• Title/Summary/Keyword: real-time media

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Hybrid Web App for Real-Time of Media Communications (실시간 미디어 통신을 위한 하이브리드 웹앱)

  • Choi, Sung Ja
    • Review of Korea Contents Association
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    • v.14 no.1
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    • pp.34-37
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    • 2016
  • H/W, S/W 기술과 통신 기술이 발전함에 따라 기술융합이 혁신적으로 이루어지고 있으며, 다양한 미디어 통신을 위한 기술 또한, 쉽고, 빠르게 진화하고 있다. 미디어 통신은 데이터 유형이 다양하고, 미디어 스트림의 경우 전송양이 방대하며, 전송기술 또한 다양하게 적용된다. 최근에는 웹을 활용한 전송기술을 제공하고 있으며, 이에 대한 표준기술로 webRTC 기술을 제공하고 있다. 무비용의 빠르고 쉽게 미디어 전송을 가능하게 하며, 다양한 스마트 및 미디어기기에 동일한 플랫폼이 제공 가능함으로써 개발비용을 단축시킬 수 있다. WebRTC 기술발전 과정 및 제공되는 플랫폼과 프로토콜 스택을 살펴보고, 멀티플랫폼이 제공 가능한 하이브리드 스마트 앱을 제공한다.

Comparison of Culture, Conventional and Real-time PCR Methods for Listeria monocytogenes in Foods

  • Kim, Dong-Hyeon;Chon, Jung-Whan;Kim, Hyunsook;Kim, Hong-Seok;Choi, Dasom;Kim, Young-Ji;Yim, Jin-Hyeok;Moon, Jin-San;Seo, Kun-Ho
    • Food Science of Animal Resources
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    • v.34 no.5
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    • pp.665-673
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    • 2014
  • We compared standard culture methods as well as conventional PCR and real-time PCR for the detection of Listeria monocytogenes (L. monocytogenes) in milk, cheese, fresh-cut vegetables, and raw beef that have different levels of background microflora. No statistical differences were observed in sensitivity between the two selective media in all foods. In total, real-time PCR assay exhibited statistically excellent detection sensitivity (p<0.05) and was less time consuming and laborious as compared with standard culture methods. Conventional culture methods showed poor performance in detecting L. monocytogenes in food with high levels of background microflora, generating numerous false negative results. While the detection of L. monocytogenes in fresh cut vegetable by culture methods was hindered only by L. innocua, various background microflora, such as L. innocua, L. welshimeri, L. grayi, and Enterococcus faecalis appeared on the two selective media as presumptive positive colonies in raw beef indicating the necessity of improvement of current selective media. It appears that real-time PCR is an effective and sensitive presumptive screening tool for L. monocytogenes in various types of foods, especially foods samples with high levels of background microflora, thus complementing standard culture methodologies.

A Study on the Visual Attention of Game Broadcast Real-time Review Using Eye Tracking: Focusing on Mobile Platform (아이트래킹을 활용한 개인 게임방송 실시간 댓글의 시각적 주의에 관한 연구: 모바일 플랫폼을 중심으로)

  • Yin, Shuo-Han;Wang, Jin-Nan;Hwang, Mi-Kyung;Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.733-739
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    • 2022
  • The study investigated the users' functional requirement, degree of acceptance and preference of game broadcast real-time review .Secondly it comparatively analyzed the types and locations of game broadcast real-time review through eye tracking tech. The results show that users have high functional requirements and high acceptance for game broadcast real-time review but their preference has no significant correlation with the feature. Among the types of game broadcast real-time review the type with translucent text bubble took the highest visual attention. The above shows that the users' visual behavior has the tendency of special style. The visual attention analysis results of different types and locations of game broadcast real-time review in the study can play a guiding role in the interface design of real-time review feature in the future.

