• 제목/요약/키워드: priority scheduling

Search Result 393, Processing Time 0.026 seconds

Priority Polling and Dual Token Bucket based HCCA Algorithm for IEEE 802.11e WLAN (IEEE 802.11e WLAN을 위한 우선순위 폴링 및 이중 토큰 버킷 기반의 HCCA 알고리즘)

  • Lee, Dong-Yul;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.46 no.4
    • /
    • pp.31-41
    • /
    • 2009
  • IEEE 802.11e proposed by IEEE 802.11 working group to guarantee QoS has contention based EDCA and contention free based HCCA. HCCA, a centralized polling based mechanism of 802.11e, needs a scheduling algorithm to allocate the network resource efficiently. The existing standard scheduler, however, is inefficient to support for QoS guarantee for real-time service having VBR traffic. To improve these limit, in this paper, we First, we propose priority polling algorithm which additionally considers the size of MSI and TXOP based on EDD algorithm to increase number of QSTAs. We also propose a dual token bucket TXOP allocation algorithm to reduce congestion caused by stations which enters network with considerable delay variance. TSPEC parameters, Maximum Burst Size (MBS) and Peak Data Rate (PR), are applied to design depth and token generation rate of two buckets. Simulation results show that the proposed algorithm has much higher performance compared with reference and SETT-EDD scheduler in terms of throughput and delay.

Analysis of the Price-Selection Problem in Priority-based Scheduling (우선순위 방식 스케쥴링에서의 가격선택 문제의 분석)

  • Park, Sun-Ju
    • Journal of KIISE:Information Networking
    • /
    • v.33 no.2
    • /
    • pp.183-192
    • /
    • 2006
  • This paper analyzes the price-selection problem under priority-based scheduling for QoS (Quality of Service) network services, i.e., how to determine the price associated with each service level. In particular, we focus on the problems with the pricing mechanism based on equilibrium analysis. We claim that the assumptions needed to produce equilibrium nay not hold in some important environments. Specifically, (a) the individual user's impact on the system is not infinitesimal and (b) users do not always have up-to-date global system-status knowledge crucial for optimal user decisions required for equilibrium. These may make the equilibrium models inaccurate in realistic environments. We examine the accuracy of some existing equilibrium methods by using a dynamic model that we have developed for system behavior analysis. The analysis indicates that equilibrium methods fail to model accurately the system behavior in some realistic environments.

Transaction Scheduling Technique Using Doible Locking in a Soft Real-Time Databaes System (소프트 실시간 데이타베이스 시스템에서 이중 록킹을 이용한 트랜잭션 스케쥴링 기법)

  • Choi, Eui-In;Go, Byeong-O
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.3
    • /
    • pp.639-648
    • /
    • 1997
  • As the areas of computer application are expanded, the real-time applicition enviroments that must process as many transactions as possible within their deadlines have been increased recently. Conventional disk based databaes system is not appropriate in real-time transaction processing due to delying time for disk I/O processing. When the system is overloaede, the performance of transaction scheduling technique using earliest deadline first deteriorates rapidly because it can assign the highest priority ot a transaction that has already missed or is about to miss tis deadline. Therfore, the performance of suggested transaction secheduling technique is made to improved by propos-ing the doule locking mechanism based on priority. Finally, in order to evaluate the performance of the proposed priority-based double locking techniques under single proessor and main memory database system environments, the simulation model was developed using the SLAM II language.

