• Title/Summary/Keyword: printing culture

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A Study of Publishing in Gwangju during the period of Japanese Occupation (일제강점기 광주(光州)의 서적 간행에 관한 연구)

  • Ahn, Hyeon-Ju
    • Journal of Korean Library and Information Science Society
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    • v.46 no.1
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    • pp.271-290
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    • 2015
  • This study was carried out to investigate the publishing culture in Gwangju during the period of Japanese occupation. From the bibliographical study through the existing books, it was found that mainly genealogical records, biographies, collective literature, geography books were published. Particularly many books were published from 1929 until 1942. It was a noticeable change in this period that several modern publishers and printing houses appeared. In 1930s the active publishing companies were established in Gwangju, such as Gwangmyungdang, Namjin Printing House, Samkidang, Youngrimdang, Sungmundang etc. These companies were located at Numun-jung, Kung-jung, Daewha-jung, Myungchi-jung, Kum-jung, repectively. They published books by Seokpan(石版)-printing unlike the publishers in Seoul.

Mass Customization in the Apparel Industry using New Technologies

  • Kim, Jungeun;Lee, Khmhee
    • The International Journal of Costume Culture
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    • v.5 no.1
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    • pp.14-25
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    • 2002
  • The purpose of this study is to define mass customization in the apparel industry and to discover, the apparel industry's potential to deliver customized apparel products. Different from product-centered mass Production, mass customization is focusing on customers' unique needs. The goal of mass customization is for customers to find exactly what they want at a reasonable price. Using new technologies such as 3-D body scanning and digital printing, mass customization can give customers customfit and personalized garments. Mass customization can satisfy a customer in terms of personalization, fit and design. Adoption of mass customization will open new opportunities for the apparel manufacturer of the future. Mass customization is a strategy that apparel manufacturers should consider for their goals.

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Producing the insoles for flat feet of senior men using 3D systems based on 3D scanning, 3D modeling, and 3D printing (3D 스캐닝, 3D 모델링, 3D 프린팅 기반의 3D 시스템에 의한 시니어 평발용 인솔 제작)

  • Oh, Seol Young;Suh, Dongae
    • The Research Journal of the Costume Culture
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    • v.25 no.3
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    • pp.270-284
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    • 2017
  • This study aimed to create 3D-printed insoles for flat-footed senior men using 3D systems. 3D systems are product-manufacturing systems that use 3-dimensional technologies like 3D scanning, 3D modeling, and 3D printing. This study used a 3D scanner (NexScan2), 3D CAD programs including Rapidform, AutoCAD, SolidWorks, Nauta+ compiling program, and a 3D printer. In order to create insoles for flat-footed senior men, we analyzed horizontal sections of 3D foot scans We selected 20 flat-footed and 20 normal-footed subjects. To make the 3D insole models, we sliced nine lines on the surface of the subjects' 3D foot scans, and plotted 144 points on the lines. We calculated the average of these 3D coordinates, then located this average within the 3D space of the AutoCAD program and created 3D sole models using the loft surface tools of the SolidWorks program. The sole models for flat feet differed from those of normal feet in the depth of the arch at the inner sideline and the big toe line. We placed the normal-footed sole model on a flat-footed sole model, and the combination of the two models resulted in the 3D insole for flat feet. We printed the 3D modeled insole using a 3D printer. The 3D printing material was an acrylic resin similar to rubber. This made the insole model flexible and wearable. This study utilized 3D systems to create 3D insoles for flat-footed seniors and this process can be applied to manufacture other items in the fashion industry as well.

An Experimental Reproduction Study on Characteristics of Woodblock Printing on Traditional Korean Paper (Hanji) (목판인쇄 재현실험을 통한 한지상의 인출특성에 관한 연구)

