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Case Studies on Preparing a Business Plan for the Foundation of Food Service Business and Analysis of Investing Economy. (외식사업 신규창업을 위한 사업계획서 작성방법 사례와 투자경제성 분석에 관한 연구)

  • 홍기운
    • Culinary science and hospitality research
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    • v.3
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    • pp.385-421
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    • 1997
  • This study was performed as placing stress on business plan preparation and investing economy analysis centered to cases upon presenting the premises of study for new foundation of food service business. The summarized results are as follows: 1. In the aspect of carrying out process of practical project, establishing the promotion strategy, the facility project program, the menu program, the facility and furniture program, organization & manning schedule, the business operation schedule, review of all laws & provisions and the allout promotion schedule in order were deployed. 2. Analysis of investing economy for review of profitability 1) In case of investment, excluding 600million for the real setate lease among the total investment of 1billion, it was required by 161, 235, 000 for interior project, 161, 110, 000 for facility & equipment, 19, 235, 000 for fittings, 27, 600, 000 for menu plate & uniform, 27, 600, 000 for furniture, 13, 800, 000 for sign article. 2) In case of loss & profit presumed the annual turnover is to be 1, 115, 856, 000 the contigent profit(before tax) is to be 148, 966, 000 which is 13.3% in comparson to the sales amount and the net profit(after tax) for this term s to be 104, 276, 000 which is 9.3% against the sales and the profitable ratio to the equity investment( 500 million) is 20.9% and it satisfies 20% of the premises of study. 3) In case of the payback period will be approximately two(2) years which indicated within three(3) years that is standard of new project evaluation term of ordinary enterprise. 4) In case of internal rate of return it will be 21.5% which is favorable profitability as taking into account of 15% that is standard of new project evaluation by ordinary enterprise based on general downtown money interest. That the investing value of Happy Day profitability is hinted as it is sufficient enough as the case under this study based upon such results and considered that securing supremacy is competitive power in case of commitment will be possible.

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A Study on the Somatotype of Women in Their Twenties by Degree of Obesity and Classification of Silhouette (비만도와 실루엣(Silhouette) 분류에 따른 20대 여성의 체형 연구)

  • Kim, Jin-Ah;Lee, Jeong-Ran
    • The Korean Journal of Community Living Science
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    • v.19 no.3
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    • pp.419-429
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    • 2008
  • This study was conducted to analyze the characteristics of women's body somatotypes by direct measurements. Through the classification of degree of obesity and silhouette, women in their 20s who have a great interest in body somatotype can grasp their real somatotype and recognize their obesity rate and silhouette easily. The results are as follows: 1. Average sizes of subjects for this study were: height 160.3cm, weight 52.2kg, bust 83.7cm, waist 65.7cm, hips 91.1cm. And average values of each body mass index were: BMI 20.3, Rohrer Index 1.27, Vervaeck Index 84.8. 2. For the BMI value, the Average Numeric Index of normal somatotype was the highest, 76.9%. The Rohrer Index of underweight somatotype was 34.3% and the Average Numeric Index was 1.12. In the Vervaeck Index, underweight somatotype was 35.7%, and the average Numeric Index was 79.1, while the overweight somatotype was 7.4% of the Vervaeck Index and 100.8 of the Average Numeric Index. So the index which had the largest range of normal values from the same subjects, was the BMI, then the Rohrer Index, and finally, the Vervaeck Index in that order. 3. In the result of sorting bodies with silhouettes, when drop value were used to sort, N type (normal somatotype) was 69.4%, H type (one has similar sizes in waist size and hips) was 20.4% and A type (one has big hips) was 10.2% in that order. Among people in their early 20s, A type was 12.1%. H type was high, 22.8%, among women in their late 20s. When Sinozaki's method of classifying body types was used, ideal somatotype was 86.6%, A type was 7.4%, I type was 5.6% and X type was 0.5%. Women in their late 20s showed higher rates of ideal somatotype, the rates of A type and I type were lower than women in their early 20s.

