• 제목/요약/키워드: real-time communication

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마이크로프로세서 기술에 기초한 실시간 파고 계측용 용량식 파고계의 개발 (Development of a Capacitance-type wave Recorder for Measuring Real-Time Wave Height Based on Microprocessor Technique)

  • 김제윤;김환성;김상봉
    • 한국해양공학회지
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    • 제10권3호
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    • pp.162-167
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    • 1996
  • This paper deals with an implementation method for the one chip microprocessor(8097)-based capacitance type wave recorder for a measuring real-time wave height. The system was developed to make it possible to real-time remote sensing the wave height by deploying the RS-232/422/485 communication methods. The system test results for the developed system such as linearity, system stability and robustness of the disturbance was also verified through the performance tests of the system. Furthermore, the system was developed after due consideration with connecting the public network such as satellite mobile communication system and LAN, through the deploying VLSI(Very Large Scale Integration) design techniques.

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Clustering Scheme for (m,k)-Firm Streams in Wireless Sensor Networks

  • Kim, Ki-Il
    • Journal of information and communication convergence engineering
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    • 제14권2호
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    • pp.84-88
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    • 2016
  • As good example of potential application-specific requirement, (m,k)-firm real-time streams have been recently introduced to deliver multimedia data efficiently in wireless sensor networks. In addition to stream model, communication protocols to meet specific (m,k)-firm real-time streams have been newly developed or extended from existing protocols. However, since the existing schemes for an (m,k)-firm stream have been proposed under typical flat architecture, the scalability problem remains unsolved when the number of real-time flows increases in the networks. To solve this problem, in this paper, we propose a new clustering scheme for an (m,k)-firm stream. The two different clustering algorithms are performed according to either the (m,k)-firm requirement or the deadline. Simulation results are presented to demonstrate the suitability of the proposed scheme under hierarchical architecture by showing that its performance is acceptable irrespective of the increase in the number of flows.

도시철도 변전소의 네트워크 기반 실시간 데이터 취득 시스템 구현 (Implementation of a Real-Time Data Acquisition System Based on Wireless Communication for Urban Rail Transit Substation)

  • 정호성;박영;김형철
    • 전기학회논문지P
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    • 제59권1호
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    • pp.71-76
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    • 2010
  • This paper is focused on implementing a real-time data acquisition system that checks power facility status by applying network based technology to Urban Transit substation power facilities and the results of its on-field tests. This system is composed of a sensor part, a measurement part, a transceiver part, a host computer, and a power source part. The system is designed to collect, save, analyze, and display the online state power facility AI (Analog Input). This system measures voltage and current from positive feeders and negative feeders where it is possible to check abnormalities of the substation‘s main power facilities. By monitoring abnormal data of the Urban Transit power facilities real-time and analyzing stored data, establishing procedures of optimized maintenance is possible.

A Methodology for Variable Structure System Specification: Formalism, Framework, and Its Application to ATM-Based Network System

  • Lee, Kyou-H.;Choi, Kil-Y.;Kim, Jae-G.;Vansteenkiste, G.C.
    • ETRI Journal
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    • 제18권4호
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    • pp.245-264
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    • 1997
  • This paper presents a formalism-based methodology and its implemented environment which constitutes a sound framework for real-time systems development. The software and/or hardware systems developed in such a formal manner are well structured and maintainable. We first propose a set-theoretic VSSS (Variable Structure System Specification) formalism. This formalism is the core of the presented methodology which supports a means of formal specification for real-time systems. We then develop the environment, including VSSS language definition, a translator for the language, and supporting libraries for real-time execution. Finally, a demonstration of the methodology in development of a real-time event manager, a subsystem of an ATM-based communication system, shows the correctness and efficiency of the methodology.

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Combining Empirical Feature Map and Conjugate Least Squares Support Vector Machine for Real Time Image Recognition : Research with Jade Solution Company

  • Kim, Byung Joo
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권1호
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    • pp.9-17
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    • 2017
  • This paper describes a process of developing commercial real time image recognition system with company. In this paper we will make a system that is combining an empirical kernel map method and conjugate least squares support vector machine in order to represent images in a low-dimensional subspace for real time image recognition. In the traditional approach calculating these eigenspace models, known as traditional PCA method, model must capture all the images needed to build the internal representation. Updating of the existing eigenspace is only possible when all the images must be kept in order to update the eigenspace, requiring a lot of storage capability. Proposed method allows discarding the acquired images immediately after the update. By experimental results we can show that empirical kernel map has similar accuracy compare to traditional batch way eigenspace method and more efficient in memory requirement than traditional one. This experimental result shows that proposed model is suitable for commercial real time image recognition system.