  • Yoo, Woo Sik;Kim, Jung Gon;Ahn, Eun-Ju
    • Journal of Conservation Science
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    • v.37 no.5
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    • pp.590-605
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    • 2021
  • The history of printing technology in Korea is studied by investigating existing ancient documents and records and comparing accumulated data and knowledge. Cultural property research requires non-destructive testing and observation with the naked eye or aided by a microscope. Researchers' experience and knowledge are required even though they cannot guarantee the outcome. For ancient documents and records that are presumed to consist of woodblock printing, wood type printing, metal type printing, or their combinations, each researcher draws various opinions and conclusions. This often causes confusion and divides the opinions of ordinary citizens and field specialists. Among them, the criteria for judging ancient documents or books printed using woodblock and metal movable material are ambiguous. Academic research on the development history of printing technology in ancient Korea has been stagnant, and conflicts among researchers have also erupted. Involvement of national investigative agencies not specialized in cultural properties has exacerbated the situation. In this study, we investigated printing characteristics that are likely to serve as more objective judgment criteria by quantitatively analyzing the experiments of retrieving several sheets of Korean paper (Hanji) using a replicated Hunminjeongeum (訓民正音) woodblock and quantitatively analyzing the images of the printed papers. In addition, the validity and questions for the typical phenomena presented as a method for distinguishing between woodblock and metal print are reviewed. We investigated the possibility of developing new objective judgement criteria through quantitative analysis using image analysis and investigating the printing characteristics of Korean paper through a reproduction experiment of woodblock printing.

An Experimental Study on the Printing Characteristics of Traditional Korean Paper (Hanji) Using a Replicated Woodblock of Wanpanbon Edition Shimcheongjeon (완판본(完板本) 심청전 복각 목판을 이용한 한지상의 인출특성에 관한 실험적 연구)

  • Yoo, Woo Sik;Kim, Jung Gon;Ahn, Eun-Ju
    • Journal of Conservation Science
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    • v.37 no.3
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    • pp.289-301
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    • 2021
  • When investigating old, printed documents, determining whether a work is printed on a woodblock or using a movable metal type is crucial. It is because the history of printing in Korea and across the world relies on determining the relevant printing invention used and the time of use of the movable metal type. Deciphering details from woodblock and metal prints requires various kinds of information regarding the imprint and the work's printing background, such as information on the characters in the printed document, the outline of the pages, the type of ink used, the production period of the ink, and the production period of the Korean paper. Analyzing such information can generally reveal the production period and the methods used on the old document. However, as such information is not documented systematically, relying on the researcher's judgment based on their experience and perception becomes inevitable. This study conducted an experimental investigation of the printing characteristics of woodblock prints using a replicated woodblock of the Wanpanbon edition of the Shimcheongjeon. Subsequently, the various phenomena and characteristics appearing on the woodblock prints were documented for future reference to determine the printing method of old documents. Finally, woodblock novels without an imprint may be used as a reference to estimate the printing dates by determining the degree of wear on the woodblock.

A Study on 3D Culture Character Modeling for Curriculum (창업을 위한 3D문화캐릭터 모델링 교육과정에 관한 연구)

  • Park, Hea-sook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.211-212
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    • 2018
  • 본 논문에서는 문화콘텐츠 캐릭터를 3D모델링 도구를 이용하여 디자인하고 3D 프린팅 기술을 접목하여 출력하여 판매하고자 하는 창업에 대한 교육과정을 제시하고자 한다. 이를 위해 첫 단계로서 3D 모델링 도구의 전반적인 특성을 살펴보고 3D 캐릭터 모델링 교육을 위한 교육과정으로 어떠한 교과목들이 제시되어야 하는지 제시해보고자 한다.

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Research Trends of Tea Culture on the related Thesis & Dissertation in Korea (${\cdot}$박사 학위논문을 통해 본 한국 차문화 관련 연구동향의 분석)

  • Park Joon-Shik;Lee Soon-Young
    • Journal of Korean Library and Information Science Society
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    • v.36 no.2
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    • pp.31-48
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    • 2005
  • This study which is based on the Master's and Doctor's theses printed from the Korean liberation day to 2003. It has been carried out to research the trends of tea culture in Korea, by analyzing the current printing situations on the kinds of degrees, the chronicles of theses and tea culture. It has found out that the total number of the theses was 276, which of them were for a master's degree, up to $232(84\%)$. As for the printing time, it increased in the mids of 1990s and soared up sharply in 2003. For the fields, the theses on the efficacy of tea printed 178, which reached $64.4\%$, 148 of them were on the medical and pharmacological view and reached $83\%$. For the cultural view, the theses on reached only $6.9\%$. Recently, the theses on the marketing or the education of Da-do haven been increasing sharply.

