• 제목/요약/키워드: personal management

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선사시대 원시인의 재난과 대처양식에 대한 분석심리학적 연구 : 신화와 암각화를 중심으로 (Disaster : Concepts and Responses in Prehistoric Times from the Viewpoint of Analytical Psychology)

  • 정찬승
    • 심성연구
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    • 제32권2호
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    • pp.73-121
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    • 2017
  • 재난(災難)은 외면적으로는 인간과 사회에 감당하기 힘든 피해를 주는 엄청난 사건이며, 내면적으로는 인간의 마음속에 있는 온갖 종류의 개인적, 집단적 콤플렉스들을 자극한다. 2014년 세월호 침몰 사고는 많은 인명이 갑자기 사망한 인재이며, 대한민국뿐 아니라 전 세계의 수많은 사람들이 큰 심리적 충격을 받았다. 저자는 이 사고의 재난정신건강지원에 직접 참여하면서, 현대 기술 문명의 발달에 대한 자만심이 무너지고 거대한 슬픔과 무력감에 빠진 사람들을 만나는 과정에서 의식적, 무의식적 반응들을 분석심리학적 관점에서 고찰하고 연구해야 할 필요성을 실감했다. 본 연구는 신화와 암각화를 중심으로 선사시대 인간의 재난에 대한 관념과 대처양식을 조사하여, 그 속에 나타난 보편적, 원초적, 원형적 인간 심성과 문화적 특수성을 찾아내고 그 의미와 지혜를 발견하여 현대의 재난대응의 문제점과 개선의 방향을 고찰하고자 한다. 세계 도처의 창세신화들은 태초에 우주적 창조의 일부로서 재난이 있었다는 것을 보여준다. 인류는 선사시대로부터 세계의 주기적 경신(更新)이라는 파괴와 창조의 양면성의 관념에서 재난을 이해하고 대처했으며, 금기의 위반이 재난을 일으킨다는 관념을 갖고 있었다. 재난은 외견상 파괴적 작용을 통해서 의식의 근본적 경신(更新)을 지향하는 '자기(Self)'의 의도로 해석할 수 있다. 재난이라는 정신적 위기 상황에서 행해진 다양한 의례는 무의식과의 소통을 통해 인간의식을 새롭게 하고, 전체 정신의 조화를 추구하는 정신적 재생의 기회가 됐다. 현대 사회는 재난대응에 있어서 외면적, 기술적, 행정적 대응에만 치중한 나머지 고통받는 인간의 심성과 내면적 대처의 중요성을 간과하고 있다. 우리는 재난의 발생을 결정할 수는 없지만, 재난의 대처방식을 결정할 수는 있다. 외면적 재난대응을 힘써 발달시킴과 동시에, 재난의 의미를 성찰하여 인간의 심성을 살피는 내면적 재난대응을 함으로써 인간은 재난을 통해 고통의 의미를 발견하고 성숙의 길로 나아갈 수 있을 것이다.

Information Privacy Concern in Context-Aware Personalized Services: Results of a Delphi Study

