• 제목/요약/키워드: play support

검색결과 903건 처리시간 0.035초

사용자 정보 기반 지능형 실감 사운드 재생 플랫폼 및 서비스 구현 (The Design of Intelligent Real Sound Play Flatform and Service Based-on User's Information)

  • 정종진;임태범;이석필
    • 대한임베디드공학회논문지
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    • 제6권3호
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    • pp.174-182
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    • 2011
  • Conventional home audio system (e.g. AV Receiver, CD Player etc) has a various functionality of audio play, channel mixing, but the remote controller of these audio players is too complex, difficult for user to manage them effectively. Users want to use these functionalities with more easy, comprehensible way. In this study, "intelligent real-sound presentation technology" that support high quality, realistic audio and the "design of complex information and controller of real sound using intelligent real sound play and control interface" will be introduced. So user can actively, realistically enjoy and play real sound based on user's preference, emotion and circumstance, instead of user's passive service.

디지털 환경에서 영유아와의 직접적인 상호작용을 강조하는 부모교육 프로그램의 실행과 효과 (Implementation and Effectiveness of Parent Education Program Emphasizing Direct Interaction with Young Children in a Digital Environment)

  • 권혜림;이완정
    • 한국보육지원학회지
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    • 제18권1호
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    • pp.1-22
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    • 2022
  • Objective: This study attempted to verify the effectiveness of parent education programs which emphasize parents' direct interaction with young children even when using digital devices. For this purpose, parents' play beliefs and their interaction with their children were evaluated by taking a pre-test and post-test. Methods: The subjects of this study were parents of young children attending child care centers. The collected data were analyzed by one-way covariate analysis (ANCOVA) to find out if there was a significant difference in post-test scores after controlling the pre-test as a covariate to minimize possible errors between groups before the experiment. Results: Parents, who had participated in the parent education program which emphasized parents' direct interaction with young children when using digital devices, showed higher increases of play support beliefs and parent-child interaction than the comparative group. Conclusion/Implications: This study confirmed that in order to develop digital fluency from early childhood, parents should avoid indiscriminate use of digital devices at home, maintain direct interaction with their children even when giving them digital devices to play with, and support healthy growth by way of continuing sensitive interaction with their children.

어머니의 놀이신념과 유아의 또래 유능성의 관계 : 유아 놀이성의 매개효과 (Mother's Play Belief and Young Children's Peer Competence : The Mediating Effects of Young Children's Playfulness)

  • 강주연;이진희
    • 한국산학기술학회논문지
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    • 제21권7호
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    • pp.453-461
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    • 2020
  • 본 연구의 목적은 어머니의 놀이신념과 유아의 또래 유능성의 관계에서 유아 놀이성의 매개효과를 알아보는 것이다. 연구대상으로 J지역에 소재한 유아교육기관의 만 4~5세 유아 160명과 그 어머니 160명을 선정하였고, 어머니의 놀이신념과 유아의 놀이성, 또래 유능성에 관한 설문조사를 실시하였다. 수집된 자료는 SPSS 통계 프로그램을 사용하여 상관분석과 매개분석을 실시하였다. 연구의 결과를 요약하면 다음과 같다. 첫째, 어머니의 놀이신념과 유아의 놀이성, 또래 유능성 간의 관계를 분석한 결과, 어머니 놀이신념의 하위요인 중 '놀이지지' 신념과 유아의 놀이성, 또래 유능성 간의 유의한 정적 상관이 나타났다. 반면, 어머니 놀이신념의 하위요인 중 '학습중심' 신념과 유아의 놀이성, 또래 유능성 간의 관계는 유의하지 않는 것으로 나타났다. 유아의 놀이성과 또래 유능성 간의 관계에서는 유의한 정적 상관이 나타났다. 둘째, 어머니의 '놀이지지' 신념과 유아의 또래 유능성의 관계에서 유아 놀이성의 매개효과를 검증한 결과, 놀이성이 부분 매개역할을 하는 것으로 나타났다. 연구의 결과를 통해 어머니의 '놀이지지' 신념이 유아의 놀이성을 높이고 이로 인해 유아의 또래 유능성에 정적인 영향력을 증가시킴을 확인할 수 있었다. 개정 누리과정의 실효성을 위하여 부모와 지역사회의 협조를 강조하고 있는 바, 본 논문에서는 어머니의 놀이에 대한 신념이 유아의 놀이성 및 또래유능성에 영향을 미치고 있음을 검증하였다는 측면에서 의미가 있다. 추후 부모를 대상으로 한 놀이에 대한 인식전환 및 놀이참여 방법 등 놀이관련 교육이 활성화 되어야 할 것이다.