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Ubiquitous Sensor Network based Localization System for Public Guide Robot (서비스 로봇을 위한 유비쿼터스 센서 네트워크 기반 위치 인식 시스템)

  • Choi, Hyoung-Youn;Park, Jin-Joo;Moon, Young-Sun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.10
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    • pp.1920-1926
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    • 2006
  • With social interest, there hie been a lot of research on the Service Robot but now we are faced with the limitation of single platform. The alternative plan is the Ubiquitous-based Service Robot connected with a Ubiquitous network to overcome this limitation. Systems using RFID(Radio frequency Identification) and supersonic waves appeared for functions such as recognition of surroundings through Ubiquitous Sensor Networks. This was applied to the real robot and we have got good results. However, this has several limitations to applying to low power-based Sensor Network For example, if RFID uses a passive Sensor, the rate of recognition with the distance is limited. In case of supersonic waves, high power is required to drive them. Therefore, we intend to develop RSSI position recognition system on the basis of embodying a Sensor Network Module in this thesis. This RSSI position recognition system only measures RSSI of signals from each sensor nod. then converts them into distances and calculates the position. As a result, we can still use low power-based Sensor Network and overcome the limitation according to distance as planning Ad-Hoc Network.

Prototype Tangible Bicycle Game Contents for the Silver Generation (실버 세대를 위한 체감형 자전거 게임 콘텐츠 개발)

  • Han, Yoon-Seok;Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.166-177
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    • 2009
  • As the aged have increased due to the progress of medical science and the low birth-rate, the various cultures and industries for them are on the rise. The aged want to enjoy the diverse social activities and the culture content for spending their spare time. But they are liable to be restricted by the activities due to the physical, psychological, and mental disorder. This paper suggests a tangible bicycle game content and interface with the function of training and improving the lower part of body that is necessary to the old people's movement. The suggested game content can attract the interest of the aged by the familiar device, bicycle, and the game design for the old people. We develop the sensory interface for augmenting the immersion in the game. The aged can enjoy their spare time doing both game and exercise through the sensory interface and the real-time display of 3D graphics.

Adhesive Polyurethane-based Capacitive Electrode for Patch-type Wearable Electrocardiogram Measurement System (패치형 웨어러블 심전도 측정 시스템을 위한 접착성 폴리우레탄 기반의 용량성 전극)

  • Lee, Jeong Su;Lee, Won Kyu;Lim, Yong Gyu;Park, Kwang Suk
    • Journal of Biomedical Engineering Research
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    • v.35 no.6
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    • pp.203-210
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    • 2014
  • Wearable medical device has been a resurgence of interest thanks to the development of technology and propagation of smart phone in recent years. Various types of wearable devices have been introduced and available in market. Capacitive coupled electrode which measures electrocardiogram over cloth is able to be applied wearable device. In previous approaches of capacitive electrode, they need proper pressure for stable contact of the electrode to body surface. However, wearable device that gives pressure on body surface is not suitable for long-term monitoring. In this study, we proposed adhesive polyurethane-based capacitive electrode for patch-type wearable electrocardiogram (ECG) monitoring device. Self-adhesive polyurethane make the electrode and whole system be adhered to the surface of skin without any pressure. The patch-type system is consisted of analog filter, analog-to-digital converter and wireless transmission module and designed to be attached on the body as a patch. To validate the feasibility of the developed system, we measured ECG signal in stable and active state and extracted heart rate. Therefore, we observed skin response after long-term attachment for biocompatibility of the adhesive polyurethane and adhesive strength of it. The result shows the possibility of applying the developed system for ECG monitoring in real-life.

Danger Situations Alert System based U-Healthcare (유헬스케어 기반의 위험상황 알림 시스템)

  • Park, Byungdon;Yu, Donggyun;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.193-198
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    • 2017
  • Recently, as interest in health increases, various wearable devices such as smart watch and smart band which can measure user's biometric information are being studied. Conventional wearable devices service the measured biometric information in a form that provides simple monitoring, disease prevention, and exercise amount. However, the user is Lack to deal with the dangerous situation. In this paper, we propose a hazard notification system to address these problems. The biometric information measured by the acceleration sensor and the heart rate sensor is transmitted to the application through the Arduino in real time. It identifies the risk situation through sensor priority measurement and risk situation identification algorithm. If a dangerous situation occurs, a notification message is sent to the guardian indicating the current location of the user. Therefore, it can be expected that if a dangerous situation occurs to a user who needs protection, he can respond promptly.

