• Title/Summary/Keyword: psychophysical

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The Embodiment of a Performer and Character: Psychophysical Pathway to the Practical Attunement of a Performer's Body

  • BongHee Son
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.68-74
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    • 2024
  • This thesis explores the embodiment of a performer and a character/role specifically by examining what the term character is associated with and implies in a sense of the performer's bodily training through which what happens to their body. First of all, this research begins to investigate the relationship between a performer and a character centred on the performer's bodily experience through training and/or studio work. From a perspective of a performer, the concept and practical approach of a character itself essentially includes and signifies all the given circumstance of a specific play which has to be acknowledged then inhabited through the performer's body. That is, the internal structure of the text parallels with articulating and developing the spine of a specific character which take place as the substance leads the performer's body to an organic action and/or that of way corresponding to what the character needs and wants to obtain through a series of moment on stage. Here, we argue that the purposeful action as a process and result of applying/inhabiting the substance enhances the performer's body as the whole being participates in the given environment within which his/her body can also work or function by means of the integrated oneness. Second, in a manner of the most fundamental level, both the ethic of acting and the central task of a performer remind us the significance of allowing therefore experiencing subtle bodily movement, namely, responses to stimulus from in/outside of his/her body either visible or invisible on the one hand. At the same time, such a journey of self-discovery empowers the performer to explore new potential possibilities on the other. Finally, as the research finding suggests that these practical insights are necessarily need to be acknowledged as a point of the departure through which the quality of a performer's body is also cultivated by means of the changeable wholeness in order to being on stage.

Gamut Compression and Extension Algorithms Based on Observer Experimental Data

  • Kang, Byoung-Ho;Morovic, Jan;Luo, M. Ronnier;Cho, Maeng-Sub
    • ETRI Journal
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    • v.25 no.3
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    • pp.156-170
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    • 2003
  • Gamut compression algorithms have traditionally been defined functionally and then tested with deductive methods, e.g., psychophysical experiments. Our study offers an alternative, an inductive method, in which observers judge image colors to represent the original images more accurately. We developed a computer-controlled interactive tool that modifies the color appearance of pictorial images displayed on a monitor. In experiments, observers used the tool to alter color pixels according to the region of color space to which they belonged. We created three different gamut compression algorithms based on the observer experimental data. Observer groups evaluated the performance of the newly-developed algorithms, existing gamut compression algorithms, and an image based on the average observers' results from experiments in this study. The study of gamut extension is unlike the study of gamut compression in that it mainly deals with the degree of image pleasantness as judged by observers. The results of the gamut extension experiments in this study not only make available worthwhile data but also suggest a methodology for using the observer experimental tool for future gamut extension research.

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Ergonomic Research Trends in the Shipbuilding Industry: Present and the Future

  • Kim, Yu-Chang
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.131-135
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    • 2012
  • Objective: The aim of this study is to gain an overview of the ergonomic research trends in the shipbuilding industry. Background: The number of ergonomic studies on the shipbuilding industry has increased significantly in recent years. Method: Various ergonomic papers on the shipbuilding industry have been reviewed to find ergonomic research trends. Results: The tendency observed in these studies shows that the work-related musculoskeletal disorders(WMSDs) is the most important research subject in the shipbuilding industry. Conclusion: The previous studies, focused on the physical aspects of the work, are now replaced by studies such as organizational and psychophysical studies. Application: These results can be used to provide baseline information for ergonomic research in the shipbuilding industry.

The study on microslip using a signal detection theory

  • Son, D.H.;Li, K.W.
    • Journal of the Ergonomics Society of Korea
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    • v.10 no.2
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    • pp.51-55
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    • 1991
  • Since slipping has been identified as a major hazard, it is important to understand the mechanism of a slip. Many researches, based on biomechanical studies, had been attempted to do that. Thowever, the correlation between the mechanism of a slip and psychophysical behaviors of people had rarely been verified. For example, the existence of small slips in a forward direction, which do not normally perceived by human subjects, has been established by several experimenters. However, the term "microslips are not perceived by the walkers[4]." has not been examined precisely by any experiments. The objective of this study is, using a Signal Detection Theory (SDT), to define a microslip and slip more quqntitatively with the biomechanical measurement of slip distance. The results showed that, the slip distance around the 3 centimeters, there was a obvious change in the accident detectability of the subject. The conclusion is that it is possible to identify the boundary of a microslip and slip around the 3 centermeters of slip distance.

