• Title/Summary/Keyword: quality of information

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A Study on the V&V Process of M&S for the Test and Evaluation (시험평가용 M&S에 대한 V&V 프로세스 연구)

  • Park, Ju-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.397-404
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    • 2019
  • When developing a weapon system, a T&E(Test and Evaluation) can be performed using M&S for the test items that cannot be evaluated in the real world. In this case, the VV&A activities are required to prove the credibility of M&S for the T&E. Recently, the use of M&S has been increasing as the R&D trends of weapon systems are becoming more advanced. Therefore, the VV&A activities are also increasing. The VV&A activities aim to verify, validate, and accredit that the simulation can represent a real system and ensure credibility regarding its purpose and intention of use. VV&A activities are divided into V&V and Accreditation. When performing VV&A in the ADD (Agency for Defense Development), the V&V activities are performed by a separate department of the ADD and the accreditation activities are performed in the DTAQ (Defense Agency for Technology and Quality). This paper proposes a V&V process for a T&E of M&S that has been performed in ADD. The process is used to verify and validate the documents and data generated during the development process according to the accreditation criteria, and provides objective data that can be used to judge whether the accreditation decision and acceptance criteria are met.

Performance Evaluation of KOMPSAT-3 Satellite DSM in Overseas Testbed Area (해외 테스트베드 지역 아리랑 위성 3호 DSM 성능평가)

  • Oh, Kwan-Young;Hwang, Jeong-In;Yoo, Woo-Sun;Lee, Kwang-Jae
    • Korean Journal of Remote Sensing
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    • v.36 no.6_2
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    • pp.1615-1627
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    • 2020
  • The purpose of this study is to compare and analyze the performance of KOMPSAT-3 Digital Surface Model (DSM) made in overseas testbed area. To that end, we collected the KOMPSAT-3 in-track stereo image taken in San Francisco, the U.S. The stereo geometry elements (B/H, converse angle, etc.) of the stereo image taken were all found to be in the stable range. By applying precise sensor modeling using Ground Control Point (GCP) and DSM automatic generation technique, DSM with 1 m resolution was produced. Reference materials for evaluation and calibration are ground points with accuracy within 0.01 m from Compass Data Inc., 1 m resolution Elevation 1-DSM produced by Airbus. The precision sensor modeling accuracy of KOMPSAT-3 was within 0.5 m (RMSE) in horizontal and vertical directions. When the difference map was written between the generated DSM and the reference DSM, the mean and standard deviation were 0.61 m and 5.25 m respectively, but in some areas, they showed a large difference of more than 100 m. These areas appeared mainly in closed areas where high-rise buildings were concentrated. If KOMPSAT-3 tri-stereo images are used and various post-processing techniques are developed, it will be possible to produce DSM with more improved quality.

Effect of Irrigation of River Water and Swine Slurry Liquid Fertilizer on Kenaf (Hibiscus cannabinus L.) Growth Cultivated Using Soil Moisture Control System in Reclaimed Land (자동 수분 제어시스템을 이용한 간척지 케나프 재배시 하천수 및 액비 관개 효과)

  • Kang, Chan-Ho;Lee, In-Sok;Lee, Jin-Jae;Kim, Hee-Jun
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.66 no.1
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    • pp.87-96
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    • 2021
  • Information and Communication Technology (ICT) remote soil moisture control system including soil sensing, automatic water supply chain, and remote alarming system was established on reclaimed land and operated stably. The system was operated using river water around the reclaimed land without fertilizer. On applying this system to control soil moisture, the kenaf germination rate was improved up to two times. Kenaf biomass was 4,748 kg/10a and was higher than that of untreated soil moisture management. When the nutritious liquid fertilizer was used, kenaf yield reached 8,390 kg/10a, which was lower than 10,848 kg/10a of the non-reclaimed land treated with standard chemical fertilizers. As the soil moisture was managed stably through the ICT remote soil moisture control system, the quality of the kenaf crop was improved, resulting in a 7% increase in dry weight, and a 11.5% increase in plant hardness. The estimated kenaf yield was 5,039 kg/10a when 800 tonnes of water were supplied by the ICT remote soil moisture control system with the stream water around Saemangeum reclaimed land without chemical fertilizers and organic matter.

