• Title/Summary/Keyword: problem-making

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A Study on the Effect of Students' Problem Solving Ability and Satisfactions in Woodworking Product Making Program Using Design Thinking (목공 제품 제작 활동에서 디자인 씽킹의 활용이 학생들의 만족도와 문제해결력에 미치는 영향)

  • Kim, SeongIl
    • 대한공업교육학회지
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    • v.44 no.2
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    • pp.142-163
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    • 2019
  • The purpose of this study is to analyze the effect of problem solving ability and satisfaction of university students who are pre-technology teachers in woodworking products(birdhouse) making program using design thinking. Survey responses are analyzed by statistical programs(SPSS ver.20) such as satisfaction, confidence in problem solving, difficulties and causes of difficulties according to gender and grade of 33 students who conducted experience programs in extra-curricular programs to improve creativity and problem solving ability. The main conclusions of this study are as follows: First, the average of total satisfaction about experience programs is 4.39, which is somewhat high. The highest average response is 'feelings of accomplishment' and 'advice in the surroundings'(M = 4.46). There is no significant difference between male and female, and grade. The students interest in group-based different birdhouse woodworking together with the help of the surrounding people by the process of design thinking rather than practice to follow. Therefore, I'd like to recommend to other students due to this program shows a high self-confidence, sense of accomplishment, and satisfaction. Second, the total average response of students 'self-confidence for problem solving at the group based making experience program using design thinking is 3.80. In result of group activities, the students have self-confidence of 'problem-solving ability and deal with difficult situations'. Later, in making programs, complementing difficulties of making can enhance the satisfaction of the students. Third, in the survey questionnaire related with problem solving ability confidence, between 'I have the ability to solve many problems' and 'I always have the ability to cope with new and difficult business situations' show the highest correlation. Therefore, in order to improve self-confidence of problem solving ability, it is necessary to prepare teaching learning programs that can strengthen problem solving ability. Fourth, in the new design and making process not a given product design, the most difficult step is 'the process of rework and modifying idea product'. The main reason that students have difficulty in the production process is 'lack of knowledge and ability to produce'. To make various woodworking products using design thinking process, it can be helpful to make works if you have enough training on woodworking and design thinking before product making. The students' satisfaction about team-based learning using design thinking that helps improving creativity and problem solving ability is high. Therefore, the result of the research in other making activity program that design thinking is applied and analyzed can improve students' problem solving ability.

The Effectiveness of DSS in the Stage of Problem Diagnosis-Definition (문제진단 및 정의단계의 DSS 사용효과)

  • Kwon Oh-Tack;Lee Jae-Guan
    • Management & Information Systems Review
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    • v.5
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    • pp.33-59
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    • 2000
  • Problem definition is as important as problem solving in decision making. Decision makers, however, tend to see problem partly or to define it unclearly. The researchers on decision making tend to lay a focus only on the Process of solving the given problem. This dissertation empirically studied the Problem diagnosis and definition in the decision making process. This study developed three kinds of DSS(Decision Support System) for the research and analyzed the effectiveness of the problem diagnosis and definition using DSS developed in this study. The three kinds of DSS are K-T(Kennel and Tregoe) DSS which is a method of table-styled information Presentation, and F-N(Fact-Net) DSS and C-E(Cause and Effect) DSS which are methods of graphic-styled information presentation. The empirical study was conducted twice; the pilot test and the main test. The samples of experiment are 218 students for the pilot test and 259 students for the main test. The author used K-T DSS and F-N DSS for the pilot test, and the revised K-T DSS and C-E DSS for the main test. A questionnaire survey method was included in the main test process The result of the study shows that the group using DSS in problem diagnosis and definition is more effective than the group not using DSS. A table-styled information presentation DSS, K-T, turns out more effective than a graphic-styled information presentation DSS, F-N, K-T DSS and C-E DSS showed no significant differences in the effectiveness in the main test. These results indicate that the use of DSS in the stage of problem diagnosis and definition is very effective and the methods and types of system design are a significant factors for DSS development.

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Fuzzy Decision Making System

  • Karpovsky, Ephim Ja
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1993.06a
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    • pp.806-809
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    • 1993
  • This paper focuses on the usage of the fuzzy set theory in decision making systems. The approach to calculation of generalized membership function, based on application of method of principal components is proposed. For solving of the problem of fuzzy forecasting the development of Bayes procedure is used. The structure of decision making system, in which following procedures are fulfilled, is discussed.

