• 제목/요약/키워드: protagonist

검색결과 126건 처리시간 0.021초

영화 <방자전>에 나타난 욕망의 모방적 양상 연구 (Research on Mimetic Aspect of Desire in the Movie, "The Servant")

  • 손민영;정원식
    • 한국멀티미디어학회논문지
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    • 제20권6호
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    • pp.969-977
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    • 2017
  • Through Rene Girard's theory of triangle of the desire, this research investigates the mimetic nature of desire as shown in the main character of the movie The Servant. This paper analyzes the structural transformation of desire in the character, which is revealed by the process of reinterpretation via the medium change and convergence from Chunhyangjeon, a classic oral novel in Korea, to The Servant, a movie created by director Dae-woo Kim in 2010. The Servant is a meaningful research subject as the transformation of the inner desire of the character is accomplished by boldly designating Bangja, who is supposed to be a minor character, as the protagonist. In particular, Rene Girard's argument on the indirectness of desire in the theory of triangle of the desire helps understand the point where the character' inner desire, which naturally occurred in the existing narrative, transforms into the mimetic desire by an intermediary. This indirectness of the mimetic desire of the main character suggests a similarity with modern men's vanity which is offered by the capitalist era. Through this, the modern meaning of the mimetic aspect of desire as revealed by the transformation from the movie The Servant to Chunhyangjeon can be understood.

역도 인상동작 수행시 바벨 증가에 따른 EMG 경향성에 대한 연구 (The Research on EMG Tendency Following Increasing Record in Snatch Weightlifting)

  • 문영진;이순호;임비오
    • 한국운동역학회지
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    • 제16권4호
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    • pp.1-12
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    • 2006
  • This research was to know EMG tendency on increasing record in snatch weightlifting. In order to perform this research, we choiced 3 man national weightlifters, EMG analysis were executed on 8 major muscle(Latissimus Dorsi, Trapezius, Anterior Deltoid, Posterior Deltoid, Gastrocenemius, Vastus Medialis, Erector spinae, Abdominal). First trial record of athletics is 80% of each maximal record and increase the $5{\sim}10kg$ gradually. In this study, EMG signal scale of all muscle except posterior Deltoid muscle don't increased according to increasing the barbell weight, This showed a difference between general recognition and experiment result. In posterior Deltoid muscle, EMG signal scale increased according to increasing the barbell weight. It was assumed that EMG signal of protagonist shows possibility of linear increasing if motion have a consistency. It was assumed that In present, In order to increase one's record to $5{\sim}10kg$, Motion consistency training is more effective training method than increasing the muscle force.

구조주의적 스토리텔링 모델의 게임에의 적용 가능성 (An Apply of Structuralistic Storytelling Model to Game Design)

  • 박태순
    • 한국게임학회 논문지
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    • 제11권3호
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    • pp.9-20
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    • 2011
  • 구조주의적 스토리텔링 모델인 영웅스토리텔링 모델을 통하여 컴퓨터게임의 스토리를 분석해 보고자 하였다. 주로 전통적 매체를 대상으로 적용되었던 스토리텔링 모델을 게임에 적용하려한 것은, 그 모델이 단순히 이야기의 캐릭터와 사건을 정리한 수준의 것이 아니라 인간의 심리적 본성을 추구하여 만들어진 것이기에 가능하다고 생각하였다. 영웅스토리텔링 모델을 이용하여 고전적 게임인 테트리스를 분석하였는데 7원형과 12여정이 테트리스에서도 유효하게 나타남을 알 수 있었다. 다만, 게임이용자가 직접 주인공이 되는 게임스토리의 특성을 배려할 필요가 있었다.

게임캐릭터 스토리텔링의 필요 요소 연구 (A Study of Necessary Elements of Game Character Storytelling)

  • 이재홍
    • 한국게임학회 논문지
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    • 제17권4호
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    • pp.169-178
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    • 2017
  • 게임산업이 글로벌 산업의 주도권을 장악하기 위해서는 그래픽적인 외형보다 게이머의 정서를 움직일 수 있는 스토리텔링이 적극 필요한 시점이다. 또한 가상과 현실의 접점이 크게 확산되는 4차 산업혁명시대에는 게임캐릭터산업이 급부상하게 될 것으로 판단된다. 따라서 논자는 향후의 캐릭터산업의 중요성을 인식하며, 그동안 쌓아 온 게임연구를 기반으로 캐릭터스토리텔링에 필요한 10가지 요소를 구체화시켜 보았다. 그 열가지 요소는 다음과 같다. 세계관의 생명체 설계, 종족 설계, 직업군 설계, PC와 NPC 설계, 몬스터 설계, 성격설계, 갈등설계, 주인공의 목표설계, 외형 이미지 설계, 탄생과 죽음 설계.

