• Title/Summary/Keyword: programming

Search Result 7,701, Processing Time 0.034 seconds

3-D Kinematic Analysis According to Open Stance Patterns During Forehand Stroke in Tennis (테니스 포핸드 스트로크 동안 오픈스탠스 조건에 따른 3차원 운동학적 분석)

  • Choi, Ji-Young;Kim, Ro-Bin
    • Korean Journal of Applied Biomechanics
    • /
    • v.15 no.3
    • /
    • pp.161-173
    • /
    • 2005
  • Recently among several tennis techniques forehand stroke has been greatly changed in the aspect of spin, grip and stance. The most fundamental factor among the three factors is the stance which consists of open, square and closed stance. The purpose of this study was to investigate the relations between the segments of the body, the three dimensional anatomical angle according to open stance patterns during forehand stroke in tennis. For the movement analysis three dimensional cinematographical method(APAS) was used and for the calculation of the kinematic variables a self developed program was used with the LabVlEW 6.1 graphical programming(Johnson, 1999) program. By using Eular's equations the three dimensional anatomical Cardan angles of the joint and racket head angle were defined 1. In three dimensional maximum linear velocity of racket head the X axis showed $11.41{\pm}5.27m/s$ at impact, not the Y axis(horizontal direction) and the z axis(vertical direction) maximum linear velocity of racket head did not show at impact but after impact this will resulted influence upon hitting ball It could be suggest that Y axis velocity of racket head influence on ball direction and z axis velocity influence on ball spin after impact. the stance distance between right foot and left foot was mean $74.2{\pm}11.2m$. 2. The three dimensional anatomical angular displacement of shoulder joint showed most important role in forehand stroke. and is followed by wrist joints, in addition the movement of elbow joints showed least to the stroke. The three dimensional anatomical angular displacement of racket increased flexion/abduction angle until the impact. after impact, The angular displacement of racket changed motion direction as extension/adduction. 3. The three dimensional anatomical angular displacement of trunk in flexion-extension showed extension all around the forehand stroke. The angular displacement of trunk in adduction-abduction showed abduction at the backswing top and adduction around impact. while there is no significant internal-external rotation 4. The three dimensional anatomical angular displacement of hip joint and knee joint increased extension angle after minimum of knee joint angle in the forehand stroke, The three dimensional anatomical angular displacement of ankle joint showed plantar flexion, internal rotation and eversion in forehand stroke. it could be suggest that the plantar pressure of open stance during forehand stroke would be distributed more largely to the fore foot. and lateral side.

Two-dimensional Numerical Simulation of Rainfall-induced Slope Failure (강우에 의한 사면붕괴에 관한 2차원 수치모의)

  • Regmi, Ram Krishna;Jung, Kwan-Sue;Lee, Gi-Ha
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2012.05a
    • /
    • pp.34-34
    • /
    • 2012
  • Heavy storms rainfall has caused many landslides and slope failures especially in the mountainous area of the world. Landslides and slope failures are common geologic hazards and posed serious threats and globally cause billions in monetary losses and thousands of casualies each year so that studies on slope stability and its failure mechanism under rainfall are being increasing attention of these days. Rainfall-induced slope failures are generally caused by the rise in ground water level, and increase in pore water pressures and seepage forces during periods of intense rainfall. The effective stress in the soil will be decreased due to the increased pore pressure, which thus reduces the soil shear strength, eventually resulting in slope failure. During the rainfall, a wetting front goes downward into the slope, resulting in a gradual increase of the water content and a decrease of the negative pore-water pressure. This negative pore-water pressure is referred to as matric suction when referenced to the pore air pressure that contributes to the stability of unsaturated soil slopes. Therefore, the importance is the study of saturated unsaturated soil behaviors in evaluation of slope stability under heavy rainfall condition. In an actual field, a series of failures may occur in a slope due to a rainfall event. So, this study attempts to develop a numerical model to investigate this failure mechanism. A two-dimensional seepage flow model coupled with a one-dimensional surface flow and erosion/deposition model is used for seepage analysis. It is necessary to identify either there is surface runoff produced or not in a soil slope during a rainfall event, while analyzing the seepage and stability of such slopes. Runoff produced by rainfall may result erosion/deposition process on the surface of the slope. The depth of runoff has vital role in the seepage process within the soil domain so that surface flow and erosion/deposition model computes the surface water head of the runoff produced by the rainfall, and erosion/deposition on the surface of the model slope. Pore water pressure and moisture content data obtained by the seepage flow model are then used to analyze the stability of the slope. Spencer method of slope stability analysis is incorporated into dynamic programming to locate the critical slip surface of a general slope.

