• Title/Summary/Keyword: realistic image

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Characteristics of New Painting in Fashion Illustrations (패션 일러스트레이션에 나타난 New Painting 특성)

  • Kim, Soon Ja
    • Fashion & Textile Research Journal
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    • v.14 no.6
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    • pp.906-917
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    • 2012
  • The purpose of this study is to examine the characteristics of expression and their effects of New painting in fashion illustration since 1990s. This study is focused on searching for the development in expressional techniques of the fashion illustration on the basis of various techniques of New painting. New painting as a trend of new expressionism in America was developed in opposition to the minimalism in the 1980s when the discussion of the post-modernism was most widely. The artists of New painting attempted to resurrect figure through the representation of figure and concrete image, rich in color and strong in image. They also expressed the realistic scene of life with the various kind of medium, materials and styles and appropriation of image from mass media and popular culture. The representation of fashion figure and image through the various kind of painting medium, techniques and styles can express the realistic and sensitive image and increase the communication ability in fashion illustration. It could also deliver the fashion message more clearly through the appropriation of image. These findings indicate that fashion illustrations accept variety by interacting with fine arts and expand the scope of expression.

Essential Computer Vision Methods for Maximal Visual Quality of Experience on Augmented Reality

  • Heo, Suwoong;Song, Hyewon;Kim, Jinwoo;Nguyen, Anh-Duc;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • v.3 no.2
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    • pp.39-45
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    • 2016
  • The augmented reality is the environment which consists of real-world view and information drawn by computer. Since the image which user can see through augmented reality device is a synthetic image composed by real-view and virtual image, it is important to make the virtual image generated by computer well harmonized with real-view image. In this paper, we present reviews of several works about computer vision and graphics methods which give user realistic augmented reality experience. To generate visually harmonized synthetic image which consists of a real and a virtual image, 3D geometry and environmental information such as lighting or material surface reflectivity should be known by the computer. There are lots of computer vision methods which aim to estimate those. We introduce some of the approaches related to acquiring geometric information, lighting environment and material surface properties using monocular or multi-view images. We expect that this paper gives reader's intuition of the computer vision methods for providing a realistic augmented reality experience.

Realistic Building Modeling from Sequences of Digital Images

  • Song, Jeong-Heon;Kim, Min-Suk;Han, Dong-Yeob;Kim, Yong-Il
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.516-516
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    • 2002
  • With the wide usage of LiDAR data and high-resolution satellite image, 3D modeling of buildings in urban areas has become an important research topic in the photogrammetry and computer vision field for many years. However the previous modeling has its limitations of merely texturing the image to the DSM surface of the study area and does not represent the relief of building surfaces. This study is focused on presenting a system of realistic 3D building modeling from consecutive stereo image sequences using digital camera. Generally when acquiring images through camera, various parameters such as zooming, focus, and attitude are necessary to extract accurate results, which in certain cases, some parameters have to be rectified. It is, however, not always possible or practical to precisely estimate or rectify the information of camera positions or attitudes. In this research, we constructed the collinearity condition of stereo images through extracting the distinctive points from stereo image sequence. In addition, we executed image matching with Graph Cut method, which has a very high accuracy. This system successfully performed the realistic modeling of building with a good visual quality. From the study, we concluded that 3D building modeling of city area could be acquired more realistically.

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Real-Time Shadow Generation using Image Warping (이미지 와핑을 이용한 실시간 그림자 생성 기법)

  • Kang, Byung-Kwon;Ihm, In-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.5
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    • pp.245-256
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    • 2002
  • Shadows are important elements in producing a realistic image. Generation of exact shapes and positions of shadows is essential in rendering since it provides users with visual cues on the scene. It is also very important to be able to create soft shadows resulted from area light sources since they increase the visual realism drastically. In spite of their importance. the existing shadow generation algorithms still have some problems in producing realistic shadows in real-time. While image-based rendering techniques can often be effective1y applied to real-time shadow generation, such techniques usually demand so large memory space for storing preprocessed shadow maps. An effective compression method can help in reducing memory requirement, only at the additional decoding costs. In this paper, we propose a new image-barred shadow generation method based on image warping. With this method, it is possible to generate realistic shadows using only small sizes of pre-generated shadow maps, and is easy to extend to soft shadow generation. Our method will be efficiently used for generating realistic scenes in many real-time applications such as 3D games and virtual reality systems.

Real-time Eye Contact System Using a Kinect Depth Camera for Realistic Telepresence (Kinect 깊이 카메라를 이용한 실감 원격 영상회의의 시선 맞춤 시스템)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4C
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    • pp.277-282
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    • 2012
  • In this paper, we present a real-time eye contact system for realistic telepresence using a Kinect depth camera. In order to generate the eye contact image, we capture a pair of color and depth video. Then, the foreground single user is separated from the background. Since the raw depth data includes several types of noises, we perform a joint bilateral filtering method. We apply the discontinuity-adaptive depth filter to the filtered depth map to reduce the disocclusion area. From the color image and the preprocessed depth map, we construct a user mesh model at the virtual viewpoint. The entire system is implemented through GPU-based parallel programming for real-time processing. Experimental results have shown that the proposed eye contact system is efficient in realizing eye contact, providing the realistic telepresence.