  • PDF

A Traffic Model based on the Differentiated Service Routing Protocol (차별화된 서비스제공을 위한 트래픽 모델)

  • 인치형
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.10B
    • /
    • pp.947-956
    • /
    • 2003
  • The current IP Routing Protocolspacket networks also need to provide the network QoS based of DiffServ, RSVP, MPLStraffic model which is standardized as IETF reference model for NGN. The first topic of this paper is to propose Traffic-Balanced Routing Protocol(TBRP) to process existing best effort traffic. TBRP will process low priority interactive data and background data which is not sensitive to dealy. Secondly Hierarchical Traffic-Traffic-Scheduling Routing Protocol(HTSRP) is also proposed. HTSRP is the hierarchical routing algorithm for backbone and access networkin case of fixed-wireless convergence network. Finally, HTSRP_Q is proposed to meet the QoS requirement when user want interactive or streaming packet service. This protocol will maximize the usage of resources of access layer based on the QoS parameters and process delay-sensitive traffic. Service classes are categorized into 5 types by the user request, such as conversational, streaming, high priority interactive, low priority interactive, and background class. It could be processed efficiently by the routing protocolstraffic model proposed in this paper. The proposed routing protocolstraffic model provides the increase of efficiency and stability of the next generation network thanks to the routing according to the characteristic of the specialized service categories.

Channel-Adaptive Streaming Scheme to Guarantee Media Quality in Mobile WiMAX (모바일 와이맥스에서 채널 적응적인 미디어 품질 보장 기법)

  • Kim, Dong-Chil;Chung, Kwang-Sue
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.10
    • /
    • pp.990-994
    • /
    • 2010
  • Mobile WiMAX does not guarantee the media qualities because it does not consider the characteristics of video coding techniques. In this paper, PC-MCA(Priority-based Combining adaptive Modulation and Coding with ARQ), a priority based channel-adaptive streaming scheme, is proposed to guarantee media qualities. PC-MCA uses QoS scheduler by scheduling priority of the media and differentially controls modulation and coding schemes according to wireless channel condition and frame priorities. It also guarantees multimedia service quality through video decoding reliability.

Priority Rule Based Heuristics for the Team Orienteering Problem

  • Ha, Kyoung-Woon;Yu, Jae-Min;Park, Jong-In;Lee, Dong-Ho
    • Management Science and Financial Engineering
    • /
    • v.17 no.1
    • /
    • pp.79-94
    • /
    • 2011
  • Team orienteering, an extension of single-competitor orienteering, is the problem of determining multiple paths from a starting node to a finishing node for a given allowed time or distance limit fixed for each of the paths with the objective of maximizing the total collected score. Each path is through a subset of nodes, each of which has an associated score. The team orienteering problem has many applications such as home fuel delivery, college football players recruiting, service technicians scheduling, military operations, etc. Unlike existing optimal and heuristic algorithms often leading to heavy computation, this paper suggests two types of priority rule based heuristics-serial and parallel ones-that are especially suitable for practically large-sized problems. In the proposed heuristics, all nodes are listed in an order using a priority rule and then the paths are constructed according to this order. To show the performances of the heuristics, computational experiments were done on the small-to-medium sized benchmark instances and randomly generated large sized test instances, and the results show that some of the heuristics give reasonable quality solutions within very short computation time.

Implementation of Real-Time Communication in CAN for a Humanoid Robot (CAN 기반 휴머노이드 로봇의 실시간 데이터 통신 구현)

  • Kwon Sun-Ku;Kim Byung-Yoon;Kim Jin-Hwan;Huh Uk-Youl
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.55 no.1
    • /
    • pp.24-30
    • /
    • 2006
  • The Controller Area Network (CAN) is being widely used for real-time control application and small-scale distributed computer controller systems. When the stuff bits are generated by bit-stuffing mechanism in the CAN network, it causes jitter including variations in response time and delay In order to eliminate this jitter, stuff bits must be controlled to minimize the response time and to reduce the variation of data transmission time. This paper proposes the method to reduce the stuff bits by restriction of available identifier and bit mask using exclusive OR operation. This da manipulation method are pretty useful to the real-time control strategy with respect to performance. However, the CAN may exhibit unfair behavior under heavy traffic conditions. When there are both high and low priority messages ready for transmission, the proposed precedence priority filtering method allows one low priority message to be exchanged between any two adjacent higher priority messages. In this way, the length of each transmission delays is upper bounded. These procedures are implemented as local controllers for the ISHURO(Inha Semvung Humanoid Robot).

