• 제목/요약/키워드: product design

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Approximate Life Cycle Assessment of Product Concepts Using Multiple Regression Analysis and Artificial Neural Networks

  • Park, Ji-Hyung;Seo, Kwang-Kyu
    • Journal of Mechanical Science and Technology
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    • 제17권12호
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    • pp.1969-1976
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    • 2003
  • In the early phases of the product life cycle, Life Cycle Assessment (LCA) is recently used to support the decision-making for the product concepts, and the best alternative can be selected based on its estimated LCA and benefits. Both the lack of detailed information and time for a full LCA for a various range of design concepts need a new approach for the environmental analysis. This paper explores a new approximate LCA methodology for the product concepts by grouping products according to their environmental characteristics and by mapping product attributes into environmental impact driver (EID) index. The relationship is statistically verified by exploring the correlation between total impact indicator and energy impact category. Then, a neural network approach is developed to predict an approximate LCA of grouping products in conceptual design. Trained learning algorithms for the known characteristics of existing products will quickly give the result of LCA for newly designed products. The training is generalized by using product attributes for an EID in a group as well as another product attributes for the other EIDs in other groups. The neural network model with back propagation algorithm is used, and the results are compared with those of multiple regression analysis. The proposed approach does not replace the full LCA but it would give some useful guidelines for the design of environmentally conscious products in conceptual design phase.

3차원 설계/RP/CAE/3차원 금형설계/제작 정보일원화시스템 개발 (Development of the Integrated Information System for 3D Product Design/RP/CAE/3D Mold Design/Tooling)

  • 윤정호;전형환;안상훈;조명철
    • 한국CDE학회논문집
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    • 제2권1호
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    • pp.35-43
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    • 1997
  • Concurrent Engineering is one of the methods which are used for the rapid product development. One of the important features in Concurrent Egineering is that the development process is to be parallel and the organization should be cross-functional. In order that the process be parallel and that the organization be cross-functional, an integrated information system such as PDM (Product Data Management) is required. Although the integrated data base is constructed, it could be meaningless if the application softwares were not inter-operable. This study shows an example of intergrated information system from three-dimensional product design to mold design and tooling for the development of Deflection Yoke(DY) which is one of the important parts of Cathode Ray Tube(CRT). A three-dimensional product design software, which is based on a commercial code, has been developed by ourselves. Selective Laser Sintering(SLS), which is one of the rapid prototyping techniques, has been used in this study. Mold design has been done by the three-dimensional way. A newly developed method of mold tooling, which is called Quick Die Manufacturing(QDM), has been introduced.

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포토 스캐닝 기술을 기반으로 한 3D 모델링 제품디자인 프로세스에 관한 연구 (3D Modeling Product Design Process Based on Photo Scanning Technology)

  • 이준상
    • 한국정보통신학회논문지
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    • 제22권11호
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    • pp.1505-1510
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    • 2018
  • 그래픽스 분야의 제품모델링 제작기술은 급속하게 발전하고 있고 3차원 데이터 응용과 활용성은 계속 증가하고 있다. 제품디자인 제작에 있어 3차원 모델링 제작에는 많은 시간이 소요된다. 최근 역설계 방식은 3D 데이터의 응용과 제작시간단축으로 활용성이 크다. 본 연구는 영상데이터 기반으로 포토메트리를 이용하여 3차원 포인트 클라우드 및 메쉬 데이터를 추출하고 이를 응용하여 제품의 1차 시안을 제작한다. 디자인 수정에 중점을 두어 2차 시안이 제작되었으며 3차 시제품 제작을 위한 3D 프린팅 작업을 진행한다. 이러한 제품디자인 제작과정에서 영상데이터의 활용과 가능성 및 3D 모델링 제작시간의 단축, 효율적인 프로세스를 제시한다. 또한 제품디자인 환경변화에 대응하기 위한 신제품 개발 프로세스 시스템의 모델을 제안한다.

조립시간과 Variant를 고려한 제품구조 분석 시스템 (System for analysis of product according to assembly time and varant)

  • 목학수;신현창
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.707-710
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    • 1995
  • Structure of product, which is not considered by easy of assembly, has many hidden costs. For reduction of hidden costs, concepts of line balancing and assembly-oriented design are used. We find that part of structure can be improved by concept of line balancing. To reduce assembly time and enhance easy of assembly, design principles are developed by concept of assembly-oriented design. And design principles for improvement are applied according to condition of the grasped parts of product structure. Thersfore, we could design assembly-oriented design for better structure and low cost.

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소비자 중심의 현대 패션제품 디자인 개발에 대한 연구 (The Customized Modern Fashion Product Design)

  • 고현진
    • 복식
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    • 제58권3호
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    • pp.93-104
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    • 2008
  • The purposes of this study are to examine the concept of customized fashion product design as a new industrial paradigm reflecting individual customers' needs in modern society, and to grasp its sociocultural meaning. It is thought that this study will be helpful to investigate the cultural thinking of contemporaries represented through the consumption. For this, the documentary study and practical case study have been executed. As modern fashion business becomes more consumer-oriented due to the industrial paradigm shift, there appeared the prosumer as both consumer and producer. The type of customized fashion product design can be classified as 1) the traditional custom-made design in haute couture and classic tailoring 2) the tailor-made design in the prestige line of ready to wear 3) DIY custom design 4) mass customized design of customer involvement. The traditional custom-made design in haute couture and classic tailoring and the tailor-made design in the prestige line of ready to wear is to provide the distinguished product which has the best quality as well as the excellent beauty for VIP consumer. The DIY custom design is for creative consumer searching for the fun of craftsmanship to take part in producing personally. The mass customized design of customer involvement is to personalize product by selecting design module in mass production. Ultimately the sociocultural meaning of the customized fashion product design can be interpreted as (1)endowing special meaning to personal identity (2)distinguishing the privilege by rarefied authenticity (3)returning to analog sensibility 4)pursuing creative fun 5)thinking in a user-centered way.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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디지털 홈 네트워크 제품디자인 프로세스와 디자인 제안 (Digital Home Network Product Design Process & the Design Proposition)