Design of Computer Science and Engineering Courses based on Flipped Learning through Integrating Lectures and Team Activities (강의와 팀 활동을 조합한 컴퓨터학 과목의 플립러닝 기반 설계)

  • Sihyung Lee
    • Journal of Internet Computing and Services
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    • v.24 no.4
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    • pp.117-125
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    • 2023
  • Flipped learning is an instructional approach that reverses the traditional order of in-class and after-class activities. It entails students studying course materials before attending class, and then utilizing class time for completing homework tasks. Due to collaborative support available from teachers and peers, flipped learning has gained extensive adoption in computer science and engineering courses, enabling students to effectively engage in homework assignments. Nevertheless, students are responsible for studying class materials independently, which can limit their understanding of advanced topics. We propose an approach that combines both flipped learning and the traditional method, allowing them to mutually enhance each other. In the proposed approach, students acquire foundational concepts prior to attending class, and subsequently delve into advanced topics during classroom sessions through lectures and guidance provided by the teacher. Afterward, students collaborate with their peers to solve problems that involve the application of the concepts they have learned, and exchange a variety of solutions and perspectives. We implemented the proposed approach in four computer science and engineering classes, spanning one to four semesters and observed an enhancement in students' comprehension and satisfaction levels. We anticipate implementation of the proposed approach across various computer science and engineering courses, while enhancing their overall quality.

The Relationship between Vitamin D and Obesity to Improve Quality of Life (삶의 질 향상을 위한 비타민 D와 비만과의 관련성에 관한 연구)

  • Kim, Sung-Gil;Park, Bu-Yeon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.5
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    • pp.139-143
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    • 2019
  • The aim of this study was to assess the association of vitamin D and urine microalbumin/creatinine (uACR) and obesity. The study subjects were Korean adults 20 years or older (n = 4,948) who participated in the Korea National Health and Nutrition Examination Survey 2012. Analysis of covariance test adjusted for covariates were performed for uACR levels in relation to vitamin D status [vitamin D deficient, 25(OH)D < 10 ng/dL; vitamin D insufficient, 25(OH)D ≥ 10, < 20 ng/dL; vitamin D sufficient, 25(OH)D ≥ 20 ng/dL]. The key study results were as follows: First, in the populations without obesity (BMI < 25 kg/m2), uACR levels were decreased with the increasing of vitamin D status (p < 0.001) after adjusting for relevant variables. Second, in the populations with obesity (BMI ≥ 25 kg/m2), the association between uACR levels and vitamin D status was not significant (p = 0.659). In conclusion, urine microalbumin/creatinine levels were inversely associated with vitamin D status in Korean adults without obesity, but not in Korean adults with obesity.

Development of Task Planning System for Intelligent Excavating System Applying Heuristics (휴리스틱스(Heuristics)를 활용한 지능형 굴삭 시스템의 Task Planning System 개발)

  • Lee, Seung-Soo;Kim, Jeong-Hwan;Kang, Sang-Hyeok;Seo, Jong-Won
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.6D
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    • pp.859-869
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    • 2008
  • These days, almost every industry's production line has become automatic and this phenomenon brought a lot of benefits such as increase in productivity and economical effect, assurance in industrial safety, better quality and compatibility. However, unlike industrial production line, in construction industry, automation has number of barriers like uncertainty incidents and intellectual judgment to make ability to make solution out of it. Therefore construction industry is still demanding use of construction machine through labor. Due to this matter operational labor in construction industry is aging and fading. To solve these problem, in developed nations like Europe, US or Japan are keep researching for the automation in construction and road pavement, strengthening and some other simple operations have been worked through automation but in civil engineering site, automation research is still low despite of its importance in constructional site. For automating civil engineering operation, effective operational plan have to be set by analyzing ground information acquainted. If skillful worker apply heuristics, trial & error can be reduced with increased safety and the effective work plan can be established. Hence, this research will introduce Intellectual Task Planning System for Intelligent Excavating System's effective work plan and heuristics applied in each steps.

