• Title/Summary/Keyword: rate-monotonic scheduling

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SS-DRM: Semi-Partitioned Scheduling Based on Delayed Rate Monotonic on Multiprocessor Platforms

  • Senobary, Saeed;Naghibzadeh, Mahmoud
    • Journal of Computing Science and Engineering
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    • v.8 no.1
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    • pp.43-56
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    • 2014
  • Semi-partitioned scheduling is a new approach for allocating tasks on multiprocessor platforms. By splitting some tasks between processors, semi-partitioned scheduling is used to improve processor utilization. In this paper, a new semi-partitioned scheduling algorithm called SS-DRM is proposed for multiprocessor platforms. The scheduling policy used in SS-DRM is based on the delayed rate monotonic algorithm, which is a modified version of the rate monotonic algorithm that can achieve higher processor utilization. This algorithm can safely schedule any system composed of two tasks with total utilization less than or equal to that on a single processor. First, it is formally proven that any task which is feasible under the rate monotonic algorithm will be feasible under the delayed rate monotonic algorithm as well. Then, the existing allocation method is extended to the delayed rate monotonic algorithm. After that, two improvements are proposed to achieve more processor utilization with the SS-DRM algorithm than with the rate monotonic algorithm. According to the simulation results, SS-DRM improves the scheduling performance compared with previous work in terms of processor utilization, the number of required processors, and the number of created subtasks.

Enhanced Technique for Performance in Real Time Systems (실시간 시스템에서 성능 향상 기법)

  • Kim, Myung Jun
    • Journal of Information Technology Services
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    • v.16 no.3
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    • pp.103-111
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    • 2017
  • The real time scheduling is a key research area in high performance computing and has been a source of challenging problems. A periodic task is an infinite sequence of task instance where each job of a task comes in a regular period. The RMS (Rate Monotonic Scheduling) algorithm has the advantage of a strong theoretical foundation and holds out the promise of reducing the need for exhaustive testing of the scheduling. Many real-time systems built in the past based their scheduling on the Cyclic Executive Model because it produces predictable schedules which facilitate exhaustive testing. In this work we propose hybrid scheduling method which combines features of both of these scheduling algorithms. The original rate monotonic scheduling algorithm didn't consider the uniform sampling tasks in the real time systems. We have enumerated some issues when the RMS is applied to our hybrid scheduling method. We found the scheduling bound for the hard real-time systems which include the uniform sampling tasks. The suggested hybrid scheduling algorithm turns out to have some advantages from the point of view of the real time system designer, and is particularly useful in the context of large critical systems. Our algorithm can be useful for real time system designer who must guarantee the hard real time tasks.

Multimedia Process Scheduling Mechanism with Adaptive Rate Monotonic Algorithm (Adaptive Rate Monotonic 알고리즘을 이용한 멀티미디어 프로세서 스케줄링 기법)

  • ;Felix M. Villarreal
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.95-97
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    • 1998
  • 본 논문에서는 멀티미디어 프로세서의 특성을 반영한 프로세서 스케줄러를 설계하고 실제 구현을 통해 성능을 분석하였다. 제안한 프로세서 스케줄링 기법은 주기가 짧은 프로세서에 높은 우선순위를 부여하지만 우선 순위를 결정하기 위한 주기를 이전 작업의 주기에 위해 동적으로 계산하고 프로세서의 수행 중의 중단을 제한함으로써 Rate Monotonic 알고리즘을 동적이고 비중단적으로 수정하였다. 제안한 스케줄링 기법은 BSD를 기초로 한 운영체제인 FreeBSD 상에서 구현하여 스케줄링의 성능을 평가하였다. 제안한 스케줄러에 대한 실험에서 FreeBSD 스케줄러에 비해 멀티미디어의 실시간적인 특성을 만족하면서 수행 중의 동적인 상황 변화에 적응된 결과를 보인다.

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Development of an Extended EDS Algorithm for CAN-based Real-Time System

  • Lee, Byong-Hoon;Kim, Dae-Won;Kim, Hong-Ryeol
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.60.3-60
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    • 2001
  • Usually the static scheduling algorithms such as DMS(Deadline Monotonic Scheduling) or RMS(Rate Monotonic Scheduling) are used for CAN scheduling due to its ease with implementation. However, due to their inherently low utilization of network media, some dynamic scheduling approaches have been studied to enhance the utilization. In case of dynamic scheduling algorithms, two considerations are needed. The one is a priority inversion due to rough deadline encoding into stricted arbitration fields of CAN. The other is an arbitration delay due to the non-preemptive feature of CAN. In this paper, an extended algorithm is proposed from an existing EDS(Earliest Deadline Scheduling) approach of CAN scheduling algorithm having a solution to the priority inverstion ....

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Schedulability Test using task utilization in Real-Time system (실시간 시스템에서 태스크 이용율을 이용한 스케줄링 가능성 검사)

  • Lim Kyung-Hyun;Seo Jae-Hyeon;Park Kyung-Woo
    • Journal of Internet Computing and Services
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    • v.6 no.2
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    • pp.25-35
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    • 2005
  • The Rate Monotonic(RM) scheduling algorithm and Earliest Deadline First(EDF) scheduling algorithm are normally used in Real-Time scheduling algorithm. In those scheduling algorithm, we could predict the performance possibility with total utilization value of task group. But. it had problems with prediction of the boundedness in individual task when the utilization value was over in temporary task. In this paper, the suggested scheduling algorithm can predict task when the utilization value was over and it suggested the method of predicting scheduling possibility based on the utilization value of individual task as well. it predicted the boundedness of scheduling possibility test through simulation In Real-Time scheduling algorithm and analyzed the result.