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Development of story-based growth type content using 3D printing (3D프린팅을 활용한 스토리 기반 성장형 콘텐츠 개발)

  • Lee, Young cheon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.27-32
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    • 2018
  • Recently, diverse bio-growth and object production experience learning contents have been developed for AR-based storytelling. In this paper, we will develop a storytelling-based growth type content using 3D printer which can add interest in and motivation of experiential learning. It is possible to increase the value of the characters produced by 3D printer as they can be used as personal collections. The bio-growth type content enables the learners and users to experience the local culture, history, and tourism ecology, which can enhance the educational effect by promoting their understanding in a fun way. The purpose of this study is to develop an application for experiential learning contents which creates a virtual environment in an object smart device where you can experience the culture and ecology of a learning community, and then produce the output using the 3D printer to keep as a personal souvenir. The developed contents application for experiential learning can be utilized not only for students but also for tourists. It is expected to serve as a source for further development of various contents through 3D printing technology.

Development of fashion design applying to costume and Huangping batik of the Chinese minority Miao (중국 소수민족 묘족(苗族) 복식과 황평 납염 특성을 활용한 패션디자인)

  • Long, Lulu;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.29 no.4
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    • pp.585-602
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    • 2021
  • The purpose of this study is twofold: First, to develop new sustainable design methods (aligned with ethnic elements and traditional culture) combined with three-dimensional digital clothing technology throughout the design process, which can be presented as guideline materials for various fashion designs to be developed in contemporary sensibilities. Second, it is the intention to produce creative fashion designs by incorporating the characteristics and methods of Miao's Huangping batik dyeing technique and to present various possibilities in the fashion design field. The overall design characteristics sought by Miao minority are in line with the complex terrain and the ecological and climatic conditions. Miaoist batik dyeing (registered as part of Chinese national intangible cultural heritage) features unique production methods and patterns. The study results are as follows. First, this attempt has enabled understanding of the national costume culture as Chinese Miao's traditional cultural heritage to be promoted, while the direction of contemporary design development using traditional elements has been presented. Second, the study demonstrated new and innovative expressions and styles relying on three-dimensional digital contouring technology and identified the possibility of developing various designs. Third, it was confirmed that the dyed batik pattern design created by the three-dimensional digital contouring technology could be recombined or expanded as digital printing to express the traditional ethnic designs in a practical manner utilizing digital printing techniques based on traditional characteristics.

Development of Traditional Cultural Products Using Persimmon Dyeing (감물염색을 활용한 전통 문화상품의 개발)

  • Lee, Eun-Jin;Kim, Sun-Kyung;Cho, Hyo-Sook
    • The Research Journal of the Costume Culture
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    • v.15 no.6
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    • pp.1053-1062
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    • 2007
  • This study purposed to restructure representative traditional patterns formatively, manufacture actual cultural products with traditional dyeing technique using persimmon, and commercialize the results of the research. Traditionally in Korea, the dying of natural fiber such as cotton, flax and silk with persimmon was called Galmul dyeing, and clothes made through Galmul dyeing were called Galot. Galot was very useful because it is strong, does not pick up dirt easily, dries easily, and is cool in summer. In addition, cloth dyed with persimmon becomes stiff, so it does not need to be starched or ironed after washing. Moreover, it does not transmit heat under direct rays and is highly air-permeable, so it is cool and useful for standing the heat. In this study, we used traditional persimmon dyeing technique, printing traditional patterns fit for contemporary people's aesthetic sense not through dip-dying but through printing. When persimmon dyeing is used in expressing patterns, it produces not only visual effect but also embossing effect due to the characteristic of persimmon that makes printed patterns stiff, so we can obtain unique texture distinguished from other printing methods. We chose seven motive patterns, which were lotus pattern symbolizing eternal life, peony pattern symbolizing wealth and rank and prosperity, character Su(壽) pattern widely used as a symbol of health, bird and cloud pattern in the Goryeo Dynasty, Sahapyeoeuisohwa(四合如意小花) pattern printed on brocade in the Goryeo Dynasty, lattice pattern, cloth pattern on wall paintings from the Period of the Three Kingdoms. From each pattern chosen as a motive was extracted unit patterns and the original pattern was restored using Adobe Illustrator. Restored patterns were restructured to be applied to cultural products fit for contemporary formative sense. Fabrics used in dyeing were cotton, linen, ramie, silk, and polyester. Although the same persimmon dyeing was applied, we produced different feelings of patterns using various fabrics and in some cases gold and silver powder was added for the effect of gloss in addition to the embossing of patterns. Using printed fabrics we manufactured tea pads, place mats, cushions, wrapping cloth for gifts, wallet, lampshades.

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