• 제목/요약/키워드: real time transmission

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공장 자동화를 위한 TCP/IP 네트웍에서의 실시간 통신에 관한 연구 (Evaluation of realtime communication over TCP/IP network for industrial automation)

  • 윤영찬;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1032-1035
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    • 1996
  • While Ethernet and TCP/IP are the most widely used protocol, for Real-time system, it is not applicable because it doesn't guarantee the deterministic transmission time. Furthermore, the TCP acknowledgement scheme and sliding window algorithm enforce to collide packets. Although various Collision-Free CSMA protocol was presented, it is very difficult to implement in well known OS(UNIX, WilidowsNT) because we have to modify network kernel. This paper presents another transmission protocol based on modified UDP. The colliding probability can be minimized by avoiding successive packet transmission and decreasing competition duration. The proposed algorithm can be used for the soft real-time industrial automation network.

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효율적 GTS 할당 기법을 통한 산업용 IEEE 802.15.4 망의 실시간 주기성 데이터의 전송 기법 (Efficient GTS Allocation Method of Industrial IEEE 802.15.4 Network for Real-time Periodic I/O Data)

  • 김동성;이정일
    • 제어로봇시스템학회논문지
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    • 제16권5호
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    • pp.510-516
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    • 2010
  • In this paper, a dynamic GTS allocation method of wireless control networks is proposed for the use of factory automation using IEEE 802.15.4 MAC protocol. A superframe of IEEE 802.15.4 is applied to the transmission method of real-time periodic I/O data of wireless control systems within the limited time in factory environment. The method is proposed for efficient transmission of real-time periodic I/O traffic. The simulation results show the average network utilization and available I/O node numbers could be increased by the proposed method.

CAN 기반 휴머노이드 로봇의 실시간 데이터 통신 구현 (Implementation of Real-Time Communication in CAN for a Humanoid Robot)

  • 권선구;김병윤;김진환;허욱열
    • 대한전기학회논문지:시스템및제어부문D
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    • 제55권1호
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    • pp.24-30
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    • 2006
  • The Controller Area Network (CAN) is being widely used for real-time control application and small-scale distributed computer controller systems. When the stuff bits are generated by bit-stuffing mechanism in the CAN network, it causes jitter including variations in response time and delay In order to eliminate this jitter, stuff bits must be controlled to minimize the response time and to reduce the variation of data transmission time. This paper proposes the method to reduce the stuff bits by restriction of available identifier and bit mask using exclusive OR operation. This da manipulation method are pretty useful to the real-time control strategy with respect to performance. However, the CAN may exhibit unfair behavior under heavy traffic conditions. When there are both high and low priority messages ready for transmission, the proposed precedence priority filtering method allows one low priority message to be exchanged between any two adjacent higher priority messages. In this way, the length of each transmission delays is upper bounded. These procedures are implemented as local controllers for the ISHURO(Inha Semvung Humanoid Robot).

Ad Hoc Self-Organizing (ASO) TDMA 방식 다중-홉 해양통신망에서의 실시간 전송 기법 (Real-Time Transmission Scheme for Ad Hoc Self-Organizing (ASO) TDMA in Multi-Hop Maritime Communication Network)

  • 조구민;윤창호;임용곤;강충구
    • 한국통신학회논문지
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    • 제39B권5호
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    • pp.260-270
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    • 2014
  • 본 논문은 VHF 대역을 사용하는 다중-홉 해양통신망에서 실시간 서비스를 제공하기 위해 제안된 DSTS(Dynamic Space-Time Subframe)기반 프레임 구조에서 다수의 MAC PDU로 구성된 데이터를 ASO-TDMA 전송 방식을 사용했을 때 발생되는 지연시간의 분포를 수학적으로 분석하고, 그 성능을 시뮬레이션을 통해 확인한다. 또한, 기존 전송방식에서 발생되는 지연시간을 단축시키는 동시에 시스템의 수율을 최대화하기 위한 연속적인 자원 할당 방식과 적응적 전송 확률 제어 방식을 제안하고, 기존 방식과 수율 성능을 비교한다. 이를 통해 본 논문에서 제안하는 방식은 DSTS 프레임 구조에서 다수의 MAC PDU에 대해서도 실시간 전송이 가능하고, 또한 수율 성능을 극대화할 수 있음을 보인다.

