take into consideration the dynamic property of yard crane operation and satisfy the real time constraint, the proposed method repeatedly builds crane schedule for the jobs in a fixed length look-ahead horizon whenever a new job is requested In addition, the proposed method enables the co-operation between yard cranes through prior re-handling and re-positioning in order to resolve the workload imbalance problem between the two cranes, which is one of the primary causes that lower the performance of yard cranes. Simulation-based experiments have shown that the proposed method outperforms the heuristic based methods, and the cooperation scheme contributes a lot to the performance improvement.

Efficient Video Streaming Based on the TCP-Friendly Rate Control Scheme (TCP 친화적인 전송률 제어기법 기반의 효율적인 비디오 스트리밍)

  • Lee, Jungmin;Lee, Sunhun;Chung, Kwangsue
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.297-312
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    • 2005
  • The multimedia traffic of continuous video and audio data via streaming service accounts for a significant and expanding portion of the Internet traffic. This streaming data delivery is mostly based on RTP with UDP. However, UDP does not support congestion control. For this reason, UDP causes the starvation of congestion controlled TCP traffic which reduces its bandwidth share during overload situation. In this paper, we propose a new TCP-friendly rate control scheme called 'TF-RTP(TCP-Friendly RTP)'. In the congested network state, the TF-RTP exactly estimates the competing TCP's throughput by using the modified parameters. Then, it controls the sending rate of the video streams. Therefore, the TF-RTP adjusts its sending rate to TCP-friendly and fair share with competing TCP traffics. Through the simulation, we prove that the TF-RTP correctly estimates the TCP's throughput and improves the TCP-friendliness and fairness.

Efficient Query Indexing for Short Interval Query (짧은 구간을 갖는 범위 질의의 효율적인 질의 색인 기법)

  • Kim, Jae-In;Song, Myung-Jin;Han, Dae-Young;Kim, Dae-In;Hwang, Bu-Hyun
    • The KIPS Transactions:PartD
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    • v.16D no.4
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    • pp.507-516
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    • 2009
  • In stream data processing system, generally the interval queries are in advance registered in the system. When a data is input to the system continuously, for realtime processing, a query indexing method is used to quickly search queries. Thus, a main memory-based query index with a small storage cost and a fast search time is needed for searching queries. In this paper, we propose a LVC-based(Limited Virtual Construct-based) query index method using a hashing to meet the both needs. In LVC-based query index, we divide the range of a stream into limited virtual construct, or LVC. We map each interval query to its corresponding LVC and the query ID is stored on each LVC. We have compared with the CEI-based query indexing method through the simulation experiment. When the range of values of input stream is broad and there are many short interval queries, the LVC-based indexing method have shown the performance enhancement for the storage cost and search time.

Cooperative Video Streaming and Active Node Buffer Management Technique in Hybrid CDN/P2P Architecture

  • Lee, Jun Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.11-19
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    • 2019
  • Recently, hybrid CDN/P2P video streaming architecture is specially designed and deployed to achieve the scalability of P2P networks and the desired low delay and high throughput of CDNs. In this paper, we propose a cooperative video streaming and active node buffer management technique in hybrid CDN/P2P architecture. The key idea of this streaming strategy is to minimize network latency such as jitter and packet loss and to maximize the QoS(quality of service) by effectively and efficiently utilizing the information sharing of file location in CDN's proxy server which is an end node located close to a user and P2P network. Through simulation, we show that the proposed cooperative video streaming and active node buffer management technique based on CDN and P2P network improves the performance of realtime video streaming compared to previous methods.

Improving A Stealth Game Level Design Tool (스텔스 게임 레벨 디자인 툴의 개선)

  • Na, Hyeon-Suk;Jeong, Sanghyeok;Jeong, Juhong
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.29-38
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    • 2015
  • In the stealth game design, level designers are to develop many interesting game environments with a variety of difficulties. J. Tremblay and his co-authors developed a Unity-based level design tool to help and automate this process. Given a map, if the designer inputs several game factors such as guard paths and velocities, their vision, and the player's initial and goal positions, then the tool visualizes simulation results including (clustered) possible paths a player could take to avoid detection. Thus with the help of this tool, the designer can ensure in realtime if the current game factors result in the intended difficulties and players paths, and if necessary adjust the factors. In this note, we present our improvement on this tool in two aspects. First, we integrate a function that if the designer inputs some vertices in the map, then the tool systematically generates and suggests interesting guard paths containing these vertices of various difficulties, which enhances its convenience and usefulness as a tool. Second, we replace the collision-detection function and the RRT-based (player) path generation function, by our new collision-check function and a Delaunay roadmap-based path generation function, which remarkably improves the simulation process in time-efficiency.

Study on Advisory Safety Speed Model Using Real-time Vehicular Data (실시간 차량정보를 이용한 안전권고속도 산정방안에 관한 연구)

  • Jang, JeongAh;Kim, HyunSuk
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.5D
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    • pp.443-451
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    • 2010
  • This paper proposes the methodology about advisory safety speed based on real-time vehicular data collected from highway. The proposed model is useful information to drivers by appling seamless wireless communication and being collected from ECU(Engine Control Unit) equipment in every vehicle. Furthermore, this model also permits the use of realtime sensing data like as adverse weather and road-surface data. Here, the advisory safety speed is defined "the safety speed for drivers considering the time-dependent traffic condition and road-surface state parameter at uniform section", and the advisory safety speed model is developed by considering the parameters: inter-vehicles safe stopping distance, statistical vehicle speed, and real-time road-surface data. This model is evaluated by using the simulation technique for exploring the relationships between advisory safety speed and the dependent parameters like as traffic parameters(smooth condition and traffic jam), incident parameters(no-accident and accident) and road-surface parameters(dry, wet, snow). A simulation's results based on 12 scenarios show significant relationships and trends between 3 parameters and advisory safety speed. This model suggests that the advisory safety speed has more higher than average travel speed and is changeable by changing real-time incident states and road-surface states. The purpose of the research is to prove the new safety related services which are applicable in SMART Highway as traffic and IT convergence technology.