• 제목/요약/키워드: pleasure of expression

검색결과 97건 처리시간 0.028초

Chanel의 패션쇼에 나타난 공간 연출의 표현 유형과 미적 특성 (Expression Types and Aesthetic Characteristics of Space Directing at Chanel Fashion Shows)

  • 김장현;김영삼
    • 한국의류학회지
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    • 제37권6호
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    • pp.809-826
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    • 2013
  • This study considers types of expression and examines aesthetic characteristics by analyzing images expressed through space directing at Chanel Fashion Shows. The conclusions of this study are as follows. The expression types on space directing at Chanel Fashion Shows are what is presented by distributing huge objects associated with Fashion Shows at the center or back of the stage, integrating several detailed decorative elements while maintaining the morphological characteristics of the runway in a linear form, and utilizing an inartificial place or newly forming the whole stage. The symbolism characteristic was first indicated for the aesthetic characteristics on space directing at Chanel Fashion Shows. Symbolism is indicated through the identification of an implicit meaning towards a specific object. The symbolism was highlighted utilizing elements or stories that have a deep association with Chanel. Second, the characteristic of ecology was expressed through the recognition of the importance of the ecological environment by escaping the harmful practices of civilization such as environmental disasters and human alienation. The expression of visual ecology was emphasized utilizing themes related to environmental disasters or reviving the space of primitive nature. Third, the characteristic of fantasy was shown to express thoughts that originated from the human yearning for the ideal world contrary to an incomplete society. Fantasy was created by the inaccessible object in reality and a change in spatial structure. Fourth, the characteristics of amusement expressed pleasure, which is the instinctive desire truly immanent in a human being. It was natural amusement, which was advocated as freedom through the integration of neutrality, integrating either diverse elements (which are naturally recognized in our daily life) into Fashion Shows or amusement, which expressed newness through utilizing unusual objects in Fashion Shows.

현대패션에 표현된 여성인체 노출의 이미지에 관한 연구 (The Study on the Image of a Woman's Body Exposure Expressed in Modern Fashion)

  • 김선영
    • 복식
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    • 제57권1호
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    • pp.28-38
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    • 2007
  • This study is on the image of a woman's body exposure, expressed in various situations or images in the modern fashion. The results of this study can be summarized as the following. First, either the exposure or stress of a woman's specific body parts like breast, waist, hips, or legs which can be sensed totally different from man's or the ironic disclosure of body parts always lapped around emphasizes femininity by giving full play the unique sexual beauty of a woman's body. Second, the desire of disclosure to have others' attention with the concealment as suggestive exposure expresses the eroticism. The modified eroticism is found different from the conventional concept and is based on the desire to make others notice one's existence continually by the sexual exposure dress particularly to entire the other sex, the dismantlement of changing an underwear to an outer-dress, and so forth. Third, both exposure of a woman's sexual body parts and expression of exposure to the utmost by laying a woman's entire body bare can mean sex liberty in the laissez-faire generation. This may suggest a pleasure-oriented way of thinking of the self-consolation rather than showing others, or feature the personality and the liberty endowed women with.

Affective Computing in Education: Platform Analysis and Academic Emotion Classification

  • So, Hyo-Jeong;Lee, Ji-Hyang;Park, Hyun-Jin
    • International journal of advanced smart convergence
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    • 제8권2호
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    • pp.8-17
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    • 2019
  • The main purpose of this study isto explore the potential of affective computing (AC) platforms in education through two phases ofresearch: Phase I - platform analysis and Phase II - classification of academic emotions. In Phase I, the results indicate that the existing affective analysis platforms can be largely classified into four types according to the emotion detecting methods: (a) facial expression-based platforms, (b) biometric-based platforms, (c) text/verbal tone-based platforms, and (c) mixed methods platforms. In Phase II, we conducted an in-depth analysis of the emotional experience that a learner encounters in online video-based learning in order to establish the basis for a new classification system of online learner's emotions. Overall, positive emotions were shown more frequently and longer than negative emotions. We categorized positive emotions into three groups based on the facial expression data: (a) confidence; (b) excitement, enjoyment, and pleasure; and (c) aspiration, enthusiasm, and expectation. The same method was used to categorize negative emotions into four groups: (a) fear and anxiety, (b) embarrassment and shame, (c) frustration and alienation, and (d) boredom. Drawn from the results, we proposed a new classification scheme that can be used to measure and analyze how learners in online learning environments experience various positive and negative emotions with the indicators of facial expressions.

