• 제목/요약/키워드: programming education

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쓰레기 수거용 무인 수상로봇 (Unmanned Surface Vehicle for Collecting Marine Debris)

  • 오명훈;김재형;김현민;신동아;김동헌
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2015년도 제46회 하계학술대회
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    • pp.61-62
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    • 2015
  • This study presents a movable USV (Unmanned Surface Vehicle) based on Micro Controller. Recently, Micro Controller has widely used in application programming such as industry and education application. In particular, Robot is capable of collecting Marine Debris in any sea area is needed so We propose USV used IP camera for automatic driving, distance detection to control movement of USV in order to prevent of collision based on Arduino. Also, Surrounding situation taken by IP camera can be transmitted to monitor and smartphone.

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객체 지향 텍스트/시각 프로그래밍 교육의 평가 지표 개발 (A Development of the Evaluation Metrics of the Object-Oriented Text/Visual Programming Education)

  • 정덕길;정민포;조혁규;노영욱
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 추계학술대회
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    • pp.331-333
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    • 2012
  • 객체지향 텍스트 프로그래밍 및 시각 프로그래밍 교육에 대한 연구는 학생들이 프로그램 개발을 진행하는 과정 혹은 프로그래밍을 교수하는 방법론과 프로그램 개발을 위한 적합한 분석 및 설계 방법론을 찾는 것이다. 이 논문에서는 컴퓨터 프로그래밍 교육에서 객체지향 텍스트/시각 프로그래밍 교육을 적용하고 평가하기 위한 평가 지표를 개발한다. 이 지표는 시각적 혹은 텍스트 기반 프로그래밍 언어/도구를 사용할 때 학생들의 프로그래밍 교육에 대한 적합성을 측정하고 분석하여 학생들의 이해력, 추상화 능력, 프로그램 구현 능력과 학생들의 수준별 적합성을 측정하고 분석하며, 또한, 측정/분석 방법론을 개발하고 적용하는데 활용할 수 있다.

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LabVIEW를 사용한 텍스트/시각 프로그래밍 교육의 유용성 비교 분석 (A Comparative Analysis of the Text/Visual Programming Education Using LabVIEW)

  • 노영욱;정민포;조혁규;정덕길
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 추계학술대회
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    • pp.347-350
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    • 2012
  • 컴퓨터 프로그래밍 교육은 컴퓨터과학 분야의 관련 전공과목을 공부하기 위하여 매우 중요할 뿐만 아니라, 학생들의 취업을 위한 기술 교육에서도 매우 중요하다. 이 논문에서는 학생들의 교육 및 취업에 적합한 교육용 및 상용 프로그래밍 언어, 도구에 대한 타당성을 분석하여 프로그래밍 교육에 적합한 프로그래밍 언어/도구를 선택하고, 이에 대한 교육 과정을 개발하여 프로그래밍 현장 교육에 적용하고 분석한다. 특히, 최근의 기술 추세와 산업계에 필요한 임베디드/모바일/웹/3D 프로그래밍 분야에 널리 사용되고 있는 프로그래밍 분야에서 텍스트 기반 언어(예: JAVA)와 시각 프로그래밍 언어/환경(예: LabVIEW)에 대한 유용성을 비교하여 분석한다.

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The Evolution of Community Nutrition in the U.S.

  • Gillespie, Ardyth M.H.
    • Journal of Community Nutrition
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    • 제5권4호
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    • pp.195-208
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    • 2003
  • Drawing from journal articles, community nutrition textbooks, government documents, national conference reports, the author's own work in community programming, and discussions with practicing Community Nutritionists, this article illuminates the scope and character of community nutrition in the United States. It traces the roots of community nutrition in home economics, nutrition, education, communication, social and behavioral sciences, and describes the evolution of theory. And finally it suggests issues to be addressed by community nutrition researchers and practitioners through collaborations that integrate perspectives within community nutrition and strategically cross disciplinary boundaries. These include: 1) theory development and application in research and practice within philosophically consistent perspectives; 2) methodological development (qualitative and quantitative) drawing from the social and behavioral sciences that apply to community nutrition; 3) taking a long view of community nutrition and recognizing that change requires integrated efforts over long periods of time; 4) engaging community stakeholders in research as well as program planning and 5) engaging with community nutritionists from other countries for cross-cultural research and conceptualization. This journal and the Korean Society for Community Nutrition, as the only journal and society expressly devoted to community nutrition, would be the best context for such collaborations.

