• Title/Summary/Keyword: play areas

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A Study on the Improvement of the Play Areas of Korean Childcare Facilities - Based on a Comparative Analysis of Korean and Foreign Cases and Institutional Frameworks - (국내 어린이집 놀이공간의 개선 방향에 관한 연구 - 국내·외 제도 및 사례의 비교분석을 통하여 -)

  • Lee, Jung-Won;Kim, Daeun;Baek, Sooyeon;Choi, Soyoung
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.36 no.2
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    • pp.53-62
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    • 2020
  • Play areas of childcare facility capable of stimulating the interests of children is extremely important. However, Childcare facility play areas in Korea are often placed in 'leftover' spaces due to institutional inadequacies. As a result, unlike the diverse play areas found in other countries, play areas in Korea have a standard appearance. Therefore, this study aimed to examine the specific causes of the physical differences in the childcare facility play areas of Korea and other countries. This study compared regulations, handbooks and guidelines and examined case studies of childcare facility play areas outside of Korea. Five institutional-level differences related to play areas between countries were identified as a result of this analysis. Suggestions for improvement at the institutional-level were proposed to each of the identified categories. This study focuses on the play areas of childcare facility and suggests directions for the improvement of play areas that are both institutionally and physically realistic.

A Study on the Users' Post-Occupancy Evaluation of the 'A' Kindergarten's Playground Design ('A' 유치원 실외놀이터 계획 사례에 대한 사용자 사후평가)

  • Choi Mock-Wha;Choi Byoung-Sook;Byun Hea-Ryung
    • Journal of the Korean housing association
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    • v.16 no.3
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    • pp.109-117
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    • 2005
  • The purpose of this study is to suggest a basic data of playground design that can arouse various curiosities and interests of children. The 13play areas 'A' kindergartem's playground that parent, music, play equipment, soccer field, water, sand, tunnel, maze, animal, plant, ground hill, bike road, and inner court were evaluated by 16 teachers and 165 children between the age of 4 and 5. POE data of teachers were collected by questionnaire. And children chose and rated very fun and interesting 5 play areas of 13 ones based on the photos. The results were as following. 1) 13 play areas were generally used evenly with diverse purpose. 2) the environment of the play areas was deemed very appropriate. 3) maze area and play equipment area were recognized as the most favored play areas by children. 4) teachers recommended soccer field, plants, maze, tunnel, music area as the most favorable play areas.

Analysis of Causal Relationships among Playfulness, Interactive Peer Play, Teacher-Child Relations and Creative Characteristics (창의적 행동특성과 놀이성, 상호작용적 또래놀이, 교사-유아관계 간의 구조분석)

  • Hwang, Yoon-Se
    • Korean Journal of Child Studies
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    • v.29 no.6
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    • pp.245-257
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    • 2008
  • Subjects in this study on causal relationships among playfulness, interactive peer play, teacher-child relationships, and creative characteristics were 286 3- to 5-year-old children. Instruments were the Rating Scale for Creative Characteristic of Preschoolers (Lee et al., 2002), Children's Playfulness Scale (Bemett, 1990), Penn Interactive Peer Play Scale (Fantuzzo et al., 1995), and Student Teacher Relationship Scale (Pianta, 1991). Results showed : (1) significant relationships among social spontaneous, cognitive spontaneous and children's humor in sub-areas of children's playfulness, friendliness in sub-areas of teacher-child relationships, play interaction in sub-areas of interactive peer play and creative characteristics. (2) Children's creative characteristics directly influenced social spontaneous, cognitive spontaneous and children's humor in sub-areas of children's playfulness and of play interaction in sub-areas of interactive peer play.

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Effect of Children's Creativity and Peer Play Behaviors on Play Area Preference (유아의 창의성과 또래놀이행동이 놀이영역 선호에 미치는 영향)

  • Kim, Ho
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.279-288
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    • 2021
  • The purpose of this study is to improve the understanding of children's play behavior by exploring the relationship between variables predicting children's preferred play areas using the data of the Korean Children's Panel, which is a national longitudinal study data. For this purpose, we investigated how children's gender, creativity, and peer play behaviors affect children's preferred play areas on their preferred play areas. The research results revealed in this study are as follows. First, there were differences in creativity, peer play behaviors, and play area preference according to children's gender. Second, as a result of examining the effect of children's creativity and peer play behaviors on play area preference, factors influencing language area, art area, math & manipulative area, and role play area preference were different based on block play area preference group. This study has great implications in that it provides basic data for children's play behavior by exploring variables that affect children's preference for play areas.

