• 제목/요약/키워드: process-based Design

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온톨로지 기반 지능형 금형 설계 시스템의 개발 (Development of Ontology-based Intelligent Mold Design System)

  • 이상헌;강무진;엄광호
    • 한국CDE학회논문집
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    • 제16권3호
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    • pp.167-177
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    • 2011
  • This paper describes an ontology-based intelligent CAD system for injection mold design, which has been developed based on a commercial CAD system called Unigraphics and an ontological framework for representing the implicit design knowledge as well as the explicit based on the extended function-behavior-structure (FBS) engineering design model that includes the constraint. The system also provides various convenient solid modeling capabilities for mold design and the design process modeling capability that facilitates mold redesign process.

협업 공학을 위한 설계업무 지원시스템 (Design Management System for Collaborative Engineering)

  • 박홍석;여승훈;최흥원;이규봉
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.938-941
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    • 2002
  • Small and medium enterprises have various problems that is the distributed process state, the method of receipt from custom, documentation change and so on related to the existing product design process. For that reason they require systematic analysis and smooth progress f3r each product design process. The solution is in this issue development of design management system far collaborative engineering. The aim of this system is to analyze the wrong existing process and to standardize product design process. Since this system is a server on web based Database with web identification, the client can overcome the limit of time, place and resource duplication. As a result product design process gets the greatest of efficiency in the various aspects.

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Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

축대칭 부품에 대한 열간단조의 공정 및 금형설계에 관한 연구(I) (A Study on the Process Planning and Die Design of Hot Forging for Axisymmetric Parts(I))

  • 최재찬;김병민;김성원;이종수;홍성석;김남환
    • 소성∙가공
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    • 제1권1호
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    • pp.20-32
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    • 1992
  • This paper describes some research of Computer-Aided Process Planning and Die Design of Hot Forging for axisymmetric parts produced by the press. An approach to the system is based on knowledge based system. The system has been written in AutoLisp with personal computer. Knowledges for process planning & die design are extracted from the plasticity theories, handbooks, relevent references and empirical know-how of field experts in hot forging companies. The developed system is composed of five main modules, such as input module, process planning module, die design module, flow simulation module and output module which are used independently or in all. The final output is generated in graphic from. The developed system which aids designer provides powerful capabilities for process planning and die design of hot forging. This system also provides approximate flow pattern.

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Self-observation of the design process

  • Lee, Jung Soo
    • 복식문화연구
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    • 제24권6호
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    • pp.743-755
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    • 2016
  • This study aimed to reveal the designer's creative process in the development of clothing designs. The researcher has taken roles both as a design practitioner and an observer. The full process of design development was concurrently documented while working to solve a specific problem. This included noting down the concept, keywords, and detailed scratch ideas, as well as refining the design by collecting sketches and taking photos. Integrated data from the captured design process were analyzed based on Lamb and Kallal's apparel design framework, which included problem identification, construction of preliminary ideas, design refinement, prototype development, and evaluation. The functional, expressive, and aesthetic (FEA) criteria of the entire process were thus assessed. Additionally, five professional apparel reviewers evaluated the design project based on FEA criteria. The results showed the processes for identifying targets and intentions, extracting the main elements from sources, developing the major visual concepts, and making final adjustments. Ultimately, this study revealed how a designer manages each stage of the creative design process. Sharing such detailed observations of the design process can help refine the knowledge involved in each stage of the creative process, and provide guidance for instructors in design education.

STEAM 수업에서 나타난 초등학생의 창의적 설계 과정 질적 분석 (Qualitative Analysis of the Creative Design Process of Elementary School Students in STEAM Class)

  • 전정희;신영준
    • 한국초등과학교육학회지:초등과학교육
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    • 제37권2호
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    • pp.93-109
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    • 2018
  • The purpose of this study was to analyze the character of the creative design processes that appear at the creative design stage of the design thinking based on STEAM class and what factors affect the creative design process. Students who served as the subjects of this study were 4 elementary school students. We developed the design thinking based on STEAM program to look more specific the creative design process. The project was conducted with a total of 12 sheets of paper materials. The conclusions of this study are as follows. First, the problem solving process of the design thinking based on STEAM classes is not anticipatory and is cyclical and complex. So, teachers should provide sufficient time for students to create and simulate ideas and accept the solving problems through trial and error. Second, Having presented the STEAM class as a practical problem in the real world, there was less fear of students' failure and heightened motivation and enthusiasm. Providing with the real topic and open questions in classrooms can lead to students' voluntary participation in the classroom. Third, In the design thinking based on STEAM class, students develop concrete ideas through visualization courses. The group of students made the best solutions through communication.

