• Title/Summary/Keyword: projection display

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Curved Projection Integral Imaging Using an Additional Large-Aperture Convex Lens for Viewing Angle Improvement

  • Hyun, Joo-Bong;Hwang, Dong-Choon;Shin, Dong-Hak;Lee, Byung-Gook;Kim, Eun-Soo
    • ETRI Journal
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    • v.31 no.2
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    • pp.105-110
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    • 2009
  • In this paper, we propose a curved projection integral imaging system to improve the horizontal and vertical viewing angles. The proposed system can be easily implemented by additional use of a large-aperture convex lens in conventional projection integral imaging. To obtain the simultaneous display of 3D images through real and virtual image fields, we propose a computer-generated pickup method based on ray optics and elemental images, which are synthesized for the proposed system. To show the feasibility of the proposed system, preliminary experiments are carried out. Experimental results indicate that our system improves the viewing angle and displays 3D images simultaneously in real and virtual image fields.

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Analysis of Correction Displacements of the Projected Distortion Image (투사된 영상에 대한 화면 변위 보정에 관한 연구)

  • Chi, Yongseok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.18-21
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    • 2021
  • This paper analyzes the distortion correction of the in the micro DMD(digital micro mirror device) projector system using 0.25 or less optical throwing distance ratio. The distortion of projected image occurs depending on the performance of the optical lens, the installation location of the projection system, and the tilt of the screen. This study analyzed the physical tilt values influencing of the distortion of projected image, removed the tilt distortion of throwing distance ratio optical lens, and adjusted the distortion image by the simulation of calibration displacements. The results of this study demonstrated within 5% TV distortion reference. Moreover, the correction method reduced the pin-distortion correction of projection system.

A study on the cooling method for LCD projection TV with 3 projection lens (3투사렌즈방식 LCD 프로젝션 TV의 엔진 냉각에 관한 연구)

  • Kim, Chul-Hwan;Joe, Yeo-Uk
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.1253-1257
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    • 2004
  • We have developed new rear LCD Projection TV engine with 3 projection lens. It has high brightness and contrast ratio, however poor cooling conditions. If optical components close to light source, optical components are damaged on high temperature, especially the blue among RGB colors is weakest by heat In this study, a new enhanced cooling method of LCD projection TV with 3 lens is shown: the best suited design of duct and relations between LCD panel and polarizer lifetime with changed area of duct.

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High Speed Measurement of Ball Height Data for Ball Grid Arrays (BGA(Ball Grid Array) 높이 데이타의 고속 측정)

  • Cho Tai-Hoon;Joo Hyo-Nam
    • Journal of the Semiconductor & Display Technology
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    • v.5 no.1 s.14
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    • pp.1-4
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    • 2006
  • Recently, Ball Grid Arrays(BGAs) are getting used more frequently for a package type. The connectors on a BGA consist of a large number of small solder balls in a grid shape on its bottom side. However, since balls of BGAs mounted on PCBs are not visible, inspection before mounting them is indispensable. High speed non-contact 3D measurement technologies are necessary far real-time measurement of ball height, the most important inspection item. In this paper, an accurate 3D data acquisition system for BGAs is proposed that can acquire 3D profile at high speed using a 3D smart camera and laser slit ray projection. Some clipping and morphological filtering operations are employed to remove spiky error data, which occur due to reflections from some ball area to camera direction.

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The Most Suitable Reference White Setting for Three-tube Projection HDTV (3 관식 프로젝션 HDTV의 기준 백색 설정)

  • Gwon, Yong-Dae;Jeong, Jae-Yeong;Lee, Gwang-Sun;Kim, Eun-Su;Lee, Sang-Hun;Song, Gyu-Ik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.529-537
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    • 2001
  • According to increase of preference to the large display device, demand of a three-tube projection TV increase in the display market. But luminance per unit area of a 3-tube projection TV is less bright than that of original one -tube TV The color gamut of phosphor used in the projection TV is different to standard gamut of phosphor in NTSC. In this paper, we analyze the relationship between coordinates of RGB phosphor and RGB beam currents according to the color temperature in projection HDTV. We also proposed the range of reference white which maximize the luminance that viewer feel based on both Helmholtz-Kohlrausch effect which is visual property and degradation of image according to the change of beam profile by current-ratio.