의복쇼핑성향에 따른 진바지 구매행동 연구 -서울지역 고등학생을 중심으로- (A Study on Buying Behavior of Jeans in accordance with Clothes-shopping orientation - focused on high school students in Seoul -)

  • 윤지현;서미아
    • 복식
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    • 제50권7호
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    • pp.219-233
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    • 2000
  • This paper is designed to suggest marketing strategies suitable for each classified group by subdividing high school students, the new-generation consumers, by clothes-shopping orientation at jean markets and by identifying the demographic characteristics and the purchasing behavior of each classified group. The subjects consist of 644 high school students. female and male, in Seoul, who responded to my questionnaire research. In terms of the clothes-shopping orientation, pleasure shopping orientation, brand-based shopping orientation, fashion-oriented one, convenience-oriented one and economic one are in sequence. In light of the consumer group based on the factors of clothes-shopping tendencies, the convenience-oriented group ranks first, which is followed by pleasure shopping group, brand-based shopping group and economic one. The subjects turn out to have purchased jeans at time of necessity, The subjects are most liable to get information from their friends, which is followed by their shopping experiences and display. And they turn out to be little affected by family members, salespersons and the press. They regarded aesthetic standards as one of the most important standards, which are followed by size, fitting, personality expression and prices in order. On the other hand, they think little of such factors as friends and similarity. In terms of the standards to make a selection of shops, the respondents cite the quality of goods, the prices of jeans, and service. They didn't think much of the importance of the persuasion of those around them, the convenience of mass transportation facilities, and the approving rate of brands and so on. They resort to wholesale markets, department stores and low-pricing shops in sequence. They turn out not to be satisfied with product guarantees, and fashion. They relied on aggressive approaches like exchanges and refund in case they were dissatisfied with jeans.

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e카드 디자인의 미적 동인에 대한 연구 (A Study on the Aesthetic Motive in e-Card Design)

  • 박성완
    • 디자인학연구
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    • 제16권3호
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    • pp.401-410
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    • 2003
  • 인터넷 이용자의 증가와 함께 이메일 카드의 사용빈도가 급증하고 있다. e 카드는 실시간(real-time)으로 전송되는 장점에 더해 동영상과 효과음을 다중적(multiplex)으로 즐길 수 있는 카드이다. 또한 이용자는 자신의 정서에 따른 선택(alternative)이 가능하다. 이러한 이유로 절은 층에서는 종이카드에서 전자 카드로의 선호도 전이가 뚜렷이 나타나고 있으며 이메일 카드 전문 사이트의 경우 이를 캐릭터 프로모션을 위한 매체로 적극 활용하고 있다. 엽기토끼 '마시마로'가 플래시 애니메이션으로 성공한 이후, 플래시 카드는 캐릭터 비즈니스에 있어 중요한 매체로 인식되어 적극 활용되면서 인터넷 환경을 이루는 주요한 시각물로 자리 잡고 있다. 본 연구는 e 카드 가운데 이용자의 인기를 끌고 있는 플래시 카드를 위주로 하고 이것이 사용자에게 주는 미감의 동인에 대한 고찰로써, 표현 속에 내재되어 있는 의미를 분석하고 이를 엔트로피 개념으로 설명하였다. 즉 애니메이션의 내용은 단순 구성에 따른 단순성 추구에, 표현 형식은 일상성에서의 이탈로부터 얻어지는 이화효과에 기반을 둔 것으로 요약하고, 이 두가지에서 산출되는 것은 구조적 주제의 이완에 따른 긴장 감소의 즐거움으로 보고 미감의 동인을 여기에 설정하였다.

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미야자키 하야오의 애니메이션 스토리텔링: 신화적 공간에 나타나는 대립과 공존 의 미학 (Hayao Miyazaki's Animation Storytelling: Aesthetics of Confrontation and Coexistence Represented in the Mythical Space)

  • 오동일
    • 디지털콘텐츠학회 논문지
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    • 제18권4호
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    • pp.649-657
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    • 2017
  • 미야자키 하야오는 고유의 미학적 표현 형식을 통해 관객과 소통할 수 있는 범문화적인 신화적 공간을 구현함으로써 문화와 언어의 장벽을 뛰어넘는 즐거움을 제공한다. 그의 애니메이션 스토리텔링에는 일본 고유의 전통문화를 기반으로 하는 유무형의 다양한 기호적 요소들이 적극적으로 활용되고 있다. 그리고 그러한 기호들을 통해 함축적 의미작용의 체계를 구성함으로써 관객에게 자의적 해석과 고찰의 미학적 즐거움을 제공하고 있다. 그와 같은 과정 속에서 대립과 공존이라는 보편적 경험 기반의 미학적 형식을 통해 작품 속 함축적 의미의 신화적 메시지를 분명하게 전달시키는 의미체계의 가치를 창출하고 있다. 그것은 바로 하야오가 추구하는 애니메이션 스토리텔링의 소통적 가치라고 할 수 있다.