Malicious Packet Detection Technology Using Machine Learning and Deep Learning (머신러닝과 딥러닝을 활용한 악성 패킷 탐지 기술 연구)

  • Byounguk An;JongChan Lee;JeSung Chi;Wonhyung Park
    • Convergence Security Journal
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    • v.21 no.4
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    • pp.109-115
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    • 2021
  • Currently, with the development of 5G and IoT technology, it is being used in connection with the things used in real life through a network. However, attempts to use networked computers for malicious purposes are increasing, and attacks using malicious codes that infringe the confidentiality and integrity of user information are becoming more intelligent. As a countermeasure to this, research is being conducted on a method of detecting malicious packets using a security control system and AI technology, supervised learning. The cyber security control system is being operated inefficiently in terms of manpower and cost. In addition, in the era of the COVID-19 pandemic, remote work has increased, making it difficult to respond immediately. In addition, malicious code detection using the existing AI technology, supervised learning, does not detect variant malicious code, and has an inaccurate malicious code detection rate depending on the quantity and quality of data. Therefore, in this study, by converging malicious packet detection technologies through various machine learning and deep learning models, the accuracy of malicious packet detection is increased, the false positive rate and the false positive rate are reduced, and a new type of malicious packet can be efficiently detected when intrusion. We propose a malicious packet detection technology.

Visual Media Education in Visual Arts Education (미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구)

  • Park Ji-Sook
    • Journal of Science of Art and Design
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    • v.7
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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Building Wind Corridor Network Using Roughness Length (거칠기길이를 이용한 바람통로 네트워크 구축)

  • An, Seung Man;Lee, Kyoo-Seock;Yi, Chaeyeon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.3
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    • pp.101-113
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    • 2015
  • The purpose of this study is increasing ventilation network usability for urban green space planning by enhancing its practicality and detail. A ventilation network feature extraction technique using roughness length($z_0$) was proposed. Continuously surfaced DZoMs generated from $z_0$(cadastral unit) using three interpolations(IDW, Spline, and Kriging) were compared to choose the most suitable interpolation method. Ventilation network features were extracted using the most suitable interpolation technique and studied with land cover and land surface temperature by spatial overlay comparison. Results show Kriging is most suitable for DZoM and feature extraction in comparison with IDW and Spline. Kriging based features are well fit to the land surface temperature(Landsat-7 ETM+) on summer and winter nights. Noteworthy is that the produced ventilation network appears to mitigate urban heat loads at night. The practical use of proposed ventilation network features are highly expected for urban green space planning, though strict validation and enhancement should follow. (1) $z_0$ enhancement, (2) additional ventilation network interpretation and editing, (3) linking disconnected ventilation network features, and (4) associated dataset enhancement with data integrity should technically preceded to enhance the applicability of a ventilation network for green space planning. The study domain will be expanded to the Seoul metropolitan area to apply the proposed ventilation network to green space planning practice.

Technology Development for Improving Animation Performance Based on Train Route Patterns (열차 경로 패턴기반 애니메이션 성능 개선 기술 개발)

  • Lee, Duk-Hee;Yang, Won-Mo;Kim, Yong-Il;Yang, Yun-Hee;Shin, Yong-Tae
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.5
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    • pp.136-146
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    • 2012
  • As information technology used for simulation and virtual reality developed, there is a growing interest in animation technologies which will effectively deliver simulation results to users. Various efforts have been made to improve animation performance, like playback quality and speed, input-output speed and storage space reduction. However, earlier studies generally focused on image compression frame by frame. To significantly improve storage space and playback speed, animation data should be vectorized. Also, spatial and temporal duplication have to be removed. In this study, animation data structure was improved fundamentally through establishment of hierarchy and vectorization. Also Spatial and temporal duplication of animation data was removed through vectorization based on train route. As a result, storage space was reduced, input-output speed and playback speed were considerably improved. According to the test, additional Patternization which followed vectorization brought reduction of over 80% in storage space and input-output speed was quadrupled. Patternization technology can be used as a proper storage method of animation data, and can provide user-specific animation by small data transmission.