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A Study on Graphic Program for 3D Image Display System (실시간3차원 그래픽 프로그램 개발에 관한 연구)

  • 배성찬;권승탁;양연식
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.227-230
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    • 2001
  • In this paper, We present a 3D image data for ocular refina. This 3D display techniques are used voxel(cuboid) projection. Voxel is 3D reconstruction method of the pixel. In this paper, 3D image display system is constructed under PC environment and programed based on modular programming by using Visual C++. The hole procedures are composed of data preparation, 3D Display over transformation and scaling.

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Digital Holography for 3D Color Display of Real Objects incoherently illuminated

  • Yatagai, Toyohiko;Sando, Yusuke
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.117-120
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    • 2005
  • The proposed method is based on extracting information from 3-D Fourier spectra calculated from some projection incoherent images. Three colored computer-generated holograms (CGHs) are synthesized from 3-D Fourier spectra. Optically reconstructed full-color images are presented.

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A Study on Projective Calibration for Arbitrary Display Surface using Digital Moire Method. (Digital Moire를 이용한 임의의 영사면에 대한 투영보정에 관한 연구)

  • 유원재;김도훈;강영준;백성훈
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.292-295
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    • 2003
  • Moire topography method is a well-known non-contacting 3-D measurement method. the automatic 3-D measurement by moire topography has been required since the method was frequently applied to the engineering and medical fields. 3-D measurement using digital projection moire topography is very attractive because of its high measuring speed and high sensitivity. In this study, digital two-wavelength phase shilling moire is applied to the entertainment fields. recently. as promoting the growth of the VR-Game, display devices which attract public attention such as HMD or Projector are being appeared in order to deliver effectively the absorption sense. this study realized the Auto-calibrating system for arbitrary display surface using digital moire method which satisfied the shape measurement of display surface and the request of FOV(Field of View) output. also when large screen wasn't prepared, this auto-calibrating system was applied to enjoy games or movies at home with a projector and walls

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Projection mapping onto multiple objects using a projector robot

  • Yamazoe, Hirotake;Kasetani, Misaki;Noguchi, Tomonobu;Lee, Joo-Ho
    • Advances in robotics research
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    • v.2 no.1
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    • pp.45-57
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    • 2018
  • Even though the popularity of projection mapping continues to increase and it is being implemented in more and more settings, most current projection mapping systems are limited to special purposes, such as outdoor events, live theater and musical performances. This lack of versatility arises from the large number of projectors needed and their proper calibration. Furthermore, we cannot change the positions and poses of projectors, or their projection targets, after the projectors have been calibrated. To overcome these problems, we propose a projection mapping method using a projector robot that can perform projection mapping in more general or ubiquitous situations, such as shopping malls. We can estimate a projector's position and pose with the robot's self-localization sensors, but the accuracy of this approach remains inadequate for projection mapping. Consequently, the proposed method solves this problem by combining self-localization by robot sensors with position and pose estimation of projection targets based on a 3D model. We first obtain the projection target's 3D model and then use it to accurately estimate the target's position and pose and thus achieve accurate projection mapping with a projector robot. In addition, our proposed method performs accurate projection mapping even after a projection target has been moved, which often occur in shopping malls. In this paper, we employ Ubiquitous Display (UD), which we are researching as a projector robot, to experimentally evaluate the effectiveness of the proposed method.

In-camera VFX implementation study using short-throw projector (focused on low-cost solution)

  • Li, Penghui;Kim, Ki-Hong;Lee, David-Junesok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.10-16
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    • 2022
  • As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.