• Title/Summary/Keyword: reality enhancement

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Development of Hardware Design Process Enhancement Tool for Flight Control Computer using Modeling and Simulation (M&S 기반의 비행조종컴퓨터 하드웨어 설계 프로세스 개선을 위한 툴 개발)

  • Kwon, Jong-Kwang;Ahn, Jong-Min;Ko, Joon-Soo;Seung, Dae-Beom;Kim, Whan-Woo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.11
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    • pp.1036-1042
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    • 2007
  • It is rather difficult to improve flight control computer(FLCC) hardware(H/W) development schedule due to lack of commercial off-the-self(COTS) tools or target specific tools. Thus, it is suggested to develop an enhanced process utilizing modeling, simulation and virtual reality tools. This paper presents H/W design process enhancement tool(PET) for FLCC design requirements such as FLCC input/output(I/O) signal flow, I/O fault detection, failure management algorithm, circuit logic, PCB assembly configuration and installation utilizing simulation and visualization in virtual space. New tool will provide simulation capability of various FLCC design configuration including shop replaceable unit(SRU) level assembly/dis-assembly utilizing open flight format 3-D modeling data.

Analysis of Implementing Mobile Heterogeneous Computing for Image Sequence Processing

  • BAEK, Aram;LEE, Kangwoon;KIM, Jae-Gon;CHOI, Haechul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.10
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    • pp.4948-4967
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    • 2017
  • On mobile devices, image sequences are widely used for multimedia applications such as computer vision, video enhancement, and augmented reality. However, the real-time processing of mobile devices is still a challenge because of constraints and demands for higher resolution images. Recently, heterogeneous computing methods that utilize both a central processing unit (CPU) and a graphics processing unit (GPU) have been researched to accelerate the image sequence processing. This paper deals with various optimizing techniques such as parallel processing by the CPU and GPU, distributed processing on the CPU, frame buffer object, and double buffering for parallel and/or distributed tasks. Using the optimizing techniques both individually and combined, several heterogeneous computing structures were implemented and their effectiveness were analyzed. The experimental results show that the heterogeneous computing facilitates executions up to 3.5 times faster than CPU-only processing.

Strategic Analysis Evolution: Scenario Planning and Simulation Based on The Methodology of System Dynamics

  • Bassi, Andrea M
    • Korean System Dynamics Review
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    • v.5 no.2
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    • pp.199-216
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    • 2004
  • The present study is aimed at developing the optimal instruments for dispelling the uncertainty factors during the formulation of strategies for corporate development. The objective is the creation of a complete model of strategic analysis, which encompasses both the environment (internal and external) and the management rational component. This model -built on the analysis of three corporate cases - is concretized by a simulation for testing the strategy by the means of software which enables the users to cope with a dynamic and complex corporate environment. The research questions regard the development of a complete strategic analysis, which covers the entire decision-making process; the concrete assessment of the business strategy on the basis of quantitative data: the identification and enhancement of the critical variables of business administration, in such a complex and dynamic reality as the corporate environment.

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Suggestion about Bringing Competition and Development in Directory Assistance Service (전화가입자 번호안내 사업의 경쟁 도입 및 서비스 개선 방안)

  • 김낙철;임종식;이기태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.6B
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    • pp.1143-1152
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    • 2000
  • As being various user telephone number after entry of new telecommunication enterprise, management of systematic Directory Assistance Service is required. Also through providing competition of Directory Assistances Service, enhancement of Service quality and development of new Service are induced. In this study, there is researched the overall view of present Directory Assistance Service in priority Korean Telecom and the oversea's Directory Assistance Service for U.S.A, England, Australia, Japan. As result of study, we want to suggest the appointment of unified Directory Database Management Company and outsourcing of Directory Assistance Service to that company but in reality, there may be other idea also with regard to various circumstances.

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Implementation of SEI Parser and Decoder for Virtual Reality Video Projection Processing (가상 현실 비디오 프로젝션 처리를 위한 SEI 구문 분석기와 디코더 구현)

  • Jeong, JongBeom;Son, Jang-Woo;Jang, Dongmin;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.1-4
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    • 2018
  • 최근 360 도 가상현실을 지원하기 위한 비디오 시스템은 다양한 프로젝션에 대한 처리를 필요로 한다. 이를 위해 Moving Picture Experts Group (MPEG) 비디오 표준화 기술은 비디오에 대한 추가적인 정보들로 프로젝션을 처리하는 기술을 표준 채택하였다. 즉, 다양한 프로젝션의 비디오에 대응하는 비디오 메타데이터 처리를 H.265/HEVC(High Efficiency Video Coding)에서 제안된 Supplemental Enhancement Information(SEI) 메세지를 사용하여 지원한다. 본 논문은 비디오의 인코딩, 디코딩 시에 비디오 프로젝션 타입에 따라 다르게 처리하는 시스템의 구현 기술을 소개한다. 이를 위해 본 논문은 SEI 메시지 구문 분석기를 구현 시 HEVC Test Model(HM)을 이용하고, 디코더 구현 시 FFmpeg 라이브러리를 이용한다. 최종적으로 구현된 시스템은, 본 기관의 또 다른 구현 물인 실시간 360 비디오 플레이어에 통합되어 실시간 디코딩 및 다양한 프로젝션의 전/후처리를 문제 없이 지원하였다.