  • Lee, Yon-Nim;Kwon, Oh-Byung
    • Asia pacific journal of information systems
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    • 제20권2호
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    • pp.63-86
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    • 2010
  • Personalized services directly and indirectly acquire personal data, in part, to provide customers with higher-value services that are specifically context-relevant (such as place and time). Information technologies continue to mature and develop, providing greatly improved performance. Sensory networks and intelligent software can now obtain context data, and that is the cornerstone for providing personalized, context-specific services. Yet, the danger of overflowing personal information is increasing because the data retrieved by the sensors usually contains privacy information. Various technical characteristics of context-aware applications have more troubling implications for information privacy. In parallel with increasing use of context for service personalization, information privacy concerns have also increased such as an unrestricted availability of context information. Those privacy concerns are consistently regarded as a critical issue facing context-aware personalized service success. The entire field of information privacy is growing as an important area of research, with many new definitions and terminologies, because of a need for a better understanding of information privacy concepts. Especially, it requires that the factors of information privacy should be revised according to the characteristics of new technologies. However, previous information privacy factors of context-aware applications have at least two shortcomings. First, there has been little overview of the technology characteristics of context-aware computing. Existing studies have only focused on a small subset of the technical characteristics of context-aware computing. Therefore, there has not been a mutually exclusive set of factors that uniquely and completely describe information privacy on context-aware applications. Second, user survey has been widely used to identify factors of information privacy in most studies despite the limitation of users' knowledge and experiences about context-aware computing technology. To date, since context-aware services have not been widely deployed on a commercial scale yet, only very few people have prior experiences with context-aware personalized services. It is difficult to build users' knowledge about context-aware technology even by increasing their understanding in various ways: scenarios, pictures, flash animation, etc. Nevertheless, conducting a survey, assuming that the participants have sufficient experience or understanding about the technologies shown in the survey, may not be absolutely valid. Moreover, some surveys are based solely on simplifying and hence unrealistic assumptions (e.g., they only consider location information as a context data). A better understanding of information privacy concern in context-aware personalized services is highly needed. Hence, the purpose of this paper is to identify a generic set of factors for elemental information privacy concern in context-aware personalized services and to develop a rank-order list of information privacy concern factors. We consider overall technology characteristics to establish a mutually exclusive set of factors. A Delphi survey, a rigorous data collection method, was deployed to obtain a reliable opinion from the experts and to produce a rank-order list. It, therefore, lends itself well to obtaining a set of universal factors of information privacy concern and its priority. An international panel of researchers and practitioners who have the expertise in privacy and context-aware system fields were involved in our research. Delphi rounds formatting will faithfully follow the procedure for the Delphi study proposed by Okoli and Pawlowski. This will involve three general rounds: (1) brainstorming for important factors; (2) narrowing down the original list to the most important ones; and (3) ranking the list of important factors. For this round only, experts were treated as individuals, not panels. Adapted from Okoli and Pawlowski, we outlined the process of administrating the study. We performed three rounds. In the first and second rounds of the Delphi questionnaire, we gathered a set of exclusive factors for information privacy concern in context-aware personalized services. The respondents were asked to provide at least five main factors for the most appropriate understanding of the information privacy concern in the first round. To do so, some of the main factors found in the literature were presented to the participants. The second round of the questionnaire discussed the main factor provided in the first round, fleshed out with relevant sub-factors. Respondents were then requested to evaluate each sub factor's suitability against the corresponding main factors to determine the final sub-factors from the candidate factors. The sub-factors were found from the literature survey. Final factors selected by over 50% of experts. In the third round, a list of factors with corresponding questions was provided, and the respondents were requested to assess the importance of each main factor and its corresponding sub factors. Finally, we calculated the mean rank of each item to make a final result. While analyzing the data, we focused on group consensus rather than individual insistence. To do so, a concordance analysis, which measures the consistency of the experts' responses over successive rounds of the Delphi, was adopted during the survey process. As a result, experts reported that context data collection and high identifiable level of identical data are the most important factor in the main factors and sub factors, respectively. Additional important sub-factors included diverse types of context data collected, tracking and recording functionalities, and embedded and disappeared sensor devices. The average score of each factor is very useful for future context-aware personalized service development in the view of the information privacy. The final factors have the following differences comparing to those proposed in other studies. First, the concern factors differ from existing studies, which are based on privacy issues that may occur during the lifecycle of acquired user information. However, our study helped to clarify these sometimes vague issues by determining which privacy concern issues are viable based on specific technical characteristics in context-aware personalized services. Since a context-aware service differs in its technical characteristics compared to other services, we selected specific characteristics that had a higher potential to increase user's privacy concerns. Secondly, this study considered privacy issues in terms of service delivery and display that were almost overlooked in existing studies by introducing IPOS as the factor division. Lastly, in each factor, it correlated the level of importance with professionals' opinions as to what extent users have privacy concerns. The reason that it did not select the traditional method questionnaire at that time is that context-aware personalized service considered the absolute lack in understanding and experience of users with new technology. For understanding users' privacy concerns, professionals in the Delphi questionnaire process selected context data collection, tracking and recording, and sensory network as the most important factors among technological characteristics of context-aware personalized services. In the creation of a context-aware personalized services, this study demonstrates the importance and relevance of determining an optimal methodology, and which technologies and in what sequence are needed, to acquire what types of users' context information. Most studies focus on which services and systems should be provided and developed by utilizing context information on the supposition, along with the development of context-aware technology. However, the results in this study show that, in terms of users' privacy, it is necessary to pay greater attention to the activities that acquire context information. To inspect the results in the evaluation of sub factor, additional studies would be necessary for approaches on reducing users' privacy concerns toward technological characteristics such as highly identifiable level of identical data, diverse types of context data collected, tracking and recording functionality, embedded and disappearing sensor devices. The factor ranked the next highest level of importance after input is a context-aware service delivery that is related to output. The results show that delivery and display showing services to users in a context-aware personalized services toward the anywhere-anytime-any device concept have been regarded as even more important than in previous computing environment. Considering the concern factors to develop context aware personalized services will help to increase service success rate and hopefully user acceptance for those services. Our future work will be to adopt these factors for qualifying context aware service development projects such as u-city development projects in terms of service quality and hence user acceptance.

MMORPG에서 길드 구성원들의 사회적 지지와 심리적 요인들이 플로우 및 충성도에 미치는 영향 (The Impacts of Social Support and Psychological Factors on Guild Members' Flow and Loyalty in MMORPG)