Adaptive Packet Scheduling Scheme to Support Real-time Traffic in WLAN Mesh Networks

  • Zhu, Rongb;Qin, Yingying;Lai, Chin-Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권9호
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    • pp.1492-1512
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    • 2011
  • Due to multiple hops, mobility and time-varying channel, supporting delay sensitive real-time traffic in wireless local area network-based (WLAN) mesh networks is a challenging task. In particular for real-time traffic subject to medium access control (MAC) layer control overhead, such as preamble, carrier sense waiting time and the random backoff period, the performance of real-time flows will be degraded greatly. In order to support real-time traffic, an efficient adaptive packet scheduling (APS) scheme is proposed, which aims to improve the system performance by guaranteeing inter-class, intra-class service differentiation and adaptively adjusting the packet length. APS classifies incoming packets by the IEEE 802.11e access class and then queued into a suitable buffer queue. APS employs strict priority service discipline for resource allocation among different service classes to achieve inter-class fairness. By estimating the received signal to interference plus noise ratio (SINR) per bit and current link condition, APS is able to calculate the optimized packet length with bi-dimensional markov MAC model to improve system performance. To achieve the fairness of intra-class, APS also takes maximum tolerable packet delay, transmission requests, and average allocation transmission into consideration to allocate transmission opportunity to the corresponding traffic. Detailed simulation results and comparison with IEEE 802.11e enhanced distributed channel access (EDCA) scheme show that the proposed APS scheme is able to effectively provide inter-class and intra-class differentiate services and improve QoS for real-time traffic in terms of throughput, end-to-end delay, packet loss rate and fairness.

System Identification of Internet transmission rate control factors

  • Yoo, Sung-Goo;Kim, Young-Seok;Chong, Kil-To
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.652-657
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    • 2004
  • As the real-time multimedia applications through Internet increase, the bandwidth available to TCP connections is oppressed by the UDP traffic, result in the performance of overall system is extremely deteriorated. Therefore, developing a new transmission protocol is necessary. The TCP-friendly algorithm is an example meeting this necessity. The TCP-friendly (TFRC) is an UDP-based protocol that controls the transmission rate based on the available round transmission time (RTT) and the packet loss rate (PLR). In the data transmission processing, transmission rate is determined based on the conditions of the previous transmission period. If the one-step ahead predicted values of the control factors are available, the performance will be improved significantly. This paper proposes a prediction model of transmission rate control factors that will be used for the transmission rate control, which improves the performance of the networks. The model developed through this research is predicting one-step ahead variables of RTT and PLR. A multiplayer perceptron neural network is used as the prediction model and Levenberg-Marquardt algorithm is used for the training. The values of RTT and PLR were collected using TFRC protocol in the real system. The obtained prediction model is validated using new data set and the results show that the obtained model predicts the factors accurately.

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Real Ethernet Protocol

  • Park, Hong-Seong;Jung, Myong-Soon;Kang, Weon-Joon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.118-118
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    • 2000
  • This paper suggests the methodology to guarantee the rea1-time service over Ethernet and TCP/IP and to solve the problems such as re-transmission due to collision and platform-transparency and independence. This paper proposes a new mechanism called Real-time Ethernet protocol combined the centralized medium control mechanism with the token passing mechanism. The centralized medium control mechanism is used to get the token, the right to transmit the data, and the token passing mechanism is used to return the token to the token controller and to transmit data within the specified time interval. The proposed Real-Time Ethernet Protocol is based on Java and Java RMI(Remote Method Invocation). The presented protocol is believed to work enough in real-time applications considering latency occurred due to the Java RMI, which is less small than data transmission time.