모바일 기기의 실시간 작업 지원을 위한 종단간 자원 관리 기술 (End-to-End Resource Management Techniques for Supporting Real-time Tasks in Mobile Devices)

  • 반효경
    • 한국인터넷방송통신학회논문지
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    • 제22권5호
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    • pp.43-48
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    • 2022
  • 최근 모바일 기기의 성능이 급격히 향상되고 다양한 앱이 등장하면서 대화형 작업뿐 아니라 실시간 작업을 동반하는 앱이 늘고 있다. 한편, 실시간 작업은 데드라인 제약 조건이 있어 종래의 시분할 시스템이 추구하던 자원 관리 정책으로는 실시간 제약 조건을 만족하는 데에 한계가 있다. 본 논문에서는 모바일 기기에서 대화형 작업과 실시간 작업이 동시에 실행될 때 CPU, 메모리, 스토리지로 이어지는 종단간 자원 관리를 어떻게 함으로써 실시간 작업의 제약 조건을 만족하면서 자원의 효율적인 관리가 가능한지에 대해 알아본다. 본 논문에서는 복잡한 자원관리 정책의 제안보다 각 자원들이 실시간 작업의 조건을 만족하기 위해 필요한 기본 개념에 대해 살펴보는 데에 초점을 맞춘다. CPU의 경우 실시간 작업을 위한 전담코어 할당, 메모리의 경우 워킹셋의 일정 비율을 보장하는 방식, 스토리지의 경우 고속 스토리지를 사용하고 문맥교환을 생략하는 방식 등 기본적인 지원 방안을 알아보고 이를 어떻게 효율화할 수 있는지에 대해 알아본다.

Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

A Study on Real-time Graphic Workflow For Achieving The Photorealistic Virtual Influencer

  • Haitao Jiang
    • International journal of advanced smart convergence
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    • 제12권1호
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    • pp.130-139
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    • 2023
  • With the increasing popularity of computer-generated virtual influencers, the trend is rising especially on social media. Famous virtual influencer characters Lil Miquela and Imma were all created by CGI graphics workflows. The process is typically a linear affair. Iteration is challenging and costly. Development efforts are frequently siloed off from one another. Moreover, it does not provide a real-time interactive experience. In the previous study, a real-time graphic workflow was proposed for the Digital Actor Hologram project while the output graphic quality is less than the results obtained from the CGI graphic workflow. Therefore, a real-time engine graphic workflow for Virtual Influencers is proposed in this paper to facilitate the creation of real-time interactive functions and realistic graphic quality. The real-time graphic workflow is obtained from four processes: Facial Modeling, Facial Texture, Material Shader, and Look-Development. The analysis of performance with real-time graphical workflow for Digital Actor Hologram demonstrates the usefulness of this research result. Our research will be efficient in producing virtual influencers.

Performance Evaluation of Real-time Linux for an Industrial Real-time Platform

  • Jo, Yong Hwan;Choi, Byoung Wook
    • International journal of advanced smart convergence
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    • 제11권1호
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    • pp.28-35
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    • 2022
  • This paper presents a performance evaluation of real-time Linux for industrial real-time platforms. On industrial platforms, multicore processors are popular due to their work distribution efficiency and cost-effectiveness. Multicore processors, however, are not designed for applications with real-time constraints, and their performance capabilities depend on their core configurations. In order to assess the feasibility of a multicore processor for real-time applications, we conduct a performance evaluation of a general processor and a low-power processor to provide an experimental environment of real-time Linux on both Xenomai and RT-preempt considering the multicore configuration. The real-time performance is evaluated through scheduling latency and in an environment with loads on the CPU, memory, and network to consider an actual situation. The results show a difference between a low-power and a general-purpose processor, but from developer's point of view, it shows that the low-power processor is a proper solution to accommodate low power situations.

웹 기반의 입체 동영상 통신을 위한 3차원 입출력 시스템의 최적화 구현 (Implementation of Optimized 3D Input & Output Systems for Web-based Real-time 3D Video Communication)

  • 고정환;이정석;안영환
    • 전자공학회논문지 IE
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    • 제43권4호
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    • pp.105-114
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    • 2006
  • 본 논문에서는 IEEE 1394 카메라, Intel Xeon 서버 시스템, Microsoft DirectShow기술을 이용하는 웹 기반의 실시간 입체 동영상 통신을 위한 3차원 입출력 시스템을 제안하고 그 구성요소인 스테레오 카메라 시스템, 3D 디스플레이 시스템, 신호처리 시스템을 최적화하기 위한 조건들을 분석하였다. 즉, 웹 기반의 다시점 3차원 디스플레이 응용에 적합하도록 각 구성요소의 편수 조건에 맞추어 입출력 장치를 선택하고 이들을 조합하여 하나의 3차원 입체영상통신 시스템을 구성하였다. 그리고 제안된 시스템은 Visual C++.Net 환경에서 DirectX 9.1 SDK를 사용하여 최적화 구현하였다. 실험결과 서버 시스템에서 자연스럽고 임장감 있는 다시점의 실시간 3차원 입체 동영상을 관찰할 수 있었고 또한, 클라이언트 시스템에서도 전송된 영상들에 대하여 디스플레이를 통해 3차원 입체 영상을 관찰함으로써 웹 기반의 실시간 인격 3차원 입체 동영상 통신 시스템의 실질적인 응용 가능성을 제시하였다.