축대칭 디프 드로잉 제품에 대한 공정설계 시스템의 적용 (Application of Computer-Aided Process Design System for Axisymmetric Deep Drawing Products)

  • Park, S.B.;Park, Y.;Park, J.C.
    • 한국정밀공학회지
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    • 제14권4호
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    • pp.145-150
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    • 1997
  • A computer-aided process design system for axisymmetric deep drawing products has been developed. An approach to the system is based on the knowledge based system. The hypothesized process outline of the deep drawing operations is generated in the geometrical design module of the system. In this paper, the module has been expanded. The rules of process design sechems for complex cup drawings are formulated from handbooks, experimental results and empirical knowhow of the field experts. The input to the system is final sheet-metal objects geometry and the output from the system is process sequence with intermediate objects geometries and process parameters, such as drawing load, blank holding force, clearance and cup-drawing coefficient.

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공동주택 외관 리모델링 과정에서 거주자 참여 설계를 지원하는 인터넷 기반 외관디자인 협업설계 프로세스에 관한 연구 (A Study on the Internet-based Collaborative Exterior Design Process to Support Users′Participation in Apartment Exterior Remodeling)

  • 심재란;최진원
    • 한국주거학회논문집
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    • 제14권4호
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    • pp.77-85
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    • 2003
  • The facade design of apartment is getting more important, since residents'needs on raising the quality of housing have increased, and also public interests on urban landscape are higher than before. As a way of improving facade design the necessity of remodeling consequently has been risen. The government also relieves the regulations related to remodeling. A apartment facade design should address how to express both identities and aesthetic tastes of residents, so they want to reflect their own ideas and opinions on the apartment facade design during the remodeling process. It is not always easy, unfortunately, to reflect residents'ideas and opinions due to the public characteristics of apartment facades and absence of tools that support effective design participation. This paper proposes an internet-based collaborative design process that supports residents'active participation in the exterior remodeling process of apartment. We outline three main issues involved in developing the design system: 1) a semantic facade database built upon classification of building facades; 2) an Internet-based facade modeler based on a real-time, rule-based procedural modeling method; and finally 3) the virtual reality(VR) simulation that allows a group of designers and residents to design in a collaborative fashion.

모듈식 프레스 다이 설계 시스템 개발 (Development of a Modular Design System for Press Die)

  • 박홍석;정진형
    • 한국CDE학회논문집
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    • 제12권3호
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    • pp.182-192
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    • 2007
  • The reduction of product development time is exposed to the competitive pressure due to shortened product-and production technology lifecycles as well as increasingly dynamic markets. Specially in automobile companies, that is of major importance for designing die because it is a bottleneck process in the development of a new car. To improve this conventional design process, this paper describes how to design it fast and flexibly. This was done by a modular method using standard template and a feature and knowledge based design method along the design process.

비행제어시스템 설계 및 검증 절차 (Flight Control System Design and Verification Process)

  • 김종섭
    • 제어로봇시스템학회논문지
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    • 제14권8호
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    • pp.824-836
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    • 2008
  • Relaxed static stability(RSS) concept has been applied to improve aerodynamic performance of modern version supersonic jet fighter aircraft. Therefore, flight control systems are necessary to stabilize an unstable aircraft, and provides adequate handling qualities and achieve performance enhancements. Standard FCSDVP (Flight Control System Design and Verification Process) is provided to reduce development period of the flight control system. In addition, if this process is employed in developing flight control system, it reduces the trial and error for development and verification of flight control system. This paper addresses the flight control system design and verification process for the RSS aircraft utilizing design goal based on military specifications, linear and nonlinear system design and verification based on universal software, handling quality test based on HILS(Hardware In-the-Loop Simulator) environment, and ground and flight test results to verify aircraft dynamic flight responses.