• Title/Summary/Keyword: real fitting

Search Result 254, Processing Time 0.024 seconds

Design for Hydraulic Hose Routing Pathes and Fitting Angles (유압 호스의 경로 생성 및 피팅 배열각 설계)

  • Kim Y.S.;Kim J.J.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.10 no.1
    • /
    • pp.40-48
    • /
    • 2005
  • A hydraulic hose is an important part of the hydraulic system which transmits power using pressurized fluids. It allows relative motion between components at each end of the hose assembly, and it is much easier to route a hose assembly than it is to bend and install a rigid tubing assembly. Unnecessary loads, which drop the hose's pressure capability and shorten service life, depend on a hose-routing. Therefore, the Hydraulic system designers must be aware to consider unnecessary load does not affect the here. For this consideration in an early stage of the design process, CAD system must support the hose assembly routing design function which is to generate routing path and design fitting angle properly. This paper proposes 2 methods. One is to generate curves that are similar to routing paths of the real hose assembly using the energy minimization method and the optimization method. The other is to design fitting angles that are important design elements of a hose assembly using the Parallel Transport Frame. To implement the proposed methods above, commercial CAD software, CATIA has been integrated with our program.

Standardization of Terminology to Boost the Use of 3D Virtual Fitting Program - Analysis of Terminology in Avatar Sizing - (가상착의프로그램의 활성화를 위한 용어 표준화 방안 - 아바타사이징 용어 분석 -)

  • Han, Hyunjung;Jeon, Eunkyung
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.18 no.1
    • /
    • pp.191-203
    • /
    • 2016
  • The 3D virtual fitting system is a new and very efficient system replacing real fitting in apparel industry and on-line shopping. It is a win-win system for both of consumer and manufacturer which not only reduces design and production time but also resolves consumer's complaints by checking the wearing image beforehand. It is a must-have item in the future. The purpose of this study is to analyze sizing menu, terms, and current status and to figure out problems of avatar sizing programs which substitute human bodies in virtual fitting. We chose three existing outstanding programs in domestic and global market, compared and analyzed the program, manual, and terms that are used in avatar sizing, and investigated the strengths, weaknesses, problems of options and terms and finally suggested an alternative terms. The revealed problems are as follows: each program supports various avatars ranging from male to female, from child to adult, and from oriental style to western style. The image of the avatar could be changed through the options for hair style, shoes and accessories. But we found out some problems. The avatar body types are far from actual human body types, avatar sizing menus and item terms are different from program to program, and terms not yet standardized. Cooperative efforts of industry and academy on standardization of sizing menus and terms should be emphasized for the virtual fitting system to be widely used like the other computer graphic programs or word editors.

  • PDF

Comparison on the Pants Fitting for Obese Women between 3D Virtual Garment and Real Garment (3차원 가상착의와 실제착의를 통한 비만여성의 바지 맞음새 비교)

  • Lee, Jinsuk;Lee, Jeongran
    • Journal of Fashion Business
    • /
    • v.17 no.2
    • /
    • pp.33-45
    • /
    • 2013
  • A study using 3D virtual garment simulation is carried out for the evaluation and application on the pants fit for obese women in their age of 20s and 30s. The results are as follows; 5 obese women in their 20s and 30s were selected for the testing 3D body. They showed no significant differences in all items, comparing with the data of 5th Size Korea body dimensions. The average waist circumstance of the subjects' 3D body dimensions was 87.0cm, hip circumstance was 102.4cm, BMI was $27.1kg/m^2$, and their obese body types had similar mean values. Based on the detailed design of ready made pants and the study results of 20~30s obese women preference for pants design, pants of straight silhouette and semi-tight fit which have waist line lowered, no front dart and one back dart, were manufactured with 100% black cotton and cotton spandex mixed fabrics. When comparing the appearances between real garment and virtual garment, the average of the real garment with 100% cotton was 3.70 and the virtual garment was 4.05. The average of real garment with cotton spandex mixed fabrics was 3.75 and the virtual garment was 4.06. Therefore, the average of virtual garment was highly evaluated. When comparing the results of evaluating the appearance, there was no significant difference caused by materials between real garment and virtual garment. The expression for the ease of virtual garment and real garment was also similar for good evaluation. Thus, 3D virtual garment simulation did positively prove its reliability and effect.