어머니의 놀이신념과 유아의 행복: 창의적 가정환경과 유아 놀이성의 매개효과 (Mothers' Play Beliefs and Preschoolers' Happiness: The Mediating Role of Creative Home Environment and Preschoolers' Playfulness)

  • 오혜인;신나나
    • 한국보육지원학회지
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    • 제19권2호
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    • pp.1-20
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    • 2023
  • Objective: The present study aimed to investigate the sequential mediation effects of creative home environment and preschoolers' playfulness on the relationship between mothers' play beliefs and preschoolers' happiness. Methods: The subjects of this study were 233 preschoolers between the ages of 3 and 5 and their mothers. Mothers were asked to complete a questionnaire that assessed their beliefs about play, the creative home environment they provided, as well as their child's playfulness and happiness. The data collected were analyzed using the SPSS Process Macro program to investigate the sequential mediating effects. Results: The study found that the mothers' play support beliefs were directly associated with their preschoolers' happiness. Additionally, the creative home environment was found to mediate the relationship between the mother's play beliefs and their preschooler's happiness. The children's playfulness was also identified as a mediator in the relationship between the mother's play beliefs and their preschooler's happiness. Furthermore, the findings of this study indicated that the relationship between the mother's play beliefs and preschoolers' happiness was sequentially mediated by the creative home environment and preschoolers' playfulness. Conclusion/Implications: Findings of this study provide insights into the potential development of a parent education program aimed at modifying mothers' play beliefs and the home environment.

보육시설 실외놀이 환경과 실외놀이 프로그램 연계를 위한 기초 사례연구 - 대전시 A와 H 어린이집을 대상으로 - (A Case Study of two Child-care Centers to Encourage Outdoor Play Environments and Play Programs in Daejeon)

  • 최목화;손승희;임효신
    • 한국생활과학회지
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    • 제19권5호
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    • pp.775-794
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    • 2010
  • This study is to provided a basic model to encourage environment and outdoor play programs. The study was based on the analyses of actual activities performed in two child care centers in Daejeon area and the way in which the programs for outdoor play were related to the environment of the centers. Data were collected through 'The Daily Report of the Outdoor Play Programs: Plan and Evaluation' paper conducted at each center performed from 2007 to 2009. Following Mockwha Choi et al., (2007), the play observed and described by teachers was analyzed to classify play areas and play activities within each area. The places, equipment and, playthings using in each play period were also examined as well as the limitation and inspiration caused by the environment. The results of the study are as follows: 1) Empty and unfilled space tended to generate more types of non-structural play and role-pretend play 2)Adventurous play was rarely observed. More thoughtfully designed physical environments need to be provided for children to experience challenge and adventure through physical activities 3) Outdoor play environment should be suitable for the overall developments of infants and toddlers depending on their activities. A child care specialist should support the design such environment 4) Naturally, the programs of outdoor play will not be identical for all child care centers. Rather, they should go along with the programmatic characters and environmental attributes of each center. Therefore the awareness of teachers and parents as to the importance of must realize of outdoor play should be further increased.

