• Title/Summary/Keyword: random media

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Probabilistic analysis for face stability of tunnels in Hoek-Brown media

  • Li, T.Z.;Yang, X.L.
    • Geomechanics and Engineering
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    • v.18 no.6
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    • pp.595-603
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    • 2019
  • A modified model combining Kriging and Monte Carlo method (MC) is proposed for probabilistic estimation of tunnel face stability in this paper. In the model, a novel uniform design is adopted to train the Kriging, instead of the existing active learning function. It has advantage of avoiding addition of new training points iteratively, and greatly saves the computational time in model training. The kinematic approach of limit analysis is employed to define the deterministic computational model of face failure, in which the Hoek-Brown failure criterion is introduced to account for the nonlinear behaviors of rock mass. The trained Kriging is used as a surrogate model to perform MC with dramatic reduction of calls to actual limit state function. The parameters in Hoek-Brown failure criterion are considered as random variables in the analysis. The failure probability is estimated by direct MC to test the accuracy and efficiency of the proposed probabilistic model. The influences of uncertainty level, correlation relationship and distribution type of random variables are further discussed using the proposed approach. In summary, the probabilistic model is an accurate and economical alternative to perform probabilistic stability analysis of tunnel face excavated in spatially random Hoek- Brown media.

Efficient Local Decoding Using Bit Stream Map for High Resolution Video (비트 스트림 지도를 이용한 고해상도 영상의 효율적인 지역복호화)

  • Park Sungwon;Won Jongwoo;Lee Sunyoung;Kim Wookjoong;Kim Kyuheon;Jang Euee S
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.391-401
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    • 2004
  • In this paper, we introduce a novel coding method to efficiently enable spatial random access for high resolution video. In terms of resolution and display size, standard display devices (such as cathode-ray tubes. monitors. PDAs, and LCDs) do not sufficiently support high resolution video such as digital cinema and panoramic video. Currently, users have no choice but to view video at lower resolution as a result of down-sampling, or only a partial region of the video due to display size limitations. Our proposed method. which we call the B-map, represents the set of starting locations of the coded segments in a picture frame. This information, or B-map, is first sent to the decoder prior to the coded data stream of the frame and is then used for fast local decoding. To test our method, we compare our B-map with JPEG tiling and the JPEG Resynchronization marker. Experimental results show that the proposed coding method requires less overhead than existing methods during the same decoding time. The results show promise for future panoramic or digital cinema applications.

TSPEC Estimation Scheme Considering Random Loss for WiMedia UWB MAC (WiMedia UWB MAC에서의 무선 구간 손실을 고려한 TSPEC 추정 방안)

  • Kim, Jae-Wan;Lee, Hyun-Jeong;Huh, Jae-Doo;Lee, Sung-Chang
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.9
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    • pp.20-29
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    • 2008
  • WLP(WiMedia Logical link control Protocol) is a protocol to support IP services on the WiMedia UWB platform. It defines that DRP needs to be employed using TSPEC parameters when the packets from upper layer transmit with QoS. However, there is no appropriate means to provide QoS when the TSPEC of the traffic is unknown. In this paper, we propose TSPEC estimation scheme to provide QoS for such unknown applications by monitoring the traffic in realtime. Also, the scheme to estimate the effective TSPEC is proposed that compensate the packet losses in the wireless environment to provide the required QoS. The performances of the proposed TSPEC estimation schemes are evaluate by simulation assuming random wireless packet loss and 1mm-ACK mechanism.

Numerical Study on the Probability Distribution of Irradinace through Random Media (랜덤매질을 통과한 광도의 확률분포에 관한 수치해석적 연구)

  • 백정기;손창수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.4
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    • pp.457-467
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    • 1993
  • One of the important statistical quantities for optical waves through random media is the probability distribution of irradiance. From phenomenological models, several distribution functions have been proposed. In this paper, irradiance data are obtained by computer simulation, and by comparing the proposed distribution functions with simulation data by the moment method, the histogram method, and the $x^2$-test, the validity of each distribution function is investigated.

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Control of Visual Tracking System with a Random Time Delay (랜덤한 시간 지연 요소를 갖는 영상 추적 시스템의 제어)

  • Oh, Nam-Kyu;Choi, Goon-Ho
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.3
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    • pp.21-28
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    • 2011
  • In recent years, owing to the development of the image processing technology, the research to build control system using a vision sensor is stimulated. However, a random time delay must be considered, because it works of a various time to get a result of an image processing in the system. It can be seen as an obstacle factor to a control of visual tracking in real system. In this paper, implementing two vision controllers each, first one is made up PID controller and the second one is consisted of a Smith Predictor, the possibility was shown to overcome a problem of a random time delay in a visual tracking system. A number of simulations and experiments were done to show the validity of this study.