Estimation of Real Boundary with Subpixel Accuracy in Digital Imagery (디지털 영상에서 부화소 정밀도의 실제 경계 추정)

  • Kim, Tae-Hyeon;Moon, Young-Shik;Han, Chang-Soo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.8
    • /
    • pp.16-22
    • /
    • 1999
  • In this paper, an efficient algorithm for estimating real edge locations to subpixel values is described. Digital images are acquired by projection into image plane and sampling process. However, most of real edge locations are lost in this process, which causes low measurement accuracy. For accurate measurement, we propose an algorithm which estimates the real boundary between two adjacent pixels in digital imagery, with subpixel accuracy. We first define 1D edge operator based on the moment invariant. To extend it to 2D data, the edge orientation of each pixel is estimated by the LSE(Least Squares Error)line/circle fitting of a set of pixels around edge boundary. Then, using the pixels along the line perpendicular to the estimated edge orientation the real boundary is calculated with subpixel accuracy. Experimental results using real images show that the proposed method is robust in local noise, while maintaining low measurement error.

  • PDF

A Study on a Modelling Process for Fitting Mathematical Modeling (수학적 모델링의 정교화 과정 연구)

  • Kang, Ok-Ki
    • Journal of Educational Research in Mathematics
    • /
    • v.20 no.1
    • /
    • pp.73-84
    • /
    • 2010
  • Mathematical modeling is an important part of mathematics education since it can be used or created to find mathematical models to understand real life various situations. Most of mathematical modeling tasks taught and learned currently in secondary school mathematics classes need simple mathematical modelling with one or two variables and produce fixed solutions to the real life problems. But many real life problems involve various and complex variables which can be used to get more proper solutions. Constructing mathematical models to get more appropriate solutions from the real problems having various and complex variables is not easy. In this paper the researcher suggested a model to fit mathematical models to get more appropriate solutions and showed three examples to apply the model in solving real life problems which can be treated in the secondary school mathematics classrooms.

  • PDF

A 3D BGA Inspection Algorithm with Subpixel Accuracy (부화소 정밀도를 가지는 3차원 BGA 검사 알고리즘)

  • 김정훈;박성한;심영석
    • Proceedings of the IEEK Conference
    • /
    • 1999.11a
    • /
    • pp.507-510
    • /
    • 1999
  • Inspection of BGAs presents several challenges for modem measurement equipment. No only must these systems be fast and accurate, they must deal with the special challenges presented by very small shiny metal spheres. For accurate measurement, we propose an algorithm which fits for estimating the accurate ball height using 2-D curve-fitting algorithm. The real boundary between two adjacent pixels and the real ball diameter are measured with subpixel accuracy Experimental results show that the proposed method calculates the ball height and diameter with subpixel accuracy and is robust in local noise with low measurement error.

  • PDF

Development of the 3D Virtual Fitting Room Simulator using Augmented Reality (증강현실을 이용한 3D 가상 피팅룸 시뮬레이터의 개발)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
    • /
    • v.11 no.11
    • /
    • pp.449-454
    • /
    • 2013
  • Recent, the number of consumers using home shopping are in increase. So, there have been a lot of effort to provide services that meet the consumer's eye level in each store. In particular, apparel stores have been conducted the research for virtual fitting room based on augmented reality technology that consumers can simulate in real time costumes that meet the tastes of consumers in online and offline market. In addition, some services has already progress. The general virtual fitting room simulator built the user interface based on OpenCV, augmented reality API, Kinect, and so on. But, it has the disadvantage that the equipment is expensive. In this paper, we have developed a 3D virtual fitting room simulator based on augmented reality technology using OpenCV and libsigc$^{++}$. This simulator can simulate easily in general home without any special equipment. This simulator is expected to be available very efficient in online and offline market as well as home shopping.

