• 제목/요약/키워드: product design

검색결과 6,854건 처리시간 0.051초

시나리오 기반 차세대 정보가전 신제품 개발 (Scenario-Based Design of The Next Generation Information Appliances)

  • 박지수
    • 디자인학연구
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    • 제16권2호
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    • pp.35-48
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    • 2003
  • Home networking technology connects individual home appliances through a wired or wireless network and makes possible new functions that were impossible when they were used independently. However, the new functions must not simply be confusing arrays of functions that are possible to implement, but those absolutely necessary to the users. To develop innovative information appliances with such functions, scenarios were used and played guiding roles in suggesting new product ideas, making design mockups, and producing videos to show natural situations where the products would be used in home of the future. In the phase of suggesting new product ideas, user action scenarios in the home, generated by a team consisting of experts in the fields of cognitive engineering, user interface, computer science, cultural anthropology, interaction design, and product design, helped the team identify user needs and design factors necessary to fulfill those needs and suggest new product ideas from the design factors. In the phase of making design mockups, the procedures of using the products were described in the scenario format. Based on the scenarios the s쇼les and the user interfaces of them were designed. In the phase of producing videos, the interactions between the user and the product were embodied in the course of professional writers'arranging the scenarios of using the products for the scripts of the videos. Videos were produced to show the actual situations where the design mockups would be used in home of the future and the dynamic aspects of interaction design.

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A Systematic Process of Product Design Based on Customer Preferences

  • Chun Young H.;Baek Ingie;Jung Eui S.
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 1998년도 The 12th Asia Quality Management Symposium* Total Quality Management for Restoring Competitiveness
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    • pp.325-332
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    • 1998
  • In the context of total quality management, customer satisfaction is a key factor of success. Customer needs have been in the past described with rather vague words. In order to lead in the competitive market, product designers must be willing to interpret and reflect customer perceptions of a product on the design. The objective of this research is to develop a systematic process capable of linking customer preferences on a product to the design of product elements or specifications. The design process consists of multivariate statistical analyses, semantic differentials, and multidimensional scaling techniques under the framework of a methodology known as quality function deployment which is frequently used to construct a quality design process. The process being established is expected to serve as an effective means to communicate between the customer and the designer through proper representational schemes of design elements.

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디자인 프로세스에서 평가방법의 문제점과 퍼지이론의 적용 (A survey of evaluation method in the process of product design and the application of fuzzy theory)

  • 곽효연;이상도
    • 산업경영시스템학회지
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    • 제20권42호
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    • pp.59-66
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    • 1997
  • In the process to design a product, the values of the product will be designed must be considered in respect to the multi-dimensional properties consisted of subjective and objective attributes. As same reason, methods to evaluate the design alternatives in the process must evaluate the overall attributes and relationships among its, also. In this paper, the defectivenesses of evaluation methods in the process of product design are summarized. One of the severe defectivenesses of the methods is the insufficient rationality of calculation procedure. Then, we introduce the developed quantitative evaluation method to accomodate this defectiveness and to be considered a evaluator's feeling or ambiguity when evaluating design alternatives by means of fuzzy theory, and suggest it's application steps on the process of product design to be used easily.

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소비자의 선호도에 근거한 체계적 제품설계 절차 (A Systematic Process of Product Design Based on Cutomer Preferences)

  • 전영호;백인기;정의승
    • 품질경영학회지
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    • 제27권3호
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    • pp.142-153
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    • 1999
  • In the context of total quality management, customer satisfaction is a key factor of success. Customer needs have been in the past described with rather vague words. In order to lead in the competitive market, product designers must be willing to interpret and reflect customer perceptions of a product on the design. The objective of this research is to develop a systematic process capable of linking customer preferences on a product to the design of product elements or specifications. The design process consists of multivariate statistical analyses, semantic differentials, and multidimensional scaling techniques under the framework of a methodology known as quality function deployment which is frequently used to construct a quality design process. The process being established is expected to serve as an effective means to communicate between the customer and the designer through proper representational schemes of design elements.

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자동차산업에서 제품데이터품질 향상을 위한 연구 (A Study on Product Data Quality Assurance for Automotive Industry)

  • 양정삼;한순흥;강혜정;김준기
    • 한국자동차공학회논문집
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    • 제13권1호
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    • pp.184-193
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    • 2005
  • Digital representations of products and parts have largely replaced physical drawings as the form in which product data are stored, analyzed, and communicated among the people contributing to the design of an automobile. Many individuals and companies participate in the design of an increasingly complex automobile; hence, the design process depends critically on team members' ability to share information about essential design elements. These trends have elevated the importance of the quality of product data and its efficient exchange. In this paper, we show state-of-the-art on Product Data Quality(PDQ), and activities of PDQ assurance. And we propose a novel design history-based approach for diagnosis and healing of a CAD model.