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Analysis of MBTI Heterogeneity Team Interaction in Creative Robotics Making and Programming Activity (창작 로봇 제작 및 프로그래밍 활동에서 MBTI 이질 성향 팀 상호작용 분석)

  • Kim, Taehoon;Kim, Min-Woong;Jo, Han-Jin
    • Journal of Engineering Education Research
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    • v.18 no.4
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    • pp.26-33
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    • 2015
  • The purpose of this study is to microscopically analyze the problem solving activities in creative robotics making and programming activity in order to investigate the characteristics of team interaction in accordance with MBTI disposition of team members in the creative robotics making activity in which the engineering education has a lot interest in the recent years. For the prosecution of this study, teams composed of 2 students targeting 30 students who were at the related department of engineering education in the college of eduction, A university located in Daejeon were organized. In addition, individual propensities of team members, in other words, team dynamic structure and team interaction were analyzed through microscopical analysis of the problem solving activities in creative robotics making and programming activity. The results of this study showed that there was a static correlation between the organization of MBTI Heterogeneity team and the interaction of team members, and also there was a positive interaction of team members in organizing MBTI Homogeneity team in area of Thought (T) - Feeling (F). In addition, mutual complement to solve the problems was carried out and the problem-solving capability was shown in the course of the communication along with the organization of MBTI team of extreme heterogeneity.

A Decision Making Model Proposal for Firewall Selection

  • Akturk, Cemal;Cubukcu, Ceren
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.10
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    • pp.3588-3607
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    • 2021
  • Covid-19 pandemic required all the world to use internet more actively. As a result, individuals and businesses are more open to digital threats. In order to provide security within the network, firewalls should be used. Firewalls act as a gateway between the corporate and the external networks. Therefore, it is more important than ever to choose the right firewall for each network. In this study, a new linear decision making model is proposed in order to find out the most suitable firewall and the estimates are completed according to this new model. Also, this model is compared with multi-objective optimization on the basis of ratio analysis (MOORA) method. This study distinguishes from other studies by proposing a new solution which ranks the firewall alternatives using linear and MOORA approaches. These approaches are used in many fields before but not in information technologies. Thus, this study can be considered quite innovative in terms of the problem it handles and the approaches used. It offers up-to-date and practical suggestions related to a decision making problem that has not been previously studied in the literature.

Design for Story-making: Conceptual Exploration on Emotionally Sustainable Design

  • Hong, Min-Jung
    • Journal of the Korea Furniture Society
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    • v.19 no.2
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    • pp.141-150
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    • 2008
  • Exploring on two major questions: 'Why do we feel more love for certain objects?' and 'How can design use this knowledge to realize design sustainability?', this article presents an alternative way of approaching the problem of design sustainability from the perspective that our relationships with design objects are of an extended mode of social relations. Recent discussions on design sustainability have transformed the notion of the problem by seeing it as a problem of our basic perception of design objects and our relationships with them. In this light, I propose that design sustainability could not be achieved solely by approaching from a mechanistic perspective, but by re-framing the way we see and relate things around us and by supporting our changes and actions to move forward a more sustainable notion of our relationships with the objects. As a way to realize design sustainability, I propose that design should involve story-making quality that supports our initiatives to build more affectional relations with objects by seeing the objects as entities of communication that tell stories of us, thus reflect our identities and meanings of our lives. Proceeding on the exploration of the subject, I present some of conceptual outlines in forms of an image diary, an interplay-able furniture unit, and a performance instruction that suggest a way for a special story-making process and thus a stronger emotional tie with the objects.

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A Study on Analysis into eCRM Problem in the Small Business Apply to SN Ratio Decision Making (SN비 의사결정기법을 적용한 중소기업의 eCRM문제점 분석에 관한 연구)

  • 양광모;강경식
    • Journal of the Korea Safety Management & Science
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    • v.4 no.4
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    • pp.109-118
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    • 2002
  • Such effects would be paid off in the right way only when management of the firms perform marketing activities focusing on long term effectiveness, which would drive company profits up and keep them for long. Demands of customers are being changed and varied. In this result with the advantage of mass marketing and database marketing have been drawing attentions from company. To fulfill these demands of customer, they need a concept of eCRM(Web based Customer Relationship Management), and go from selling products and services, or gathering customer requests, up to the phase of solving customer's problem by real time or previous action. With the help of internet, the frequency and speed of the problem solving has improved greatly. For these purposes, we try to determine the most important and most urgent factors in eCRM: utilization by using SN Ratio Decision making, one of the Multi-criteria decision-making methods SN Ratio Decision making is widely used for determining relative magnitude per evaluation item, i. e. priority on problems and is expected to make more systematic and objective evaluations than conventional methods do. Even in the present situation where any general criterion on eCRM dose not exist, utilization of eCRM is expected to be actively continued, which will cause many problems. In this regard, evaluating eCRM counts.