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A Conceptual Design of an Integrated Tactile Display Device

  • Son, Seung-Woo;Kyung, Ki-Uk;Yang, Gi-Hun;Kwon, Dong-Soo;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2753-2758
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    • 2003
  • Tactile sensation is essential for many manipulation and exploration tasks not only in a real environment but also in a virtual environment. In this paper, we discuss a conceptual design of an integrated tactile display system. The system comprises two parts: a 2 DOF force feedback device for kinesthetic display and a tactile feedback device for displaying the normal stimulation to skin and the skin slip/stretch. Psychophysical experiments measure the effects of fingerpad selection, the direction of finger movements and the texture width on tactile sensitivity. We also investigate characteristics of lateral finger movement while subjects perceive different textures. From the experimental results, the principal parameters for designing a tactile display are suggested. A tactile display device is implemented using eight piezoelectric bimorphs and a linear actuator, and is attached to a 2 DOF translational force feedback device to simultaneously simulate texture and stiffness of the object.

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Study on Relationship between Discomfort and Body Pressure Distribution on the Seat under Height of Footrest and Angle of Seatpan (발판 높이와 의자밑판 각도에 따른 체압분포 변화와 불편함의 상관성 평가)

  • Park, Dong-Woon;Ahn, Se-Jin;Yoo, Wan-Suk
    • Transactions of the Korean Society of Automotive Engineers
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    • v.15 no.6
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    • pp.38-43
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    • 2007
  • In this paper, a study is described on finding a relationship between discomfort and body pressure distribution. In the first step, experiments were conducted to find correlation between pressure distribution and discomfort. The experiments of 12 people on 9 seats were performed. In the second step, parameters and correlation coefficients were determined between the measured body pressure distribution and median values of the subjective evaluations of 12 subjects using psychophysical power law.

Literature Review on One.Handed Manual Material Handling (한손 수동물자취급에 관한 문헌 조사)

  • Mo, Seung-Min;Kwag, Jong-Seon;Jung, Myung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.5
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    • pp.819-829
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    • 2010
  • By referring thirty-seven previous studies on manual material handling (MMH), this paper analyzed guidelines and main factors of one-handed tasks. The previous studies concerned main factors of distance, weight, frequency, posture, gender, age, training, direction of force, height of the force exerted, and object shape and size. Based on these factors, the criteria used to understand one-handed tasks were objective measures of maximum strength, reaction force, etc., psychophysical measures of maximum acceptable frequency and weight, etc., and physiological measures of oxygen uptake, heart rate, electromyography, etc. An allowance threshold model regarding quantitative and objective fatigue and workload would be suggested for future research. This study would be expected that it serve to establish and Korean recommendations of one-handed tasks.

Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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The MPI CyberMotion Simulator: A Novel Research Platform to Investigate Human Control Behavior

  • Nieuwenhuizen, Frank M.;Bulthoff, Heinrich H.
    • Journal of Computing Science and Engineering
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    • v.7 no.2
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    • pp.122-131
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    • 2013
  • The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.

The Analysis of Emotion Adjective for LED Light Colors by using Kobayashi scale and I.R.I scale (Kobayashi 스케일과 I.R.I 스케일을 사용한 LED 광색의 형용사 이미지 분석)

  • Baek, Chang-Hwan;Park, Seung-Ok;Kim, Hong-Suk
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.10
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    • pp.1-13
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    • 2011
  • The aim of this study is to analyze the emotion adjectives for light emitting diode(LED) light colors using a twofold adjective image scales from Kobayashi and I.R.I. A set of psychophysical experiments using category judgment was conducted in an LED light color simulation system, in order to evaluate each emotion scale coordinate for those test light colors in both adjective image scales. In total, 49 test light colors from a combination of 6 color series were assessed by 15 human observers. As a result, Kobayashi adjective image scale clearly expressed to emotion adjectives of 'Dynamic', 'Casual', 'Chic', 'Cool-casual', 'Modern', and 'Natural' for different hues. In contrast, I.R.I adjective image scale expressed only 2 adjectives of 'dynamic' and 'luxurious' for the all hues.