Research of Media-independent Error Correction Scheme (Media-independent Error Correction Scheme에 관한 연구)

  • 박덕근;박원배
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.454-456
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    • 2000
  • 실시간의 특성을 가지는 데이터의 경우 네트워크상에서 분실된 패킷을 복구시키기 위해서 FEC 방법을 사용한다. FEC는 최소한의 지연만으로 손실 패킷의 복구를 효율적으로 할 수 있는 장점을 가지고 있으나 네트워크상에서의 패킷 손실 특성에 많이 의존되는 경향이 있다. ITU-T의 Study Group 16 에서의 Real-Time Transport Protocol(RTP)를 사용하여 네트워크에서 분실된 패킷을 복원시키는 방법으로 Media-independent error-correction scheme을 정하였다. 이 Scheme에 의해 만들어진 error-correction을 위한 신호화 media bitstream은 UDP 에 의해 encapsulation될 RTP에 실리게 된다. Scheme은 real-time이라는 환경에 유리하도록 bandwidth 와 latency 그리고 cost를 최소화하려고 했으며 이에 따라 네 가지 scheme을 정하였다. 네 가지의 Scheme은 오버헤드와 지연시간이 크기가 차별화를 두어 네트워크 환경의 변화에 적응하도록 하였다. 그러나 네트워크 환경에 보다 더 탄력적이며 효율적으로 적응하기 위해서 또 하나의 scheme을 제안한다. 새로 고안한 이 다섯 번째 scheme은 scheme 3 에 비해 작은 latency를 가지고 장점이 있는 반면 연속적으로 분실된 패킷에 대한 복원확률이 다소 떨어진다. 하지만 scheme 1과 2에 비해서는 연속적인 패킷 분실의 복원확률이 높아 네트워크환경에 따라 scheme 4를 사용하면 네 개의 scheme을 사용하여 분실패킷의 복원을 하는 경우보다 보다 효율적인 전송과 복원이 이루어질 것이다.

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Comparison of Real-Time PCR and Conventional Culture Method for Detection of Cronobacter spp. in Powdered Foods (분말식품에서 Cronobacter spp. 검출을 위한 Real-Time PCR과 배지배양법의 비교검증)

  • Chon, Jung-Whan;Song, Kwang-Young;Kim, Sun-Young;Hyeon, Ji-Yeon;Kim, Yun-Gyeong;Hwang, In-Gyun;Kwak, Hyo-Sun;Seo, Kun-Ho
    • Korean Journal of Microbiology
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    • v.47 no.1
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    • pp.87-91
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    • 2011
  • The aim of this study was to compare the performance of conventional culture and real-time PCR for detection of Cronobacter spp. in powdered foods. Infant formula, baby food and Misugaru inoculated with Cronobacter were enriched in distilled water as first enrichment step, followed by incubating in Enterobacteriaceae enrichment (EE) broth as second enrichment step. A loopful of enriched sample was streaked onto Druggan-Forsythe-Iversen agar, followed by incubating at $37^{\circ}C$ for 24 h. One milliliter of the enriched distilled water and EE broth were used in real-time PCR assay. No statistical differences were observed in the number of positive samples between culture method and real-time PCR (p>0.05) in all types of food samples. The number of positives of real-time PCR was higher in the first enrichment media (distilled water) than the second enrichment media (EE broth), though there was no significant difference (p>0.05). It appears that some components of the second enrichment broth, EE broth, inhibit the reaction of real-time PCR. These results show that real-time PCR using a single enrichment with distilled water could be useful as an effective screening method for detection of Cronobacter while saving much time and labor compared to conventional culture method.