The differences in adolescents' decision making abilities according to the level of critical thinking in terms of practical problem-based instruction of Home Economics (실천적 문제중심 가정과 수업에서 청소년들의 비판적 사고력 수준에 따른 의사결정 능력의 차이)

  • Jang, Yoon-Ok;Kim, Seong-Hee
    • Journal of Korean Home Economics Education Association
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    • v.19 no.1 s.43
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    • pp.133-148
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    • 2007
  • The Purpose of this study was to find out whether there was any difference in adolescents' decision making abilities according to the level of critical thinking in practical problem-based instruction of Home Economics. The subjects of this study ware 147 students from K girl's high school in Daegu. They were divided into two groups. The former was the experimental group, which took' practical problem-based instruction' of Home Economics. The later was the control group, which took the typical lecture-based instruction. Factor analysis, Cronbach ${\alpha}$, correlation, and two-way ANCOVA were Performed for data analysis. The results of this study are as follows: First, there was no significant difference in the steps of problem identification and information search of the decision making according to teaching methods and the level of the critical thinking ability. Second, the adolescents who took the practical problem-based instruction had shown more improvement in the steps of alternatives consideration and value of the decision making ability than those who took the typical instruction. Third, the adolescents with the high level of critical thinking ability have made much more improvement than those with the low. And it was found that in the case of adolescents with the low level of critical thinking ability, those who took the practical problem-based instruction have made much more improvement than the others who took the typical instruction. On the other hand, in the case of adolescents with the high level of critical thinking ability, those who took the typical instruction improved much more than the others who took the practical problem-based instruction.

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A Study on the Workshop Methodology for Regenerate of Idle Space - Focused on the Idle Space in Old Downtown Jeju - (유휴공간 재생을 위한 워크숍 방법론의 실천적 연구 -제주시 원도심 유휴공간을 중심으로 -)

  • Jeong, Eun-Jae
    • Journal of the Korean Institute of Educational Facilities
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    • v.28 no.2
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    • pp.3-10
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    • 2021
  • Community-based design is also becoming important in Korea recently. However, the existing design methods of the "conformity" method had the problem of excluding the participation of residents. Therefore, the "decision-making" method, in which residents participate in the design themselves, is drawing attention. Development of specific methods is important for residents to actively participate in "decision making." The theory of "Design Games" has long been studied as a method of community-based design in many countries. The old downtown areas of Jeju Special Self-Governing Province are increasing in number of buildings abandoned due to aging and declining. Abandoned buildings are causing many social problems. A decision-making method has been developed in Jeju for the regeneration design of abandoned buildings. This study conducted a design workshop involving residents on abandoned buildings in the old city center of Jeju City. The possibility and task of decision-making method were analyzed. As a result, participating residents were actively involved in decision-making. It also helped residents understand and learn about the attractions of the neighborhood. Meanwhile, there were also difficulties in communicating among some participants. This is a structural problem with this method. Studies have also shown that it is important for residents themselves to try to understand the neighborhood.

A Study on the Development of an Education Method for Children's Decision Making Skill (초등학생들의 책임있는 의사결정능력 함양 방안 개발)

  • Son, Kyung-Won
    • The Journal of Korean Philosophical History
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    • no.25
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    • pp.99-135
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    • 2009
  • This study is to investigate many kinds of conceptual models of social problem solving approach as well as decision making method, and then describes educational implications, especially for more effective method of teaching problem solving ability in order to reduce children' anti social behaviors and to be able to have their healthy and happy lives. Problem solving ability or decision making skills have been taken to goal of primary school curriculum, but is too cognitive or too centered to morality for student to get that kinds of skill or competency. As a result of new education method is developed on the basis of Socal Emotional Learning(SEL) as well as Emotional Intelligence which put on the importance on the role of emotion in the problem solving. This method have two distinctions. First, It has the background of culture specific views of emotion to be proper this method in our society. Second, It should be integrated into moral education as a part of school curriculum to establish secure and long term intervention.