감성제품개발을 위한 감성 이미지 디자인 프로세스 개발에 관한 연구 (A Study on the Development of Image Design Process Based on Human Sensibility Ergonomics for Product Development)

  • 이순요;양선모;변상섭
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1997년도 한국감성과학회 연차학술대회논문집
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    • pp.33-36
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    • 1997
  • This paper describes an image design process for product development based on human sensibility ergonomics.. The human sensibility about product image can be measured through some statistical methods and translated into product design factors by some mathematical inference logics. This results also can be presented by 3D computer graphic tools, In order to integrate the above processess, a image design process on human sensibility database. Human sensibility database is constructed with the relational ddta of some adjective words and design factors, The next step is to extract the design information from the human sensibility dataabase by fuzzy inference algouithm. This information is used for the input data for the graphic presentation. The final product can be modified according to the customer's requirement.

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리사이클링 고려 설계카탈로그 시스템의 구축 (A Development of Design Catalogue System for Recycling)

  • 이건상
    • 한국자동차공학회논문집
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    • 제13권6호
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    • pp.177-186
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    • 2005
  • Today the tastes of consumers change rapidly and the kinds of the products become diverse. Therefore the product life cycle becomes shorter and shorter. Moreover the save of resources and the recycling for the environmental preservation are the essential theme. On this the necessary information for the product development increases enormously. For the right use of the information the design process should be supported by the proper design tool. For this the 'design catalogue system for recycling' is suggested here. This system consists of four parts, that is, 'the existing automobile system database', 'working principle database', 'assessment system of the ease of disassembly' and 'one's own product development database'. By the use of this system the product development period could be reduced about $30\%$ drastically.

리사이클링 고려 설계시간 단축을 위한 설계카탈로그의 활용 (DfR(Design for Recycling) Period Reduction using Design Catalogue)

  • 이건상
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 추계학술대회 논문집
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    • pp.452-455
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    • 2005
  • Today the tastes of consumers change rapidly and the kinds of the products become diverse. Therefore the product life cycle becomes shorter and shorter. Moreover the save of resources and the recycling for the environmental preservation are the essential theme. On this the necessary information for the product development increases enormously. For the right use of the information the design process should be supported by the proper design tool. For this the 'design catalogue system for recycling' is suggested here. This system consists of four parts, that is, 'the existing automobile system database', 'working principle database', 'assessment system of the ease of disassembly' and 'one's own product development database' By the use of this system the product development period could be reduced about 30% drastically.

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IMPLEMENTATION OF PRODUCT DATA MANAGEMENT SYSTEM FOR DESIGN OF BRIDGE STRUCTURES

  • Jin-Suk Kang;Seung-Ho Jung;Yoon-Bum Lee;Kwang-Myong Lee
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.1318-1323
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    • 2009
  • In recent years, dramatic advances in information technology have motivated the construction industry to improve its productivity. Computer-based information technology includes Computer-Aided Design (CAD), Computer-Aided Engineering (CAE), Computer-Aided Manufacturing (CAM), Enterprise Resource Planning (ERP), Digital Mock-Up (DMU) and Product Data Management (PDM). Most construction industries are trying to apply these technologies for quality improvement, reduction of construction time and cost. PDM is very useful for managing data and process related to product design and manufacturing. PDM system has various functions such as drawing and engineering document management, product structure and structure modification management, part classification management, workflow management, and project management. In this paper, PDM system was applied to the design of steel-concrete composite girder bridge. To make a practical guidance for PDM implementation to bridge design, the procedure for its implementation was presented. Consequently, this paper could be useful to enhance the efficiency of bridge design.

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Degrees of the Intangible: Indices of Emotion for Product Design

  • Shin, Do-Sun;Patel, Kanak
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2007년도 춘계학술대회 및 국제감성 심포지엄
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    • pp.176-179
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    • 2007
  • Every individual uses, appraises and interacts with products on a daily basis. It is evident from current trends and theories associated with product design, that these products that are a part of our everyday lives, satisfy our needs in two ways, functionally and psychologically. While a product's usability or the service it provides may satisfy our functional needs, it is often the case that when given a choice, we may select one product from the other, even though they are functionally alike. Why do we make these choices, and more importantly, how? When users are satisfied with a product's performance, they seek a stronger emotional involvement with them(Lewalski, 1988). Are emotions responsible for our choices, likes and dislikes of products? What is the nature of this emotional involvement, what are these emotions, and how, if possible, can we design to generate specific emotions? This research proposes to develop into these questions. It is an effort to formulate the underpinnings of "design for emotions" and uncover the possibilities of a design process that places "emotion" as an equally important concern for the design of objects, as functionality or aesthetic appeal. The literature review will include a systematic study of human and product attributes, theoretical and empirical studies of emotion, and the interaction of humans and products is discussed. This project examines what product characteristics lead to an emotional experience, when people interact with them, and suggests a methodology or design guidelines that may allow designers to enhance or specifically modify the emotions experienced by people, while using the products that are a part of their everyday lives.

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