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모바일환경에서 실시간 데이타서비스를 위한 스케줄링 정책 (Streaming Service Scheduling Scheme in Mobile Networks)

  • 민승현;김명준;방기천
    • 디지털콘텐츠학회 논문지
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    • 제3권1호
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    • pp.47-57
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    • 2002
  • 최근, 정보 통신 기술의 발전에 따라 무선 통신망에서 음성, 데이터, 정지화면, 동영상 및 다양한 멀티미디어 데이터를 추구하고 있다. 효율적인 실시간 멀티미디어 데이터 전송을 위해서는 실시간 데이터의 지연 한계를 보장하고 비실시간 멀티미디어 데이터의 데이터 손실을 최소화해야 한다. 무선 ATM은 유선 ATM을 기본으로 하고 있지만 무선 환경에서의 다양한 서비스에 대한 힘든 전송률과 품질에 따른 문제점들이 수반된다. 그 결과, 무선 통신 환경에서 각각의 트래픽 종류에 따른 품질 서비스(QoS)를 보장하는 방법을 찾는 것이 중요하다. 이 논문에서는 무선 ATM망에서 실시간 멀티미디어 데이터 서비스 전송을 위한 스케줄링 방법으로 개선된 TCRM 스케줄링 알고리즘을 제시한다. 무선 환경에 따라 Uplink와 Downlink시 각각 다른 방법으로 실시간 멀티미디어 데이터 전송 스케줄링 정책을 적용하며 실시간 데이터와 비실시간 데이터의 QoS의 요구사항을 보장하고 불충분한 무선 자원을 공유분배를 위한 공평성 문제를 다룬다. 또한 VC(Virtual Control)를 BS(Base Station)에 두어 예약버퍼와 임의의 전송속도 pk를 사용하여 TCRM의 단점인 비실시간 데이터에 대한 비효율성 문제를 해결한다.

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인터넷을 통한 3D 형상 데이터의 실시간 전송을 위한 효율적인 Octree 인코딩 방법에 관한 연구 (Efficient Octree Encoding for Real-Time Transmission of 3D Geometric Data through Internet)

  • 류중현;김영우;김덕수
    • 한국CDE학회논문집
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    • 제7권4호
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    • pp.262-268
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    • 2002
  • Octree representation has the advantage of being able to represent complex shapes approximately through the repetition of simple primitive shapes. Due to this reason, octree representation together with VRML(Virtual Reality Modelling Language) is usually used for approximating 3D shapes. Since the data size of octree representation increases rapidly as 3D shape to be represented is more and more complicated, its transmission time also increase. In this paper, provided is the new octree representation and encoding/decoding scheme for real-time transmission through the internet in order to visualize 3D geometric data of large size approximately.

자동변속기의 변속특성시뮬레이션을 위한 HILS시스템 개발 (A Development of Hardware-in-the-Loop Simulation System of Automatic Transmission for the Simulation of Shifting Characteristics)

  • 정규홍;이교일
    • 한국자동차공학회논문집
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    • 제9권6호
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    • pp.143-151
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    • 2001
  • During the past several years, the major interests of car manufacturers in development of automatic transmission were in durability and shift quality. However, a large number of researches for improving shift quality that are based on dynamic characteristics of shifting mechanism have been rarely adopted in the developing process because it is quite difficult to predict the shifting performance from the dynamics simulation. One of the important reasons for the difference between simulation results and experiments arises from the automatic transmission hydraulic system that consists of many valves with high order model and shows a lot different dynamics to temperature variation. In this work, hardware-in-the-loop simulation system for automatic transmission was developed f3r improving the accuracy of simulated result by combining the real-time simulation model with the real hydraulic system. The real-time simulation for automatic transmission model excluding hydraulic system is executed with TI's TMS320C31 DSP and the interfacing board which includes 12bit A/D, PWM signal generator and driver, serial driver ,etc is designed for acquiring the simulation data and signal interface with hydraulic system. We verified the proper operation and correctness of shifting result by comparing the off-line simulation result with that of HILS and experimental result which was performed on transmission dynamometer driven by electric motor.

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