Dynamic Summarization and Summary Description Scheme for Efficient Video Browsing (효율적인 비디오 브라우징을 위한 동적 요약 및 요약 기술구조)

  • 김재곤;장현성;김문철;김진웅;김형명
    • Journal of Broadcast Engineering
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    • v.5 no.1
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    • pp.82-93
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    • 2000
  • Recently, the capability of efficient access to the desired video content is of growing importance because more digital video data are available at an increasing rate. A video summary abstracting the gist from the entirety enables the efficient browsing as well as the fast skimming of the video contents. In this paper, we discuss a novel dynamic summarization method based on the detection of highlights which represent semantically significant content and the description scheme (DS) proposed to MPEG-7 aiming to provide summary description. The summary DS proposed to MPEG-7 allows for efficient navigation and browsing to the contents of interest through the functionalities of multi-level highlights, hierarchical browsing and user-customized summarization. In this paper, we also show the validation and the usefulness of the methodology for dynamic summarization and the summary DS in real applications with soccer video sequences.

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Implementation of Real-time Heart Activity Monitoring System Using Heart Sound (심음을 이용한 실시간 심장 활동 상태 모니터링 시스템 구현)

  • Kim, Jin-Hwan;Noh, Yun-Hong;Jeong, Do-Un
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.1
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    • pp.14-19
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    • 2018
  • Recently, the smart health care industry has been rising rapidly and interest and efforts for public health have been greatly increased. As a result, the public does not visit medical specialists and medical facilities, but the desire to check their health condition in everyday life is increased. Therefore, many domestic and foreign companies continuously research and develop wearable devices that can measure body activity information anytime and anywhere And the market. Especially, it is used for heart activity measurement device using pulse wave sensor and electrocardiogram sensor. However, in this study, a monitoring system that can detect cardiac activity using cardiac sounds, heart sound measurement rather than pulse wave measurement and electrocardiogram measurement, was performed and its performance was evaluated. Experimental results confirmed the predictability of cardiac heart rate and heart valve disease during daily living.

Detection of Fallen Pear Bags caused by Natural Disaster (자연 재해로 인하여 낙과된 무채색 배 봉지 검출)

  • Choi, Doo-Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.1
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    • pp.153-158
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    • 2016
  • A detection algorithm of fallen pear bags caused by natural disaster like heavy rain, typhoon, hurricane, etc. is presented in this paper. The algorithm is developed for the gray pear bags with printed characters which are widely used at pear farms at Sangju and Naju producing large quantity of pears for export. It sets a region of interest (ROI) at first and then eliminates the regions having chromatic color in ROI. Morphological operation and prior information are used to eliminate small noises and several unusual regions and finally the regions of fallen pear bags are remained. The remained regions are analyzed and counted to estimate the scale of damage. Test images are consisted of the images taken at pear farms of Sangju and Naju at 2014. Experimental result shows that the detection rate of pear bags is more than 90% and also the proposed system can be implemented in real-time using hand-held devices because of its simple and parallel architecture.

Green Chroma Keying for Robot Performances in Public Places (공공장소에서 로봇 공연용 그린 크로마키 합성)

  • Hwang, Heesoo
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.7-13
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    • 2017
  • Robot performances in public places are conducted for the purpose of promoting robot technology and inducing interest in events, exhibitions, and streets instead of dedicated stages. This paper extracts robot images in real time from a robot operation in front of a green chroma key cloth, and synthesizes them on various stage images. A simple and robust method for extracting a foreground robot from a chroma key background without a user's preset is proposed. After increasing the color difference between the background and the foreground, this method automatically removes the background based on the histogram of the difference information, thereby eliminating the need for a user's preset. The simulation shows 98.8% of foreground extraction rate and experimental results demonstrate that the robots can effectively be extracted from the background.