• Title/Summary/Keyword: rapid design

Search Result 2,601, Processing Time 0.028 seconds

Fabrication and Performance Evaluation of MR-16 Lamp Series with Narrow Angular Distribution of Luminous Intensity Using an Aspherical Planar-convex 2×2 Fly-eye Lens Type (평면-비구면 2×2 fly-eye 렌즈형태의 2차 렌즈를 사용한 고효율의 좁은 배광각을 갖는 MR-16 램프 시리즈 제작 및 성능평가)

  • Chu, Kyung-duk;Ryu, Jae Myung;Hong, Chun-Gang;Jeong, Youn Hong;Jo, Jae Heung
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.8
    • /
    • pp.25-33
    • /
    • 2017
  • This paper reports the optical design of the MR-16 lamp series with a LED second lens and an aspherical plano-convex lens suitable for a simple and rapid injection molding fabrication method. The fabrication and performance evaluation of the MR-16 lamp series, which was designed with a narrow angular distribution of luminous intensity, were conducted to replace halogen lamps with LED lamps. Four types of LED lamps were fabricated, which have angular distributions of luminous intensity of $22.4^{\circ}$, $31.1^{\circ}$, $37.3^{\circ}$, and $59.9^{\circ}$ and luminous efficiencies of 76.5 lm/W, 75.2 lm/W, 72.0 lm/W, and 77.8 lm/W, respectively, while their spreading angles with an illuminance uniformity of 81% were $3^{\circ}$, $15^{\circ}$, $22^{\circ}$, and $49^{\circ}$, respectively. After eliminating a yellow tail of the LED lamps using a diffusion sheet, the angular distributions of the luminous intensity were measured to be $20.8^{\circ}$, $31.5^{\circ}$, $37.8^{\circ}$, and $68.7^{\circ}$.

Cyclic Testing of Bracket and WUF-B Type Weak-Axis Steel Moment Connections (브라켓 및 WUF-B 형식 철골모멘트골조 약축접합부 내진성능평가)

  • Lee, Kang Min;Jeong, Hee Taek;Yoon, Seok Ryong;Lee, Eun Mo;Oh, Kyung Hwan
    • Journal of Korean Society of Steel Construction
    • /
    • v.20 no.4
    • /
    • pp.483-491
    • /
    • 2008
  • There has been much focus on the strong axis steel moment connections after the Northridge earthquake in 1994. However, research studieson the seismic behavior of weak axis moment connections could be hardly found despite the fact that these connection details have been frequently used as seismic details of MRF in Korea. Therefore, the objective of this research is to provide better knowledge on the seismic behavior of weak-axis steel moment connections, which can be widely applicable to many structures with similar characteristics. For this purpose, an experimental program was designed and performed with twotypes of weak-axis steel moment connections, namely the bracket type and WUF-B type, based on the survey of existing field data and literatures. Using the experimental results obtained from the quasi-static cyclic testing of these specimens, structural performances of the joints such as hysteretic curves, maximum strength capacities and the strain of reinforced bars were investigated. From the test results, the bracket-type connection was shown to have more than a 5% story drift capacity, compared with the WUF-B type connection's 4%. These specimens were also shown to have higher strength capacities than the nominal design strength. The bracket-type connection showed a slow strength degradation after maximum strength was researched. However,the WUF-B type connection showed a rapid strength degradation that caused brittle behavior.

The Design and Implementation of a Effective web-based electronic mailing system (효율적인 웹기반 전자 우편 시스템의 설계 및 구현)

  • An, Syung-Og;Yoo, Sung-Jung;Yoo, Hyun-Ggung
    • The Journal of Engineering Research
    • /
    • v.4 no.1
    • /
    • pp.5-22
    • /
    • 2002
  • With the rapid advance of internet service and the corresponding migration of service environment from the text-based one to WWW (World Wide Web) environment, the number of internet users is growing rapidly due to its easy usage. Accordingly, usage of internet as services for sending electronic mails to the other party over the network is becoming increasingly prevalent. Web-based electronic mailing system is comprised of a server and a client. The former provides the users with e-mail accounts and services, while the latter serves as a user interface. In other words, it enables those public users who dos not own e-mail accounts on the existing mail server to have an access to the mailing service through the web. In this paper, we designed a effective web-based electronic mailing system which is based on the internet explorer and linux operating system, which overcomes limitations of the existing e-mail systems and meets the need of a cost-efficient alternative. Our electronic mailing system also supports the convenience of users through appropriate handling of preregistered spam e-mails and multiple e-mails, and this facilitates the development of a stable e-mail system by being able to avoiding the low system performance due to the bursty characteristics of e-mail messages and the increasing number of users

