• 제목/요약/키워드: real-time computing

검색결과 1,351건 처리시간 0.035초

Overview of Real-Time Java Computing

  • Sun, Yu;Zhang, Wei
    • Journal of Computing Science and Engineering
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    • 제7권2호
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    • pp.89-98
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    • 2013
  • This paper presents a complete survey of recent techniques that are applied in the field of real-time Java computing. It focuses on the issues that are especially important for hard real-time applications, which include time predictable garbage collection, worst-case execution time analysis of Java programs, real-time Java threads scheduling and compiler techniques designed for real-time purpose. It also evaluates experimental frameworks that can be used for researching real-time Java. This overview is expected to help researchers understand the state-of-the-art and advance the research in real-time Java computing.

Real-Time Digital Fuzzy Control Systems considering Computing Time-Delay

  • Park, Chang-Woo;Shin, Hyun-Seok;Park, Mig-Non
    • 한국지능시스템학회논문지
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    • 제10권5호
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    • pp.423-431
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    • 2000
  • In this paper, the effect of computing time-delay in the real-time digital fuzzy control systems is investigated and the design methodology of a real-time digital fuzzy controller(DFC) to overcome the problems caused by it is presented. We propose the fuzzy feedback controller whose output is delayed with unit sampling period. The analysis and the design problem considering computing time-delay is very easy because the proposed controller is syncronized with the sampling time. The stabilization problem of the digital fuzzy control system is solved by the linear matrix inequality(LMI) theory. Convex optimization techniques are utilized to find the stable feedback gains and a common positive definite matrix P for the designed fuzzy control system Furthermore, we develop a real-time fuzzy control system for backing up a computer-simulated truck-trailer with the consideration of the computing time-delay. By using the proposed method, we design a DFC which guarantees the stability of the real time digital fuzzy control system in the presence of computing time-delay.

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Real-Time Communication using TMO(Time-Triggered and Message-Triggered Object) in Distributed Computing Systems

  • Kim, Gwang-Jun;Kim, Chun-Suk;Kim, Yong-Gin;Yoon, Chan-Ho;Kim, Moon-Hwan
    • Journal of information and communication convergence engineering
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    • 제1권1호
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    • pp.12-22
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    • 2003
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO (Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems

Exploiting Static Non-Uniform Cache Architectures for Hard Real-Time Computing

  • Ding, Yiqiang;Zhang, Wei
    • Journal of Computing Science and Engineering
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    • 제9권4호
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    • pp.177-189
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    • 2015
  • High-performance processors using Non-Uniform Cache Architecture (NUCA) are increasingly used to deal with the growing wire delays in multicore/manycore processors. Due to the convergence of high-performance computing with embedded computing, NUCA caches are expected to benefit high-end embedded systems as well. However, for real-time systems that use multicore processors with NUCA caches, it is crucial to bound worst-case execution time (WCET) accurately and safely. In this paper, we developed a WCET analysis approach by considering the effect of static NUCA caches on WCET. We compared the WCET in real-time applications with different topologies of static NUCA caches. Our experimental results demonstrated that the static NUCA cache could improve the worst-case performance of realtime applications using multicore processor compared to the cache with uniform access time.

병렬처리를 이용한 화력발전소의 실시간 시뮬레이션 (Real time simulation using multiple DSPs for fossil power plants)

  • 박희준;김병국
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.480-483
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    • 1997
  • A fossil power plant can be modeled by a lot of algebraic equations and differential equations. When we simulate a large, complicated fossil power plant by a computer such as workstation or PC, it takes much time until overall equations are completely calculated. Therefore, new processing systems which have high computing speed is ultimately needed to develope real-time simulators. Vital points of real-time simulators are accuracy, computing speed, and deadline observing. In this paper, we present a enhanced strategy in which we can provide powerful computing power by parallel processing of DSP processors with communication links. We designed general purpose DSP modules, and a VME interface module. Because the DSP module is designed for general purpose, we can easily expand the parallel system by just connecting new DSP modules to the system. Additionally we propose methods about downloading programs, initial data to each DSP module via VME bus, DPRAM and processing sequences about computing and updating values between DSP modules and CPU30 board when the simulator is working.

