• Title/Summary/Keyword: physical computing

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Development and application of online physical computing curriculum for pre-service teachers (예비교사를 위한 온라인 피지컬 컴퓨팅 교육과정 개발과 적용)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
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    • v.25 no.4
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    • pp.621-632
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    • 2021
  • This study is about development and application of a curriculum to implement physical computing education in an online environment for pre-service teachers. First, a 15-week software and physical computing curriculum was designed according to the ADDIE instructional design model. As a tool that can be used online, education was conducted on a program using various sensors using Pocket Code, an EPL based on a smartphone. As a result of the application of the program, Personal efficacy, Pedagogical knowledge, Technology teaching content knowledge, Result expectation, and Student belief were all significantly improved. In the software attitude part, Software interest and Software value part increased significantly, and the Perception of software engineers did not change. In general, in the case of physical computing, it is difficult to execute in an online environment because it involves a lot of manipulation activity. Through various studies that can continue education in a non-face-to-face environment or a blended environment in the post-corona era, it is hoped that it will be possible to provide a high-quality curriculum to pre-service teachers in charge of future education.

A Study on the Design of Architecture on the Application of Ubiquitous Computing (Ubiquitous Computing을 적용한 건축디자인에 관한 연구)

  • Son, Hyun-Suk;Kweon,Young;Kim, Yong-Sung
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.200-203
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    • 2003
  • Ubiquitous Computing proposed technology for Next age be presented useful function and easier access by information technology that have existed just online move into physical space. Ubiquitous Computing described 'Anytime, Anywhere, Any device' is Intelligent Environment that help human life in hidden area. This study aimed to search that analyzed what find concept and technical peculiarity in Ubiquitous Computing on architectural vision for demanded elements in architectural design during creating space.

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The Establishment of Security Strategies for Introducing Cloud Computing

  • Yoon, Young Bae;Oh, Junseok;Lee, Bong Gyou
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.860-877
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    • 2013
  • Cloud computing has become one of the most important technologies for reducing cost and increasing productivity by efficiently using IT resources in various companies. The cloud computing system has mainly been built for private enterprise, but public institutions, such as governments and national institutes, also plans to introduce the system in Korea. Various researches have pointed to security problems as a critical factor to impede the vitalization of cloud computing services, but they only focus on the security threats and their correspondents for addressing the problems. There are no studies that analyze major security issues with regard to introducing the cloud computing system. Accordingly, it is necessary to research the security factors in the cloud computing given to public institutions when adopting cloud computing. This research focuses on the priority of security solutions for the stepwise adoption of cloud computing services in enterprise environments. The cloud computing security area is classified into managerial, physical and technical area in the research, and then derives the detailed factors in each security area. The research derives the influence of security priorities in each area on the importance of security issues according to the identification of workers in private enterprise and public institutions. Ordered probit models are used to analyze the influences and marginal effects of awareness for security importance in each area on the scale of security priority. The results show workers in public institutions regard the technical security as the highest importance, while physical and managerial security are considered as the critical security factors in private enterprise. In addition, the results show workers in public institutions and private enterprise have remarkable differences of awareness for cloud computing security. This research compared the difference in recognition for the security priority in three areas between workers in private enterprise, which use cloud computing services, and workers in public institutions that have never used the services. It contributes to the establishment of strategies, with respect to security, by providing guidelines to enterprise or institutions that want to introduce cloud computing systems.

A Study on Interactive Media Art Contents on Physical Computing Technology (피지컬 컴퓨팅 기술 기반 인터렉티브 미디어 아트 콘텐츠에 관한 연구)

  • Li, Yi-Xian;Seo, Chang-Jin
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.193-197
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    • 2012
  • On this paper is the project about which is base on Interactive Media Arts technology. What's more, the audience not only enjoy the images or performances on screen but also appear to be one important element in such interactive media. Therefore, it's function is to combine Physical computing and other perception like the musical instruments playing, then finally arriving to be real-time and capable to be interactive.

Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

A Study for Parallel Computing Efficiency Comparing Numerical Solutions of Battery Pack (배터리 팩 수치해석 해의 비교를 통한 병렬연산 효율성 연구)

  • Kim, Kwang Sun;Jang, Kyung Min
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.2
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    • pp.20-25
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    • 2016
  • The parallel computer cluster system has been known as the powerful tool to solve a complex physical phenomenon numerically. The numerical analysis of large size of Li-ion battery pack, which has a complex physical phenomenon, requires a large amount of computing time. In this study, the numerical analyses were conducted for comparing the computing efficiency between the single workstation and the parallel cluster system both with multicore CPUs'. The result shows that the parallel cluster system took the time 80 times faster than the single work station for the same battery pack model. The performance of cluster system was increased linearly with more CPU cores being increased.

Optical Pipelined Multi-bus Interconnection Network Intrinsic Topologies

  • d'Auriol, Brian Joseph
    • ETRI Journal
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    • v.39 no.5
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    • pp.632-642
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    • 2017
  • Digital all-optical parallel computing is an important research direction and spans conventional devices and convergent nano-optics deployments. Optical bus-based interconnects provide interesting aspects such as relative information communication speed-up or slow-down between optical signals. This aspect is harnessed in the newly proposed All-Optical Linear Array with a Reconfigurable Pipelined Bus System (OLARPBS) model. However, the physical realization of such communication interconnects needs to be considered. This paper considers spatial layouts of processing elements along with the optical bus light paths that are necessary to realize the corresponding interconnection requirements. A metric in terms of the degree of required physical constraint is developed to characterize the variety of possible solutions. Simple algorithms that determine spatial layouts are given. It is shown that certain communication interconnection structures have associated intrinsic topologies.

A Study on the Development of Digital Yut Playing System Based on Physical Computing (피지컬 컴퓨팅을 기반으로 한 디지털 윷놀이 시스템 개발에 관한 연구)

  • Koh, Byoungoh
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.335-342
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    • 2017
  • The artificial intelligence, robot technology, Internet of things, and life sciences that create added value while dramatically transforming human life have been highlighted in the fourth industrial revolution, the next industrial revolution. In order to adapt to the 4th industry, it is necessary to educate students to develop fusion thinking and computing thinking ability. Therefore, in this study, we developed a digital Yut Playing system based on physical computing, reflecting STEAM and decomposition, pattern recognition, abstraction, and algorithm design, which are components of computing thinking. By experiencing the developed system and applying it to education, it raised interest and interest in programming education and improved programming lesson for fusion thinking and computing thinking ability.

Task Scheduling in Fog Computing - Classification, Review, Challenges and Future Directions

  • Alsadie, Deafallah
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.89-100
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    • 2022
  • With the advancement in the Internet of things Technology (IoT) cloud computing, billions of physical devices have been interconnected for sharing and collecting data in different applications. Despite many advancements, some latency - specific application in the real world is not feasible due to existing constraints of IoT devices and distance between cloud and IoT devices. In order to address issues of latency sensitive applications, fog computing has been developed that involves the availability of computing and storage resources at the edge of the network near the IoT devices. However, fog computing suffers from many limitations such as heterogeneity, storage capabilities, processing capability, memory limitations etc. Therefore, it requires an adequate task scheduling method for utilizing computing resources optimally at the fog layer. This work presents a comprehensive review of different task scheduling methods in fog computing. It analyses different task scheduling methods developed for a fog computing environment in multiple dimensions and compares them to highlight the advantages and disadvantages of methods. Finally, it presents promising research directions for fellow researchers in the fog computing environment.

Research of Data Collection for AI Education Using Physical Computing Tools (피지컬 교구를 이용한 인공지능 교육용 데이터 수집 연구)

  • Lee, Jaeho;Jun, Doyeon
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.265-277
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    • 2021
  • Data is the core of AI technology. With the development of technology, AI technology is also accelerating as the amount of data increases explosively than before. However, compared to the interest in AI education, research on data education with AI is still insufficient. According to the case analysis of exsisting AI data education, there were cases of educating the process and part of data science, but it was hard to find studies related to data collection. Cause physical computing tools have a positive effect on AI education for elementary school students, data collection cases using tools were studied, but researches related to data collection were rare. Therefore, in this study, an efficient data collection method using physical tools was designed. A structural diagram of a data collection program was created using COBL S, a modular physical computing teaching tool, and examples of program screens from the service side and the user side were configured. This study has limitations in that the establishment of an AI education platform that can be used in conjunction with future program production and programs should be prioritized as a proposal in terms of design.