  • PDF

Empirical Analysis of the Effect of Avatars on Learner's e-Learning Performance : Emphasis on Trust Transference between Avatars and Contents (아바타가 학습자 이러닝 성과에 미치는 영향에 관한 실증연구:아바타와 학습내용간 신뢰전이를 중심으로)

  • Chae, Seong-Wook;Lee, Kun-Chang;Lee, Keun-Young
    • Asia pacific journal of information systems
    • /
    • v.19 no.4
    • /
    • pp.149-176
    • /
    • 2009
  • In the recent e-learning environment, avatars are often used to help learners get familiar with the contents, which is ultimately to motivate them to study more. Therefore, it is important to investigate whether avatars have actually the desirable effect on users of e-learning materials. Surprisingly, however, no extensive study has been conducted on this crucial issue Accordingly, main objectives this study are summarized as follows. First, we need to gain better understanding of how much learners' trust towards avatars (termed as "avatar trust") is transferred to learners' trust towards e-learning contents (termed as "contents trust"). Second, we need to investigate how much learners' personal relationships with avatars as well as learning behaviors change depending on avatar types (attractive vs. professional) and contents complexity (easy vs. difficult). As described in the study objectives, in order for us to analyze empirical data more systematically, we classified avatar types into two: "attractive" and "professional;" the contents are categorized as either "easy" or "difficult." Therefore, it is essential for this study to build a prototype e-learning website on which our research purpose can be realized and tested effectively with proper avatar types and e-learning contents. For this purpose, we built a prototype e-learning website, in which avatars are invited from currently working avatar instructors used in real-world e-learning websites, and e-learning contents are adapted from real-world contents about Java programming topic, which have been proved to have shown high quality and reliability. Our research method includes questionnaire survey by inviting a number of valid respondents comprised of office workers who are believed to have high demands for the e-learning contents as well as those who have previous experience with avatar instructors. Respondents were given one of the four e-learning experiment conditions (2 avatar types x 2 contents types) on a random basis. Each experimental e-learning condition is framed to have the same quality but different avatar type and content complexity. Then the respondents are asked to fill out the survey form which has questions about avatar trust, contents trust, personal relationships with avatar, and learning behavior, among others. Regarding the constructs used in research model, we based them rigorously on previous studies. For example, we used six constructs such as behavior to give information (BGI), behavior to obtain information (BOI), need for inclusion wanted, need for control wanted, contents trust, and avatar trust. To measure them, 7-Likert scales were used in the questionnaire. E-learning performance was measured indirectly through two constructs such as BGI and BOI. Six constructs used in the research model were adopted and revised from the FIRO-B model suggested by Schutz. Empirical results are as follows: First, professional avatars are more effective for difficult contents, while attractive avatars were not as effective for easy contents. Second, our study results ascertained that avatar trust transfers to contents trust regardless of avatar types and contents complexity.

Agile Framework for SOA-based Application Development (SOA 기반 애플리케이션 개발을 위한 Agile 프레임워크)

  • Shin, Seung-Woo;Kim, Haeng-Kon
    • The KIPS Transactions:PartD
    • /
    • v.16D no.1
    • /
    • pp.55-64
    • /
    • 2009
  • Various business model and computing environments are currently merged into web services and many web related application products are also develop. Most of IT enterprises in Korea use the Service-oriented architecture (SOA) whenever they develop the web applications. SOA is an approach to loosely coupled, protocol independent, standards-based distributed computing where software resources available on the network are considered as Services. SOA is believed to become the future enterprise technology solution that promises the agility and flexibility the business users have been looking for by leveraging the integration process through composition of the services spanning multiple enterprises. But, There are no specific development methodology to apply into SOA standard model until now. The developer uses the currently existing methodology to develop the application with SOA. The users have some limitations to use it. In this paper, we suggest a Frameworks for applying agile methodology into SOA to address the productivity and quality of small web related project. We design and implement a frameworks architecture for applying the agile method into SOA and describe the process model to implement it. We finally evaluate the frameworks with productivity, flexibility and maintainability.