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Hardware-Aware Rate Monotonic Scheduling Algorithm for Embedded Multimedia Systems

  • Park, Jae-Beom;Yoo, Joon-Hyuk
    • ETRI Journal
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    • v.32 no.5
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    • pp.657-664
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    • 2010
  • Many embedded multimedia systems employ special hardware blocks to co-process with the main processor. Even though an efficient handling of such hardware blocks is critical on the overall performance of real-time multimedia systems, traditional real-time scheduling techniques cannot afford to guarantee a high quality of multimedia playbacks with neither delay nor jerking. This paper presents a hardware-aware rate monotonic scheduling (HA-RMS) algorithm to manage hardware tasks efficiently and handle special hardware blocks in the embedded multimedia system. The HA-RMS prioritizes the hardware tasks over software tasks not only to increase the hardware utilization of the system but also to reduce the output jitter of multimedia applications, which results in reducing the overall response time.

Development of an Extended EDS Algorithm for CAN-based Real-Time System (CAN기반 실시간 시스템을 위한 확장된 EDS 알고리즘 개발)

  • Lee, Byong-Hoon;Kim, Dae-Won;Kim, Hong-Ryeol
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2369-2373
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    • 2001
  • Usually the static scheduling algorithms such as DMS (Deadline Monotonic Scheduling) or RMS(Rate Monotonic Scheduling) are used for CAN scheduling due to its ease with implementation. However, due to their inherently low utilization of network media, some dynamic scheduling approaches have been studied to enhance the utilization. In case of dynamic scheduling algorithms, two considerations are needed. The one is a priority inversion due to rough deadline encoding into stricted arbitration fields of CAN. The other is an arbitration delay due to the non-preemptive feature of CAN. In this paper, an extended algorithm is proposed from an existing EDS(Earliest Deadline Scheduling) approach of CAN scheduling algorithm haying a solution to the priority inversion. In the proposed algorithm, the available bandwidth of network media can be checked dynamically by all nodes. Through the algorithm, arbitration delay causing the miss of their deadline can be avoided in advance. Also non real-time messages can be processed with their bandwidth allocation. The proposed algorithm can achieve full network utilization and enhance aperiodic responsiveness, still guaranteeing the transmission of periodic messages.

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Event-Driven Real-Time Simulation Based On The RM Scheduling and Lock-free Shared Objects

  • Park, Hyun Kyoo
    • Journal of the military operations research society of Korea
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    • v.25 no.1
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    • pp.199-214
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    • 1999
  • The Constructive Battle Simulation Model is very important to the recent military training for the substitution of the field training. However, real battlefield systems operate under real-time conditions, they are inherently distributed, concurrent and dynamic. In order to reflect these properties by the computer-based simulation systems which represent real world processes, we have been developing constructive simulation model for several years. Conventionally, scheduling and resource allocation activities which have timing constraints, we elaborated on these issues and developed the simulation system on commercially available hardware and operating system with lock-free resource allocation scheme and rate monotonic scheduling.

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Determining Checkpoint Intervals of Non-Preemptive Rate Monotonic Scheduling Using Probabilistic Optimization (확률 최적화를 이용한 비선점형 Rate Monotonic 스케줄링의 체크포인트 구간 결정)

  • Kwak, Seong-Woo;Yang, Jung-Min
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.120-127
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    • 2011
  • Checkpointing is one of common methods of realizing fault-tolerance for real-time systems. This paper presents a scheme to determine checkpoint intervals using probabilistic optimization. The considered real-time systems comprises multiple tasks in which transient faults can happen with a Poisson distribution. Also, multi-tasks are scheduled by the non-preemptive Rate Monotonic (RM) algorithm. In this paper, we present an optimization problem where the probability of task completion is described by checkpoint numbers. The solution to this problem is the optimal set of checkpoint numbers and intervals that maximize the probability. The probability computation includes schedulability test for the non-preemptive RM algorithm with respect to given numbers of checkpoint re-execution. A case study is given to show the applicability of the proposed scheme.

Stochastic Upper Bound for the Stationary Queue Lengths of GPS Servers

  • Kim, Sung-Gon
    • The Korean Journal of Applied Statistics
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    • v.22 no.3
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    • pp.541-551
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    • 2009
  • Generalized processor sharing(GPS) service policy is a scheduling algorithm to allocate the bandwidth of a queueing system with multi-class input traffic. In a queueing system with single-class traffic, the stationary queue length becomes larger stochastically when the bandwidth (i.e. the service rate) of the system decreases. For a given GPS server, we consider the similar problem to this. We define the monotonicity for the head of the line processor sharing(HLPS) servers in which the units in the heads of the queues are served simultaneously and the bandwidth allocated to each queue are determined by the numbers of units in the queues. GPS is a type of monotonic HLPS. We obtain the HLPS server whose queue length of a class stochastically bounds upper that of corresponding class in the given monotonic HLPS server for all classes. The queue lengths process of all classes in the obtained HLPS server has the stationary distribution of product form. When the given monotonic HLPS server is GPS server, we obtain the explicit form of the stationary queue lengths distribution of the bounding HLPS server. Numerical result shows how tight the stochastic bound is.