  • 강주선;고윤정;고일상
    • Asia pacific journal of information systems
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    • 제19권3호
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    • pp.69-98
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    • 2009
  • We investigated what factors motivate gamers to participate in a guild and why they continue to be engaged as members of the guild. We find that, based on the result of focus group interviews with MMORPG gamers, social support and self-esteem factors play important roles. Considering both prior research and the focus group interviews we have conducted, we define social support and character control as independent variables. Character identity, guild identity, and self-esteem are proposed as mediating variables while guild flow and game loyalty as dependent variables. Accordingly, we develop the research model and hypotheses, and verify them empirically. Based on our experiences of playing the WoW game, we proposed a research model and conducted focus-group interviews (FGIs). FGIs involve formulating a hypothesis and then collecting some relevant data. FGIs were conducted face-to-face with students of C University in Korea. We formulated structured interview schedules, and the questions were based on our research variables and personal experiences. The questions for the interviews encompassed the following areas: (a) the demographic characteristics of the focus group; (b) the number of years for which respondents had played online games; (c) the motive for starting a game; (d) the number of game-characters assumed by each gamer; (e) the type of game played; and (f) other issues such as the reasons for involvement in the play, the willingness to reuse the game in case new versions were released, etc. On average, it took two hours to interview each of three groups. A primary set of FGIs was conducted with three groups on the premise that there would be some differences caused by character race (Horde vs. Alliance) or by playable server (Normal vs. Combat). With respect to the manner of playing, we found that guild members shared information, felt a sense of belonging, and played computer games for quite a long time through the guild; however, they did not undergo these experiences when playing alone. Gamers who belonged to a specific guild helped other players without expecting compensation for that, freely shared information about the game, gave away items for free, and more generous with other members who made mistakes. The guild members were aware of the existence other members and experienced a sense of belonging through interactions with, and evaluations from, other players. It was clear that social support was shown within the guild and that it played an important role as a major research variable. Based on the results of the first FGIs, a second set of in-depth FGIs was carried out with a focus on the psychology of the individual within the guild and the social community of the guild. The second set of FGIs also focused on the guild's offline meetings. Gamers, over all, recognize the necessity of joining a community, not only off-line but also online world of the guild. They admit that the guild is important for them to easily and conveniently enjoy playing online computer games. The active behavior and positive attitudes of existing guild members can motivate new members of the guild to adapt themselves to the guild environment. They then adopt the same behaviors and attitudes of established guild members. In this manner, the new members of the guild strengthen the bonds with other gamers while feeling a sense of belonging, and developing social identity, thereby. It was discovered that the interaction among guild members and the social support encouraged new gamers to quickly develop a sense of social identity and increase their self-esteem. The guild seemed to play the role of socializing gamers. Sometimes, even in the real world, the guild members helped one another; therefore, the features of the guild also spilled over to the offline environment. We intend to use self-esteem, which was found through the second set of FGIs, as an important research variable. To collect data, an online survey was designed with a questionnaire to be completed by WoW gamers, who belong to a guild. The survey was registered on the best three domestic game-sites: 'WoW playforum,' 'WoW gamemeca,' and 'Wow invent.' The selected items to be measured in the questionnaire were decided based on prior research and data from FGIs. To verify the content of the questionnaire, we carried out a pilot test with the same participants to point out ambiguous questions as a way to ensure maximum accuracy of the survey result. A total of 244 responses were analyzed from the 250 completed questionnaires. The SEM analysis was used to test goodness-of-fit of the model. As a result, we found important results as follows: First, according to the statistics, social support had statistically significant impacts on character control, character identity, guild identity and self-esteem. Second, character control had significant effects on character identity, guild identity and self-esteem. Third, character identity shows its clear impact on self-esteem and game loyalty. Fourth, guild identity affected self-esteem, guild flow and game loyalty. Fifth, self-esteem had a positive influence on the guild flow. These days, the number of virtual community is rising along with its significance largely because of the nature of the online games. Accordingly, this study is designed to clarify the psychological relationship between gamers within the guild that has been generally established by gamers to play online games together. This study focuses on the relationships in which social support influences guild flow or game loyalty through character control, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG game environment. The study results are as follows. First, the effects of social support on character control, character identity, guild identity and self-esteem are proven to be statistically significant. It was found that character control improves character identity, guild identity and self-esteem. Among the seven variables, social support, which is derived from FGIs, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them. Second, character identity has a positive effect on self-esteem and game loyalty, while guild identity has a significant effect on self-esteem, guild flow and game loyalty. Self-esteem affects guild flow. It was found that the higher the character and guild identities become, the greater the self-esteem is established. Contrary to the findings of prior research, our study results indicate that the relationship between character identity and guild flow is not significant. Rather, it was found that character identity directly affects game players' loyalty. Even though the character identity had no direct effect on increasing guild flow, it has indirectly affected guild flow through self-esteem. The significant relationship between self-esteem and guild flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement through social support. Several important implications of this study should be noted. First, both qualitative and quantitative methods were used to conduct this study. Through FGIs, it was observed that both social support and self-esteem are important variables. Second, because guilds had been rarely studied, this research is expected to play an important role in the online community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) setup based on FGIs, were statistically significant; thus, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Our research is significant as it has following implications: first, the social support of the guild members is important when establishing character control, character identity, guildidentity and self-esteem. It is also a major variable that affects guild flow and game loyalty. Second, character control when improved by social support shows notable influence on the development of character identity, guild identity and self-esteem. Third, character identity and guild identity are major factors to help establish gamers' own self-esteem. Fourth, character identity affects guild flow through self-esteem and game loyalty. The gamers usually express themselves through characters; the higher character identity is, the more loyalty a gamer has. Fifth, guild identity, established within the guild, has clear effects on self-esteem, guild flow and game loyalty. Sixth, qualitative and quantitative methods are employed to conduct this study. Based on the results of focus group interviews and SEM analysis, we find that the social support by guild members and psychological factors are significant in strengthening the flow of guild and loyalty to the game. As such, game developers should provide some extra functions for guild community, through which gamers can play online games in collaboration with one another. Also, we suggest that positive self-esteem which is built up through social support can help gamers achieve higher level of flow and satisfaction, which will consequently contribute to minimizing the possibility for the players to develop negative attitude toward the guild they belong to.