The Impact of Social Media on Firm Value: A Case Study of Oil and Gas Firms in Indonesia

  • NUR D.P., Emrinaldi
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.3
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    • pp.987-996
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    • 2021
  • The development of Internet technology can affect firm value through the use of social media by business people. Nowadays, social media affect businesses of all sizes in several different ways. Despite the various benefits obtained by using social media, research at the organizational level and its impact on business performance have not grown as fast as desired. This research aims to examine the effect of social media on oil and gas firms' value. The research sample consists of 9 oil and gas firms listed on the Indonesian Stock Exchange 2013-2018. Social media proxies are firms' social media, other social media mentions, and social media sentiment. Firm value is measured by the market value to assets ratio. Data analysis uses a random-effect regression test. Based on the analysis, the social media account of a firm has a positive effect on firm value. It indicates that social media give advantages for oil and gas firms to give a signal of business prospect, make use of opportunities related to industry alliances, recruit employees globally, and c. On the other hand, the positive sentiment on social media has no effect on oil and gas firms' value.

Effective Method for Analysis of Heterogeneous Porous Media (비균질 다공성 매질의 효율적 해석 방법)

  • Park, Chang-Geun
    • Journal of Korea Water Resources Association
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    • v.31 no.4
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    • pp.459-467
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    • 1998
  • The existing methods to analyze the heterogeneous porous media based on the similar media concept are the microscopic Miller similitude(MiS), the macroscopic Miller similitude(MaS) and the Warrick similitude(WS). The inter-relationship is found such that MiS ⊂ MaS ⊂ (⊂:subset). The proposed method is based ont eh assumption that the scale variables $\alpha$=w and the moisture content is dimensionless by introducing the effective degree of saturation instead of the degree of saturation into WS. The method, without the loss of generality in view of the inspectional analysis, can explain the heterogeneity of the media by using the scale variable $\alpha$ only. The media of $\alpha$=1 (average of $\alpha$) means the equivalent media corresponding to the heterogeneous media, while the standard deviation of $\alpha$ may explain the degree of the heterogeneity of the media under consideration. The hydraulic conductivity of the media with $\alpha$>1 is greater than that of the equivalent media, and the effective moisture content of the media with $\alpha$>1 is also greater. Based on these properties of the scale variable $\alpha$, the ideal vertical one-dimensional heterogeneous porous media is generated by using the technique of random number generation.

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The Performance evaluation of the Reed-Solomon Product Codes in Burst Error (Burst Error Channel에서 Reed-Solomon Product 코드의 에러 정정 평가 방법)

  • Han, Sung-Hyu;Lee, Yoon-Woo;Hwang, Sung-Hee;Ryu, Sang-Hyun;Shin, Dong-Ho;Joong-Eor, Joong-Eor
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2493-2495
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    • 2001
  • Burst Error Channel의 에러 정정 기술로써 Reed-Solomon Product Code(RSPC)가 광범위하게 사용되고 있다. 그러나 Random Error Channel과는 달리 Burst Error Channel 상에서 RSPC의 에러 정정 평가 방법에는 많은 어려움이 있다. 우리는 이번 논문에서 Burst Error Channel 상에서 RSPC의 Error Correction Capability의 확률적인 계산 방법을 기술하려 한다.

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A Study on Interaction Design for Improving Usability of Random item box in Korean Mobile Game (국내 모바일 게임의 확률형 아이템 사용성 개선을 위한 인터랙션 디자인에 관한 연구)

  • Choi, Seong-Hun;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.137-143
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    • 2018
  • This study is an interaction design study which can improve the usability of random item boxes that are used as in - game contents in Korean mobile games. Currently, Korean mobile game sales continue to rise. Sales of random item boxes are the main reason for the increase in sales. Problems with the use of random item boxes have been continuously raised, and legal regulations are currently in place. When using random item boxes, the user can not know the exact percentage information. There is a concern that this expresses gambling. In this context, we have studied interaction design to improve the usability of random item boxes, and conducted user online surveys and in - depth interviews to provide users with a better game experience. As a result, it is shown that providing percentage information intuitively when using random item boxes can enhance user experience. Through this study, it is expected that interaction design research will be actively conducted to provide a better user experience when using random item boxes.

Characteristic Changes in Ground-Penetrating Radar Responses from Dielectric-Filled Nonmetallic Pipes Buried in Inhomogeneous Ground (비균일 지하에 묻혀있는 유전체 충진 비금속관에 의한 지표투과레이다 응답의 특성 변화)

  • Hyun, Seung-Yeup
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.30 no.5
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    • pp.399-406
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    • 2019
  • The variation of ground-penetrating radar(GPR) signal characteristics from dielectric-filled nonmetallic pipes buried in inhomogeneous ground are compared through a numerical simulation. The relative permittivity distribution of the ground is generated by using the continuous random media(CRM) technique. As a function of the relative permittivity of the material filling the nonmetallic pipe buried in the ground media, GPR signals are simulated by using the finite-difference time-domain(FDTD) method. We show that, unlike the case for homogeneous ground, the distortion characteristics of the reflected waves caused by the front convex surface and the rear concave surface of the pipe buried in inhomogeneous ground are different depending on the permittivity contrast between the inside and outside of the pipe.