Free Play Activities in the Curricula of Childcare Centers and Teachers' Perceptions of Play (보육과정에서의 자유놀이 현황과 교사의 놀이인식)

  • Rim, Hyo-Shin;Rha, Jong-Hay
    • Journal of the Korean Home Economics Association
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    • v.49 no.2
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    • pp.27-36
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    • 2011
  • This study dealt with free play activities in the curricula of childcare centers in Daejeon area. 29 teachers from 21 day care centers were interviewed individually to obtain an understanding of teachers perceptions and conflicting views about play activity in the context of different day care curricula. The data were analysed qualitatively, using categorization and key word classification, frequency analyses and chi-squared tests. The results were as follows: (1) play-oriented curricula included sufficient play time and planned play activities in terms of the children's development. Children's freedom in play, optimum intercession by teachers, and interrelating activities between activity areas were included. In mixed curricula, children's freedoms were limited in many cases, and interrelating play between activity areas was hardly found. Formal lesson-oriented curricula resulted unplanned play activities and teachers' passive intercession of play. (2) Most teachers believed that play activities were more important to a child's development than formal lessons.

Analysis on the Characteristics of Activity Areas in Classrooms of Childcare Centers Depending on Age Groups (어린이집 사례분석에 의한 연령별 보육실의 흥미영역 특성분석)

  • Park, Jung-A;Choi, Mock-Wha
    • Journal of the Korean housing association
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    • v.23 no.1
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    • pp.89-96
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    • 2012
  • The purpose of this study is to find out the characteristics of activity areas according to the age difference and provide the alternatives for space planning of activity areas in classroom of childcare centers. This study used the content analysis method for field survey data collected from 36 classrooms of 9 childcare centers in the Daejeon area. Floor plans were converted to Autocad drawings to analyze the characteristics of activity areas. The results of this study were as follows; 1) In case of 0 to 2-year-old classrooms, they had 6 activity areas such as gross-motor area, role play, block building, language, creative expression, exploration/manipulation area. The activity area with the most low frequency was gross-motor area. 2) In case of 0 to 2-year-old classrooms, the size of activity area was in order of gross-motor area > role play > block building > language > creative expression > exploration/manipulation area. In case of 3 to 5-year-old classrooms, the size of activity area was in order of language > art > role play > math > block building > science > tone and rhythmic area. 3) The central areas with easy access in 0 to 2-year-old classrooms were Large-motor and Imaginary Play Areas. Also, more isolated areas were Manupulatives and Block Areas. The central areas with easy access in 3 to 5-year-old classrooms were Arts, Numbers and Manupulatives. While more isolated areas were Music, Movement and Science Areas.

Comparative study on the satisfaction and actual conditions of playgrounds in kindergartens and child care centers in Daejeon (영유아교육기관의 실외놀이터 실태와 만족도에 대한 비교 연구 - 대전광역시를 중심으로 -)

  • Choi, Mock-Wha;Byun, Hea-Ryung
    • Korean Journal of Human Ecology
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    • v.15 no.4
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    • pp.527-539
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    • 2006
  • The purpose of this study was to investigate the satisfaction and current conditions of playground environment in kindergartens and child care centers in Daejeon. Data were collected from 112 directors of kindergartens and child care centers through a structured questionnaire. Data were analyzed by using of frequency, percentage, mean, reliability analysis, crosstab, independent sample t-test, multiple regression. The major results showed the following. 1) 89.3% of subjects(100.0% of kindergartens and 79.7% of child care centers) have a playground. Most of playgrounds were located in the front yard. The playground's play equipments/areas were usually composed of slides, sand play areas, benches, empty playing fields, swings. Flowers/plants, shrubs were most of the natural factors of the playgrounds. 2) Slides and swimming pools of play equipments/areas were rated highest on the satisfaction level. Grass, flowers/plants, and shrubs as the natural factors of the playgrounds, were rated highest on the satisfaction level. 3) The playground was divided into 5 categories, which were made of manufactured play equipment settings, manipulative settings, rest settings, natural settings, adventure settings. Manufactured play equipment settings were rated highest on the satisfaction level. 4) Among 5 categories of the playground's play area, manufactured play equipment settings showed valid variables to playground's satisfaction level.

