• Title/Summary/Keyword: projective distortion

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Stereo Matching Using an Adaptive Window Warping

  • Kim, Jae-Chul;Lee, Ho-Keun;Kwon, Sun-Kyu;Ha, Yeong-Ho
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.421-424
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    • 2000
  • In this paper, we propose a window warping method to solve stereo matching problems in projective distortion region. Because the projective distortion region cant t be estimated with fixed-size block matching algorithm, we use the window warping technique in block matching process. The position of a reference window to resample is obtained adaptively according to the degree of reliability in disparity estimated previously. The initial disparity and reliability are obtained by applying a well known hierarchical strategy. The experimental result shows that considerable improvement is obtained in the projective distortion region.

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3D reconstruction method without projective distortion from un-calibrated images (비교정 영상으로부터 왜곡을 제거한 3 차원 재구성방법)

  • Kim, Hyung-Ryul;Kim, Ho-Cul;Oh, Jang-Suk;Ku, Ja-Min;Kim, Min-Gi
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.391-394
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    • 2005
  • In this paper, we present an approach that is able to reconstruct 3 dimensional metric models from un-calibrated images acquired by a freely moved camera system. If nothing is known of the calibration of either camera, nor the arrangement of one camera which respect to the other, then the projective reconstruction will have projective distortion which expressed by an arbitrary projective transformation. The distortion on the reconstruction is removed from projection to metric through self-calibration. The self-calibration requires no information about the camera matrices, or information about the scene geometry. Self-calibration is the process of determining internal camera parameters directly from multiply un-calibrated images. Self-calibration avoids the onerous task of calibrating cameras which needs to use special calibration objects. The root of the method is setting a uniquely fixed conic(absolute quadric) in 3D space. And it can make possible to figure out some way from the images. Once absolute quadric is identified, the metric geometry can be computed. We compared reconstruction image from calibrated images with the result by self-calibration method.

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Coordinate Determination for Texture Mapping using Camera Calibration Method (카메라 보정을 이용한 텍스쳐 좌표 결정에 관한 연구)

  • Jeong K. W.;Lee Y.Y.;Ha S.;Park S.H.;Kim J. J.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.397-405
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    • 2004
  • Texture mapping is the process of covering 3D models with texture images in order to increase the visual realism of the models. For proper mapping the coordinates of texture images need to coincide with those of the 3D models. When projective images from the camera are used as texture images, the texture image coordinates are defined by a camera calibration method. The texture image coordinates are determined by the relation between the coordinate systems of the camera image and the 3D object. With the projective camera images, the distortion effect caused by the camera lenses should be compensated in order to get accurate texture coordinates. The distortion effect problem has been dealt with iterative methods, where the camera calibration coefficients are computed first without considering the distortion effect and then modified properly. The methods not only cause to change the position of the camera perspective line in the image plane, but also require more control points. In this paper, a new iterative method is suggested for reducing the error by fixing the principal points in the image plane. The method considers the image distortion effect independently and fixes the values of correction coefficients, with which the distortion coefficients can be computed with fewer control points. It is shown that the camera distortion effects are compensated with fewer numbers of control points than the previous methods and the projective texture mapping results in more realistic image.

Digital Watermarking Technique for Images with Perspective Distortion

  • Chotikakamthorn, Nopporn;Yawai, Wiyada
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1090-1093
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    • 2004
  • In this paper, a problem of geometrically distorted images is considered. In particular, the paper discusses the detection of a watermark from a photographed image of the watermarked picture. The image is possibly obtained by using a digital camera. This watermark detection problem is made difficult by various geometric distortions added to the original picture through the printing and photographing processes. In particular, the paper focuses on the geometric distortion due to a projective transformation, as part of a camera 3D-to-2D imaging process. It is well-known that a cross ratio of collinear points is invariant under a perspective projection. By exploiting this fact, a projective-invariant digital watermarking technique is developed. By detecting the picture's corners, and the image center point at the intersection of two main diagonal lines, predefined cross ratios are used to compute the watermark embedded locations. From those identified embedding pixel locations, a watermark can be detected by performing a correlation between a watermark pattern and the image over those pixels. The proposed method does not require an inverse transformation on the distorted image, thus simplifying the detection process. Performance of the proposed method has been analyzed through computer experiments

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A New Method Using Geometric Invariability for Lens Distortion Correction (기하학적 불변성을 이용한 새로운 렌즈 보정 기법)

  • Cao, Van-Toan;Cho, Sang-Bock
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.115-123
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    • 2011
  • Most of cameras being used in practice induce lens distortion; the amount of distortion depends on the specific applications as well as the camera cost. Up to now, many methods of lens distortion correction have relied on invariant properties of projective geometry to find distortion parameters. A common property is "the straight line in scene is straight line in image". However, if the straight lines are also parallel together, the previous works have missed this restriction in determining lens distortion parameters. In this paper, we propose a method that leads to guarantee of the restrictions simultaneously for the determination. Therefore, corrected image will close to an ideal image taken by the pinhole camera model. The effectiveness of the proposed method is verified by our experiments on both synthetic images and real images.

