• Title/Summary/Keyword: prototyping tool

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Study on the compensation of shape error using Shrinkage rate of resin in Rapid Prototyping (쾌속조형시 레진의 수축률을 고려한 형상오차보정에 관한 연구)

  • 이지용;김태호;박재덕;박정보;전언찬
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.10a
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    • pp.351-355
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    • 2003
  • Recently, the Rapid Prototyping System makes used of changing file format. The most problem is produced by this process. It is influenced by the precision of shape manufacturing. And It is most influenced by shrinkage rate within many elements influence the precision of 3D shape manufacturing. In result, the length strain in each axis cause at STL file transforming. It will compensate for utilizing the shrinkage rate.

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Development of a Rapid Control Prototyping Platform for Engine Control System (엔진 제어시스템을 위한 래피드 콘트롤 프로토타이핑 플랫폼에 관한 연구)

  • 송정현;이우택;선우명호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.1
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    • pp.160-165
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    • 2003
  • The design and implementation of an engine control system has become an important area in developing a new car, but the implementation of an engine control system is becoming a tedious and time-consuming work as the level of complexity increases. In order to shorten the development cycle of the control system, rapid control prototyping (RCP) technique deserves developers' attention. A new RCP platform has been developed for an automotive engine control application. This prototyping system strictly adheres to the layered architecture of the final production ECU, and separates the automatically generated part of software, or the application area, from the hand coded area, which generally carefully designed and tested because of the hardware dependency and the efficiency of microcontroller. The $Matlab{\circledR}$ tool-chain of Mathworks Inc. has been selected as a base environment in this study. A newly developed Engine Control Toolbox of Real-Time $Workshop{\circledR}$ converts a graphically represented control algorithm into optimized application codes and links them with other parts of the software to generate executable code for the target processor.

Efficient Calculation of Trapped Volumes in Layered Manufacturing Process (적층 성형 과정에서 고립 체적의 효율적 계산)

  • 김진영;이건우;정융호
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.2
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    • pp.154-161
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    • 1998
  • Prototypes of a design are always needed for the purpose of visualization and evaluation in the aspect of manufacturability functionality, and aesthetic appearance. Since the prototyping process requires a significant amount of cost and time, various rapid prototyping processes are recently being introduced in the process. However, it is usually necessary for a part built up by a rapid prototyping system to be refined by a post-processing process, in which the stair steps on the surfaces, the support structures (if they exist), and the unprocessed material are eliminated. This post-processing is usually done manually and is a time-consuming task. Especially, eliminating the trapped volumes, the volume of the unprocessed material entrapped by the solidified portion, is sometimes impossible in some processes. This study provides a designer with a tool to detect the existence and to calculate the quantity of the trapped volumes at the given build-up direction, so that the proper build-up direction is chosen or the part is built by pieces to avoid the problems caused by the trapped volumes in advance. Since the proposed algorithm can efficiently calculate the amount of the trapped volumes at any build-up direction, it has the potential of such application as optimizing the build-up direction to minimize the trapped volumes.

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A Design of Helicopter Control Law Rapid Prototyping Process Using HETLAS (HETLAS를 활용한 헬리콥터 비행제어 법칙 Rapid Prototyping 프로세스 설계)

  • Yang, Chang Deok;Jung, Ho-Che;Kim, Chang-Joo;Kim, Chong-Sup;Kim, Cheol-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.731-738
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    • 2015
  • The rapid prototyping process and development tool which enable the control law evaluation efficiently are needed to minimize the development cycle, cost and risk of aircraft flight control system. This paper describes a development process that integrates the designed control law into HETLAS to evaluate simulation effectively using nonlinear mathematical models. The desktop engineering simulator was developed using HETLAS for the piloted simulation evaluation of a various control modes and the procedure was developed, which quickly integrates the HETLAS into HQS(Handling Quality Simulator) and HILS(Hardware In the Loop Simulation) environments. This paper presents a rapid prototyping process using HETLAS that significantly shortens the integration process of the control law into the nonlinear math model, HETLAS, and allows the control law designs to be quickly tested in the piloted simulation and HILS environments.

The Development and the Application of a Collaborative Design Prototyping Tool for Digital Products (디지털 제품의 협동적 디자인을 위한 프로토타이핑 도구 개발 및 활용 사례 연구)

  • Nam, Tek-Jin
    • Archives of design research
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    • v.17 no.4
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    • pp.119-128
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    • 2004
  • There is a lack of user centered design methods that support effective collaboration between designers and end-users for designing hardware and software integrated digital products. This paper presents the application of Collaborative Design and a new collaborative design prototyping tool for interactive digital product design projects. The tool consists of STCtools(State Transition Chart tools) software, hardware modeling materials, and physical interface toolkits for integrating software and hardware. STCtools allow users to create and edit States, to compose Events describing transitions between States, and to run intermediate or final results of STC. Using the hardware modeling materials and the physical interface toolkit, designers and end-users can collaborately examine the hardware and software integrated concepts in an early stage of the design process. Three collaborative design workshops of designing a portable digital guide for a theme park were accomplished to examine the feasibility of the tool. The results suggested that the tool supported iterative concept development and interactions between designers and end users. Although several user interface problems of STCtools were identified, the participants gave positive feedback on the role of the tool in collaborative concept generation and deployment. It is expected that the results of this study contribute not only to the collaboration between designers and end users, but also to the collaboration between designers, and between designers and other professionals.

