• 제목/요약/키워드: reality improvement

검색결과 474건 처리시간 0.029초

ERP 내재화 평가 프레임워크에 관한 연구 (Evaluation Framework for Routinization of ERP)

  • 김종일;황경태
    • 한국IT서비스학회지
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    • 제16권4호
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    • pp.77-97
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    • 2017
  • ERP is an essential information system (IS) that many companies are operating on the basis of this solution. Since ERP is a very important system that is used in business operation and provides quantified information about the efficiency and productivity of the business activities, difference of competitiveness between companies that have successfully implemented ERP and those that do not have is very large. According to a survey done by a global consulting firm, far less than half of the companies are evaluated as successfully internalizing ERP into their organizations. Therefore, there is a need for an accurate assessment of ERP usage and an improvement of ERP based on it and the need become to increase largely. However, in reality, there is neither the systematic evaluation methods or any research about this topic. This study proposes a framework for evaluating the routinization of ERP throughout the life cycle of the ERP based on both the literature in the enterprise architecture, ERP lifecycle, ERP success areas, and actual experience of the authors in ERP implementation. The proposed framework intends to satisfy the following functional requirements : 1) the entire lifecycle of ERP should be evaluated; 2) evaluation of ERP should be performed from the enterprise-wide perspective; 3) evaluation should focus on the core activities of the organization; and objective evaluation criteria should be used in the evaluation.

Process of Cross-border Marriage and Marital Satisfaction: Cases of Korean Men and Foreign Wives

  • Jee, Yean-Ju;Seol, Dong-Hoon
    • International Journal of Human Ecology
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    • 제9권2호
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    • pp.13-27
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    • 2008
  • The advancement of information and transportation technologies in the context of economic and cultural globalization facilitates international marriages. However, it is ironic that image and fantasies play a significant role in the actual process of these marriages. Using data from a national survey conducted in 2006 (Survey for the Conjugal Life of the International Marriage Families) this study examines the experiences of Korean men and foreign wives. The findings confirm the negative impacts on marital satisfaction of the spousal image of hypergamy (i.e., imaginings of a high-earning husband and a submissive wife) and abbreviated marriage processes (i.e., broker-mediated marriage and incorrect information about a future spouse), but the detailed patterns differ by gender and by the ethnic origin of the wife. Korean Chinese (and to a lesser extent Han Chinese) wives are more negatively affected by the marriage process and spousal imaginings than are Southeast Asians and 'other' wives. While Southeast Asian wives are more likely to have received incorrect information about their husbands, they show significantly more flexible attitudes toward the marriage and spouses. Unification Church members are excluded from the analysis because their marital lives are distinctive enough to warrant separate research. As previous qualitative findings suggested, some Korean Chinese wives seem to perceive that returnees to the home country deserve an improvement in economic status as opposed to the disappointing reality. Imagining a submissive wife hurts the marital satisfaction of husbands regardless of the ethnic origin of the wife.

OpenGL을 이용한 대용량 Polygon Model의 View-Frustum Culling 기법 (A View-Frustum Culling Technique Using OpenGL for Large Polygon Models)

  • 조두연;정성준;이규얼;김태완;최항순;성우제
    • 한국게임학회 논문지
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    • 제1권1호
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    • pp.55-60
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    • 2001
  • With rapid development of graphic hardware, researches on Virtual Reality and 3D Games have received more attention than before. For more realistic 3D graphic scene, objects were to be presented with lots of polygons and the number of objects shown in a scene was remarkably increased. Therefore, for effective visualization of large polygon models like this, view-frustum culling method, that visualizes only objects shown in the screen, has been widely used. In general, the bounding boxes that include objects are generated firstly, and the boxes are intersected with view-frustum to check whether object is in the visible area or not. Recently, an algorithm that can check in-out test of objects using OpenGL's selection mode, which is originally used to select the objects in the screen, is suggested. This algorithm is fast because it can use hardware acceleration. In this study, by implementing and applying this algorithm to large polygon models, we showed the efficiency of OpenGL assisted View-Frustum Culling algorithm. If this algorithm is applied to 3D games that have to process more complicated characters and landscapes, performance improvement can be expected.