A Study of 3D Virtual Fitting Model of Men's Lower Bodies in Forties by Morphing Technique. (모핑 기법을 활용한 40대 남성 하반신 가상모델 생성에 관한 연구)

  • Park, Sun-Mi;Nam, Yun-Ja;Choi, Kueng-Mi
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.31 no.3 s.162
    • /
    • pp.463-474
    • /
    • 2007
  • With rapid expansion in e-retailing of apparel business, personalized fitting model service shows the possibility as the differentiated marketing strategy in cyber shopping. According as necessity of personalized fitting model construction rises, it is tried personalized fitting model creation in several fields such as computer engineering, mechanical engineering, information engineering. But, because existent study was concentrated only on human body modeling, it does not reflect average morphological characteristics of human body properly. In this study, we wish to examine if morphing is fit for expressing characteristic of average human body shape and suggest desirable morphing. We used 3-D scan data of 254 Korean middle aged men collected by Size Korea 2004. The result of this study are as follows: Lower body types were categorized by height hip girth and lower drop(hip girth-navel girth) which were main factors of lower body shape. Then each factor was divided into 3 groups respectively, 30% in the middle, over 30%, under 30%. In 27 groups, the group which belonged to 30% in the middle of height, 30% in the middle of hip girth, 30% in the middle of lower drop was selected as a representative group. We tested geometrical figure by differ volume, tilt, position of point. And we created a representative type of men's lower bodies by morphing the representative group and analyzed it's horizontal, vertical sections. A representative type which was created by morphing reflected a real body and changed realistically at the part of hip, crotch, calf muscle and so on. A cross sections of a representative type were similar to average cross sections of the representative group in size and shape. So it was proved that morphing was successful.

Technical-note : Real-time Evaluation System for Quantitative Dynamic Fitting during Pedaling (단신 : 페달링 시 정량적인 동적 피팅을 위한 실시간 평가 시스템)

  • Lee, Joo-Hack;Kang, Dong-Won;Bae, Jae-Hyuk;Shin, Yoon-Ho;Choi, Jin-Seung;Tack, Gye-Rae
    • Korean Journal of Applied Biomechanics
    • /
    • v.24 no.2
    • /
    • pp.181-187
    • /
    • 2014
  • In this study, a real-time evaluation system for quantitative dynamic fitting during pedaling was developed. The system is consisted of LED markers, a digital camera connected to a computer and a marker detecting program. LED markers are attached to hip, knee, ankle joint and fifth metatarsal in the sagittal plane. Playstation3 eye which is selected as a main digital camera in this paper has many merits for using motion capture, such as high FPS (Frame per second) about 180FPS, $320{\times}240$ resolution, and low-cost with easy to use. The maker detecting program was made by using Labview2010 with Vision builder. The program was made up of three parts, image acquisition & processing, marker detection & joint angle calculation, and output section. The digital camera's image was acquired in 95FPS, and the program was set-up to measure the lower-joint angle in real-time, providing the user as a graph, and allowing to save it as a test file. The system was verified by pedalling at three saddle heights (knee angle: 25, 35, $45^{\circ}$) and three cadences (30, 60, 90 rpm) at each saddle heights by using Holmes method, a method of measuring lower limbs angle, to determine the saddle height. The result has shown low average error and strong correlation of the system, respectively, $1.18{\pm}0.44^{\circ}$, $0.99{\pm}0.01^{\circ}$. There was little error due to the changes in the saddle height but absolute error occurred by cadence. Considering the average error is approximately $1^{\circ}$, it is a suitable system for quantitative dynamic fitting evaluation. It is necessary to decrease error by using two digital camera with frontal and sagittal plane in future study.