An Enhanced Message Priority Mechanism in IEEE 802.11p Based Vehicular Networks

  • Liu, Chang;Chung, Sang-Hwa;Jeong, Han-You;Jung, Ik-Joo
    • Journal of Information Processing Systems
    • /
    • v.11 no.3
    • /
    • pp.465-482
    • /
    • 2015
  • IEEE 802.11p is a standard MAC protocol for wireless access in vehicular environments (WAVEs). If a packet collision happens when a safety message is sent out, IEEE 802.11p chooses a random back-off counter value in a fixed-size contention window. However, depending on the random choice of back-off counter value, it is still possible that less important messages are sent out first while more important messages are delayed longer until sent out. In this paper, we present a new scheme for safety message scheduling, called the enhanced message priority mechanism (EMPM). It consists of the following two components: the benefit-value algorithm, which calculates the priority of the messages depending on the speed, deceleration, and message lifetime; and the back-off counter selection algorithm, which chooses the non-uniform back-off counter value in order to reduce the collision probability and to enhance the throughput of the highly beneficial messages. Numerical results show that the EMPM can significantly improve the throughput and delay of messages with high benefits when compared with existing MAC protocols. Consequently, the EMPM can provide better QoS support for the more important and urgent messages.

Shortest-Frame-First Scheduling Algorithm of Threads On Multithreaded Models (다중스레드 모델에서 최단 프레임 우선 스레드 스케줄링 알고리즘)

  • Sim, Woo-Ho;Yoo, Weon-Hee;Yang, Chang-Mo
    • Journal of KIISE:Software and Applications
    • /
    • v.27 no.5
    • /
    • pp.575-582
    • /
    • 2000
  • Because FIFO thread scheduling used in the existing multithreaded models does not consider locality in programs, it may result in the decrease of the performance of execution, caused by the frequent context switching overhead and delay of execution of relatively short frames. Quantum unit scheduling enhances the performance a little, but it still has the problems such as the decrease in the processor utilization and the longer delay due to its heavy dependency on the priority of the quantum units. In this paper, we propose shortest-frame-first(SFF) thread scheduling algorithm. Our algorithm selects and schedules the frame that is expected to take the shortest execution time using thread size and synchronization information analyzed at compile-time. We can estimate the relative execution time of each frame at compile-time. Using SFF thread scheduling algorithm on the multithreaded models, we can expect the faster execution, better utilization of the processor, increased throughput and short waiting time compared to FIFO scheduling.

  • PDF

A Hierarchical Round-Robin Algorithm for Rate-Dependent Low Latency Bounds in Fixed-Sized Packet Networks (고정크기 패킷 네트워크 환경에서 할당율에 비례한 저지연 한계를 제공하는 계층적 라운드-로빈 알고리즘)

  • Pyun Kihyun
    • Journal of KIISE:Information Networking
    • /
    • v.32 no.2
    • /
    • pp.254-260
    • /
    • 2005
  • In the guaranteed service, a real-time scheduling algorithm must achieve both high level of network utilization and scalable implementation. Here, network utilization indicates the number of admitted real-time sessions. Unfortunately, existing scheduling algorithms either are lack of scalable implementation or can achieve low network utilization. For example, scheduling algorithms based on time-stamps have the problem of O(log N) scheduling complexity where N is the number of sessions. On the contrary, round-robin algorithms require O(1) complexity. but can achieve just a low level of network utilization. In this paper, we propose a scheduling algorithm that can achieve high network utilization without losing scalability. The proposed algorithm is a Hierarchical Round-Robin (H-RR) algorithm that utilizes multiple rounds with different interval sizes. It provides latency bounds similar to those by Packet-by-Packet Generalized Processor Sharing (PGPS) algorithm using a sorted-Priority queue. However, H-RR requires a constant time for implementation.