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Contouring Tool Path Generation for Dieless CNC Forming using STL Offset (STL offset을 이용한 다이레스 CNC 포밍용 등고선 공구경로 생성)

  • Kang Jae-Gwan;Choi Dong-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.2 s.179
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    • pp.191-198
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    • 2006
  • Dieless CNC forming is an innovative technology which can form various materials with complex shape by numerically controlled incremental forming process. In this paper, a method of NC tool path generation based on an STL file for dieless CNC forming is proposed. Tool trajectory adopts the principle of layered manufacturing in rapid prototyping technology, but it is necessary to consider STL offset because of the ball shaped tool with a radius. Vertex offset method which enables to compute offset STL directly is engaged for STL offset. The offseted STL is sliced by cutting planes to generate contouring tool path. Algorithm is implemented on a computer and experimented on a dieless CNC forming machine to show its validity.

Investigation into the Development of Technology for Orthopeadic Surgery Utilizing Reverse Engineering and Rapid Prototyping Technology (역공학과 쾌속조형공정을 이용한 정형외과수술기법 개발에 관한 연구)

  • 안동규;이준영;양동열;한길영
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.6
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    • pp.188-196
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    • 2004
  • The objective of this paper is to propose a new technology of the orthopaedic surgery using the combination of reverse engineering (RE) based on CT data and rapid prototyping (RP). The proposed technology utilizes symmetrical characteristics of the human body and capability of the combination of RE and RP, which rapidly manufactures three-dimensional parts from CT data. The original .stl data of injured extents are generated from the mirror transformation of .stl file fur uninjured extents. The physical shape before injuring is manufactured from RP using the original .stl data. Subsequently, pre-operative planning, such as a selection of proper implants, preforming of the implant, a decision of fixation locations and an insert position for the implant, an estimation of the invasive size, and pre-education of operators are performed using the physical shape. In order to examine the applicability and the efficiency of the proposed surgical technology, various case studies, such as a distal tibia commented fracture, a proximal tibia plateau fracture and an iliac wing fracture of pelvis, are carried out. From the results of case studies, it has been shown that the proposed technology is an effective surgical tool of the orthopaedic surgery reducing the operational time, the operational cost, the radiation exposure of the patient and operators, and morbidity. In addition, the proposed technology could improve the accuracy of operation and the speed of rehabilitation.

Development of Rapid Tooling using Investment Casting & R/P Master Model (R/P 마스터 모델을 활용한 정밀주조 부품 및 쾌속금형 제작 공정기술의 개발)

  • Jeong, Hae-Do;Kim, Hwa-Young
    • Journal of Korea Foundry Society
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    • v.20 no.5
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    • pp.330-335
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    • 2000
  • Functional metal prototypes are often required in numerous industrial applications. These components are typically needed in the early stage of a project to determine form, fit and function. Recent R/P(Rapid Prototyping) part are made of soft materials such as plastics, wax, paper, these master models cannot be employed durable test in real harsh working environment. Parts by direct metal rapid tooling method, such as laser sintering, by now are hard to get net shape, pores of the green parts of powder casting method must be infiltrated to get proper strength as tool, and new type of 3D direct tooling system combining fabrication welding arc and cutting process is reported. But a system which can build directly 3D parts of high performance functional material as metal park would get long period of system development, massive investment and other serious obstacles, such as patent. In this paper, through the rapid tooling process as silicon rubber molding using R/P master model, and fabricate wax pattern in that silicon rubber mold using vacuum casting method, then we translated the wax patterns to numerous metal tool prototypes by new investment casting process combined conventional investment casting with rapid prototyping & rapid tooling process. With this wax-injection-mold-free investment casting, we developed new investment casting process of fabricating numerous functional metal prototypes from one master model, combined 3-D CAD, R/P and conventional investment casting and tried to expect net shape measuring total dimension shrinkage from R/P pare to metal part.

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A Study on the Prototyping for Developing Computer Game (컴퓨터게임 제작을 위한 프로토타입에 관한 연구)

  • Tak, Hwa-Eun;Kim, Sung-Kon
    • Archives of design research
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    • v.17 no.4
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    • pp.129-140
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    • 2004
  • The process of game development is contained of many steps that is hard to forecast success or failure. In order to develop successful game, the development period should be shorter, which could reduce development cost. In order to reduce development period and cost, it is needed to make a communication among planners, programmers, graphic designers and investors lively with a prototype as a communication tool. In this study, the concrete examples are demonstrated how to use prototypes as a tool for communication and feedback of team members, in the process of game development. This paper explains the characteristics of various types of prototypes according to types of game contents. This paper demonstrated two types of prototype according to development stage, one type is a prototype to gather feedback in the planning stage, the other is a prototype to make team members cooperate and communicate in the stage of production stage.

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