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Study on the Expression of Sensory Visualization through AR Display Connection - Focusing on Eye Tracking (AR 디스플레이 연결을 통한 감각시각화에 대한 표현 검토)

  • Ma Xiaoyu
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.357-363
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    • 2024
  • As AR display virtual technology enters public learning life extensively, the way in which reality and virtual connection are connected is also changing. The purpose of this paper is to study the expression between the 3D connection sensory information visualization experience and virtual reality enhancement through the visual direction sensory information visualization experience of the plane. It is analyzed by examining the basic setting method compared to the current application of AR display and flat visualization cases. The scope of this paper is to enable users to have a better experience through the relationship with sensory visualization, centering on eye tracking technology in the four categories of AR display connection design: gesture connection, eye tracking, voice connection, and sensor. Focusing on eye tracking technology through AR display interaction and current application and comparative analysis of flat visualization cases, the geometric consistency of visual figures, light and color consistency, combination of multi-sensory interaction methods, rational content display, and smart push presented sensory visualization in virtual reality more realistically and conveniently, providing a simple and convenient sensory visualization experience to the audience.

The Convergent of Phenomenological Methodology of Mothers of Children with Atopic Dermatitis: Focus on the Experience of Family Management Style (아토피 피부염 자녀를 둔 어머니의 현상학적 방법 융합 연구: 가족관리방식 경험을 중심으로)

  • Kim, Chae-Bong;Kim, KyooSang
    • Journal of the Korea Convergence Society
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    • v.8 no.10
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    • pp.257-271
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    • 2017
  • In this study, phenomenological methodology was used to understand the experience of family management style in mothers who have children with atopic dermatitis. For study methods, in-depth interview was conducted on 9 mothers residing in Seoul and the approach from phenomenological methodology by Colaizzi was used. As a result, 69 significant statements were deduced as well as 21 themes, 10 theme clusters, and 4 categories. These main categories include experiences of accepting atopic dermatitis as a reality, family management style for overcoming atopic dermatitis, reality of facing chronic fatigue, and hope and expectation for the child's health. Our study show that the intervention for improving family management style regarding atopic dermatitis is required including the enhancement of the mothers' quality of life and the recovery of family relationship.

Automation of tunnel face mapping using PDA (PDA를 이용한 터널막장면 정보처리시스템 개발)

  • Lee, J.S.;Lee, H.S.;Kim, J.G.;Lee, S.S.
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.7 no.1
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    • pp.89-96
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    • 2005
  • Due to fast development of digital equipments, various information techniques have been applied to the tunneling and a decision aid system based on IT has also been used during excavation stage. A PDA based informative tunneling method is, therefore, studied in this paper and the decision aids for tunneling using digital face mapping data as well as geologic information in terms of digital data is developed. For this, wireless network, mobile computer, CDMA and digital camera have been combined to generate the digital map of the tunnel face and reinforcement or excavation pattern can be estimated based on digitalized geologic conditions. Future studies will be concentrated on the enhancement of the PDA S/W so that reinforcement method as well as the amount of reinforcements can also be stored in the same DB. Furthermore, field application of the S/W will be undertaken and a virtual reality technique will also be introduced to visualize all the tunneling work on the computer monitor.

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Effects of Home-based Virtual Reality on Upper Extremity Motor Function for Stroke - An Experimenter Blind Case Study (가정-중심 가상현실이 만성뇌졸중환자의 팔 운동기능에 미치는 영향 - 실험자 맹검 단일실험연구)

  • Lee, Jung-Ah;Hwang, Su-Jin;Song, Chiang-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.7
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    • pp.3023-3029
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    • 2012
  • The purpose of this study was to investigate the effect of the home-based virtual reality (VR) on upper extremity motor function in hemiparetic stroke patients. Two matched subjects with left hemiplegia were volunteered to participate in this study. One subject received the home-based VR whereas the other subject recovered a modified home-based constraint-induced movement therapy (CIMT). Both interventions were given for 4 hours x 5 times a week for 4 weeks. Outcome measures included Fugl-Meyer Assessment (FMA), Motor Activity Log (MAL), and Wolf Motor Function Test (WMFT). The VR-trained subject showed considerable improvement in all the tested motor functions when compared with the home-based CIMT. Specifically, the FMA measure demonstrated that the VR subject showed 17% enhancement whereas the CIMT subject showed 5% increase. Similarly, Amount of Use (AOU) and Quality of Movement (QOM) of the MAL scores of the VR subject showed 40% and 20% increase whereas the CIMT subject showed 0% and 20% increase, respectively. The WMFT scores of the VR subject and CIMT subject showed 20% increase. Our home-based VR was effective in upper extremity motor recovery of chronic hemiparetic patients even when compared with the well-established CIMT approach in stroke victims.

A Study on the Management of Genealogical Materials (계보자료의 관리에 관한 연구)

  • 이창수
    • Journal of Korean Library and Information Science Society
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    • v.33 no.3
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    • pp.257-279
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    • 2002
  • Libraries which have a large amount of genealogical materials need to manage them in a special way differing from the other materials. Although genealogy related materials have high pragmatic value, the reality is that the acquiring methods are limited to collect the genealogical table or is not systematic. Even the genealogical materials held in the library are not rationally organized. Under such circumstances, this study investigates the cases of the management of genealogical materials both in domestic and foreign institutions, and also examines the real situations of material organization such as the collection, the classification and the cataloging on the centering of the libraries which hold a large amount of genealogical materials. On the basis of this investigation, the study aims to measure the enhancement of the methods for collecting and organizing genealogical materials which enable the collection management and information retrieval fur them to be efficient and effective.

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