• 제목/요약/키워드: reality show

검색결과 658건 처리시간 0.024초

Predicting the Application of Huawei Augmented Reality on Media Façade: Using the TAM Model

  • Chen, Yan;Liu, Shanshan;Lee, Jong Yoon
    • International Journal of Contents
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    • 제18권2호
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    • pp.32-46
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    • 2022
  • In recent years, large-scale and high-density use of LED on facades has exposed some disadvantages, such as light pollution, high energy consumption, unsustainability, and poor interactivity. Because of the development of smartphones and augmented reality (AR), AR has emerged as a new technology available to users to interact with the media façade. As an augmented reality app for public space, the AR map app can superimpose virtual images on the surface of a building to form an AR media façade, which can be applied in the fields of navigation, advertising, interactive public art, smart retail, etc. This study establishes the variables influencing usage intention and the consequent outcomes of Huawei AR map app and uses the technology acceptance model (TAM) to discuss their relationship. Results show that consumer innovativeness, information quality, and design quality have a strong influence on perceived ease of use. Information quality has a positive impact on perceived usefulness, but design quality has a weak influence. Also, the design quality of Huawei AR map app and consumer innovativeness have a higher effect on perceived enjoyment than information quality. Users' usage attitude and perceived usefulness when using Huawei AR map app are key factors determining their usage intention. This study inspires city planners, architects, developers, and designers of AR apps that augmented reality can partly replace media façade, and that investment in augmented reality will achieve significant sustainable economic and social benefits.

Exploring the Influence of Virtual Reality and Augmented Reality on User Satisfaction in Virtual Tourism

  • Thich Van NGUYEN;Tho Van NGUYEN;Dat Van NGUYEN
    • 유통과학연구
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    • 제22권6호
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    • pp.33-44
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    • 2024
  • Purpose: This study aims to measure how information quality, system quality, security, usefulness, and ease of use of Augmented Reality (VR) and Virtual Reality (AR) influence user satisfaction, motivating intelligent travel technology developers to improve VR/AR quality to meet customer requirements. Research design, data and methodology: This study investigates users interested in travelling in Ho Chi Minh City and Nha Trang City, Vietnam. The research model was implemented using an online questionnaire and face-to-face from 405 valid samples. To evaluate the scale's reliability, the study used the software SPSS 20. Test research hypotheses and evaluate measurement and structural models. This research uses AMOS 20 software. The proposed model is firmly grounded in the Information System Success model (ISS) and the Technology Acceptance Model (TAM), providing a solid theoretical foundation for our research. Results: Results show that consumer perceptions of information quality, system quality, security, usefulness, and ease of use have a positive impact on the perceived quality of VR/AR, thereby influencing tourists' travel intention. Conclusions: The results of this research enrich the theoretical understanding of consumer behaviour toward intelligent technology products in tourism, providing management implications for manufacturers to improve the quality of tourism products and satisfy user requirements in experience before considering choosing a destination.

제품의 유지보수를 위한 시각 기반 증강현실 기술 개발 (Development Technology of Vision Based Augmented Reality for the Maintenance of Products)

  • 이경호;이정민;김동근;한영수;이재준
    • 한국CDE학회논문집
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    • 제13권4호
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    • pp.265-272
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    • 2008
  • The flow of technology is going to human-oriented direction, from the time when the computer was first invented, to now where new computing environment using mobile and global network are everywhere. On that technology flow, ubiquitous is being suggested as new paradigm of computing environment. Augmented Reality is one of ubiquitous technologies that provide the interactions between human and computer. By adding computer-generated information to real information and their interaction, user can get the improved and more knowledgeable information about real world. The purpose of this paper is to show the possibility of applying vision based augmented reality to maintenance of product system.

Robust Multithreaded Object Tracker through Occlusions for Spatial Augmented Reality

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • 제40권2호
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    • pp.246-256
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    • 2018
  • A spatial augmented reality (SAR) system enables a virtual image to be projected onto the surface of a real-world object and the user to intuitively control the image using a tangible interface. However, occlusions frequently occur, such as a sudden change in the lighting environment or the generation of obstacles. We propose a robust object tracker based on a multithreaded system, which can track an object robustly through occlusions. Our multithreaded tracker is divided into two threads: the detection thread detects distinctive features in a frame-to-frame manner, and the tracking thread tracks features periodically using an optical-flow-based tracking method. Consequently, although the speed of the detection thread is considerably slow, we achieve real-time performance owing to the multithreaded configuration. Moreover, the proposed outlier filtering automatically updates a random sample consensus distance threshold for eliminating outliers according to environmental changes. Experimental results show that our approach tracks an object robustly in real-time in an SAR environment where there are frequent occlusions occurring from augmented projection images.

