• Title/Summary/Keyword: polygon mesh

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Application of Three-dimensional Scanning, Haptic Modeling, and Printing Technologies for Restoring Damaged Artifacts

  • Jo, Young Hoon;Hong, Seonghyuk
    • Journal of Conservation Science
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    • v.35 no.1
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    • pp.71-80
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    • 2019
  • This study examined the applicability of digital technologies based on three-dimensional(3D) scanning, modeling, and printing to the restoration of damaged artifacts. First, 3D close-range scanning was utilized to make a high-resolution polygon mesh model of a roof-end tile with a missing part, and a 3D virtual restoration of the missing part was conducted using a haptic interface. Furthermore, the virtual restoration model was printed out with a 3D printer using the material extrusion method and a PLA filament. Then, the additive structure of the printed output with a scanning electron microscope was observed and its shape accuracy was analyzed through 3D deviation analysis. It was discovered that the 3D printing output of the missing part has high dimensional accuracy and layer thickness, thus fitting extremely well with the fracture surface of the original roof-end tile. The convergence of digital virtual restoration based on 3D scanning and 3D printing technology has helped in minimizing contact with the artifact and broadening the choice of restoration materials significantly. In the future, if the efficiency of the virtual restoration modeling process is improved and the material stability of the printed output for the purpose of restoration is sufficiently verified, the usability of 3D digital technologies in cultural heritage restoration will increase.

Three-dimensional Texture Coordinate Coding Using Texture Image Rearrangement (텍스처 영상 재배열을 이용한 삼차원 텍스처 좌표 부호화)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.36-45
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    • 2006
  • Three-dimensional (3-D) texture coordinates mean the position information of torture segments that are mapped into polygons in a 3-D mesh model. In order to compress texture coordinates, previous works reused the same linear predictor that had already been employed to code geometry data. However, the previous approaches could not carry out linear prediction efficiently since texture coordinates were discontinuous along a coding order. Especially, discontinuities of texture coordinates became more serious in the 3-D mesh model including a non-atlas texture. In this paper, we propose a new scheme to code 3-D texture coordinates using as a texture image rearrangement. The proposed coding scheme first extracts texture segments from a texture. Then, we rearrange the texture segments consecutively along the coding order, and apply a linear prediction to compress texture coordinates. Since the proposed scheme minimizes discontinuities of texture coordinates, we can improve coding efficiency of texture coordinates. Experiment results show that the proposed scheme outperforms the MPEG-4 3DMC standard in terms of coding efficiency.

Device Performance Analysis Method for Hybrid Rendering (하이브리드 렌더링을 위한 단말기 성능분석 방법)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.771-778
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    • 2008
  • A Device performance analyzing method for appropriate level in hybrid rendering model is suggested. In recent research, we proposed a hybrid rendering model which is applying a proper shading method to each of polygons consisting of an object. The number of polygon for Gouraud shading and that for flat shading should be considered according to a current device performance and system environments. Therefore, this paper suggests the method to calculate automatically a proper resolution of a mesh of object and a proper level of mixture between Gouraud and a flat shading, considering a current device performance and a preference of end-user. The rendering model is so simple that it can be an efficient replacement to reduce a real-time rendering time since it provides automatically multi-level of rendering resolution to an executing environments. Moreover, it can be adopted in real-time adaptive service for 3D graphic contents like a graphic game under various device environments.

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2-D meso-scale complex fracture modeling of concrete with embedded cohesive elements

  • Shen, Mingyan;Shi, Zheng;Zhao, Chao;Zhong, Xingu;Liu, Bo;Shu, Xiaojuan
    • Computers and Concrete
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    • v.24 no.3
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    • pp.207-222
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    • 2019
  • This paper has presented an effective and accurate meso-scale finite element model for simulating the fracture process of concrete under compression-shear loading. In the proposed model, concrete is parted into four important phases: aggregates, cement matrix, interfacial transition zone (ITZ), and the initial defects. Aggregate particles were modelled as randomly distributed polygons with a varying size according to the sieve curve developed by Fuller and Thompson. With regard to initial defects, only voids are considered. Cohesive elements with zero thickness are inserted into the initial mesh of cement matrix and along the interface between aggregate and cement matrix to simulate the cracking process of concrete. The constitutive model provided by ABAQUS is modified based on Wang's experiment and used to describe the failure behaviour of cohesive elements. User defined programs for aggregate delivery, cohesive element insertion and modified facture constitutive model are developed based on Python language, and embedded into the commercial FEM package ABAQUS. The effectiveness and accuracy of the proposed model are firstly identified by comparing the numerical results with the experimental ones, and then it is used to investigate the effect of meso-structure on the macro behavior of concrete. The shear strength of concrete under different pressures is also involved in this study, which could provide a reference for the macroscopic simulation of concrete component under shear force.

A Circular Load Stowing Scheme for Maintaining Weight Balance in Drones (드론 무게균형을 위한 원형의 부하 적재 방식)

  • Eun, Seongbae;Han, Sangsuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.314-319
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    • 2021
  • Problems that satisfy various constraints while maintaining weight balance in ships or aircraft were studied. In addition, a study was conducted to solve the problem with a mathematical method under the condition that the shape and weight of the load are the same and the m×n (m and n are all odd) mesh structures. The problem is that the existing mathematical weight balancing method is not suitable for circular structures. In this paper, we studied the load stowing problem in a circular space where objects are loaded at the vertices of N equilateral polygons. Assuming that all N conformal polygons have an even number of angles, it was proved that a loading method that always maintains weight balance regardless of the variety of number of loads. By providing the structure and loading method of the drone loading ship, we showed that our method was appropriate.

Analysis of Urban Inundation Considering Building Footprints Based on Dual-Drainage Scheme (건물의 영향을 고려한 이중배수체계기반 침수해석)

  • Lee, Jeong-Young;Jin, Gi-Ho;Ha, Sung-Ryong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.17 no.4
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    • pp.40-51
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    • 2014
  • This study aims to investigate urban inundation considering building footprints based on dual-drainage scheme. For this purpose, LiDAR data is cultivated to generate two original data set in terms of DEM with $1{\times}1$ meter and building layer of the study drainage area in Seoul and then the building layer is overlapped as vector polygon with the mesh data with the same size as DEM. Then, terrain data for modeling were re-sampled to reduce resolution as $10{\times}10$ meters. As results, the simulated depth without considering building footprints has a tendency to underestimate the inundation depth compared to observed data analized by CCTV imagery. Otherwise, the simulation result considering building footprints revealed definitely higher fitness. The difference of inundation depth came from the variation of inundation volume which was relevant to inundation extent. If the building footprints are enlarged, the possible inundation depth is increased, which results in being inundation depth higher because hydrological conditions such as rainfall depth are conservational. Otherwise, according to comparison of inundation extents, there were no significant difference but the case of considering building footprint was revealed slightly higher fitness. Thus, it is concluded that the considering building footprint for inundation analysis of urban watershed should be required to improve simulation accuracy synthetically.