• Title/Summary/Keyword: real-world

Search Result 4,188, Processing Time 0.028 seconds

REPRESENTATION OF NAVIGATION INFORMATION FOR VISUAL CAR NAVIGATION SYSTEM

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • Proceedings of the KSRS Conference
    • /
    • 2007.10a
    • /
    • pp.508-511
    • /
    • 2007
  • Car navigation system is one of the most important applications in telematics. A newest trend of car navigation system is using real video captured by camera equipped on the vehicle, because video can overcome the semantic gap between map and real world. In this paper, we suggest a visual car navigation system that visually represents navigation information or route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid on it. Main services of the visual car navigation system are graphical turn guidance and lane change guidance. We suggest the system architecture that implements the services by integrating conventional route finding and guidance, computer vision functions, and augmented reality display functions. What we designed as a core part of the system is visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to a determination rule based on current location and driving circumstances. We briefly show the implementation of system.

  • PDF

Technology Trends in Digital Twins for Smart Cities (스마트 도시 실현을 위한 디지털 트윈 기술 동향)

  • Chang, Y.S.;Jang, I.S.
    • Electronics and Telecommunications Trends
    • /
    • v.36 no.1
    • /
    • pp.99-108
    • /
    • 2021
  • Digital twins are digital replicas of objects and systems in the real world. These digital replicas in a virtual environment can be connected with smart sensors and a variety of analyses, and simulations of real-time data from these sensors enable effective the operation, rapid feedback, and future predictions of real world phenomena. Until now, digital twins have been adopted and used mainly in the field of manufacturing, especially for smart factories. As digital twins are expected to be useful not only for productivity improvement but also for social problem solving, it is predicted that they will be extended to other fields such as those of transportation and cities. Digital twins will especially help realize smart cities through real-time monitoring, operation, and predictions using virtual digital twin cities. This paper summarizes the trends in digital twins for smart cities, the concept of digital twins, their application to smart cities, the strategies of various countries, and the development status of companies.

Study on Timing Failures in Cyber-Physical Systems

  • Kong, Joon-Ik
    • International journal of advanced smart convergence
    • /
    • v.11 no.3
    • /
    • pp.56-63
    • /
    • 2022
  • Cyber-physical systems (CPSs) can solve real problems by utilizing closely connected resources in the cyber world. Most problems arise because the physical world is uncertain and unpredictable. To address this uncertainty, information pouring from numerous devices must be collected in real-time, and each interconnected device must share the information. At this time, CPS must meet timing-related techniques and strict timing constraints that can deliver accurate information within predefined deadlines in order to interact closely beyond simply connecting the cyber and physical worlds. Timing errors in safety-critical systems, such as automobiles, aviation, and medical systems, can lead to catastrophic disasters. In this paper, we classify timing problems into two types: real-time delay and synchronization problems. The results of this study can be used in the entire process of CPS system design, implementation, operation, verification, and maintenance. As a result, it can contribute to securing the safety and reliability of CPS.

Case study of the Metaverse (메타버스에 관한 사례 연구)

  • Lee, Young-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.434-435
    • /
    • 2021
  • This study aims to suggest the future direction of the metaverse by looking at the cases of metaverse being produced. As a result, metabuses will grow as they are connected to the real-world economy, society, and culture. For example, if real estate prices in the real world rise, digital real estate prices in metabuses also rise. In the future, through the connection between the metaverse and the metaverse, the boundary between countries will be broken down and the global village will be connected as one.

  • PDF

Photorealistic Real-Time Dense 3D Mesh Mapping for AUV (자율 수중 로봇을 위한 사실적인 실시간 고밀도 3차원 Mesh 지도 작성)

  • Jungwoo Lee;Younggun Cho
    • The Journal of Korea Robotics Society
    • /
    • v.19 no.2
    • /
    • pp.188-195
    • /
    • 2024
  • This paper proposes a photorealistic real-time dense 3D mapping system that utilizes a neural network-based image enhancement method and mesh-based map representation. Due to the characteristics of the underwater environment, where problems such as hazing and low contrast occur, it is hard to apply conventional simultaneous localization and mapping (SLAM) methods. At the same time, the behavior of Autonomous Underwater Vehicle (AUV) is computationally constrained. In this paper, we utilize a neural network-based image enhancement method to improve pose estimation and mapping quality and apply a sliding window-based mesh expansion method to enable lightweight, fast, and photorealistic mapping. To validate our results, we utilize real-world and indoor synthetic datasets. We performed qualitative validation with the real-world dataset and quantitative validation by modeling images from the indoor synthetic dataset as underwater scenes.