외양과 실재 간의 구분에 대한 아동의 이해 (Children's Understanding of the Appearance-Reality Distinction)

  • 박소연;이은해
    • 아동학회지
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    • 제17권1호
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    • pp.289-302
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    • 1996
  • The purpose of the present study was to explore the development of knowledge about the appearance-reality distinction and its relation to children's developing theory of mind. The subjects were 90 children, 15 boys and 15 girls each at the ages of 3, 4, and 5. The performance of the appearance-reality distinction was compared on illusory object, color, pretend event, and picture tasks. The data were collected by individual testing and analyzed by two-way ANOVA with repeated measures. The results showed that there were significant differences between 3-and 4-year-olds in the appearance-reality distinction, while there was no significant difference according to gender or type of tasks. It was also found that children at the age of 3 and 4, committed phenomenism errors more often than intellectual realism errors, while 5 year olds did not show particular differences.

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구형 스크린을 이용한 준몰입형 VR 시스템 개발 (Development of the arm mounted display VR system using spherical screen)

  • 서명원;박대유;조기용
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.207-212
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    • 2001
  • The virtual reality technology has been developed as the computer and computer graphic technology are progressed. However it has still the limits of the use because of it costs a great for system construction. A virtual reality technology is the best application example to reduce time and cost of development in engineering. Actually, VR(Virtual reality) technology has given engineers the ability to design, test and evaluate engineering systems in a virtual environment. The objective of this paper is to construct the arm mounted display VR system by using 3 channel spherical screen and to show its capabilities of an engineering system development. This paper describes the development of arm mounted display VR system with 3 channel spherical screen system and the generation of 3 channel graphic modules. The arm mounted display VR system provides a highly economical efficiency because of it uses a popular computer system as a graphic server.

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증강현실 구현에서 태그를 명확하게 하기 위한 잡음 제거에 관한 연구 (The Study of Noise Reduction For Marking the Tag Clearly In Implementation of Augmented Reality)

  • 이경호;김영섭
    • 반도체디스플레이기술학회지
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    • 제9권4호
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    • pp.63-66
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    • 2010
  • Detecting marker coordinates is important in augmented reality system based on tag. If a marker is not detected, objects can't be augmented. In this paper, we propose a noise reduction method for augmented reality. Using a blue color space to HIS color transformation was performed on the binary. Erosion operator and the dilation operator of the binary images were performed. Experimental results show that proposed method produces a tag image recognizable in various light environments. And using the area of the rectangle, the labeling could be detected through the tag. Tag recognition rate is improved by removing noise.

"The Dickensian Lives of City Children": Urban Pedagogy and David Simon's The Wire

  • Walsh, Kelly
    • 미국학
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    • 제42권1호
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    • pp.161-191
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    • 2019
  • David Simon's critically acclaimed HBO series, The Wire (2002-2008), has frequently been termed "Dickensian" for its ambition to present urban social reality in its totality. Primarily focusing on the fourth season, which offers a wide-lens, deeply contextualized investigation into Baltimore's failing public school system, I interpret the show intertextually to discern its different forms of urban pedagogy. With Dickens's Hard Times and other narrative intertexts, I argue that The Wire, with its "Dickensian" attentiveness to the relations of part and whole, attachment and detachment, foregrounds the act of reading and misreading social reality. This is fundamentally a pedagogic process, positioning its characters and viewers as "students," imparting to them lessons in critical thinking. The knowledge gained is largely negative; nevertheless, teaching The Wire in a Korean university has revealed its efficacy in provoking student-viewers to critical reflection on urban social reality and their own positionality.

Evaluation of CPU And RAM Performance for Markerless Augmented Reality

  • Tagred A. Alkasmy;Rehab K. Qarout;Kaouther Laabidi
    • International Journal of Computer Science & Network Security
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    • 제23권10호
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    • pp.44-48
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    • 2023
  • Augmented Reality (AR) is an emerging technology and a vibrant field, it has become common in application development, especially in smartphone applications (mobile phones). The AR technology has grown increasingly during the past decade in many fields. Therefore, it is necessary to determine the optimal approach to building the final product by evaluating the performance of each of them separately at a specific task. In this work we evaluated overall CPU and RAM performance for several types of Markerless Augmented Reality applications by using a multiple-objects in mobile development. The results obtained are show that the objects with fewer number of vertices performs steady and not oscillating. Object was superior to the rest of the others is sphere, which is performs better values when processed, its values closer to the minimum CPU and RAM usage.

데이트 쇼 프로그램의 구성형식과 텍스트 분석 -SBS <짝> 노처녀 노총각 특집물을 중심으로- (The Analysis of Date Show Program: Its Focus on SBS Special Episode of < Partner >)

  • 함현
    • 한국산학기술학회논문지
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    • 제13권2호
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    • pp.529-535
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    • 2012
  • 본 논문은 데이트 쇼 프로그램인 SBS의 <짝>의 텍스트 구성형식에 나타나고 있는 텔레비전 장르의 특성을 통해 텔레비전 장르의 혼종적(hybrid) 포맷에서 나타나는 특징을 살펴보는데 목적이 있다. 텔레비전 프로그램의 혼종적 포맷은 텔레비전 프로그램에서 중요하게 비중을 차지하고 있으며, 리얼리티를 강조하여 수용자에게 볼거리를 제공하는 특징이 있다. 또한 데이트 쇼 프로그램은 수용자의 일상적인 삶과 밀접한 연관성을 가지면서 동시에 출연자와의 동일시를 부추기고 있다는 점에서 중요한 의미가 있다.