• 제목/요약/키워드: project Learning method

검색결과 268건 처리시간 0.028초

프로젝트 학습에 기반한 논문쓰기 활동이 여중생의 자기주도학습 능력과 학습태도에 미치는 효과 (The Effects of Thesis-writing Activity based Project method on the Ability of Girl's Middle School Student's Self Directed Learning and Learning Attitude)

  • 이재철
    • 한국산학기술학회논문지
    • /
    • 제15권3호
    • /
    • pp.1458-1464
    • /
    • 2014
  • 본 연구는 프로젝트 학습에 기반한 논문쓰기 활동이 여중생의 자기주도학습 능력과 학습태도에 미치는 효과를 알아보는 데 있다. 본 연구의 목적을 달성하기 위하여 Y시 소재 여자중학교 2학년 독서반 동아리생 60명을 대상으로 30명씩을 실험집단과 비교집단으로 각각 나눈 후, 실험집단을 대상으로 10주에 걸쳐 4단계 프로그램인 프로젝트 학습에 기반한 논문쓰기 활동을 구안하여 적용하였다. 두 집단을 대상으로 자기주도학습 능력 검사와 학습태도 검사를 사전 사후로 실시했고, SPSS 18.0 통계분석프로그램을 이용한 t-검증을 통해 분석하였다. 연구의 결과는 첫째, 자기주도학습 능력의 하위 변인 중 개방성, 내재적 동기, 자율성, 자아개념 영역에서 유의한 차이가 발견되었다. 둘째, 학습태도의 자신감, 성공기대, 주의집중, 효과성, 열의 영역에서 유의한 차이가 발견되었다. 이러한 연구 결과로 볼 때, 여중생의 자기주도학습 능력과 학습태도를 강화하기 위한 다양한 교육프로그램을 계획할 때, 프로젝트 학습에 기반한 방법들이 적극적으로 시도되어야 할 것으로 사료된다.

파이썬을 활용한 온라인 기반 프로젝트의 집중학기제 운영사례 : S 여대를 중심으로 (A Case Study on the Intensive Semester Operation of Online-based Project Learning Using Python : Focusing on S Women's University)

  • 권선아;장지영
    • 공학교육연구
    • /
    • 제24권5호
    • /
    • pp.3-14
    • /
    • 2021
  • This study deals with the case of online-based project learning, which was designed for the purpose of university educational innovation and enhancing learners' competencies required by society, operated during the COVID-19 pandemic. The course was applied Python programming language, team-based project learning, and intensive course system, which is required by our society and companies in the era of the 4th industrial revolution. Also it was operated as a non-face-to-face online class, which would have been operated in an offline class if it had not been for Covid 19 pandemic, to explore the possibilities and educational effects of online learning. To do this, 32 university students participated in online-based project learning during 8 weeks, and then conducted a survey. The survey results were analyzed in terms of i) non-face-to-face online learning, ii) team-based project learning, and iii) application of the intensive course system. Results say that most of the learners were satisfied with the online learning, team-based project learning, and the intensive semester system applied in this course at a high level, and also they clearly presented the reasons. Thereby, it has been confirmed that the learners were already well aware of the pros and cons of each learning method. Based on these results, the implications were discussed.

창의적 캡스톤 디자인을 활용한 팀 프로젝트수업 운영에 따른 학습만족도 및 이해도 변화에 관한 연구 (A Study on the Change of Learning Satisfaction and Comprehension of Team Project Instruction Using Creative Capstone Design)

  • 김창희
    • 디지털산업정보학회논문지
    • /
    • 제13권4호
    • /
    • pp.179-191
    • /
    • 2017
  • The purpose of this study is to investigate the change of comprehension degree about learning satisfaction and capstone class by applying the subject which draws idea for team project task in college to creative capstone design program. The Capstone Design Program is designed to train fieldworkers with creative problem solving skills and is widely applied as a problem-solving course in team-based projects. In this paper, based on the case study of the 'fusion capstone design' operated in the first semester of 2015 ~ 2017, the capstone design course was established in the course of designing ideas for problem solving. The results of this study are as follows: First, the questionnaire about capstone design instruction process, instruction method, and learning achievement satisfaction were analyzed. As a result, understanding of capstone design was found to be higher than that of class before class, and satisfaction of performance course, method of teaching performance and learning outcome were obtained.