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이미지 인식을 위한 객체 식별 및 지역화 (Object Identification and Localization for Image Recognition)

  • 이용환;박제호;김영섭
    • 반도체디스플레이기술학회지
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    • 제11권4호
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    • pp.49-55
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    • 2012
  • This paper proposes an efficient method of object identification and localization for image recognition. The new proposed algorithm utilizes correlogram back-projection in the YCbCr chromaticity components to handle the problem of sub-region querying. Utilizing similar spatial color information enables users to detect and locate primary location and candidate regions accurately, without the need for additional information about the number of objects. Comparing this proposed algorithm to existing methods, experimental results show that improvement of 21% was observed. These results reveal that color correlogram is markedly more effective than color histogram for this task. Main contribution of this paper is that a different way of treating color spaces and a histogram measure, which involves information on spatial color, are applied in object localization. This approach opens up new opportunities for object detection for the use in the area of interactive image and 2-D based augmented reality.

수치실험을 통한 스트레스 감소 예방보수모형의 고찰 (Numerical Experiments for the Stress-Reducing Preventive Maintenance Model)

  • 박종훈
    • 산업경영시스템학회지
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    • 제43권3호
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    • pp.41-52
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    • 2020
  • This paper investigates the stress-reducing preventive maintenance model through numerical experiments. The preventive maintenance model is used to analyze the relationship between related conditions and variables to gain insight into the efficient operation of the system when performing preventive maintenance in real-world situations. Various preventive maintenance models have been developed over the past decades and their complexity has increased in recent years. Increasing complexity is essential to reflect reality, but recent models can only be interpreted through numerical experiments. The stress-reducing preventive maintenance is a newly introduced preventive maintenance concept and can only be interpreted numerically due to its complexity, and has received little attention because the concept is unfamiliar. Therefore, for information purposes, this paper investigates the characteristics of the stress-reducing preventive maintenance and the relationship between parameters and variables through numerical experiments. In particular, this paper is focusing on the economic feasibility of stress-reducing preventive maintenance by observing changes in the optimal preventive maintenance period in response to changes in environmental stress and the improvement factor. As a result, when either the environmental stress or the improve effect of stress-reducing preventive maintenance is low, it is not necessary to carry out the stress-reducing preventive maintenance at excessive cost. In addition, it was found that the age reduction model is more economical than the failure rate reduction model.

The Development of Brain Health Care Game Applications to prevent Digital Dementia

  • Cho, Young-Ju;Kim, Hye-Suk;Kim, Jin-Hyuk
    • 한국컴퓨터정보학회논문지
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    • 제21권12호
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    • pp.51-58
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    • 2016
  • Recently, with various developments made to smart-phones and other digital devices in the IoT environment, modern people tend to pursue comfort in their own lifestyles. These environment has helped us to obtain any information or data in despite of location and time. But it has caused them to be overly reliant on digital devices in doing any kind of daily work, trusting the digital devices more than oneself. As a result of this over reliance, modern people's memorizing and calculating ability have deteriorated critically. This symptom is known as the Digital Dementia. In this paper, we study the phenomenon of digital dementia caused by smart-phones, and we suggest a method of developing "memorize the phone number" game applications in IoT environment to the problem of digital dementia. Test results show that, through the use of application, not only the users were able to have fun memorizing the numbers, but also, to show improvement in their memorizing ability. Thus, we expect that the application suggested above will help in preventing digital dementia and maintain brain health.