Scheduling of Real-time and Nonreal-time Traffics in IEEE 802.11 Wireless LAN (무선랜에서의 실시간 및 비실시간 트래픽 스케줄링)

  • Lee, Ju-Hee;Lee, Chae Y.
    • Journal of the Korean Operations Research and Management Science Society
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    • v.28 no.2
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    • pp.75-89
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    • 2003
  • Media Access Control (MAC) Protocol in IEEE 802.11 Wireless LAN standard supports two types of services, synchronous and asynchronous. Synchronous real-time traffic is served by Point Coordination Function (PCF) that implements polling access method. Asynchronous nonreal-time traffic is provided by Distributed Coordination Function (DCF) based on Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA) protocol. Since real-time traffic is sensitive to delay, and nonreal-time traffic to error and throughput, proper traffic scheduling algorithm needs to be designed. But it is known that the standard IEEE 802.11 scheme is insufficient to serve real-time traffic. In this paper, real-time traffic scheduling and admission control algorithm is proposed. To satisfy the deadline violation probability of the real time traffic the downlink traffic is scheduled before the uplink by Earliest Due Date (EDD) rule. Admission of real-time connection is controlled to satisfy the minimum throughput of nonreal-time traffic which is estimated by exponential smoothing. Simulation is performed to have proper system capacity that satisfies the Quality of Service (QoS) requirement. Tradeoff between real-time and nonreal-time stations is demonstrated. The admission control and the EDD with downlink-first scheduling are illustrated to be effective for the real-time traffic in the wireless LAN.

SEMANTIC FEATURE DETECTION FOR REAL-TIME IMAGE TRANSMISSION OF SIGN LANGUAGE AND FINGER SPELLING

  • Hou, Jin;Aoki, Yoshinao
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1662-1665
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    • 2002
  • This paper proposes a novel semantic feature detection (SFD) method for real-time image transmission of sign language and finger spelling. We extract semantic information as an interlingua from input text by natural language processing, and then transmit the semantic feature detection, which actually is a parameterized action representation, to the 3-D articulated humanoid models prepared in each client in remote locations. Once the SFD is received, the virtual human will be animated by the synthesized SFD. The experimental results based on Japanese sign langauge and Chinese sign langauge demonstrate that this algorithm is effective in real-time image delivery of sign language and finger spelling.

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A real-time acoustic echo canceller implemented on the multimedia PC (멀티미디어 PC상에 구현된 실시간 음향 반향제거기)

  • Cha, Youn-Cheul;Yoo, Jae-Ha;Youn, Dae-Hee
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.11
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    • pp.184-193
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    • 1998
  • In this paper, a real-time acoustic echo canceller is implemented using only PC's CPU without extra help from a DSP chip. The adaptive digital filter is designed efficiently so that it can be implemented in real-time and has a proper cancellation performance. It is proposed that a new double talk detector consumes a small computational complexity and guarantees the fast detection and robust operation. The real-time acoustic echo canceller consists of the full-duplex sound card and 166 MHz Pentium PC, and requires less than 10% CPU time.

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Real-time Style Transfer for Video (실시간 비디오 스타일 전이 기법에 관한 연구)

  • Seo, Sang Hyun
    • Smart Media Journal
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    • v.5 no.4
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    • pp.63-68
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    • 2016
  • Texture transfer is a method to transfer the texture of an input image into a target image, and is also used for transferring artistic style of the input image. This study presents a real-time texture transfer for generating artistic style video. In order to enhance performance, this paper proposes a parallel framework using T-shape kernel used in general texture transfer on GPU. To accelerate motion computation time which is necessarily required for maintaining temporal coherence, a multi-scaled motion field is proposed in parallel concept. Through these approach, an artistic texture transfer for video with a real-time performance is archived.

A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape (임의의 모양을 가지는 면광원 하의 실시간 부드러운 그림자 생성 방법)

  • Chun, Youngjae;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.77-84
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    • 2014
  • Presence of soft shadow effects from an area light makes virtual scenes look more realistic. However, since computation of soft shadow effects takes a long time, acceleration methods are required to apply it to real-time 3D applications. Many researches assumed that area lights are white rectangles. We suggest a new method which renders soft shadows under the area light source having arbitrary shape and color. In order to approximate visibility test, we use a shadow mapping result near a pixel. Complexity of shadow near a pixel is used to determine degree of precision of our visibility estimation. Finally, our method can present more realistic soft shadows for the area light that have more general shape and color in real-time.