• 제목/요약/키워드: real-time video communication

검색결과 405건 처리시간 0.021초

Quality Adaptation of Intra-only Coded Video Transmission over Wireless Networks

  • Shu Tang;Yuanhong Deng;Peng Yang
    • Journal of Information Processing Systems
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    • 제19권6호
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    • pp.817-829
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    • 2023
  • Variable wireless channel is a big challenge for real-time video applications, and the rate adaptation of realtime video streaming becomes a hot topic. Intra-video coding is important for high-quality video communication and industrial video applications. In this paper, we proposed a novel adaptive scheme for real-time video transmission with intra-only coding over a wireless network. The key idea of this scheme is to estimate the instantaneous remaining capacity of the network to adjust the quality of the next several video frames, which not only can keep low queuing delay and ensure video quality, but also can respond to bandwidth changes quickly. We compare our scheme with three different schemes in the video transmission system. The experimental results show that our scheme has higher bandwidth utilization and faster bandwidth change response, while maintaining low queuing delay.

실시간 화상 한국어 교육과정 개발을 위한 기초 연구 -사이버 대학교에 재학 중인 여성결혼이민자를 중심으로- (A basic study to develop Realtime video Korean curriculum: Focusing on female-marriage immigrants in Cyber University)

  • 최은지;한하림;서정민
    • 한국어교육
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    • 제29권2호
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    • pp.181-208
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    • 2018
  • The aim of this study is to design a Real-time video Korean curriculum. Curriculum using real-time video, which is a variant of distance learning, teaches Korean to students studying in distant places through real-time video communication program. This is expected to supplement the lack of interaction in existing video classes and enable online simultaneous interaction, while increasing learning opportunities for Korean language students living in distance places. To find out the needs of the subjects for the curriculum design, this study conducted a one-on-one interview with 9 female married immigrants who are enrolled in the Cyber University which is opening a curriculum later. According to the survey, the students answered that they have a high intention of attending classes if the lack of interaction in existing distance classes are supplemented. Therefore, we could confirm the demand of a curriculum consisting of an overall real-time video education and multilateral individual connection. Also, we found out that there is a demand in performance rather than comprehension and a high demand for detailed feedback from the teacher. The result shows that the curriculum needs to establish performance-oriented contents to progress to an advanced level Korean Language, and include a study plain comprising of real-time interaction.

강인한 비디오 워터마킹을 적용한 실시간 DVR 시스템의 설계 구현 (System Design and Realization for Real Time DVR System with Robust Video Watermarking)

  • 류광렬;김자환
    • 한국정보통신학회논문지
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    • 제10권6호
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    • pp.1019-1024
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    • 2006
  • 본 논문은 콘텐츠 보안을 위해 강인한 비디오 워터 마킹 알고리즘과 실시간 처리속도를 적용한 DVR시스템 설계 구현에 관한 연구이다. 강인한 비디오 워터마킹은 프레임내 공간영역삽입과 프레임간 삽입방법을 동시에 적용하고 영상 및 알고리즘을 실시간으로 처리하기 위해 64비트 4개의 전용DSP 프로세서 사용과 어셈블리 및 소프트 파이프라인 코드를 적용한다. 실험 결과 D1 영상에서 프레임 당 처리 시간이 움직임 60% 영상의 경우 약2.5ms 소요되었다.

실시간 동영상 암호화 기법을 적용한 화상회의 시스템 구축 (Video Conference System Construction that Apply Real Time Video Encryption Techniques)

  • 최우진;김형균;오무송
    • 한국정보통신학회논문지
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    • 제6권6호
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    • pp.931-936
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    • 2002
  • 본 연구에서는 동영상정보의 암호화에 중점을 두어 보안성을 향상함으로써, 기존의 사용자인증 기법에 의존한 화상회의 시스템에 비해 기밀성과 무결성 측면이 강조된 실시간 동영상 암호화 기법을 적용한 화상회의 시스템을 구축하였다 송신자의 영상은 Vernam의 암호화 과정을 패킷 단위로 수신자에게 전송한다. 수신자는 전송되어진 영상을 받아서 합친 후 영상의 복호화과정과 압축 복원을 통해 영상을 출력할 수 있다. 이때, 암호화 및 복호화속도가 빠른 Vernam의 알고리즘을 사용함으로써 동영상의 실시간 암호화에 따른 전송속도지연 문제를 해결하였다. Vernam 알고리즘의 단순성 문제는 암호화 및 복호화에 사용되는 보안Key를Client와 Server간의 채널에서 이용할 Session Key를 RSA 알고리즘을 이용함으로써 해결하고자 하였다.