  • 이대우
    • 한국콘텐츠학회논문지
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    • 제9권5호
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    • pp.118-127
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    • 2009
  • 현재 전 세계적으로 공동주거문화의 확산과 국내 신규 분양 아파트 환경의 연속적인 증가 추세가 각 주거공간과 세대간에 홈 네트워크 기기의 수요를 증대시키고 있다. 유비쿼터스의 계속적 진화와 홈 네트워크 시스템 도입과 발전이 제품 디자인의 수요를 촉진시키고 있다. 주거문화의 변화와 아파트 실내디자인의 변화는 생활자의 라이프 스타일과 제품의 디자인에 상호 영향을 미치고 있으며, 새로운 제품디자인을 요구하고 있다. 실내 제품과의 조화, 인테리어 스타일과 제품, 제품과 패션디자인, 제품과 제품간의 요소적인 인자의 재구성과 융합이 본 디자인 연구의 핵심적 요소이다. 이것을 바탕으로 디자인 프로세스는 통합적인 디자인 전략과 컨셉트의 조사와 분석으로 연구되었으며, 디자인의 기능성, 외관의 심미적인 디자인이 일치될 수 있는 3차원 디자인으로 표현하였다. 실질적인 디자인 안을 발표함으로서 향후 발전 전망의 단면을 구체적으로 예측할 수 있기 때문이다.

자기해석유형과 모바일 상품추천유형, 패션제품유형이 구매의도에 미치는 영향 (The Effect of Self-Construal Type, Mobile Product Recommendation System Type and Fashion Product Type on Purchase Intention in Moblie Shopping Environment)

  • 전태준;황선진;최동은
    • 패션비즈니스
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    • 제25권5호
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    • pp.25-37
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    • 2021
  • As the online shopping market grows, channels in the mobile shopping environment have become increasingly diverse as a wide variety of products are introduced every day. This study investigated the effects of the self-construal type, mobile product recommendation system type, and fashion product type on purchase intention. The experimental design of this study was a 2 (self-construal type: independent vs. interdependent) × 2 (product recommendation system: bestseller vs. content-based) × 2 (fashion product type: utilitarian vs. hedonic) 3-way mixed ANOVA. Women (n = 387) in their 20 to 30s residing in Seoul and the Gyeonggi area participated in the study. The data were analyzed with the SPSS 24 program and 3-way ANOVA and simple main effects analyses were conducted. The results were as follows. First, self-construal, product recommendation, and fashion product types had a statistically significant impact on purchase intention. Second, fashion product and consumers' self-construal types had significant interaction effects on purchase intention. Finally, product recommendation and fashion product and self-construal types showed significant 3-way interaction effects on purchase intention. The study confirmed an interaction between the self-construal, type of product recommendation system, and the type of fashion product used in influencing purchase intention.

A Semantic Network Approach to PPO (Products, Processes, Organizations/Resources) Modeling for PDM Systems

  • Hyo-Won Suh;Heejung Lee;Seungchul Ha
    • 한국CDE학회논문집
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    • 제4권3호
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    • pp.238-246
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    • 1999
  • The modeling method to support product development processes (PDP) must have certain characteristics including the ability to represent multiple viewpoints of the product development and integrate with currently available analysis and design methods based on CE concept. This paper describes the reference model to support multiple viewpoints (PPO: Products, Processes, and Organizations/Resources viewpoints) of the product development processes, from which each model (Products model, Processes model, and Organizations/Resources model) can be extracted, as well as produces PPO data schema. This reference model has associative relationships among the products, processes, and organizations/resources. To allow the extensibility to support design evolution, we propose structured dat representation methods using semantic network, which can be constructed through first-order logic. The product development processes is so represented by specifying entities and semantic relationships among them hat he appropriate information can be accessed and all of the relevant attributes about the entities can be retrieved simultaneously.

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초기 제품 설계 단계에서 제품군의 근사적 전과정 평가 (Approximate Life Cycle Assessment of Product Family in Early Product Design Stage)

  • 박지형;서광규
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.780-783
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    • 2002
  • This paper proposes an approximate LCA methodology fur the conceptual design stage by grouping products according to their environmental characteristics and by mapping product attributes Into impact driver (ID) index. The relationship Is statistically verified by exploring the correlation between total impact indicator and energy impact category. Then an artificial neural network model is developed to predict an approximate LCA of grouping products in conceptual design stage. The training is generalized by using identified product attributes for an ID In a group as well as another product attributes for another IDs in other groups. The neural network model with back propagation algorithm is used and the results are compared with those of multiple regression analysis. The proposed approach does not replace the full LCA but it would give an approximate LCA results for design concepts.

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