왕복비대칭 가변이동속도에서의 효율적 배송차량경로 탐색해법 연구 (An Efficient Vehicle Routing Heuristic for Various and Unsymmetric Forward and Backward Vehicle Moving Speed)

  • 문기주;박성미
    • 산업경영시스템학회지
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    • 제36권3호
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    • pp.71-78
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    • 2013
  • An efficient vehicle routing heuristic for different vehicle moving times for forward and backward between two points is studied in this research. Symmetric distance or moving times are assumed to move back and forth between two points in general, but it is not true in reality. Also, various moving speeds along time zones are considered such as the moving time differences between rush hours or not busy daytimes. To solve this type of extremely complicated combinatorial optimization problems, delivery zones are specified and delivery orders are determined for promising results on the first stage. Then delivery orders in each zone are determined to be connected with other zones for a tentative complete delivery route. Improvement steps are followed to get an effective delivery route for unsymmetric-time-varing vehicle moving speed problems. Performance evaluations are done to show the effectiveness of the suggested heuristic using computer programs specially designed and developed using C++.

부부관계강화 프로그램의 개발과 효과 검증 -선택이론, 인지정서행동이론, 관계향상기법을 기초로- (A Study on the effectiveness and composition of a Marriage Enrichment Program: Based on reality therapy and rational-emotive therapy)

  • 이성희
    • 가정과삶의질연구
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    • 제20권6호
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    • pp.11-24
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    • 2002
  • The purpose of this study is to develop a Marriage Enrichment Program that can be applied to the actual lives of Korean families and couples, as well as adopted in family welfare programs. For this study, a quasi-experimental group design was employed and pre- and post- tests on Internal-External Control, Couple Communication, and Marital Satisfaction were conducted. Experimental participants consisted of six volunteer couples who responded to an advertisement by the Chonbuk Family Counseling Center printed in a daily newspaper. The experimental group received two hours of education on marital relationship enhancement every week for eight weeks. The control group received no such treatment. The effectiveness of the education was measured by Wilcox matched pair test, using a SAS program, as well as by the self-report of the participants. The results show that there was statistically significant improvement for the experimental group in all three areas of marriage-- internal control, couple communication, and marital satisfaction. In addition, the participants'evaluations were generally positive about the program. The participants reported that it was most helpful to learn through the educational program that individuals differ in basic needs and that they should not force personal beliefs on others. They also reported that their understanding of their spouse improved.

A Study on the Analysis and Comparison of DC Suite and CLO3D

  • Jang, Heekyung;Chen, Jianhui
    • 패션비즈니스
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    • 제21권6호
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    • pp.87-105
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    • 2017
  • In the fashion industry, 2D apparel CAD technology has already matured and various 3D apparel CADs have been introduced and are available for users. In the fourth industrial revolution era, the 3D apparel technology will be highlighted, and the research of 3D apparel CAD will be much more emphasized upon. Currently, various 3D apparel CAD have been developed and commercialized due to the rapid development of technology. However, in reality, the analysis and discussions about its problems and the improvements for clothing from a user's perspective have not been carried out yet. The purpose of this study was to provide the reference information about 3D apparel CAD for users by studying and comparing the characteristics of 3D apparel CAD. The 3D apparel CAD, DC Suite and CLO3D were selected for technical comparative study. The 3D apparel CAD mainly includes 3D body system, garment pattern system and garment simulation system and so on. It was compared and analyzed; the problem was presented, and the directions of improvement were put forth.

다중경로 패킷 전달환경에서의 안정적인 부하제어 기법 (Stable Load Control in Multipath Packet Forwarding)

  • 박일규;김종성;이영석;최양희
    • 한국정보과학회논문지:정보통신
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    • 제29권2호
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    • pp.174-180
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    • 2002
  • MPLS와 트래픽 엔지니어링 기술의 발전으로 다중경로 패킷 전달 및 동적인 부하 제어가 가능하게 되었다. 동적인 부하 제어는 네트웍의 상태를 고려하여 경로간의 부하를 조절함으로써 네트웍의 효율성을 높일 수 있으나, 상태 정보의 시간차이에 의해 불안정한 상태에 이르기 쉽다. 본 논문에서는 부하의 할당을 안정적으로 변화시키면서도 효율적인 부하 제어를 하는 기법을 제안하고자 한다. 제안하는 기법에서는 네트웍 상태 정보에 예측기법을 도입하여 시간차이에 의한 오류를 줄이고 진동을 막는 효과가 있다.