  • PDF

A Study on the Factors Affecting the Stopping Time and Punctuality of Bus Stop: A Case of Bus Stop by Roadside Bus Only Lane (버스 정류장 정차시간 및 정시성에 영향을 미치는 요인에 관한 연구: 가로변 버스전용차로의 정류장을 중심으로)

  • JANG, Jae-Min;LEE, Young-Inn;LEE, Keun
    • Journal of Korean Society of Transportation
    • /
    • v.35 no.3
    • /
    • pp.234-246
    • /
    • 2017
  • The Seoul metropolitan government introduced the bus information systems, bus rapid transit to increase travel speed and punctuality but still suffer from insufficiency. This paper delivers a study verifying the external factors at near the bus stops. The dependent variable was set to the standard deviation of (1) travel time and (2) travel time to and from the bus stop in this study. The independent variables were set to (1) the number of routes, (2) traffic volume by bus type, (3) the number of bus bays, (4) the possibility of passing, (5) the distance to crosswalks and intersections, and (5) the presence of residential road. The results showed that the most significant factors included the link section speed, number of bus bay, distance to crosswalk, and the possibility of passing.

Expression of Anthrax Lethal Factor, a Major Virulence Factor of Anthrax, in Saccharomyces cerevisiae (Yeast내에서 탄저병 원인균인 Bacillus anthracis의 치사독소인 Lethal Factor 단백질 발현)

  • Hwang Hyehyun;Kim Joungmok;Choi Kyoung-Jae;Chung Hoeil;Han Sung-Hwan;Koo Bon-Sung;Yoon Moon-Young
    • Korean Journal of Microbiology
    • /
    • v.41 no.4
    • /
    • pp.275-280
    • /
    • 2005
  • Anthrax is an infectious disease caused by the gram-positive bacterium, Bacillus anthracis. Anthrax toxin is a tripartite toxin comprising of protective antigen (PA), lethal factor (LF) and edema factor (EF). PA is the receptor-binding component, which facilitates the entry of LF or EF onto the cytosol. LF is a zinc-dependent metalloprotease, which is a critical virulence factor in cytotoxicity of infected animals. Therefore, it is of interest to develop its potent inhibitors for the neutralization of anthrax toxin. The first step to identify the inhibitors is the development of a rapid, sensitive, and simple assay method with a high-throughput ability. Much efforts have been concentrated on the preparation of powerful assays and on the screening of inhibitors using these system. In the present study, we have tried to construct anthrax lethal factor in yeast expression system to prepare cell-based high-throughput assay system. Here, we have shown the results covering the construction of a new vector system, subcloning of LF gene, and the expression of target gene. Our results are first trial to express LF gene in eukaryote and provide the basic steps in design of cell-based assay system.

Development of Web-Based Platform System for Sharing Manufacturing Technologies on Housing Parts of Mobile Products (휴대폰 외장부품 제조기술 공유를 위한 웹기반 플랫폼 개발)

  • Jung, Tae Sung;Yoon, Gil Sang;Heo, Young Moo;Lee, Hyo Soo;Kang, Moon Jin
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.37 no.1
    • /
    • pp.113-119
    • /
    • 2013
  • Despite rapid changes in the structure of industry, manufacturing remains a key industry for economic progress, promotion of trade, increased employment, and the creation of new industries. Production technologies are essential for strengthening the competitiveness of small- and medium-sized manufacturing industries. However, it is very difficult to standardize and systematically propagate production technology from an experienced worker to an inexperienced worker because these technologies are generally improved by the skilled people in a workshop. In this study, we introduce a Web-based platform system consisting of a knowledge authoring tool, technology database, semantic database, and Web portal service for sharing production technologies for the exterior housing parts of mobile products. By investigating various cellular phone designs, reference form factors for three types of mobile phone housings were designed based on the standard features. In addition, several manufacturing technologies and considerable information such as reference mold designs and molding conditions optimized using CAE and recent R&D outputs are stored in this system.