비대면 팀 프로젝트 기반 수업 평가를 위한 분석 방법 및 평가환경 (An Analysis Method and Environment for Team Project-Based Learning in Non-Face-to-Face Situation for Student Evaluation)

  • 이재윤;한세영;최창범
    • 공학교육연구
    • /
    • 제25권3호
    • /
    • pp.3-10
    • /
    • 2022
  • An educator may utilize various pedagogies such as hands-on practice, practicum, and project-based learning to enhance a student's competency. Among various pedagogies, project-based learning is one of the well-known pedagogies that may provide similar on-the-job experience. In general, an educator may divide the students into small groups and assign tasks to check students' cooperation skills and achievements during project-based learning. However, an educator may experience difficulties operating project-based learning due to the COVID-19 pandemic. Most of the team activities are done in non-face-to-face meetings, and as a consequence, the educator may not find an underachieving team easily and cannot intervene appropriately. This study introduces a rigorous analysis method to evaluate team activities to analyze individual students' participation and contributions. First, this study develops evaluation rubrics by conducting questionnaires to professors and students to find an appropriate weight value for the evaluation scale. Then, this research introduces an analysis environment to evaluate students automatically. The analysis environment collects dialog data from social network services and measures interactions among students in a team. After measuring interactions, the environment generates a report to visualize the team activities. We applied the proposed method and environment to the capstone design course to show the effectiveness of the method and environment. Based on the case study, the environment showed that the analysis method could easily indicate the teams' activities and check the level of participation.

대학의 UCC 프로젝트 교수·학습 모형 개발 및 적용 (University's the UCC Project Teaching and Learning Model Development and its Application)

  • 권명순;간진숙
    • 수산해양교육연구
    • /
    • 제25권4호
    • /
    • pp.937-957
    • /
    • 2013
  • This study was conducted for the purpose of developing the UCC project teaching and learning model based on the rationale which are applicable effectively in the field of university education. Firstly, we have designed the rationale based on the research of documents and preceding researches about teaching method models. Secondly, we have developed the UCC project teaching and learning model. the UCC project teaching and learning model based on the rationale was assessed by the professional formative evaluation group and tested in the field of university education in advance and thereafter. It was finally rectified and supplemented. Particularly, any corrections were to be made repeatedly in the stage of developing of the UCC project. And also, during the assessment and arrangement process, it was designed for the study participants to feel a sense of achievement as learners who combine knowledge and attitudes toward participants'subjects of the curriculum and professional vocational skills by performing the nursing science training scene which could happen in the field. Thirdly, the final version of the UCC project teaching and learning model was verified in its effectiveness by being applied in the field of the nursing science education in the $2^{nd}$ step. As a result, we noticed that learners diverse abilities were improved through systemic process and performing elements such as teaching plan which was needed for designing the UCC project in the field, making storyboard and skills for making video contents. We hope that the UCC project teaching and learning model in this study will be used by the students for designing, developing and utilizing educational UCCs which are necessary in industrial fields and it will contribute for training university students as professionals having the practical skills in the field.

공학교육에서 문제 및 프로젝트기반학습의 비교 고찰과 적용 방안 (A Comparative Review on Problem-& Project-based Learning and Applied Method for Engineering Education)

  • 김문수
    • 공학교육연구
    • /
    • 제18권2호
    • /
    • pp.65-76
    • /
    • 2015
  • Despite its ineffectiveness, the dominant pedagogy for engineering education is still "chalk & talk". Meanwhile, student-centered learning models have been highlighted for strong communication, teamwork skills, deep understanding and analysis on social, environmental and economic issues as well as application of their engineering knowledge in practice. Among others, on problem- and project-based learning, this article examines theoretical background and detailed features and a comparison between both learning models including common and different features from the previous theoretical and empirical studies. It reviews some cases of where they have been practiced successfully in engineering, and further, applied strategies for engineering education are suggested.

ACTION LEARNING TEACHING-LEARNING STRATEGY IN ARCHITECTURAL ENGINEERING DESIGN CLASSES

  • Myunghoun Jang;Hee-Bok Choi
    • 국제학술발표논문집
    • /
    • The 5th International Conference on Construction Engineering and Project Management
    • /
    • pp.525-530
    • /
    • 2013
  • The importance of engineering design increases due to the expansion of engineering education certification. But there are not much teaching methods and examples of engineering design to be referred to the college classes. This paper introduces a new teaching and learning method of Action Learning adopted to a engineering design class in the Department of Architectural Engineering, J University in Korea. The class included a team project to find problems of facilities or safety management factors in a building construction site, and to provide the alternatives to solve the problems. The Action Learning helped to improve the learning effect of students and to increase the quality of the project deliverables.

