• 제목/요약/키워드: practical engineering education

검색결과 1,013건 처리시간 0.033초

Visualization Based Building Anatomy Model for Construction Safety Education

  • Pham, Hai Chien;Le, Quang Tuan;Pedro, Akeem;Park, Chan Sik
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.430-434
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    • 2015
  • Safety education at the tertiary level prepares students to enter construction industry with adequate safety knowledge; then accidents can be prevented proactively. However, safety subject has not been paid adequate attention in universities and most institutional safety programs consider safety matters in isolation. Meanwhile, anatomical theory in the medicine field has been successfully adopted and proved potential advantageous in various scientific disciplines. With this regard, this study proposes a visualization based Building Anatomy Model (BAM) for construction safety education, which utilizes the anatomical theory in order to improve student's safety knowledge and practical skill. This BAM consists of two modules: 1) Knowledge Acquisition Module (KAM) aims to deliver safety knowledge to students through building anatomy models; 2) Practical Experience Module (PEM) where students safely perform construction activities by using the system to improve safety skill. The system trial is validated with virtual scenarios derived from real accidents cases. This study emphasizes the visualization based building anatomy model would be a powerful pedagogical method to provide effectively safety knowledge and practical skill for students, as a result, safety competence of students would be enhanced.

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Investigation of the Goals of Graduate Engineering Education

  • Noguchi, Hiroshi
    • 공학교육연구
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    • 제17권4호
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    • pp.25-32
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    • 2014
  • Following the collaborator meetings report towards practical engineering education at universities(June 2010), the Pioneering University Reform Project supported by The Ministry of Education, Culture, Sports, Science and Technology(MEXT) of Japan solicited opinions from industry, professional associations, and academia on the goals of the individual fields, as well as common goals, that could be adaptable and applicable for a broad range of universities and curricula. This paper gives an overview of two surveys that were conducted, as well as a summary of the mechanical engineering goals as an example of the individual fields.

DACUM기법을 활용한 건축공학 실무 교과목 개발 (Developing a Practical Training Program for Architectural Engineering using DACUM Method)

  • 이나리;손재호;이승현
    • 공학교육연구
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    • 제13권4호
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    • pp.109-121
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    • 2010
  • 그 동안 건설 분야 산업체들은 대학 교육 후 입사하는 신입사원들의 즉각적인 실무투입이 어렵다는 지적과 더불어 대학 교육에서 학생들의 실무 적응능력을 고취할 수 있는 프로그램의 개발 필요성을 강조해왔다. 또한 지역대학의 경우 산 학 연 공조체계의 구축이 상대적으로 어려운 것이 현실이며, 다양한 건설현장을 방문할 수 있는 기회나 경험이 풍부한 전문 인력들과의 만남의 장을 마련할 수 있는 기회가 수도권 대학에 비해 상대적으로 적다고 할 수 있다. 이에 본 연구에서는 진학 및 취업을 앞둔 건축공학전공 학생들에게 건축실무에 관한 간접 경험을 제공하고자 실무 강의를 중심으로 한 신규강좌를 개발하고자 한다. 또한 홈페이지 프로그램을 구축하여 멀티미디어를 활용한 원격교육이 가능하도록 개발하고, 개발된 프로그램의 활용 및 교과목에 대한 설문조사를 실시하여 평가사항 및 개선사항을 도출하고, 프로그램의 지속적인 활용을 유도하고자 한다.

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기초적 공학교육을 위한 Reverse-engineering 교수법 (A New Educational Approach on Basic Engineering Education using Reverse-engineering)

  • 김남호
    • 한국실천공학교육학회논문지
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    • 제3권2호
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    • pp.63-68
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    • 2011
  • 본 논문에서는 공학계열의 1학년 학생들이 자신의 분야와 다른 분야의 공학과의 관련성을 더 잘 이해하고, 공학적 상상력을 향상시킬 수 있는 교수법을 제안한다. 전통적으로 주변학문과 자신의 전공분야의 관계를 이해시키고 공학인으로서의 정체성을 주지시키기 위하여 1학년의 교육과정에 '공학설계' 과목을 배치하고 있다. 그러나 이 교육 목표를 달성하기 위하여, 단순 강의를 통한 설명이 주가 되어 왔으며, 적절한 실습을 통한 학습에는 그 소재나 형식의 선정에 한계가 있어왔다. 본 연구를 통하여, Reverse-engineering을 이용한 새로운 교육방법이 5년간에 걸쳐 시도되었으며, 이를 통하여 공학기초 교육목표를 달성할 수 있었다.

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실습교과목의 이러닝 교육활용 평가에 관한 연구 (A Study on Evaluation of e-Learning Education Utilization in Practical Course)

  • 김진우;주강우;조은정
    • 실천공학교육논문지
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    • 제10권1호
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    • pp.25-33
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    • 2018
  • IT산업이 발달하면서 기존의 이론 교과목에서 머물러져 있던 이러닝 학습이 실습이 요구되는 교과목까지 영역이 확장되고 있다. 이러닝 학습에서 실습이 요구되는 교과목이 온라인 실습을 통해 학습성과가 있는지 평가돼야 한다. 본 연구에서는 사이버대학 메카트로닉스공학 학생들이 전공기초실습 교과목인 'PLC제어'교과목과 '전동기 서보제어'교과목을 이러닝에서 학습을 위해 '프라임칼리지(Prime College)의 사이버랩'을 통해 학습 성과가 있는지 조사하였다. 이를 위해 사이버랩 학습 운영을 진행하였고, 2년 동안 교과목을 수강한 학생에 대하여 5점 척도 설문과 취득성적을 통해 실습교과목의 대한 이러닝 교육의 효과가 상단부분 있음을 확인하였다.

