• Title/Summary/Keyword: player performance

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Serious Game for Experience of Music Performance (연주체험 기능성 게임)

  • Jung, ChanYong;Kang, Nawon
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.115-122
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    • 2015
  • In this paper we propose a serious game for experience of music performance, which allows users to readily enjoy musical playing, even if the player has little or no experience in playing musical instruments. This game makes it easier for users to correctly perform given melodies along with standard performance, using a score-adjusting algorithm that can cope with the particular errors commonly made by beginners. This music performance is achieved by the agent to interpret the gestural sign of the user. We understands the interaction of the user and the agent as a communication model from the Peircean Semiotic perspectives.

Effects of short term creatine loading on performance, plasma components and anaerobic power in taekwondo player (단기간의 크레아틴 섭취가 태권도 선수의 운동수행 능력, 혈장요소 및 무산소성 파워에 미치는 영향)

  • Kim Sun-Ho;Ku Min;Min Bome-Il;Lee Hong-Min;Ko Young-Ho;Yoon Young-Bok
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.191-200
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    • 2005
  • The main purpose of the present study was to find the effect of short term creating loading on repeated bouts of kicking, plasma creating phosphokinase and anaerobic power in male taekwondo player from high school. Sixteen male were randomly assigned to two groups. They were tested before and after 6 days of placebo$(4{\times}5g\;glucose\;d^{-1},\;N=11)$ or Creatine monohydrate loading$(consume\;0.3g\;kg^{-1},\;N=11)$. Repeated bouts of kicking was tested through maximal front kicking continuously for 1 minute and took a rest for 30 seconds, after 30 seconds rest they should have to start kicking again. They repeated it 2 times more(total 3 sets) and the kicking times were measured each sets. Also, body composition, CPK, mean power and peak power were measured before and after experiment. The following results were obtained from this study; 1. The kicking test was significantly increased at 1, 2, 3 sets only in creatine loading group(p<.05, p<.01). 2. Only creatine loading group was significantly increased of plasma creatine phosphokinase(p<.01). 3. Only creatine loading group were significantly increased both of mean power and peak power(p<.05; p<.01). These results suggest that short creatine loading was effective diet protocol in taekwondo player from male high school.

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Dynamic Load Balancing Mechanism for MMORPG (MMORPG를 위한 동적 부하 균등화 기법)

  • Lim, Chae-Gyun;Rho, Kyung-Taeg
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.199-203
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    • 2009
  • Recently, Massively Multiplayer Online Role-Playing Games (MMORPGs) has become increasingly popular, which continue to increase the number of game player. The volume of the game world also has been extended on a large scale. Existing Map-based distributed server architecture divides the game world into the rectangular regions and allocates the registered player in each region to the server responsible for that region. Players tend to concentrate in certain regions of the game world, which makes some special server overloaded. This paper proposes to change the boundary between servers to solve such a unbalanced load problem. Our proposed method first finds the overloaded server and then searches for its neighboring lightest loaded server to share with the overload evenly. Finally we implemented performance evaluation to demonstrate the efficiency of this approach.

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Q Learning MDP Approach to Mitigate Jamming Attack Using Stochastic Game Theory Modelling With WQLA in Cognitive Radio Networks

  • Vimal, S.;Robinson, Y. Harold;Kaliappan, M.;Pasupathi, Subbulakshmi;Suresh, A.
    • Journal of Platform Technology
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    • v.9 no.1
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    • pp.3-14
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    • 2021
  • Cognitive Radio network (CR) is a promising paradigm that helps the unlicensed user (Secondary User) to analyse the spectrum and coordinate the spectrum access to support the creation of common control channel (CCC). The cooperation of secondary users and broadcasting between them is done through transmitting messages in CCC. In case, if the control channels may get jammed and it may directly degrade the network's performance and under such scenario jammers will devastate the control channels. Hopping sequences may be one of the predominant approaches and it may be used to fight against this problem to confront jammer. The jamming attack can be alleviated using one of the game modelling approach and in this proposed scheme stochastic games has been analysed with more single users to provide the flexible control channels against intrusive attacks by mentioning the states of each player, strategies ,actions and players reward. The proposed work uses a modern player action and better strategic view on game theoretic modelling is stochastic game theory has been taken in to consideration and applied to prevent the jamming attack in CR network. The selection of decision is based on Q learning approach to mitigate the jamming nodes using the optimal MDP decision process

Design of Disturbance Observer Considering Robustness and Control Performance (2) : It's Application for Optical Disc Drive Servo System (강인성과 제어 성능을 고려한 외란 관측기의 설계 (2) : 광 디스크 드라이브 서보 시스템에의 적용 실험)

  • 김홍록;최영진;서일홍;정완균;박명관;이경호
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.4
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    • pp.270-276
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    • 2003
  • The disturbance observer (DOB) has been widely utilized fer high precision and high speed motion control application. However, it still lacks the analysis for the robustness brought by using DOB. This paper summarizes six guidelines for the design of DOB taking into account the robustness and control performance in case of the second order system. For effectiveness of the proposed guideline, the actual implementation and experimental results of the DOB is compared in the Optical Disk Drive(ODD) servo system. In the DVD player and DVD-ROM drive, the guidelines of DOB are useful, and the disturbance rejection performance is improved under the DOB system.