Character and Historical Consciousness in Thomas Hardy's The Mayor of Casterbridge

  • Kim, Chan-Young
    • 영어어문교육
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    • 제11권2호
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    • pp.171-194
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    • 2005
  • The essay attempts at a critical reading of Thomas Hardy's The Mayor of Casterbridge (1886) in terms of character and socio-cultural change. Juxtaposing the story of Michael Henchard's career with the social and economic changes in the agricultural town, it attempts to elaborate on the complex ways in which Hardy relates the old modes of life and thinking to the material culture. Though the novel is centered on the story of Henchard, the Henchard-Farfrae clash represents the conflict of "old" and "new" modes of socio-economic organization and consciousness. The story of the rustic man of character struggling with his contradictory traits of strong will-power and emotional collapse suggests that Hardy's literary representation of the rural community and the rustic protagonist is deeply rooted in historical reality. However, while there is the interlocking of the changes in personal fate and social change, the representation is a "reinvented" literary construction with complex mediation. Despite the narrator's emphasis on Henchard's immutability, peculiarity, and resilience, his character is, in a complex, mediated way, shaped by the material conditions of English rural community in the late 19th century. The mediating role of Elizabeth-Jane as a narrative resolution embodies Hardy's ambivalent historical position concerning the period undergoing change and conflict.

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RESEARCH ON THE DRAGON IMAGE IN TURKISH MINIATURE PAINTINGS

  • KIM, KYONG-MI
    • Acta Via Serica
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    • 제3권1호
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    • pp.119-138
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    • 2018
  • The dragon of the East was an object of worship and an authority to make rain, unlike the West. The dragon image, one of the positively accepted Chinese motifs with the blue-and-white porcelain of the Ming dynasty by the Ottoman Empire in the 16th century, was combined with gigantic saw-edged leaves to create a genre in Saz style. By combining Eastern dragons with plant motifs instead of clouds, dragons were no longer accepted as authority and nobility but as symbols of life and longevity. Unlike Iran and other countries, the image of dragons in Turkish miniature paintings has evolved into a unique style using Turkish calligraphy. The stylistic feature is that a thick black line that gives the impression of calligraphy forms the dragon's back or a huge saz leaf stalk and forms the axis of the screen. Most of the work was black ink drawing, not painting, and partly lightly painted. In the development stage, the dragon appears as a protagonist on the screen of the early works, but the dragon retreats to the latter half and the saz leaves play a leading role on the screen. A common feature in all paintings, whether early or late, is that they have a militant character and create tension on the screen. From the viewpoint of comparative culture, Turkish dragon miniature drawings of the 16thcentury Ottoman period and the Joseon dynasty are somewhat similar in that they are based on calligraphic character and desire for longevity and loyalty, and are drawn according to certain iconic principles.

Analysis of Gender Identity Expressed in the Movie based on Judith Butler's Gender Theory

  • Kim, HeeSeon;Kim, Jinyoung;Kan, Hosup
    • 패션비즈니스
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    • 제23권6호
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    • pp.76-85
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    • 2019
  • is based on a true story of the first transgender individual. It portrays psychological changes visually during the protagonist's confusion with self-identity based on gender. This study analyzes gender identity in contemporary fashion intensively based on gender images and costumes appearing in the film . In the society lacking a fixed gender image, this study provides a timely insight into gender identities by analyzing the fashions depicted in the movie. The movie is a true story of the first transgender person working hard to determine his or her own gender identity. As a research method, the theoretical basis of genderless approach was established via literature review. The characteristics of genderless identity were determined by dividing the movie into established and ambiguous gender periods to analyze the comprehensive changes in costumes for comparison. Einer Wagner representing male identity portrays men's fashion whereas Lily Elbe representing female identity depicts women's fashion. While the two different genders find their places in a single body, the confusion creates genderless fashion. By dividing these phases into femininity, masculinity and genderless categories, each costume was analyzed comprehensively, and the images of relatively changing fashion were studied by altering the gender identity. Four characteristics including androgyne, rebellion, pleasure and balance were derived from the gender identity based on Fashion in .