산업체 연계 프로젝트 기반 학습(PBL)을 활용한 성형해석 실습 교과목 운영 사례 연구 (Case Study on Education of Metal Forming Simulation Practice Subject through Industry-linked Project Based Learning)

  • 민동균;이민호
    • 공학교육연구
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    • 제23권4호
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    • pp.76-83
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    • 2020
  • The purpose of this study is to conduct Project Based Learning (PBL) in collaboration with industry experts to operate practical subjects in an industry-university-linked teaching method. PBL is a teaching method in which students can learn through actively engaging in real-world and personally meaningful projects. For a long period of time, PBL methodologies have been found to be especially effective in engineering education. This case study deals with the operational results of a practice subject which has been conducted over three years from 2017 to 2019 in Korea University of Technology and Education. The course is for the 4th grade students in the school of mechatronics engineering. The results of the surveyed learning outcomes (for example, Program Outcomes and Course Learning Outcomes) have been analyzed and reflected in the next years for the Continuous Quality Improvement. By working on practical projects linked to industry, students have been able to develop so-called 4C's capabilities which are Critical Thinking, Creativity, Communication and Collaboration.

안전 주행형 무인기의 설계 및 제작을 통한 실천 공학 교육에 관한 연구 (EA Study on Practical Engineering Education through the Design and Configure of Safe Running Type Drones)

  • 조영명;이상권;장은영
    • 실천공학교육논문지
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    • 제9권1호
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    • pp.7-13
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    • 2017
  • 종합 설계 교과를 이수하고 성과 결과물로 졸업 조건 만족하기 위한 작품제작이 연결되는 전공중심의 학습활동을 통해 공학교육의 실천 방안을 제시한다. 설계 구성된 주제는 초음파 센서의 장애물 감지 기능을 이용하여 주행 도중 최소 안전거리를 측정하고, 가속도 자이로 센서의 측정값을 기반으로 회피 알고리즘을 수행하는 것으로 한다. 드론과 주변 사물, 사람의 피해를 최소화하며 공중 이동 성능을 향상 시키는 접근 감시 시스템을 제안한다. 실험 결과 5개의 초음파센서를 통해 드론 주변의 장애물을 감지하며, 드론 각각의 모터에 출력값의 차이가 적용되고, 장애물 회피를 확인하였다. 또한 공학교육인증 프로그램의 학습성과 성취도 측정을 위한 자료의 내용과 수준으로 과정에서 얻어진 결과를 사용하였고, 4년제 공과대학 졸업예정자에게 요구되는 공학문제수준설명에 부합함을 확인하였다.

Construction of Practical Teaching System of Database Principles based on Core Literacy

  • JIN, Hua
    • Journal of Information Technology Applications and Management
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    • 제27권2호
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    • pp.23-36
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    • 2020
  • The promulgation of the overall framework of Chinese students' development of core literacy has made the implementation of core literacy into specific teaching activities an urgent problem to be solved in the field of education. Based on the analysis of the problems existing in the undergraduate education under the mode of emphasizing theory and neglecting practice, this paper constructs the practical teaching system of Database Principle Course Based on the core quality, expounds the implementation strategy of practical teaching, and probes into how to train the students in the practical teaching of database principle Cultivate scientific spirit, learning ability, practical innovation, responsibility and other core literacy. After 5 rounds of practice, students have achieved better development in independent development and collaborative work, and their awareness of practical innovation has been significantly improved.

A Workflow for Practical Programming Class Management Using GitHub Pages and GitHub Classroom

  • Aaron Daniel Snowberger;Choong Ho Lee
    • 실천공학교육논문지
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    • 제15권2호
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    • pp.331-339
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    • 2023
  • In programming classes, there is always a need to efficiently manage programming assignments. This is especially important as class sizes and assignment complexity grows. GitHub and GitHub Classroom makes the management of student assignments much simpler than uploading files and folders to a LMS or shared online drive. Additionally, git and GitHub are industry standard tools, so introducing students these tools in class provides them a good opportunity to start learning about how software is developed in the real-world. This study describes a workflow that uses both GitHub Pages and GitHub Classroom for more efficient classroom and assignment management. The workflow outlined in this study was used in two practical web programming classes in Spring 2023 with 46 third and fourth-year university students. GitHub Pages was used as a classroom website to distribute class announcements, assignments, lecture slides, study guides, and exams. GitHub Classroom was used as a class roster and assignment management platform. The workflow presented in this study is expected to assist other lecturers with the formidable tasks of distributing, collecting, grading, and leaving feedback on multiple students' multi-file programming assignments in practical programming classes.

제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구 (A development of creative capstone design process by product and mold design)

  • 김경아;한성렬
    • Design & Manufacturing
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    • 제13권4호
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.