Development the Geostationary Ocean Color Imager (GOCI) Data Processing System (GDPS) (정지궤도 해색탑재체(GOCI) 해양자료처리시스템(GDPS)의 개발)

  • Han, Hee-Jeong;Ryu, Joo-Hyung;Ahn, Yu-Hwan
    • Korean Journal of Remote Sensing
    • /
    • v.26 no.2
    • /
    • pp.239-249
    • /
    • 2010
  • The Geostationary Ocean Color Imager (GOCI) data-processing system (GDPS), which is a software system for satellite data processing and analysis of the first geostationary ocean color observation satellite, has been developed concurrently with the development of th satellite. The GDPS has functions to generate level 2 and 3 oceanographic analytical data, from level 1B data that comprise the total radiance information, by programming a specialized atmospheric algorithm and oceanic analytical algorithms to the software module. The GDPS will be a multiversion system not only as a standard Korea Ocean Satellite Center(KOSC) operational system, but also as a basic GOCI data-processing system for researchers and other users. Additionally, the GDPS will be used to make the GOCI images available for distribution by satellite network, to calculate the lookup table for radiometric calibration coefficients, to divide/mosaic several region images, to analyze time-series satellite data. the developed GDPS system has satisfied the user requirement to complete data production within 30 minutes. This system is expected to be able to be an excellent tool for monitoring both long-term and short-term changes of ocean environmental characteristics.

Development of Flood Runoff Characteristics Nomograph for Small Catchment Using R-Programming (R-프로그래밍을 이용한 소유역 홍수유출특성 노모그래프 개발)

  • Jang, Cheol Hee;Kim, Hyeon Jun
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2015.05a
    • /
    • pp.590-590
    • /
    • 2015
  • 본 연구는 집중호우에 의한 홍수예측 및 소유역의 유출거동에 대한 수문학적 민감성(susceptibility) 규명을 목적으로 강우강도, 지속기간 및 토양포화도 변화에 따른 홍수유출특성을 분석하여 유역의 유출거동 민감성을 표출할 수 있는 노모그래프를 개발하였다. 개별 홍수사상에 대한 유출거동 특성 분석을 위하여 한국건설기술연구원의 대표 시험유역인 설마천 유역의 과거 17년간(1996 ~ 2012)의 10분 간격의 강우량 및 유출량 자료를 수집하여 홍수유출해석을 수행하였다. 설마천 시험유역의 일누가강우량 100mm 이상, 50개 홍수사상에 대한 홍수유출해석은 유역 물순환 해석모형인 CAT(Catchment hydrological cycle Assessment Tool)을 이용하였으며 모의결과를 바탕으로 홍수사상별 지체시간, 강우강도, 지속기간 및 토양포화도 변화에 따른 홍수유출특성을 상세히 분석하였다. 이 중에서도 지체시간은 유역반응을 나타내는 시간변수로서 수문모델링 및 홍수량예측에 매우 중요한 요소이다. 특히, 강우량에 대한 홍수량의 반응이 빠른 소유역의 경우에 홍수량예측에 큰 영향을 미친다. 따라서 강우강도, 지속기간, 토양포화도의 변화량에 대한 지체시간의 거동을 R 프로그래밍 언어 및 3D Surfer를 이용하여 분석한 후 최종적으로 소유역의 홍수유출 특성을 나타내는 3차원 홍수 유출특성 노모그래프를 개발하였다. 분석에 사용된 R 프로그래밍 언어는 통계 계산과 그래픽을 위한 프로그래밍 언어이자 소프트웨어 환경으로 데이터의 조작 및 수치연산, 시각화를 수행할 수 있는 기능을 여러 패키지를 통해 구현할 수 있다. 따라서 본 연구에서는 R을 이용하여 10분 단위의 강우 및 유출량 자료를 1시간 및 1일 자료로 구축하고 17년간의 과거 홍수사상을 분리하여 추출하는 R 홍수유출해석 시스템을 개발하였으며 추출된 홍수사상을 관측 유출량 및 관측 토양수분을 포함하여 시각화함으로써 강우 및 토양수분 변화에 따른 소유역의 유출거동 민감성을 확인할 수 있었다. 분석 결과, 지체시간은 강우지속기간 및 토양포화도에 민감한 거동특성을 나타냈으며 토양포화도는 첨두홍수량의 변화에 민감한 영향을 주는 것으로 확인되었다. 개발된 3차원 홍수유출특성 노모그래프는 유역의 규모 및 지형물리학적 특성에 따라 다양하게 나타날 것으로 판단되며 여러 계측유역에 적용함으로써 유역별 홍수유출 반응특성을 정량화할 필요가 있다. 즉, 강우강도, 지속기간, 지체시간, 포화도 등의 변화에 따른 유역의 홍수유출 반응특성을 규명함으로써 미계측 유역의 홍수량예측 실무에 활용할 수 있을 것으로 판단된다.