Mobile M/VC Application Framework Using Observer/Observable Design Pattern (관찰자/피관찰자 설계 패턴을 이용한 모바일 M/VC 응용 프레임워크)

  • Eum Doo-Hun
    • Journal of Internet Computing and Services
    • /
    • v.7 no.2
    • /
    • pp.81-92
    • /
    • 2006
  • Recently, the number of mobile phone and PDA users has been rapidly increased. Such monitoring and control applications as geographical and traffic information systems are being used widely with wireless devices. In this paper, we introduce the mobile M/VC application framework that supports the rapid constructions of mobile monitoring and control (M/VC) applications. The mobile M/VC application framework uses the mobile Observer/Observable pattern that extends the Java's Observer/Observable for automatic interactions of server and client objects in wireless environments. It also provides the Multiplexer and Demultiplexer classes that supports the assembly feature of Observer and Observable objects. To construct an application using the framework, developers just need to create necessary objects from the Observable and MobileObserver classes and inter-connect them structurally(like the plug-and-play style) through the Multiplexer and Demultiplexer objects. Then, the state change of Observable objects is notified to the connected Observer objects and user's input with Observer objects is propagated to Observable objects. These mechanism is the main process for monitoring and control applications. Therefore, the mobile M/VC application framework can improve the productivity of mobile applications and enhance the reusability of such components as Observer and Observable objects in wireless environments.

  • PDF

A Web-based Simulation Environment based on the Client/Server Architecture for Distance Education: SimDraw (원격교육을 위한 클라이언트/서버구조의 웹 기반 시뮬레이션 환경 : SimDraw)

  • 서현곤;사공봉;김기형
    • Journal of KIISE:Software and Applications
    • /
    • v.30 no.11
    • /
    • pp.1080-1091
    • /
    • 2003
  • Recently, the distance education has been rapidly proliferated with the rapid growth of the Internet and high speed networks. There has been relatively much research with regard to online lecture (teaching and studying) tools for the distance education, compared to the virtual laboratory tools (for self-study and experiments). In this paper, we design and implement a web-based simulation tool, named as SimDraw, for the virtual laboratory in the distance education. To apply the web-based simulation technology into the distance education, some requirements should be met; firstly, the user interface of the simulation should be very easy for students. Secondly, the simulation should be very portable to be run on various computer systems of remote students. Finally, the simulation program on remote computers should be very thin so that students can easily install the program onto their computers. To meet these requirements, SimDraw adopts the client/server architecture; the client program contains only model development and animation functions so that no installation of a client program onto student's system is required, and it can be implemented by a Java applet in Web browsers. The server program supports client programs by offering the functions such as remote compiling, model storing, library management, and user management. For the evaluation of SimDraw, we show the simulation process using the example experimentation of the RIP(Routing Information Protocol) Internet routing protocol.

Dynamic Interactive Relationships among Advertising Cost and Customer Types of Social Network Game (소셜네트워크게임에서 광고비와 고객 유형 변수간 동적 상호관계)