Incorporating Coding on Student Experience: Lessons Learned from an Action Research

  • Schultz, Meghan;Noh, Jihwa
    • East Asian mathematical journal
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    • 제36권2호
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    • pp.317-330
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    • 2020
  • The purpose of this action research project was to study the effects of incorporating coding into the middle school math classroom affected student dispositions with math and their understanding of mathematical concepts. The project, involving a total of 107 US middle school students, used five data sources to examine these effects: a survey, a chart measuring student engagement, a pre- and post-assessment before and after the coding project, and teacher observation with reflection forms. After analyzing the data, it was found that incorporating coding into the middle school math classroom could have a positive impact on student math dispositions and their understanding of math concepts.

MCU 플랫폼 창의 공학용 로봇 설계 (The Design of A Creative Engineering Robot with MCU Platform)

  • 홍선학
    • 디지털산업정보학회논문지
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    • 제5권4호
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    • pp.77-85
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    • 2009
  • In this paper, the implementation of creative engineering robot with MCU platform is described. This robot, as a platform of robot system to be used as creative engineering education, has to satisfy restrictions in many aspects in order to study algorithm and apply for the processor based function and pattern recognition application. Considering many restrictions of the mobile platform for creative robot system, we made this robot autonomous by using efficiently the LINUX embedded system. And we choose Marvell Monahan processor(PXA320) as MCU flatform, and used CentOS5.2 as an embedded OS that has the function of robustness and optimality. For flexibility and modularity, the platform has expansion ports. The results of experiment are described to show the pattern matching of creative engineering mobile robot with LINUX programming environments.

An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2016년도 춘계학술발표대회
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.

중등학교에서 자기 주도적 프로그래밍 학습 환경 구축을 위한 오류분석 지원 시스템 제안 (Suggest on Error Analysis Supporting System for Constructing Self-directed Learning Environment to Programming Language in Secondary School)

  • 이재영;유병건;이원규
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2016년도 춘계학술발표대회
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    • pp.361-363
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    • 2016
  • 전 세계적으로 프로그래밍 교육에 대한 관심이 증가에 따라 프로그래밍 교육에 대한 중요도와 평가도 중요해졌다. ACM-ICPC 프로그래밍 대회 같은 여러 프로그래밍 대회가 있고 대회 출전을 돕기 위한 온라인 평가 시스템이 전형적인 예이다. 이런 온라인 평가 시스템들을 참고하여 중등학교 학생의 프로그래밍 언어 학습에 도움을 줄 수 있는 프로그램을 설계하기 위한 오류분석 지원 시스템을 제안한다. 본 연구에서는 오류분석 지원 시스템을 통하여 프로그래밍 언어 학습을 함에 있어서 발생할 수 있는 오류들을 분석하여 실제 프로그래밍 교육 환경에 도움을 주고자 한다.

다중 베이 제조시스템의 설비배치 (Layout Design Problem in Multi-bay Facility)

  • 이문수;채준재
    • 산업경영시스템학회지
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    • 제32권4호
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    • pp.93-100
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    • 2009
  • This paper addresses the facility layout problem in multi-bay environments, where the bays are connected at one or both ends by an inter-bay material handling system. In most previous studies, the main concern is to allocate facilities or departments to the bays whose widths are fixed. In this research, we suggest the efficient models that provide the optimal layout solution under flexible bay width environments. We also suggest a mathematical model that provides the optimal solution using two-way facility allocation approach instead of one-way allocation technique. This paper also shows the approach of TABU search to the assignment and layout design of the departments. The results generated from TABU search are compared to the result from the mathematical model. Models are developed using mixed integer programming for various test problems and solved by CPLEX.

Generating Grounded Theory with Community Partners

  • Gillespie Ardyth H.;Gillespie Jr Gilbert W.
    • Journal of Community Nutrition
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    • 제8권1호
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    • pp.16-23
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    • 2006
  • This paper describes a methodology for conducting Community Nutrition research with rather than on people in a community to generate grounded theory. This collaborative grounded theory methodology incorporates local knowledge and wisdom and builds community leadership capacity through engaging community-based professionals and para-professionals in the research process. In addition to building capacity for participation and leadership in research, education and action, this approach can increase the validity and value of the research and facilitate its application in community led programs. The methodology has five components: background, study design, data gathering, data analysis and interpretation, and application of findings in community programming. Three stages of the data analysis component focus sequentially on each interview independently, comparing across interviews, and systematically testing theory developed in the first two.