Relation between Acoustical Parameters and Ensemble Performance on a Concert Hall Stage (콘서트홀에서 음향지표와 앙상블 연주와의 상관관계)

  • Kim, Yong-Hee;Lee, Pyoung-Jik;Jeon, Jin-Yong
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.975-978
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    • 2007
  • This paper investigates stage acoustics in concert halls for ensemble performance in terms of stage support parameters. A concert hall with large stage area was selected. Objective measurements were carried out according to Gade's methods for investigating stage support (ST1). The sound field on the stage was evaluated using stage and audience acoustical parameters. According to the positions at stage, different acoustical characteristics were found. Higher ST1 and lower $IACC_{E3}$ were measured near side and rear stage walls. In case of conductor/soloist vs. orchestra player, objective measurement of acoustical parameters shows that early sound fields depend on the source-receiver distance but late sound fields depend on the location of side and rear walls. In addition, in-situ evaluation of the trio instrumentalists was carried out. Results show that ensemble is favored by higher early reflection of sounds and sound diffusion affecting ‘blending’ of their performance.

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The Effect of the Equity of the Objective Performance on the Cognitive Performance and the Behavioral Intention (객관적 성과의 형평성이 인지적 성과 및 게임 이용 행동 의도에 미치는 영향)

  • Choi, Dong-Seong;Choi, Bo-Reum;Lee, In-Seong;Kim, Jin-Woo
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.1-10
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    • 2007
  • Many game designers suggested that if players got many objective performance, they could have a fun experience while playing the MMORPG. Does a quantity of objective performance lead to player's fun experience in the MMORPG? According to the Equity Theory, the reason of players getting fun experience is not only that players get reasonable objective performances as many as efforts of theirs but also that amount of their objective performances were same as others. This study analysed that the equity of objective performances would have an effect on the player's fun experience. The results were that the equity of objective performances produced an effect on the players' behavioral intention, flow experience, and cognitive performance. Hence if game designers want that players are interested in the online game playing, they have to support the equity of objective performance to players.

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Adaptive Shot Change Detection Technique Using Histogram Mean within Extension Sliding Window and Its Implementation on Portable Multimedia Player (확장 참조 구간의 히스토그램 평균값을 이용한 적응적인 장면 전환 검출 기법과 휴대용 멀티미디어 재생기에서의 구현)

  • Kim, Won-Hee;Cho, Gyeong-Yeon;Kim, Jong-Nam
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.23-33
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    • 2009
  • A shot change detection technique is an important technique for effective management of video data, thus it requires an adaptive algorithm for various video sequences to detect an accurate shot change frames. In this paper, we propose an adaptive shot change detection algorithm using histogram mean of frames within extension sliding window. Our algorithm calculates a frame feature value using histogram and defines an adaptive threshold using an average of histogram mean of frames within the extension sliding window and determines a shot change by comparing the feature value and the threshold. We obtained better detection rate than the conventional methods maximally by 15% in the experiment with the same test sequence. We verified real-time operation of shot change detection in the hardware platform with low performance by implementing it on TVUS HM-900 PLUS model of Homecast. The Proposed algorithm can be useful in the hardware platform such as portable multimedia player(PMP) or cellular phone with low CPU performance.

Effects of folic acid and vitamin B12 supplementation on hematologic factors, immune factors, aerobic and anaerobic exercise ability in Women's basketball players (여자 농구선수들의 엽산과 비타민 B12 섭취가 혈액학적 요인 및 면역인자, 유·무산소성 운동능력에 미치는 효과)

  • Park, Noh-Hwan;Cho, In-ho
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.327-332
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    • 2019
  • The purpose of this study was to investigate the effect of 4 week folic acid and vitamin B12 intake on hematological, immune and aerobic anaerobic exercise performance in female basketball players. The subjects were divided into nine groups: ingestion and control group. The results were as follows; 4 weeks of folic acid and vitamin B12 before and after ingestion. There was a significant effect on intake of aerobic and anaerobic capacity, and blood factor analysis showed a significant effect on intake of RBC and Hct. In conclusion, considering the results of the above study, it is expected that folic acid and vitamin B12 intake for improvement of anaerobic and anaerobic exercise ability of female basketball player can improve the performance.