  • PDF

Fuzzy Inference System Architecture for Customer Satisfaction Service (고객 만족 서비스를 위한 퍼지 추론 시스템 구조)

  • Kwon, Hee-Chul;Yoo, Jung-Sang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.1
    • /
    • pp.219-226
    • /
    • 2010
  • Recently most parking control systems provide customers with various services, but most of the services are just the extension of parking spaces, automatic parking control system and so on. It is essential to use the satisfaction degree as the extent that customer are satisfied with parking control system to improve the quality of the system services and diversify the system services. The degree of satisfaction is different from customer to customer in same condition and can be represented as linguistic variables. In this paper, we present therefore a technique that quantify how much customer are satisfied with parking control system and fuzzy inference system architecture as a solution that can help us to make a efficient decision for these parking problems. In this architecture, inference engine using fuzzy logic compares context data with the rules in the fuzzy rule-based system, gets the sub-results, aggregates them and defuzzifies the aggregated result using MATLAB application programming to obtain crisp value. Fuzzy inference system architecture presented in this paper, can be used as a efficient method to analyze the satisfaction degree which is represented as fuzzy linguistic variables by human emotion. And it can be used to improve the satisfaction degree of not only parking system but also other service systems of various domains.

Lightweight Individual Encryption for Secure Multicast Dissemination over WSNs (무선 센서네트워크에서 경량화 개인별 암호화를 사용한 멀티캐스트 전송기법)

  • Park, Taehyun;Kim, Seung Young;Kwon, Gu-In
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.11
    • /
    • pp.115-124
    • /
    • 2013
  • In this paper, we suggest a secure data dissemination by Lightweight Individual Encryption Multicast scheme over wireless sensor networks using the individual encryption method with Forward Error Correction instead of the group key encryption method. In wireless sensor networks, a sink node disseminates multicast data to the number of sensor nodes to update the up to date software such as network re-programming and here the group key encryption method is the general approach to provide a secure transmission. This group key encryption approach involves re-key management to provide a strong secure content distribution, however it is complicated to provide group key management services in wireless sensor networks due to limited resources of computing, storage, and communication. Although it is possible to control an individual node, the cost problem about individual encryption comes up and the individual encryption method is difficult to apply in multicast data transmission on wireless sensor networks. Therefore we only use 0.16% of individually encrypted packets to securely transmit data with the unicast to every node and the rest 99.84% non-encrypted encoded packets is transmitted with the multicast for network performance.

Fast Content-Aware Video Retargeting Algorithm (고속 컨텐츠 인식 동영상 리타겟팅 기법)

  • Park, Dae-Hyun;Kim, Yoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.11
    • /
    • pp.77-86
    • /
    • 2013
  • In this paper, we propose a fast video retargeting method which preserves the contents of a video and converts the image size. Since the conventional Seam Carving which is the well-known content-aware image retargeting technique uses the dynamic programming method, the repetitive update procedure of the accumulation energy is absolutely needed to obtain seam. The energy update procedure cannot avoid the processing time delay because of many operations by the image full-searching. By applying the proposed method, frames which have similar features in video are classified into a scene, and the first frame of a scene is resized by the modified Seam Carving where multiple seams are extracted from candidate seams to reduce the repetitive update procedure. After resizing the first frame of a scene, all continuous frames of the same scene are resized with reference to the seam information stored in the previous frame without the calculation of the accumulation energy. Therefore, although the fast processing is possible with reducing complexity and without analyzing all frames of scene, the quality of an image can be analogously maintained with an existing method. The experimental results show that the proposed method can preserve the contents of an image and can be practically applied to retarget the image on real time.

Text-Mining Analysis on the Interaction between the American Consumers Aged over 60 and Companion Pets Robots: Focused on Amazon Reviews for Joy For All Companion Pets (텍스트 마이닝을 활용한 미국 노년 소비자와 애완용 로봇 간 상호작용에 대한 분석: Joy For All Companion Pets에 대한 아마존 리뷰를 중심으로)

  • Chung, Yea-Eun;Lee, Yu Lim;Chung, Jae-Eun
    • Journal of Digital Convergence
    • /
    • v.19 no.10
    • /
    • pp.469-489
    • /
    • 2021
  • This study explores consumers' responses to socially assistive robotics by using text-mining method focusing on Companion Pets from Hasbro as it gives emotional support. We conducted text frequency analysis, LDA analysis using R programming. The key findings are 1)the most frequently used words the mimicry of living pets and the appearance of companion pets, 2)the five topics were derived from the LDA analysis and classified keywords in each topic split between positive and negative, 3)user, product, environment affect the interaction between consumer and companion pets, 4)consumers who have difficulty in cognition and physical conditions use companion pets to replace living pets. This study provides an understanding of consumer responses in companion pets and gives practical implications that may improve the efficacy of usage for consumers and understand the companion robot, which provides emotional support in COVID-19.