Implementation of Panoramic Realistic Images with the Use of Ultra High Definition(UHD) TV (초고선명(UHD)TV를 이용한 파노라마 실감영상구현)

  • Moon, Dae-Hyuk
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.411-418
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    • 2016
  • Digital broadcast environment led to the emergence of UHDTV following HDTV. The demands for realistic images which are created with the use of UHDTV have been applied to various fields. Of various application methods, multiplanar imaging, which is used to display high definition image contents after multiple HD or UHD displays are connected with each other up and down, and left and right, is often applied to display images and the advertising market. Today, the firms that make high-definition multiplanar images mostly use their independently developed program. Therefore, it costs higher than other general works. For the reason, multiplanar image contents are mostly made in the way of enlarging HD images over 2 to 5 times. In this experiment, the software application widely known for UHDTV based multiplanar images is applied to test a method of implementing UHD panoramic realistic images without quality degradation.

Body Satisfaction and Self-esteem according to Weight Control of Female Middle School Students (서울 일부 여자 중학생의 체중조절 여부에 따른 신체만족도 및 자아존중감)

  • Song, Hyun Jung
    • The Korean Journal of Food And Nutrition
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    • v.30 no.5
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    • pp.983-994
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    • 2017
  • The purpose of this study was to investigate self-esteem, body image, body cathexis and body attitude of female middle school students. A total of 298 subjects were included in this study. Subjects were classified into weight control group and a non weight control group. As a result of analyzing body shapes satisfaction was higher in the non weight control group 2.83 than in the weight control group 2.28 (p<0.001). The weight control group revealed lower body satisfaction than the non weight control group. The result of the reason for weight control was the ratio of 'weight loss' 84.6%, respectively (p<0.001). Factors impacting physical image of female middle school students were analyzed as friends (3.46), internet (3.22), and TV (3.13). Results suggest that educational program should be combined with a positive emphasis on physical image and self-esteem for female middle school students. Also, there was a high correlation between body weight and self-esteem. Results indicate that female middle school students are interested in weight loss with the wrong body image. Therefore, female middle school students should be provided with an educational approach to such issues so that they have a realistic perception of their body and form realistic values about self-esteem and body.

An Exploratory Study on the Realistic Expression of Characters (캐릭터의 사실적 표현에 대한 탐색적 연구)

  • Luyuxin, Luyuxin;Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.126-127
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    • 2018
  • Whether it is an online game or a stand alone game, research will ultimately never stop to increase the degree of realistic expression of visual effects. Recently, realistic characters are appearing in games. Particularly, due to the development of virtual reality technology, RPG games with simulation-based realistic images are becoming popular. The player can experience the story of the game in the game and experience difficulty level by level. As other players, teammates, or enemy characters appear as realistic characters, and the episode of the game expands, the importance of realistic game characters is growing so that they can play more. Adding a realistic game character to a game based on a classic movie character gives the player a more realistic and interesting visual experience. The purpose of this study is to investigate the effect of realistic character style on the fun and visual effects of games.

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Preferred Fashion Style based on the Men's Self-image Including Fashion Involved Circumstances (남성의 패션관여상황에 따라 추구하는 자기이미지와 선호 패션스타일)

  • Hong, Yun Jung;Kim, Young In
    • Journal of the Korean Society of Costume
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    • v.65 no.8
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    • pp.1-21
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    • 2015
  • The purpose of this study is to investigate the self-image of men and the characteristics of their fashion styles, as they are fast becoming an influential consumer group. Men in the thirties and forties who had a higher-than-average interest in fashion were surveyed online and the results from this study are as follows. In terms of variations of self-image connected to situations, we found that there were strong relationships between the preference of the "charming & romantic" image to private meet-ups with acquaintances, "intelligent & classy" to official events, "rational & realistic" to everyday work in an official setting, and "modest & ordinary" to complex situations including family occasions and customary events. Those who aimed for "urban refinement - sensitive" appeal also preferred a "charming & romantic" self-image, while pursuing a "classic & modern" fashion style for official settings and a "gentle & charming" style in private settings. Those who aimed for "stable elegance - intelligent" youth" image preferred the "intelligent & classy" image, while pursuing a "stable & intelligent" fashion style in official settings, and an "intelligent yet active & young" style in private settings. Those who aimed for "rational practicality - comfortable activity" image preferred a "rational & realistic" self-image, while pursuing a "rational & practical" fashion style in official settings, and a "comfortable & active" style in private settings. Those who aimed for "ordinary modesty - plain simplicity"preferred a modest and ordinary self-image, while pursuing an ordinary fashion style, and a simple style in private settings. The various situational assessments used in this study to analyze the fashion-related circumstances for male consumers can be utilized in upcoming studies, and can be an effective indicator of situational consumer preferences in terms of men's fashion marketing and product planning strategies.

Construction and Application of 3D Image Model for GIS Spatial Analysis (GIS 공간분석을 위한 3D 영상모형의 구축과 활용)

  • Jung, Sung-Heuk;Lee, Kae-Dong;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.561-569
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    • 2008
  • Currently, satellite image, aerial image and airborne laser scanning data are mostly used to build 3D image models. However, we are in need of quality 3D image models as current models cannot express topographic and features most elaborately and realistically. When making 3D image models, the model is first built and textures from terrestrial photos are applied to add realistic features to the model. This study analyzed techniques to use photogrammetry and laser scanning data to create a 3D image models with topography, building and statue that emphasize spatial accuracy, delicate depiction and photo-realistic imaging. 3D image models with spatial accuracy and photographic texture were built to be served via 3D image map services systems on the internet. The 3D image models can be used for various purposes, such as daylight and view right analysis, landscape analysis, facility management system.