Image Distortion Compensation for Improved Gait Recognition (보행 인식 시스템 성능 개선을 위한 영상 왜곡 보정 기법)

  • Jeon, Ji-Hye;Kim, Dae-Hee;Yang, Yoon-Gi;Paik, Joon-Ki;Lee, Chang-Su
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.97-107
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    • 2009
  • In image-based gait recognition systems, physical factors, such as the camera angle and the lens distortion, and environmental factors such as illumination determines the performance of recognition. In this paper we present a robust gait recognition method by compensating various types of image distortions. The proposed method is compared with existing gait recognition algorithm with consideration of both physical and environmental distortion factors in the input image. More specifically, we first present an efficient compensation algorithm of image distortion by using the projective transform, and test the feasibility of the proposed algorithm by comparing the recognition performances with and without the compensation process. Proposed method gives universal gait data which is invariant to both distance and environment. Gained data improved gait recognition rate about 41.5% in indoor image and about 55.5% in outdoor image. Proposed method can be used effectively in database(DB) construction, searching and tracking of specific objects.

A Stereo Matching Algorithm with Projective Distortion of Variable Windows (가변 윈도우의 투영왜곡을 고려한 스테레오 정합 알고리듬)

  • Kim, Gyeong-Beom;Jeong, Seong-Jong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.3
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    • pp.461-469
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    • 2001
  • Existing area-based stereo algorithms rely heavily on rectangular windows for computing correspondence. While the algorithms with the rectangular windows are efficient, they generate relatively large matching errors due to variations of disparity profiles near depth discontinuities and doesnt take into account local deformations of the windows due to projective distortion. In this paper, in order to deal with these problems, a new correlation function with 4 directional line masks, based on robust estimator, is proposed for the selection of potential matching points. These points is selected to consider depth discontinuities and reduce effects on outliers. The proposed matching method finds an arbitrarily-shaped variable window around a pixel in the 3d array which is constructed with the selected matching points. In addition, the method take into account the local deformation of the variable window with a constant disparity, and perform the estimation of sub-pixel disparities. Experiments with various synthetic images show that the proposed technique significantly reduces matching errors both in the vicinity of depth discontinuities and in continuously smooth areas, and also does not be affected drastically due to outlier and noise.

Depth Image Distortion Correction Method according to the Position and Angle of Depth Sensor and Its Hardware Implementation (거리 측정 센서의 위치와 각도에 따른 깊이 영상 왜곡 보정 방법 및 하드웨어 구현)

  • Jang, Kyounghoon;Cho, Hosang;Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1103-1109
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    • 2014
  • The motion recognition system has been broadly studied in digital image and video processing fields. Recently, method using th depth image is used very useful. However, recognition accuracy of depth image based method will be loss caused by size and shape of object distorted for angle of the depth sensor. Therefore, distortion correction of depth sensor is positively necessary for distinguished performance of the recognition system. In this paper, we propose a pre-processing algorithm to improve the motion recognition system. Depth data from depth sensor converted to real world, performed the corrected angle, and then inverse converted to projective world. The proposed system make progress using the OpenCV and the window program, and we test a system using the Kinect in real time. In addition, designed using Verilog-HDL and verified through the Zynq-7000 FPGA Board of Xilinx.

Adjustment of texture image for construction of a 3D virtual city (3D 가상도시 구축을 위한 건물 텍스쳐 이미지의 왜곡보정)

  • Kim, Sung-Su;Kim, Byung-Guk
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.2 s.20
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    • pp.49-56
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    • 2002
  • Many users of 3D virtual city are Utilize a texture image for the cognition of real object. In this study, building's facet images were achieved by a digital camera and adjusted its distortion by use of the 2D projective transformation method. After then, Images are mapped to a 3D building model by means of the OpenGL. Application program is able to offer an automation solution to construction process of the 3D virtual city.

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A Study on the Distortion Correction for the Digital Cadastral Maps

  • Kim, Byung-Guk;Jeong, Dong-Hoon;Kang, Tae-Seok
    • Korean Journal of Geomatics
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    • v.2 no.1
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    • pp.83-89
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    • 2002
  • The cadastral maps as many as about 750,000 map sheets to cover 34,751,000 parcels of land of Korea, are being digitalized. The problem of shrinkage-expansion of the paper cadastral maps has to be resolved for the new digital maps, where the nodes and vertices of the parcel boundaries are represented by coordinates. The photo coordinate refinement techniques, two dimensional projective transformation and local area transformation as in the reseau grid method, were introduced for this distortion correction. Using the fact that original maps drawn on the plane tables in field from 1910 to 1918 have grid lines and have been preserved well, a strategic flow to apply the refinement techniques to the digital maps with the original maps as controls was developed. To accommodate the presence or absence of the original maps and grid lines, and different scales and sizes of the maps, the strategy was implemented by a computer program package. Various distortions and corrections were simulated and errors were evaluated. The RMS errors in the corrected digital maps were allowable, thus, the method developed in this study was to be applicable for the digital cadastral maps.

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