• Title/Summary/Keyword: programming language design

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Design and Implementation of PELIHAN : Programming Educational Language In HANgul (우리말 식 프로그래밍 교육용 언어 PELIHAN의 설계 및 구현)

  • Kim, Myoung-Lyoul;Park, Young-Jin
    • Annual Conference on Human and Language Technology
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    • 1992.10a
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    • pp.313-319
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    • 1992
  • 후치 표기 내지 한국어와 유사한 구문과 LISP의 함수와 같은 모듈로 이루어지는 초중고교생의 프로그래밍 교육용 언어 PELIHAN을 설계하고, PELIHAN 전용의 구문지향적 지능형 편집기와 인터프리터를 내장한 통합 환경을 구비한 언어 시스템의 프로토타입을 구현하였다.

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GCC2Verilog Compiler Toolset for Complete Translation of C Programming Language into Verilog HDL

  • Huong, Giang Nguyen Thi;Kim, Seon-Wook
    • ETRI Journal
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    • v.33 no.5
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    • pp.731-740
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    • 2011
  • Reconfigurable computing using a field-programmable gate-array (FPGA) device has become a promising solution in system design because of its power efficiency and design flexibility. To bring the benefit of FPGA to many application programmers, there has been intensive research about automatic translation from high-level programming languages (HLL) such as C and C++ into hardware. However, the large gap of syntaxes and semantics between hardware and software programming makes the translation challenging. In this paper, we introduce a new approach for the translation by using the widely used GCC compiler. By simply adding a hardware description language (HDL) backend to the existing state-of- the-art compiler, we could minimize an effort to implement the translator while supporting full features of HLL in the HLL-to-HDL translation and providing high performance. Our translator, called GCC2Verilog, was implemented as the GCC's cross compiler targeting at FPGAs instead of microprocessor architectures. Our experiment shows that we could achieve a speedup of up to 34 times and 17 times on average with 4-port memory over PICO microprocessor execution in selected EEMBC benchmarks.

The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

An Implementation Scheme for the Detection System of RFID Defective Tags Using LabVIEW OOP

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.21-26
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    • 2011
  • In this paper, we suggest the object-oriented methodology for the design and implementation scheme for the program development in the application of control and instrumentation such as the detection system of RFID defective tags which needs the embedded programming. We apply the design methodology of UML in the system design phase, and suggest the implementation scheme of LabVIEW programs using LVOOP(LabVIEW Object Oriented Programming)in which make it possible to write the object-oriented programming. We design the class diagram and the sequence diagram using UML, and write the classes of LVOOP from the designed class diagram and the main VI from the sequence diagram, respectively. We show that it is possible to develop the embedded programs such as the RFID application through the implementation example of the detection system of RFID defective tags in this paper. And, we obtain the advantages based on the object-oriented design and implementation using the LVOOP approach such as the development of LabVIEW programs by adding the classes and the concept of object of the object-oriented language to LabVIEW.

Real-Time Functional Reactive Program Translator for Embedded Systems (임베디드 시스템을 위한 실시간 함수형 반응적 프로그램 변환기)

  • Lee, Dong-Ju;Woo, Gyun
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.481-488
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    • 2006
  • FRP(Functional Reactive Programming) is a kind of embedded language in Haskell, it declaratively program reactive system based on two essential high-order types named behavior and events. This Paper design and implementation RT-FRP(Real-time Functional Reactive Programming) translator for using FRP in embedded systems with many constraints. The RT-FRP translator generates a C Program from an RT-FRP program according to the operational semantics of the RT-FRP language. To show the effectiveness of the RT-FRP translator, we loaded and executed the test program generated by the translator onto a real embedded system, LEGO Mindstorm. According to the experimental result, the reactive system software can be programmed more concisely using RT-FRP than using an imperative counter part although the size of the binary code is rather increased.

A simulation code generator for AGVS design (무인운반차시스템의 설계를 위한 시뮬레이션 코-드 작성시스템)

  • 김갑환;김판수;배종욱
    • Korean Management Science Review
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    • v.11 no.1
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    • pp.1-21
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    • 1994
  • We usually use the simulation technique in the evaluation and the test of a design alternative of Automated Guided Vehicle System. In this paper, we introduce a simulation code generator which can assist simulation programmer in model development and programming. It consists of user interface, program editor, and program sorter. SIMAN is used as the target language.

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Design and Application of Web Contents for Integrated Programming Language Course (프로그래밍 언어의 통합 교육을 위한 웹 콘텐츠의 설계 및 운용)

  • Suh, Bong-Sue;Park, Seong-Gyoon
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.226-233
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    • 2007
  • There have not been integrated courses for education of C and Java programming languages in most universities. Based on similarities and uniqueness and the previous lecturing of each language, we designed and made an integrated programming course. In this paper, we introduce the web-based contents which make the successful and effective application of the new course. The web-based contents consist of the main page, the course materials, the auxiliary materials, and the bulletin board, and supports a variety of practices with the examples. From the application of the web-based contents to the practical lectures, we notice that understandability, satisfaction, and the programming skills of students significantly increase comparing to that of the previous respective courses.

The Recommendation System for Programming Language Learning Support (프로그래밍 언어 학습지원 추천시스템)

  • Kim, Kyung-Ah;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.11-17
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    • 2010
  • In this paper, we propose a recommendation system for supporting self-directed programming language education. The system is a recommendation system using collaborative filtering based on learners' level and stage. In this study, we design a recommendation system which uses collaborative filtering based on learners' profile of their level and correlation profile between learning topics in order to increase self-directed learning effects when students plan their learning process in e-learning environment. This system provides a way for solving a difficult problem, that is providing programming problems based on problem solving ability, in the programming language education system. As a result, it will contribute to improve the quality of education by providing appropriate programming problems in learner"s level and e-learning environment based on teaching and learning method to encourage self-directed learning.

An Education Effects through 3D Animation implementation using Educational Programming Language (교육용 프로그래밍 언어를 이용한 3D 애니메이션 제작을 통한 교육효과)

  • Rim, Hwa-Kyung;Lee, Gil-Liean
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.459-467
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    • 2012
  • In this work, we develop an instructional method in which students create 3D animations based on problem-solving techniques and computational thinking. The educational, easy-to-learn programming environment/language called "Alice 2.3", which supports story-telling, is used for the delivery of the instructional method. Unlike typical 3D animation instructional methods using command-based demonstrations and/or 3D animation tools, learners engage in a group project in which they develop a story and solve problems by creativity, computational thinking and reasoning skills. Then they develop animations based on the story by programming with Alice. The analysis based on the collected data showed that learners had to put much effort while working on the project, but their critical-thinking skills were improved. It also showed they were more involved and their interests were heightened in developing animation through programming.

The Design of a Programming Learning Model with the Use of the Mndstorms NXT (Mindstorms NXT를 이용한 프로그래밍 학습모형 설계)

  • Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.23-28
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    • 2011
  • It is possible to solve many structural problems such as the occurrence of a lot of errors involving misspelling which may occur during the learning of existing programming language, difficulty in grammatical expression and understanding, and difficulty in the expression of algorithm if the program learning tool of the department of computer education in a college of education is utilized as an educational robot. This study developed a learning model (curriculum and a textbook) so that students who major in computer education may easily learn programming by using the NXT software of a Mindstorms robot.

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