대전원교학생대가배점중요성적감지화타문광고가배점지후적만의도지간적차거대타문구매행위적영향(大专院校学生对咖啡店重要性的感知和他们光顾咖啡店之后的满意度之间的差距对他们购买行为的影响) (The Effect of the Gap between College Students' Perception of the Importance of Coffee Shops and Their Satisfaction after Patronizing Coffee Shops on Their Purchasing Behavior)

  • Lee, Won-Ok
    • 마케팅과학연구
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    • 제19권4호
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    • pp.1-10
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    • 2009
  • 本研究的目的是对咖啡店的 "重要性"(顾客在光顾咖啡店以前的感知)和积极或消极的 "满意度"(顾客在光顾咖啡店以后的感受)之间的差距进行分类, 并分析这些差距对对购买行为的影响. 为此, 我使用重要性和满意度之间的差距作为选择咖啡店的解释变量, 并通过使用有序Probit模型(OPM)来实证分析差距对购买行为(整体满意度和愿意到再次光顾)的影响方向和大小. 先前使用IPA的研究评估了差距影响的方向和大小的象限, 但是在分析差距对顾客的影响方面却失败了. 在本研究中, 我评估了积极和消极的差距对顾客满意度和愿意去再光顾的影响. 通过使用OPM,我量化了积极和消极的差距对顾客整体满意度和愿意去再光顾的影响. 每个人的支出, 光顾的频率和购买咖啡的地方对顾客整体满意度有最积极的影响. 光顾的频率, 在每人的支出之后, 然后是购买咖啡的地方对顾客整体满意度有最积极的影响. 因此每个人的支出和光顾的频率对顾客整体满意度有最积极的影响. 这一发现意味着一个在咖啡店每次或每周花费5000韩元的顾客的实际的满意度越高(差距), 其整体满意度和愿意去再光顾就越高. 虽然经济效益对总体满意度和愿意去再光顾有显著影响, 但是大专和大学的学生仍然愿意去咖啡馆并愿意消费5000韩元, 因为他们不只是购买咖啡本身而且将咖啡店作为其他活动的场所, 例如工作, 和朋友见面或是放松的地方. 学院和大学的学生还可以在咖啡店通过个人电脑上网, 看电影, 学习, 因此, 咖啡馆应对顾客提供适当的设施和服务. 咖啡店品牌的积极差距对愿意去再光顾有积极的影响表明顾客满意度越高, 顾客越愿意去再光顾. 另一方面, 这一因素的消极差距意味着顾客满意度越低, 顾客再光顾的意愿也越低. 因此, 在本研究中, 与其他评估的因素相比, 品牌因素对满意度有较大的影响. 鉴于国内咖啡文化变得越来越高级, 大专院校的学生对这一趋势也很敏感, 所以学生有很多可选择的品牌. 在韩国最高级的咖啡店, 外墙是玻璃建造的并可以打开, 内部是充满异国情调的开放式厨房. 这些高级咖啡店作为标志的功能复合大专院校学生的品味. 韩国咖啡店已成为一个文化品牌. 从品牌因素来看, 为了让顾客觉得这些咖啡店是高级的, 高质量的设备和提供更好服务的措施应当建立起来. 韩国咖啡馆作为蓬勃发展的行业品牌竞争加剧的结果表明, 提供与竞争对手不同的额外服务是有必要的. 顾客可以免费使用扫描仪. 另一个可以用来提高品牌的战略是提供和经营为集体学习而准备的讨论会议室. 如果咖啡馆采取这些类型的策略, 学院/大学的学生将更有可能认为他们承担的费用是值得的, 随后, 他们将可能更满足这些咖啡馆的品牌, 并更愿意再次光顾. 性别和学习年数对总体满意度和再光顾的意愿有最消极的营销. 女学生比男学生更容易满足和再光顾. 三, 四年级的学生比一, 二年级的学生更容易满足和再光顾. 喝咖啡的学生, 单独在咖啡店看书, 用笔记本电脑是很容易被注意到的. 高年级学生为了有效地利用时间用于自我发展和寻找工作往往独自光顾咖啡店. 从积极的差距来看, 经济效率这一因素对总体满意度和愿意再光顾有最大的影响. 与咖啡价格一起, 学生实际满意度(差距)越高, 总体满意度和再光顾的意愿也越高. 有消极差距的经济效率队再光顾有消极营销的结果表明较小的消极差距可以让再光顾的意愿更高. 在持续恶化的市场环境中, 坐落在大专院校附近的咖啡店采取诸如积分或会员卡, 和信用卡 公司的战略联盟, 发展套餐菜单或季节菜单和免费咖啡服务这些战略来提高竞争力. 就消极差距而言产品功率也有消极的影响, 这表明较高的负差距会导致较低的再光顾的意愿. 因为还有更多的客户比前几十年, 在这十年里更喜欢咖啡, 新一代的客户, 即学院/大学的学生, 希望除了咖啡还有更重菜单项目. 因此, 咖啡店应当增加配菜项目, 如华夫饼, 糕, 蛋糕, 三明治和沙拉. 例如, 星巴克韩国正在努力加强卖草莓糕, 艾草香味, 南瓜产品, 并提供免费的咖啡或奶油. 总而言之, 咖啡馆应注重提高其经济效率, 品牌和产品功率, 以加强大专院校学生的满意度. 由于店铺毗邻学大专院校可享受地缘优势, 就经济效率, 品牌和产品功率而言提供不同的服务, 很可能会提高客户满意度和回访. 咖啡厅的品牌, 因此, 应不断创新和变化, 以满足顾客的愿望. 由于这项研究只是针对在首尔的大专院校的学生, 需要针对不同地区和年龄组的比较研究来概括本研究的结果和建议.