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Spatial Distribution Pattern of Users by the Types of Use Activity at Lawn Areas in Park (공원잔디공간의 이용활동유형별 공간분포특성에 관한 연구)

  • 암봉훈
    • Asian Journal of Turfgrass Science
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    • v.10 no.1
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    • pp.13-20
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    • 1996
  • This study was carried out to investigate the characteristics of spatial distributon patterns of users by each type of recreational activities at lawn areas in the parks. Study sites were lawn areas at Kyungju World and Seorabul Plaza in Bomun Resort Complex in Kyungju, Korea. Space types by each recreation activities are Repose Type, Sports Type, Play Type and Strolling Type. Main results are as follows ; 1. Sport Type activities were mainly distributed at the central areas of each lawn areas. 2.The density of Sports Type activities were affected by the form of lawn areas. For natural control of excess dynamic activities, Complex Form has more advantage in the distribution of dynamic activities. So, as the form of lawn areas in the parks, complex form is more desirable. 3.Repose Typo activities were distributed at marginal areas of lawns and surrounding woods. These, the static activities, were affected by Edge Effect in spatial distribution of activities. 4.Play Typo activities also were distributed at marginal areas of lawns. It was also affected by Edge Effect in spatial distribution. 5.Strolling Type activities were distributed evenly over all lawn areas.

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A Case Study on the Relationship between Children's Play Behaviors and Outdoor Play Environments of Child Care Center in Daejeon (실외놀이터 환경 특성과 아동 놀이행동과의 관계성 - 대전지역 어린이집의 사례분석을 중심으로 -)

  • Choi, Mock-Wha;Byun, Hea-Ryong
    • Korean Journal of Human Ecology
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    • v.15 no.6
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    • pp.919-935
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    • 2006
  • The purpose of this study was to analyze the relationship between outdoor play environments and child's play behaviors. The data were collected by field measurement survey, and non-participatory observation from 9 child care centers in Daejeon. The field measurement survey were conducted from June 20 to July 20, 2004, whereas non-participatory behavior observation were conducted from September 2 to October 10, 2004. The major results showed the following. 1) The characteristics of outdoor play environment in child care centers showed that most of them were too small and did not use the adequate surfacing to play various activities. In many cases, outdoor play settings was made of play equipment setting, play props and manipulative settings, and tree/vegetation. 2) Child's play behavior has been focused on functional play activity and construction play activity. 3) The relationship between outdoor play environments and child's play behaviors showed that small outside play environment with monotonous construction and multi-complex play equipments produced functional play behaviors on children. On the other hand, where various play areas were put together, we could observe relatively diverse play behaviors. However, in some cases, despite the small and monotonous play area, diverse play behaviors were observed. These playgrounds at least differed from others in that they provided the place where multi purpose play was possible. This finding shows that multi purpose play areas can be an alternative in small playground environment.

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A Study on Serious Game Production Based on Jewish Play (유대인의 놀이를 주제로 한 기능성 게임 제작 방안에 관한 연구)

  • Lee, MyounJae
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.725-731
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    • 2013
  • The Jews has been cited as the most influential nations in the world of politics, economy, and culture in many areas. For these reasons, the study of Jewish economic life such as child-rearing, family life, and religious life is getting expanded to various areas. In this paper, we deal with the Jews's play for the various areas. Play is the best way to see the consciousness of a certain age on learning the structure and lifestyle. Therefore, the research is described to produce serious games based on by study of Jewish play using information in the internet, researched paper. Then, the investigated play's role of technology for production of functional game plans are discussed. As a result, the Jews play: 1) the history, traditions of wisdom, tools, 2) a medium for delivering educational messages, 3) the formation of community tools emotions 4) promise to play a role as a tool for learning. The development and Release of serious games based on Jews play can lead to a positive social learning effect.