영화 (2007)의 복식과 색채 상징성 - Queen Elizabeth의 복식을 중심으로 - (A Study on the Costume and Color Symbolism of the Movie - Focusing on Queen Elizabeth -)

  • 권혜수;조규화
    • 패션비즈니스
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    • 제12권5호
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    • pp.126-140
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    • 2008
  • This thesis aims to examine the symbolism of color in the clothing of women, focusing on the protagonist of the movie Elizabeth: The Golden Age (2007). At the beginning of the movie, the Queen wears gowns with cartwheel ruff and wheel farthingales, symbolizing the attempt of establishing a powerful majesty. However, the Queen falls in love with Walter Raleigh and her clothing comes to emphasize femininity displaying her cleavage. Later on, her clothing indicates charismatic authority as she prepares for the Spanish war. At the end of the movie, the Queen who led the the country to victory in war puts on a luxurious gown with butterfly wings that reminds of a fairy queen. The colors of the Queen's clothing are categorized into three groups. First, the color red represents two opposite allegories. The positive image of red denotes Christ's blood, the love of God, and noble status of the Queen's image as a savior of England. On the other hand, red represents lewdness and evil which insinuate that the Queen is being attacked on her religious and political genuineness. Second, the color blue represents Saint Maria, chastity, and divinity. Third, the color goldw and white represent the Queen's ideals which are chastity as a virgin Queen and divinity.

비디오 게임 "고스트 오브 쓰시마"의 게임플레이-스토리의 조화성 고찰 (A Study on Ludo-narrative Harmony in the Video Game "Ghost of Tsushima")

  • 전범수
    • 한국게임학회 논문지
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    • 제21권5호
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    • pp.87-104
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    • 2021
  • 클린트 호킹이 정의한 게임 안에서 게임플레이 메카닉스와 서사의 이해관계가 상반되는 "놀이-서사의 부조화"는 많은 오픈 월드 장르 게임에서 발견되는 문제이다. 그러나 비디오 게임 "고스트 오브 쓰시마 (2020)"는 구로사와 아키라 감독의 사무라이 영화 속 서사와 캐릭터의 특징을 본떠 주인공 진 사카이의 여정을 조지프 캠벨의 "영웅의 여정"으로 정의될 수 있는 서사구조로 만들고, 이를 통해 사무라이 정신인 무사도를 주인공에게 불어넣었다. 또한 "고스트 오브 쓰시마"는 능력치 상승 시스템, 맵디자인, 사이드 퀘스트 등의 게임플레이 메카닉스가 게임 속 서사의 특징을 보조하도록 디자인함으로써, 플레이어에 의해 결정되는 주인공의 모든 행동이 게임 서사의 전제와 상충하지 않는 게임플레이와 서사의 조화를 만들어 냈다.

나르시시즘과 이상화 - 카레르의 소설과 오종의 영화에 나타나는 주인공 사례분석을 통하여 (Narcissism and Idealization through the Analysis of Carrère's novel and Ozon's Film)

  • 오정민
    • 비교문화연구
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    • 제19권
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    • pp.101-126
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    • 2010
  • Narcissism is a pathological phenomenon and narcissistic subject always needs to put itself on the top and has interest in nothing but its own determination. The protagonist of Adversary by ?mmanuel Carr?re does pay careful attention to what others are thinking of him while he does not distinguish difference between object of love and himself. So he can be allegedly narcissistic subject. And it can be said that the behaviors of Mary in the movie Under the sand by Ozon are included in narcissism in that narcissistic subject has the characteristics that idealizes the object of libido. However, in this study, the heroine is examined based on such a point that the object of love and extreme idealization incline toward others. We call this case reverse-narcissism. In Part 2, it is investigated what relation narcissism as an unconscious psychological tool has with Oedipus complex, which plays an important role in forming human psyche. For instance, disappointment caused by prohibition at the oedipal stage is too severe, which creates superego and its idealization to protect in such a way that narcissistic regression can not be done. Cases of extremely big gap between ego and ideal type are perversion, impostor, mania, paranoia, etc, where narcissistic and oedipal elements are combined to affect.