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파일수준의 캐시기능을 통한 플래시 파일 시스템의 성능 향상 기법 (A Performance Improvement technique for Flash-based File System Using File-Unit Caching)

  • 이준희;서민열;맹지찬;유민수
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 한국컴퓨터종합학술대회논문집 Vol.34 No.1 (B)
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    • pp.298-303
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    • 2007
  • 비휘발성 메모리의 하나인 플래시 메모리는 저전력 및 저비용 등의 장점으로 인해 임베디드 시스템에 필수적인 요소로 사용되고 있다. 이러한 장점에 반해, DRAM과 같은 휘발성 반도체 메모리와 비교하여 데이터 쓰기는 느리고, 데이터 업데이트를 위한 블록 소거 (erase) 동작의 오버헤드라는 단점이 있다. 특히 블록 소거 동작은 횟수가 제한되어 있으며, 이는 플래시 메모리의 수명을 결정하는데 중요한 요소이다. 본 논문에서는 플래시 메모리 기반 파일시스템에서 DRAM과 같은 동적 메모리를 사용하여 블록 소거의 횟수를 줄이고 입출력 속도를 향상시키는 기법을 제안한다.

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Distributed Real Time Simulation Programming with Time and Message Object Oriented in Computer Network Systems

  • Ra , Sang-Dong;Na, Ha-Sun;Kim, Moon-Hwan
    • 한국통신학회논문지
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    • 제29권1C호
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    • pp.157-165
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    • 2004
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems. Start after striking space key 2 times.

Deadline Handling in Real-Time Distributed Object Oriented Programming of TMO

  • Kim, Hee-Chul;Na, Sang-Dong
    • 한국정보통신학회논문지
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    • 제6권6호
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    • pp.863-872
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    • 2002
  • Real-time(RT) object-oriented(00) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established 00 programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

객체지향 분산 컴퓨팅 시스템에서 실시간 시뮬레이션 프로그래밍 (Real Time simulation programming in Object Oriented Distributed Computing Systems)

  • Bae, Yong-Geun;Chin, Dal-Bok
    • 한국정보통신학회논문지
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    • 제6권2호
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    • pp.159-168
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    • 2002
  • 실시간 객체지향 분산 컴퓨팅은 객체 네트워크 형태에서 분산된 컴퓨터 시스템 구조와 관련 된 실시간 분산 컴퓨팅의 한가지 형태이다. 최근에 실시간 응용분야에 적합한 기존의 객체지향 시스템 구조를 확장한 몇 가지 의 구조가 제안되었다. 실시간 시뮬레이션 프로그램의 하나인 시간 및 메시지 트리거 객체지향 프로그램밍이 분산된 시간 트리거 시뮬레이션으로 설계될 수 있으며, 일반적이고 보편적인 설계 타입으로서 사용되고, 하나 의 실시간 시뮬레이션 패러다임으로 제안하였다. 실시간 객체지향 프로그램밍은 안전을 중요시하게 여기는 응용분야에 적용할 수 있으며, 실시간 운영체제 시스템 커널로서 객체지향 프로그램밍 언어인 비쥬얼 C++언어로 작성되었다. 응용 시스템에서 실시간 서비스를 보장하기 위한 설계자들의 노력을 현저하게 줄일 수 있는 장점을 가지고 있다.

Novel Techniques for Real Time Computing Critical Clearing Time SIME-B and CCS-B

  • Dinh, Hung Nguyen;Nguyen, Minh Y.;Yoon, Yong Tae
    • Journal of Electrical Engineering and Technology
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    • 제8권2호
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    • pp.197-205
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    • 2013
  • Real time transient stability assessment mainly depends on real-time prediction. Unfortunately, conventional techniques based on offline analysis are too slow and unreliable in complex power systems. Hence, fast and reliable stability prediction methods and simple stability criterions must be developed for real time purposes. In this paper, two new methods for real time determining critical clearing time based on clustering identification are proposed. This article is covering three main sections: (i) clustering generators and recognizing critical group; (ii) replacing the multi-machine system by a two-machine dynamic equivalent and eventually, to a one-machine-infinite-bus system; (iii) presenting a new method to predict post-fault trajectory and two simple algorithms for calculating critical clearing time, respectively established upon two different transient stability criterions. The performance is expected to figure out critical clearing time within 100ms-150ms and with an acceptable accuracy.