On Predicting with Kernel Ridge Regression

  • Hwang, Chang-Ha
    • Journal of the Korean Data and Information Science Society
    • /
    • v.14 no.1
    • /
    • pp.103-111
    • /
    • 2003
  • Kernel machines are used widely in real-world regression tasks. Kernel ridge regressions(KRR) and support vector machines(SVM) are typical kernel machines. Here, we focus on two types of KRR. One is inductive KRR. The other is transductive KRR. In this paper, we study how differently they work in the interpolation and extrapolation areas. Furthermore, we study prediction interval estimation method for KRR. This turns out to be a reliable and practical measure of prediction interval and is essential in real-world tasks.

  • PDF

A New Formulation of Multichannel Blind Deconvolution: Its Properties and Modifications for Speech Separation

  • Nam, Seung-Hyon;Jee, In-Nho
    • The Journal of the Acoustical Society of Korea
    • /
    • v.25 no.4E
    • /
    • pp.148-153
    • /
    • 2006
  • A new normalized MBD algorithm is presented for nonstationary convolutive mixtures and its properties/modifications are discussed in details. The proposed algorithm normalizes the signal spectrum in the frequency domain to provide faster stable convergence and improved separation without whitening effect. Modifications such as nonholonomic constraints and off-diagonal learning to the proposed algorithm are also discussed. Simulation results using a real-world recording confirm superior performanceof the proposed algorithm and its usefulness in real world applications.

Storytelling of Korean Virtual Reality Game Fiction (한국 가상현실 게임소설의 스토리텔링)

  • Kim, Hu-In;Lee, Minhee;Han, Hye-Won
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.1
    • /
    • pp.55-63
    • /
    • 2018
  • This study aims to analyze remediation of games and fictions in Korean virtual reality game fictions and to derive the storytelling of virtual reality game fictions through them. The purpose of this study is to explore the possibilities that Korean game fiction based on the web can be expanded as popular literature. The main character of the fiction is a male in his twenties. In the neoliberal society, he is set as a member of the neglected class and lacking privilege. He enters the virtual world because of the deficiency experienced in the real world. It minimizes the mediation process between the real world and the interface. On the other hand, the repetitive actions performed by the protagonist belong to the category of self - destructive labor. As a result, he shows signs of narcissism. In the Korean virtual reality game fiction, the magic circle appears blurred, and the real world and the virtual world are linked. In this process, the virtual world functions as a substitute space to solve the problem of reality. The establishment of such a space, and the resolution of conflicts are merely narrative characteristics of Korean game fictions that are different from North America and Europe.

A Study on Meaning, Typology, and Characteristics of a Home in the Metaverse (메타버스에서 나타나는 주거의 의미, 유형 및 특성 연구)

  • Rhee, Jee Heon;Cha, Seung Hyun
    • Land and Housing Review
    • /
    • v.13 no.4
    • /
    • pp.91-103
    • /
    • 2022
  • Home has significant meaning in the real world. In contrast, there's a lack of interest in homes in the Metaverse compared to other architectural spaces. This study aims to establish the concept of a home in the Metaverse based on meaning, typology, and characteristics of real-world homes. For this purpose, previous research and existing models of real- world homes were analyzed and case studies and a survey were conducted of homes in the Metaverse. As a result of the research, a model of home in the Metaverse is proposed based on physical, social, and personal models. Modifying one's dwelling, a refuge from the outside world, and self-expression/personalized space was also identified as the most significant characteristic of a home in the Metaverse. The results of this study will be helpful in future Metaverse virtual world research and development of Metaverse service platforms.

Effect of Field of View on Egocentric Distance Perception in Real and Virtual Environment (현실과 가상현실에서 시야각이 자기중심적 거리지각에 미치는 영향)

  • Jin, Seungjae;Kim, Shinwoo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
    • /
    • v.24 no.4
    • /
    • pp.17-28
    • /
    • 2021
  • The purpose of the research was to examine the effect of field of view on egocentric distance perception in the real and virtual environment. The replica that mimicked the real environment condition was used to create the virtual environment condition. We manipulated field of view levels equally in both viewing conditions using glasses that limit the field of view in real-world conditions and limiting the field of view in virtual-world conditions in a manner equivalent to real-world conditions via HMD. Eighteen participants observed the target with a limited field of view in a real and virtual environment without head movement. Then, we measured perceived distance using the timed imagined walking method, which measures the time taken by each participant to mentally walk to the target. The target was shown three times at three different distances from the participants: 3, 4, and 5 m. For the analysis, we converted time estimates into distance estimates. Consequently, the estimated distance in the virtual environment condition was less than the estimated distance in the real environment condition. And as the field of view shrank, the estimated distance also decreased. The estimated distance did not vary with field of view levels in real-world conditions. In the virtual environment, the estimated distance decreased as the field of view decreased, whereas in the real environment, the estimated distance increased. The implications of the results and some future research directions are discussed below.