병원 간 전원 상황에서 이동통신망을 이용한 음성화상정보통신 애플리케이션의 유용성에 관한 연구 (A feasibility study of audio-video communication application using mobile telecommunication in inter-hospital transfer situations)

  • 정주;김태한;강샛별
    • 한국응급구조학회지
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    • 제23권1호
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    • pp.125-134
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    • 2019
  • Purpose: The aim of this study was to evaluate the usefulness of video communication with medical staff located at a remote location, through a communication application connected to a long term evolution (LTE) mobile communication network in a moving ambulance. Methods: In this study, we recruited patients who were transferred by mobile intensive care unit ambulance from one hospital to another. In the moving ambulance, the information of the patient was transferred to a physician using the application in real time. Recorded video files were evaluated by emergency physicians with experience in video direct medical control. Results: A total of 18 patients were evaluated, and the average score was 5.9 out of a possible 9. It was expected that applying the use of the technology to actual clinical sites would enable the sites to provide assistance. Conclusion: In this study, we confirmed the possibility of benefiting from the clinical field when using the video-audio communication application which is connected to the remote location in real time through the current LTE mobile communication network in the ambulance.

Implementation of AR Remote Rendering Techniques for Real-time Volumetric 3D Video

  • Lee, Daehyeon;Lee, Munyong;Lee, Sang-ha;Lee, Jaehyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권2호
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    • pp.90-97
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    • 2020
  • Recently, with the growth of mixed reality industrial infrastructure, relevant convergence research has been proposed. For real-time mixed reality services such as remote video conferencing, the research on real-time acquisition-process-transfer methods is required. This paper aims to implement an AR remote rendering method of volumetric 3D video data. We have proposed and implemented two modules; one, the parsing module of the volumetric 3D video to a game engine, and two, the server rendering module. The result of the experiment showed that the volumetric 3D video sequence data of about 15 MB was compressed by 6-7%. The remote module was streamed at 27 fps at a 1200 by 1200 resolution. The results of this paper are expected to be applied to an AR cloud service.

음성 및 화상 데이타 전송을 위한 트랜스포트 프로토콜의 설계 및 구현에 관한 연구 (A study on the design and implementation of the transport protocol for Audio/Video data transmission)

  • 김준;이광휘;안순신
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1987년도 전기.전자공학 학술대회 논문집(II)
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    • pp.1053-1057
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    • 1987
  • In this paper, we have studied a communication protocol which may provide Audio/Video data transmission in real time. Auido/Video data have its own characteristics. A new transport protocol with realtime constraint has been designed and implemented which performs dynamic error control and flow control depending on the characteristics of transmitted Audio/Video data. Since the receiving data can be predicted from the previously received data using the prediction function in Auido/Video data transmission, these functions are introduced in our transport protocol that may possibly improve the speed of data transmission and give a real time response. We have tested our transport protocol and measured the performance by the simulation. We assume that our transport protocol would be used in LAN environment. Our prime purpose is to provide a reliable and real time Auido/Video data transmission service.

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광대역망에서 실시간 통신을 위한 트래픽 지연제어에 관한 연구 (A Study on the Traffic Delay Control for real-time Communication in Broadband Network)

  • 장혁;김광준;나상동;조현섭;장성환;배철수
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 1998년도 학술발표대회 논문집 제17권 1호
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    • pp.351.1-355
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    • 1998
  • Network-based real-time multimedia applications require guaranteed performances of communication service. Also according to increased bandwidth and processing performance in the future high speed networks, it is possible to make multimedia real-time applications such as distributed real-time applications including video conference, medical imaging, and video education. These applications have characteristics of stringent performance requirements in terms of delay, delay jitter and maximum loss rate. This paper proposes a new delay control for Broadband networks with FCFS queueing. The delay control provides an alternative solution to a current problem in real-time communication; traffic distortion, which makes it difficult to meet such real-time requirements. In simulations, it shows that the proposed delay control can guarantee local and end-to-end delay.

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인간 시각 특성과 영상통신 파라미터를 이용한 동영상 품질 메트릭 개발 (Development of an Perceptual Video Quality Assessment Metric Using HVS and Video Communication Parameters)

  • 이원균;장성환;박희철;이주용;서창렬;김정준
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2007년도 학술대회
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    • pp.155-158
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    • 2007
  • In this paper, we solved the underestimation problem of PSNR, which is caused by repeated frames, by easily synchronizing original and decoded frames using the proposed marks. Also we propose full-reference system which can be applied for measuring the quality of various kinds of video communication systems, e.g. wireless handsets, mobile phones and applications for PC. In addition, we propose a new video quality assessment metric using video communication parameters, i.e. frame rate and delay. According to the experiments, the proposed metric is not only appropriate for real-time video communication systems but also shows better correlation with the subjective video quality assessment than PSNR. The proposed measuring system and metric can be effectively used for measuring and standardizing the video quality of future communications.

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실시간 자동영상 추적기를 위한 영상영역화의 구현에 관한 연구 (A Study on the Implementation of the Picture segmentation for a Real-Time Automatic Video Tracker System)

  • 문종환;김경수;김재희
    • 한국통신학회:학술대회논문집
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    • 한국통신학회 1986년도 추계학술발표회 논문집
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    • pp.186-190
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    • 1986
  • This paper describes a way of implementing the segmentation of 128*128 pixel images to be used as the inputs. to a real-time automatic video tracker. The suggested method uses the lowest valley-value of the computed intensity historgram with 16 levels. This method improves smoothing effects and also significantly reduces hardware requirements. Entire segmentation process is caried out in 10msec thus making a real time application possible.

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