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개인정보 보호를 위한 의료영상 발급 표준 업무절차 개발연구 (Development of Standard Process for Private Information Protection of Medical Imaging Issuance)

  • 박범진;유병규;이종석;정재호;손기경;강희두
    • 대한방사선기술학회지:방사선기술과학
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    • 제32권3호
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    • pp.335-341
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    • 2009
  • 목 적 : 기존 필름으로 발급되었던 의료영상은 IT기술의 발달로 디지털화 되어 CD로 발급되고 있다. 그러나 발급 시 신분확인을 하고 있는 의무기록과는 달리 필름을 사용하던 시절부터 의료영상은 별다른 신분확인을 하지 않는 의료기관이 많다. 이에 신청자의 개인의료정보 보호에 대한 인식 실태를 조사하고 여러 의료기관의 CD 또는 DVD 등의 매체를 통한 의료영상 복사 현황을 조사, 정보보안에 관련된 국, 내외 법률 및 권고안을 분석하여 국내 환경에 부합하는 의료영상 복사 발급과 절차를 마련하는 기준을 제시하고자 한다. 대상 및 방법 : 첫째, 2008년 5월 1일부터 7월 31일까지 수도권에 있는 33개 종합병원을 대상으로 의료영상복사 신청 시 구비서류, 발급절차 등을 전화를 통한 유선 조사를 시행하였다. 신청자에 따른 구비서류를 의료법 제 21조 2항에 의거 (1) 본인일 경우 신분증 확인, (2) 가족일 경우 신청자 신분증, 가족관계 서류(건강보험증, 가족관계증명서, 등본 등), (3) 제 3자 대리인일 경우 신분증, 위임장, 인감증명서로 기준을 마련하여 조사하였다. 둘째, 연구기간 동안 위의 기준에 따라 의료영상을 발급해 주고 있는 K 의료원에 복사를 신청하는 신청자들이 준비해온 구비서류 여부를 파악하였다. 셋째, 구비서류의 확인 및 미비 시 조치 등에 대한 발급절차의 기준을 정립하여 프로세스를 개발하였다. 결 과 : 수도권 33개 의료영상 발급현황을 조사한 결과 모든 조건을 충족한 병원은 16곳(49%), 신분증만 있으면 가능한 병원은 4곳(12%), 누구나 신청 가능한 병원 4곳(12%)이었으며 의료영상을 발급하는 부서가 아닌 진료과에서 신청하는 곳이 9곳(27%)으로 구비서류 조건여부는 알 수 없었다. 또한 신청자들이 복사 신청시 준비해온 구비서류가 조건에 충족한지 3개월간의 조사 결과 모두 준비한 경우(완비)는 629건(49%), 일부만 준비한 경우(일부 미비) 416건(33%), 모두 준비하지 않은 경우(미비) 226건(18%)이였다. 위의 연구결과를 근거로 의료영상 복사 신청 절차에 대한 프로세스를 정립하여 객관적인 응대를 할 수 있도록 하고, 환자와의 마찰을 줄이고 불편을 최소화 하면서 환자의 편의를 도모하고자 세분화된 발급절차 모형도를 작성하였다. 결 론 : 다른 전산 시스템과 달리 의료영상 시스템인 PACS가 의료기기로 분류되어 있는 것은 그만큼 의료정보의 중요성이 크다는 의미이다. 또한 의료영상의 학문적 성격으로 의학교육 및 연구에 많이 쓰이는데 이러한 이유로 쉽게 인용되고 남용 될 수 있다. 따라서 의료영상은 전문적인 교육을 받은 의료영상 관리자에 의해 적절한 발급 기준으로 발급, 관리되어야 할 것이며 이에 관한 개인정보보호와 의료영상에 대한 적극적인 홍보가 필요할 것이다.