  • PDF

PBL 기반 프로그래밍 수업에서 학습양식에 따른 학습동기 차이분석을 통한 시사점 도출 (Analysing Differences of Learning Motivation According to Learning Styles in Project-Based Programming Learning)

  • 김병욱;김한성;이원규
    • 컴퓨터교육학회논문지
    • /
    • 제13권5호
    • /
    • pp.15-27
    • /
    • 2010
  • PBL(Project Based Learning)은 학업성취도 및 문제해결력 향상에 효과적인 교수-학습방법으로 프로그래밍 교육에 널리 적용되고 있다. 하지만 학습 초기의 진입장벽이 높은 프로그래밍 학습에서 PBL의 장점이 발휘되기 위해서는 수업설계시에 학습동기 유발전략이 요구된다. 이러한 학습동기 유발전략은 학습자의 학습양식을 고려하여 적용하였을 때에 효과적이지만, 아직까지 PBL 기반의 프로그래밍 수업에서 학습동기 향상을 위해 학습양식에 따라 고려해야 할 요소에 대한 연구는 부족한 실정이다. 이에 본 연구는 PBL 기반의 프로그래밍 수업에서 학습양식에 따라 학습동기에 어떠한 차이가 있는지를 분석하고, 이를 토대로 수업설계시 고려해야 할 요소에 대한 시사점을 도출하는 것을 목적으로 수행되었다. 이를 위해, ARCS 모델을 중심으로 설계된 시뮬레이션을 제작해보는 PBL 프로그래밍 수업을 실시하였다. 사전에 학습동기검사, 학습양식검사를 실시하였고 실험조치 후 사후 학습동기를 검사한 결과, 학습자의 학습동기에 유의미한 차이가 나타났다. 끝으로, 학습양식에 따른 ARCS 모델의 하위 요소별 차이를 비교 분석하여 PBL 기반의 프로그래밍 수업설계에 있어서의 시사점을 제시하였다.

  • PDF

문헌정보학 교육에서 프로젝트 중심 학습법이 학생의 문제해결능력 및 자기주도적 학습능력 향상에 미치는 효과: 사례 연구 (The Effect of the Project-Based Learning on LIS Education: Focused on Students' Problem-Solving and Self-Directed Learning Ability)

  • 한승희
    • 한국문헌정보학회지
    • /
    • 제42권3호
    • /
    • pp.81-101
    • /
    • 2008
  • 본 연구에서는 문헌정보학 교육 환경에서 프로젝트 중심 학습법을 적용하여 강의를 개발하고, 이 학습법이 문헌정보학 전공 학부생의 문제해결능력과 자기주도적 학습능력의 향상에 미치는 효과에 대해 분석하고자 하였다. 이를 위해 23명의 수강생을 대상으로 프로젝트 중심 학습을 경험하기 전과 후에 대해 동일한 검사지를 이용하여 학생의 문제해결능력과 자기주도적 학습능력에 대해 측정하였다. 그리고 사전검사와 사후검사결과의 유의성을 확인하기 위해 SPSS를 이용하여 대응표본 t-검정법으로 분석하였다. 분석 결과, 프로젝트 중심 학습법이 문헌정보학을 전공하는 학생의 문제해결능력과 자기주도적 학습능력의 향상에 큰 효과가 있음을 확인하였다.

지역사회치위생학 교육의 프로젝트기반학습을 적용한 의사소통능력과 문제해결능력의 향상 융합연구 (Convergence study about Improvement of Communication ability and Problem-Solving applying Project-Based Learning on Community dental hygiene Practice Education)

  • 최문실
    • 융합정보논문지
    • /
    • 제8권6호
    • /
    • pp.67-74
    • /
    • 2018
  • 본 연구의 목적은 지역사회치위생학 교과목의 현장실습과 연계한 프로젝트기반 수업을 적용하여 의사소통능력과 문제해결능력의 차이를 검증하고자 하였다. 이를 위해 수강생 30명을 대상으로 프로젝트학습을 경험하기 전과 후에 대한 동일한 검사지를 이용하여 학생의 의사소통능력과 문제해결능력에 대해 측정하였다. 그리고 사전검사와 사후검사결과의 유의성을 확인하기 위해 SPSS를 이용하여 대응표본 T-검정법으로 분석하였다. 분석결과 프로젝트 학습법이 지역사회치위생학 수업에서 의사소통능력과 문제해결능력의 향상에 효과가 있음을 확인하였다. 본 연구결과를 근거로 의사소통능력과 문제해결능력을 향상시키기위해 지역사회치위생학 교과목뿐만 아니라 다른 전공교과목에도 자기주도적이며 능동적인 학습법을 활성화하여 융합역량을 개발할 필요가 있겠다.