Plug&Play 지원 센서 인터페이스 플랫폼에 관한 연구 (A Research on Plug&Play support Sensor Interface Platform)

  • 문영백;김내수;은성배
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 춘계학술발표대회
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    • pp.14-16
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    • 2011
  • Plug&Play 지원 센서 인터페이스 플랫폼을 적용하면 센서모듈의 연결이 자동으로 인식되고 동작하게 된다. Plug&Play 지원 센서 인터페이스 플랫폼은 센서노드, 센서모듈, 센서 디바이스 드라이버 매너저로 구성되고 센서모듈의 디바이스 드라이버 제공 방법에 따라 로컬 인식형과 원격 인식형으로 구분된다. 센서노드와 센서모듈간의 센서 인터페이스는 다양한 인터페이스 방식을 갖는 센서모듈을 범용적으로 수용할 수 있도록 정의된다. 본 논문은 Plug&Play 지원 센서 인터페이스 플랫폼구조 및 인식모드에 대해서 기술하고, 센서노드, 센서모듈의 구조와 각 기능에 대해서 기술한다.

의료 웹포럼에서의 텍스트 분석을 통한 정보적 지지 및 감성적 지지 유형의 글 분류 모델 (The Informative Support and Emotional Support Classification Model for Medical Web Forums using Text Analysis)

  • 우지영;이민정
    • 한국IT서비스학회지
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    • 제11권sup호
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    • pp.139-152
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    • 2012
  • In the medical web forum, people share medical experience and information as patients and patents' families. Some people search medical information written in non-expert language and some people offer words of comport to who are suffering from diseases. Medical web forums play a role of the informative support and the emotional support. We propose the automatic classification model of articles in the medical web forum into the information support and emotional support. We extract text features of articles in web forum using text mining techniques from the perspective of linguistics and then perform supervised learning to classify texts into the information support and the emotional support types. We adopt the Support Vector Machine (SVM), Naive-Bayesian, decision tree for automatic classification. We apply the proposed model to the HealthBoards forum, which is also one of the largest and most dynamic medical web forum.

A Set-top Box with Virtual Platform Support for QoS Management in IMS Based Multiple Provider Networks

  • Siddiqui, Muhammad Shoaib;Hong, Choong-Seon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권3호
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    • pp.886-905
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    • 2012
  • Set-top Box (STB) has evolved from being a device just sitting on top of a TV shelf to a device providing a gateway to the Internet for a home network, receiving services from multiple content providers, and enabling and ensuring Quality of Service (QoS) for the streaming media. IP Multimedia Subsystem (IMS), with its promise to provide a converged access network for multimedia service delivery (such as Triple play & Quadruple play services), has to guarantee QoS support. To enable QoS in IMS-based networks, we have designed a set-top box which provides feedback to the service provider to ensure end-to-end QoS. Our set-top box is designed to provide virtual platforms such that it can support multiple service providers. Each service provider is able to manage its own multimedia streams and ensures the desired network performance for each flow. The set-top box also works as a Home Gateway and provides end-to-end QoS support to the client nodes.

A Preliminary Study on Clinical Decision Support System based on Classification Learning of Electronic Medical Records

  • Shin, Yang-Kyu
    • Journal of the Korean Data and Information Science Society
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    • 제14권4호
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    • pp.817-824
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    • 2003
  • We employed a hierarchical document classification method to classify a massive collection of electronic medical records(EMR) written in both Korean and English. Our experimental system has been learned from 5,000 records of EMR text data and predicted a newly given set of EMR text data over 68% correctly. We expect the accuracy rate can be improved greatly provided a dictionary of medical terms or a suitable medical thesaurus. The classification system might play a key role in some clinical decision support systems and various interpretation systems for clinical data.

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셰익스피어의 희극 "자에는 자로" 무대의상 연구 (Study on the Stage Costume of Shakespear's "Measure for Measure")

  • 홍선옥
    • 한국의상디자인학회지
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    • 제14권4호
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    • pp.139-150
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    • 2012
  • This study aims to understand the importance of stage costumes, examine and analyze their theoretical ideas in order to propose new designs and support the studies and advances of stage costumes in play. The writer operated and produced the costume designs of Shakespeare's play, Measure for Measure as a costume director, which was played on September 16 to 17, 2011 at the Haneul Theater in the National Theater of Korea and on September 3, 2011 at the Jinnam Munye Theater. The study was followed by 1. Proposing a new modern point of view of the design of the traditional dresses in 16th to 17th centuries. 2. Expressing a symbolism based on personality, role and nature of characters in the play by a creative and modern image of the dress in color, line, and silhouette, which are basic factors of a clothes design.

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