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비닐하우스 재배농민과 일반농민의 농부증 관련 신체증상 호소율 조사 (A Survey on Physical Complaints Related with Farmers' Syndrome of Vinylhouse and Non-vinylhouse Farmers)

  • 이주영;박정한;김두희
    • Journal of Preventive Medicine and Public Health
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    • 제27권2호
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    • pp.258-273
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    • 1994
  • 비닐하우스 재배농민들이 일반농민에 비해 신체증상 호소율이 더 높은 지 조사해 보기 위해 경상북도 성주군의 6개면 지역에서 무작위로 추출된 비닐하우스 재배농민 250명과 일반농민 142명을 대상으로, 일반적 특성, 농작업양상 그리고 농부증의 각 증상에 대한 호소빈도에 대해 1993년 7월 5일부터 10일까지 6일간에 걸쳐 면담조사와 혈압측정을 하였다. 비닐하우스 재배농민이 일반농민에 비해 평균 연령이 적었고, 동거 가족수가 많았고, 농사경력은 짧았으며, 연평균 일일 노동시간과 연간 노동일수가 많았고 연간 가구당 평균 수입이 약 2.6배 많았다(p<0.01). 조사기간인 1993년 6월 한 달에 비닐하우스 재배농민은 농약을 평균 3.4회 살포하여 일반농민보다 약 1.7배 더 많이 살포했고, 년간 16회 이상 살포하는 것으로 나타났으며, 최근 한 달간 농약살포후 중독 경험률은 비닐하우스 재배농민 가운데 39.6%나 되어 일반농민의 25.4% 보다 더 많았다. 농부증 8개 증상 중 비닐하우스 재배농민과 일반농민 남녀가 공통적으로 가장 많이 호소하는 증상은 요통, 수족감각둔화, 어깨결림, 그리고 어지러움이었다. 농부증 양성률은 비닐하우스 재배농민 남자 22.1%, 여자 43.4%, 일반농민 남자 23.2%, 여자 50.7% 로 비닐하우스 재배농민과 일반농민 간에는 뚜렷한 차이가 없었으나 여자들이 남자에 비해 농부증 양성률이 약 2배 더 높았고, 다중 지수형 회귀분석으로 다른 요인의 효과를 조정했을 때는 3.0배 더 높았다(p<0.01). 두 농작업군 모두에서 연령이 증가할수록 농부증 양성률이 증가하는 경향을 보였고, 1세 증가시 농부증 위험도는 3% 증가하였다(p<0.05). 또 최근 한 달간 농약살포 후 중독을 경험했던 농부들이 경험하지 않았던 농부들에 비해 농부증 위험도는 3.7배 였다(p<0.01). 고혈압 유소견율은 일반농민 남녀 각각 22.4%, 13.7%로 비닐하우스 재배농민의 13.5%, 12.0% 에 비해 높게 나타났으며, 고혈압과 농부증 사이에 일정한 관련성은 없었다. 본 연구의 결과로는 비닐하우스 재배농민들이 일반농민들에 비해 특별히 신체증상호소율이 높지 않았다. 중요한 건강문제와 가능한 대책은 다음과 같다. 첫째, 농약살포후 중독이 문제가 되므로 농약을 쓰지 않거나 더 적게 쓰고도 농사를 지을 수 있는 영농법 및 농약을 좀 더 안전하게 살포할 수 있는 방법의 개발, 고온에서도 착용하기 좋고 보호 성능이 좋은 보호구의 개발이 시급히 요구되며, 농약살포시 환기요령과 보호구 착용방법에 대한 교육 등의 강화도 고려되어야 할 것으로 생각된다. 둘째, 농부증 증상 중 흔한 증상들은 농작업 자세 및 과도한 노동에 기인되었을 가능성이 있으므로 신체에 부담을 줄일 수 있는 농기구를 개발하고, 주기적인 휴식 및 운동을 권장해 볼 만하다. 세째, 고혈압 유소견율이 15% 전후로 높으므로 고혈압 관리사업의 강화가 요구된다.

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간호개념에 대한 기초조사 (The Empirical Exploration of the Conception on Nursing)