  • Lee, Hee-Tae
    • Journal of Distribution Science
    • /
    • v.14 no.4
    • /
    • pp.47-53
    • /
    • 2016
  • Purpose - The objective of this study is to investigate the dynamic relationships among Advertising Cost (AD), Newly Registered Users(NRU), and Buying Users(BU) of Social Network Game(SNG). SNG is getting pervasive mainly due to the rapid growth of mobile game and Social Network Service(SNS). It would be helpful for marketing researchers interested in SNG and related practitioners to understand the changes in AD, NRU, and BU with time as well as the effects on one another in mutual and dynamic way. Research Design, Data, and Methodology - Necessary data were collected from Social Network Game(SNG) company. AD, NRU, and BU are endogenous variables, but new event such as launching (event) and holidays(holiday) are exogenous dummy variables. Vector Auto regression (VAR) model is generally used to examine and capture the dynamic relationships among endogenous variables. VAR model can easily capture dynamic and endogenous relationships among time-series variables. Vector Auto regression with Exogenous variables(VARX) is a model in which exogenous variables are added to VAR. To investigate this study, VARX is applied. Result - By estimating the VARX model, the author finds that the past periods' NRU affect negatively and significantly the present AD, and past periods' BU have a positive and significant impact on the increase of AD. In addition, the author shows that the past periods' AD and BU have a positive and significant effect on the increase of NRU, and the past periods' AD affect positively and significantly BU. While the impact of AD on NRU happens after 3 or 4 days (carryover effect), that of AD on BU comes about within just 1 or 2 days (immediate effect). The effect of BU on NRU can be considered as word of mouth (WOM effect). Therefore, SNG companies can obtain not only the growth of revenue but also the increase of NRU by increasing BU. Through those results, the author can also find that there are significant interactions between endogenous variables. Conclusion - This study intends to investigate endogenous and dynamic relationships between AD, NRU, and BU. They also give managerial implications to practitioners for SNS and SNG firms. Through this study, it is found that there exist significant interactions and dynamic relationships between those three endogenous variables. The results of this study can have meaningful implications for practitioners and researchers of SNG. This research is unique in that it deals with "actual" field data and intend to find "actual" relationships among variables unlike other related existing studies which intend to investigate psychological factors affecting the intention of game usage and the intention of purchasing game items. This study is also meaningful by showing that the increase of BU can be a good strategy for "killing birds with one stone" (i.e., revenue growth and NRU increase). Although there are some limitations related with future research topics, this research contributes to the current research on SNG marketing in the above mentioned ways.

Creative Cultural Localization Ways and IT Market of the EU to Converge the Creative Industries (창조융합시장을 위한 유럽 연합 (EU)의 시장과문화적 지역특화방안)

  • Seo, Dae-Sung
    • Journal of Distribution Science
    • /
    • v.13 no.1
    • /
    • pp.27-33
    • /
    • 2015
  • Purpose - The ICT market in the EU is lagging behind that of the US; however, algorithm and software development within the EU have grown steadily, and they involve focusing on the creative cultural convergence conceptualized as part of Horizon 2020 and connecting neighboring markets in the EE and the Mediterranean region. It is essential to study the requirements to market the EU's creative ICT development in emerging industrial countries after examining its applicability in these countries. Research design, data, and methodology - This study deals with data pertaining to the EU's creative industry and competitive edge. The global cultural expansion of the EU facilitates a new concept involving not only low-cost IT products to enhance local cultural artifacts through R&D and the construction of efficient infrastructure services, but also information exchange with a realistic commercialization of the technology that can be applied for creative cultural localization. In the European industry, research on algorithms has been applied for the benefit of consumers. We investigated how the process is conducted in the EU. Results - Europe needs to adjust its economic structure to the local culture as part of IT distribution convergence. The convergence has been converted into a production algorithm with IT in the form of low-cost production. This is because there is an attempt to improve the quality of transport infrastructure, workforce availability, and the distribution of the distance to the local industries and consumers, using IT algorithms. Integrated into the manufacturing industry, based on the ICT infrastructure and solutions, smart localized regional clusters are formed with the help of grafting. Europe has own strategy to increase the number of hub-and-spoke cities. Europe is now becoming integrated, with an EPC system for regional cooperation rather than national competition in ICT technology. Europe has also been recognized in this study as changing the step-by-step paradigm for global competitiveness through new creative culture industries. Conclusions - As a result, there are several ways of converging with others through EU R&D intensity; therefore, the EU can be seen as successfully increasing marginal value, which is useful in developing a special industrial cluster or local cultural cities that create converged development by connecting people and objects with IT. In fact, when compared to the US, Europe has a strong culture and the car industries have a tendency to overshadow the IT industries with integration of services in IT distribution. Considering the rapid environmental changes, the convergence of IT services is likely to take place in Europe, similar to the pharmaceutical industry and the automotive industry. This requires a focus on human resources and automated systems management. The trend is to move away from low-wage industries, switched to key personnel centers of the local university-industry. EU emphasizes the creation of IT market demand in Europe involving local cultural convergence for marketing as the second step to strengthen the economic hub-and-spoke areas.