욕설의 형성과정에 관한 소고 (On the Development of Swear Words)

  • 윤재학
    • 비교문화연구
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    • 제35권
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    • pp.237-268
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    • 2014
  • Examining swear words found in Korean and English, we aim to answer the following two questions: (i) 'What words develop into swear words?' and (ii) 'Why they do?' The utility of a swear word is frequently recognized as intimidation directed towards an opponent, emotional catharsis, and solidarity building among in-group members (Jay 1992, 2000, Kim 1997). We seek to go beyond this simple enumeration of possible functions of swearing and suggest an underlying mechanism at work to explain how these functions are achieved and why only certain types of words are employed in this pursuit. A close examination reveals that a swear word must contain either taboo or sadism as an essential component. Sexual pleasure adds another dimension to the basic components. Thus, if an expression contains a subset of the component set {taboo, sadism, sex} in its semantics, it becomes available for swearing (one of the underlined components must be included in the set). For example, many religiously sacred expressions and words for excretion are common swear words as they violate social and religious taboo. On the other hand, words referring to social minorities are a convenient target for sadism. Furthermore, words describing sexual activity contain all three components, violating social taboo, evoking sadism, and giving the initiator guilty sexual pleasure. A combination of the components can produce an emotional effect called catharsis for the initiator. When directed towards others, these components, especially taboo and sadism, can be exploited as a verbal attack, an intimidation, preceding or replacing a physical attack. However, solidarity building is analyzed as a secondary function of swearing, achieved by sharing a sense of accomplice when in-group members behave badly together, such as violating social taboo and committing sadism.

미니멀리즘적 디자인 표현과 아이콘그래픽스에 대한 고찰 (A Study on Icongraphics and Minimalism in Design Expression)

  • 정진숙
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.105-116
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    • 2012
  • Minimalism combines the adjective 'minimal' and the suffix 'ism', and was first coined in the 1960s. Minimalism draws on the belief that when the use of artistic skills and adaptation is minimized and only the essentials or core is expressed, the discrepancy or distance between reality and art can be kept to a minimum; and thus, true reality can be achieved. To realize minimalism, artists creating paintings, sculptures and other forms of visual art eliminate unnecessary elements and strip objects to its essentials. And hence, most minimalist artwork used minimum amount of color and focused on expressing the geometric essence of objects. Such simplistic styles of minimalism can be seen today in various designs. Apple's iPod design and other product designs as well as graphic designs are just few of the examples. Drawing on the spirit of minimalism, Icongraphics pursues beauty and pleasure in the minimal use of color and form. And what lies beneath Icongraphics' artistic style is its pursuit of simplistic essentials, sending a strong message to the digitalized and complex lives of modern people.

SNS의 이용 동기에 관한 연구: 개방형 SNS와 폐쇄형 SNS의 비교 (The usage motivation of SNS: A Comparison of Open type and Closed type SNS)

  • 전병호
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.181-192
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    • 2015
  • A new communication revolution such as social networking service (SNS) has been transforming the way of interaction between people in both of individual level and organizational level. Recently many people have switched to closed type SNS such as Naver Band and Kakao group due to the several reasons. The purpose of this study is to investigate the usage motivation and satisfaction of SNS based on use and gratifications perspectives. Based on prior studies on use and gratifications of Internet-related media and SNS, information motivation, relationship motivation, pleasure/entertainment motivation, self-expression motivation, work motivation were identified as usage motivation of SNS. This empirical study explores how these motivations vary between open type SNS(facebook and twitter) and closed type SNS(band and kakao group). This study contributes to provide the base of activation strategies and practical implications for companies using SNS as a marketing tool.

애니메이션에서 포스트모더니즘적 특성에 관한 연구 (A Study about character of Post-modernism in Animation)

  • 김홍산;길형숙
    • 디자인학연구
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    • 제14권2호
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    • pp.77-86
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    • 2001
  • 포스트모더니즘은 2차대전 이후에 서구문화에 전반적으로 확산되어 여러분야에 광범위하게 사용된 20세기 후반, 시대정신을 대표하는 사회·문화적 현상이다. 포스트모더니즘의 징후에 나타난 가장 큰 현상은 대중문화의 확산이다. 여기서 오락과 즐거움 전달을 목적으로 하는 애니메이션은 대중적인 문화산물 중 독특한 위치를 차지한다. 신세기 에반게리온(Neon Genesis Evangelion)은 스토리 전개방식과 작품의 특성, 작가의 표현방식이 포스트모더니즘(Post-modernism) 특성을 충분히 발휘하고 있어 기존의 상업 애니메이션과 차별화를 둘 수 있다.

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