  • 백혜자
    • 대한간호학회지
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    • 제11권1호
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    • pp.65-87
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    • 1981
  • The study is aimed at exploring concept held by clinical nurses of nursing. The data were collected from 225 nurses conviniently selected from the population of nurses working in Kang Won province. Findings include. 1) Nurse's Qualification. The respondents view that specialized knowledge is more important qualification of the nurse. Than warm personality. Specifically, 92.9% of the respondents indicated specialized knowledge as the most important qualification while only 43.1% indicated warm personality. 2) On Nursing Profession. The respondents view that nursing profession as health service oriented rather than independent profession specifically. This suggests that nursing profession is not consistentic present health care delivery system nor support nurses working independently. 3) On Clients of Nursing Care The respondents include patients, family and the community residents in the category of nursing care. Specifically, 92.0% of the respondents view that patient is the client, while only 67.1% of nursing student and 74.7% of herself. This indicates the lack of the nurse's recognition toward their clients. 4) On the Priority of Nursing care. Most of the respondents view the clients physical psychological respects as important component of nursing care but not the spiritual ones. Specially, 96.0% of the respondents indicated the physical respects, 93% psychological ones, while 64.1% indicated the spiritual ones. This means the lack of comprehensive conception on nursing aimension. 5) On Nursing Care. 91.6% of the respondents indicated that nursing care is the activity decreasing pain or helping to recover illness, while only 66.2% indicated earring out the physicians medical orders. 6) On Purpose of Nursing Care. 89.8% of the respondents indicated preventing illness and than 76.6% of them decreasing 1;ai of clients. On the other hand, maintaining health has the lowest selection at the degree of 13.8%. This means the lack of nurses' recognition for maintaining health as the most important point. 7) On Knowledge Needed in Nursing Care. Most of the respondents view that the knowledge faced with the spot of nursing care is needed. Specially, 81.3% of the respondents indicated simple curing method and 75.1%, 73.3%, 71.6% each indicated child nursing, maternal nursing and controlling for the communicable disease. On the other hand, knowledge w hick has been neglected in the specialized courses of nursing education, that is, thinking line among com-w unity members, overcoming style against between stress and personal relation in each home, and administration, management have a low selection at the depree of 48.9%,41.875 and 41.3%. 8) On Nursing Idea. The highest degree of selection is that they know themselves rightly, (The mean score measuring distribution was 4.205/5) In the lowest degree,3.016/5 is that devotion is the essential element of nursing, 2.860/5 the religious problems that human beings can not settle, such as a fatal ones, 2,810/5 the nursing profession is worth trying in one's life. This means that the peculiarly essential ideas on the professional sense of value. 9) On Nursing Services. The mean score measuring distribution for the nursing services showed that the inserting of machine air way is 2.132/5, the technique and knowledge for surviving heart-lung resuscitating is 2.892/s, and the preventing air pollution 3.021/5. Specially, 41.1% of the respondents indicated the lack of the replied ratio. 10) On Nurses' Qualifications. The respondents were selected five items as the most important qualifications. Specially, 17.4% of the respondents indicated specialized knowledge, 15.3% the nurses' health, 10.6% satisfaction for nursing profession, 9.8% the experience need, 9.2% comprehension and cooperation, while warm personality as nursing qualifications have a tendency of being lighted. 11) On the Priority of Nursing Care The respondents were selected three items as the most important component. Most of the respondents view the client's physical, spiritual: economic points as important components of nursing care. They showed each 36.8%, 27.6%, 13.8% while educational ones showed 1.8%. 12) On Purpose of Nursing Care. The respondents were selected four items as the most important purpose. Specially,29.3% of the respondents indicated curing illness for clients, 21.3% preventing illness for client 17.4% decreasing pain, 15.3% surviving. 13) On the Analysis of Important Nursing Care Ranging from 5 point to 25 point, the nurses' qualification are concentrated at the degree of 95.1%. Ranging from 3 point to 25, the priorities of nursing care are concentrated at the degree of 96.4%. Ranging from 4 point to 16, the purpose of nursing care is concentrated at the degree of 84.0%. 14) The Analysis, of General Characteristics and Facts of Nursing Concept. The correlation between the educational high level and nursing care showed significance. (P < 0.0262). The correction between the educational low level and purpose of nursing care showed significance. (P < 0.002) The correlation between nurses' working yeras and the degree of importance for the purpose of nursing care showed significance (P < 0.0155) Specially, the most affirmative answers were showed from two years to four ones. 15) On Nunes' qualification and its Degree of Importance The correlation between nurses' qualification and its degree of importance showed significance. (r = 0.2172, p< 0.001) 0.005) B. General characteristics of the subjects The mean age of the subject was 39 ; with 38.6% with in the age range of 20-29 ; 52.6% were male; 57.9% were Schizophrenia; 35.1% were graduated from high school or high school dropouts; 56.l% were not have any religion; 52.6% were unmarried; 47.4% were first admission; 91.2% were involuntary admission patients. C. Measurement of anxiety variables. 1. Measurement tools of affective anxiety in this study demonstrated high reliability (.854). 2. Measurement tools of somatic anxiety in this study demonstrated high reliability (.920). D. Relationship between the anxiety variables and the general characteristics. 1. Relationship between affective anxiety and general characteristics. 1) The level of female patients were higher than that of the male patient (t = 5.41, p < 0.05). 2) Frequencies of admission were related to affective anxiety, so in the first admission the anxiety level was the highest. (F = 5.50, p < 0.005). 2, Relationship between somatic anxiety and general characteristics. 1) The age range of 30-39 was found to have the highest level of the somatic anxiety. (F = 3.95, p < 0.005). 2) Frequencies of admission were related to the somatic anxiety, so .in first admission the anxiety level was the highest. (F = 9.12, p < 0.005) 0. Analysis of significant anxiety symptoms for nursing intervention. 1. Seven items such as dizziness, mental integration, sweating, restlessness, anxiousness, urinary frequency and insomnia, init. accounted for 96% of the variation within the first 24 hours after admission. 2. Seven items such as fear, paresthesias, restlessness, sweating insomnia, init., tremors and body aches and pains accounted for 84% of the variation on the 10th day after admission.

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데이터 마이닝과 텍스트 마이닝의 통합적 접근을 통한 병사 사고예측 모델 개발 (Development of the Accident Prediction Model for Enlisted Men through an Integrated Approach to Datamining and Textmining)

  • 윤승진;김수환;신경식
    • 지능정보연구
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    • 제21권3호
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    • pp.1-17
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    • 2015
  • 최근, 군에서 가장 이슈가 되고 있는 문제는 기강 해이, 복무 부적응 등으로 인한 병력 사고이다. 이 같은 사고를 예방하는 데 있어 가장 중요한 것은, 사고의 요인이 될 수 있는 문제를 사전에 식별 관리하는 것이다. 이를 위해서 지휘관들은 병사들과의 면담, 생활관 순찰, 부모님과의 대화 등 나름대로의 노력을 기울이고 있기는 하지만, 지휘관 개개인의 역량에 따라 사고 징후를 식별하는 데 큰 차이가 나는 것이 현실이다. 본 연구에서는 이러한 문제점을 극복하고자 모든 지휘관들이 쉽게 획득 가능한 객관적 데이터를 활용하여 사고를 예측해 보려 한다. 최근에는 병사들의 생활지도기록부 DB화가 잘 되어있을 뿐 아니라 지휘관들이 병사들과 SNS상에서 소통하며 정보를 얻기 때문에 이를 데이터화 하여 잘 활용한다면 병사들의 사고예측 및 예방이 가능하다고 판단하였다. 본 연구는 이러한 병사의 내부데이터(생활지도기록부) 및 외부데이터(SNS)를 활용하여 그들의 관심분야를 파악하고 사고를 예측, 이를 지휘에 활용하는 데이터마이닝 문제를 다루며, 그 방법으로 토픽분석 및 의사결정나무 방법을 제안한다. 연구는 크게 두 흐름으로 진행하였다. 첫 번째는 병사들의 SNS에서 토픽을 분석하고 이를 독립변수화 하였고 두 번째는 병사들의 내부데이터에 이 토픽분석결과를 독립변수로 추가하여 의사결정나무를 수행하였다. 이 때 종속변수는 병사들의 사고유무이다. 분석결과 사고 예측 정확도가 약 92%로 뛰어난 예측력을 보였다. 본 연구를 기반으로 향후 장병들의 사고예측을 과학적으로 분석, 맞춤식으로 관리한다면 군대 내 각종 사고를 미연에 예방하는데 기여할 것으로 기대된다.

고객 맞춤형 서비스를 위한 관객 행동 기반 감정예측모형 (The Audience Behavior-based Emotion Prediction Model for Personalized Service)

  • 유은정;안현철;김재경
    • 지능정보연구
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    • 제19권2호
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    • pp.73-85
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    • 2013
  • 정보기술의 비약적 발전에 힘입어, 오늘날 기업들은 지금까지 축적한 고객 데이터를 기반으로 맞춤형 서비스를 제공하는 것에 많은 관심을 가지고 있다. 고객에게 소구하는 맞춤형 서비스를 효과적으로 제공하기 위해서는 우선 그 고객이 처한 상태나 상황을 정확하게 인지하는 것이 중요하다. 특히, 고객에게 서비스가 전달되는 이른바 진실의 순간에 해당 고객의 감정 상태를 정확히 인지할 수 있다면, 기업은 더 양질의 맞춤형 서비스를 제공할 수 있을 것이다. 이와 관련하여 사람의 얼굴과 행동을 이용하여 사람의 감정을 판단하고 개인화 서비스를 제공하기 위한 연구가 활발하게 이루어지고 있다. 얼굴 표정을 통해 사람의 감정을 판단하는 연구는 좀 더 미세하고 확실한 변화를 통해 정확하게 감정을 판단할 수 있지만, 장비와 환경의 제약으로 실제 환경에서 다수의 관객을 대상으로 사용하기에는 다소 어려움이 있다. 이에 본 연구에서는 Plutchik의 감정 분류 체계를 기반으로 사람들의 행동을 통해 감정을 추론해내는 모형을 개발하는 것을 목표로 한다. 본 연구는 콘텐츠에 의해 유발된 사람들의 감정적인 변화를 사람들의 행동 변화를 통해 판단하고 예측하는 모형을 개발하고, 4가지 감정 별 행동 특징을 추출하여 각 감정에 따라 최적화된 예측 모형을 구축하는 것을 목표로 한다. 모형 구축을 위해 사람들에게 적절한 감정 자극영상을 제공하고 그 신체 반응을 수집하였으며, 사람들의 신체 영역을 나누었다. 특히, 모션캡쳐 분야에서 널리 쓰이는 차영상 기법을 적용하여 사람들의 제스쳐를 추출 및 보정하였다. 이후 전처리 과정을 통해 데이터의 타임프레임 셋을 20, 30, 40 프레임의 3가지로 설정하고, 데이터를 학습용, 테스트용, 검증용으로 구분하여 인공신경망 모형을 통해 학습시키고 성과를 평가하였다. 다수의 일반인들을 대상으로 수집된 데이터를 이용하여 제안 모형을 구축하고 평가한 결과, 프레임셋에 따라 예측 성과가 변화함을 알 수 있었다. 감정 별 최적 예측 성과를 보이는 프레임을 확인할 수 있었는데, 이는 감정에 따라 감정의 표출 시간이 다르기 때문인 것으로 판단된다. 이는 행동에 기반한 제안된 감정예측모형이 감정에 따라 효과적으로 감정을 예측할 수 있으며, 실제 서비스 환경에서 사용할 수 있는 효과적인 알고리즘이 될 수 있을 것으로 기대할 수 있다.

누항도(陋巷圖)와 누항록(陋巷錄)을 통해 본 이만부의 공간철학과 식산정사의 원형경관 (A Study on Lee, Man-Bu's Thought of Space and Siksanjeongsa with Special Reference of Prototype Landscape Analyzing Nuhangdo(陋巷圖) and Nuhangnok(陋巷錄))

  • 강병선;이승연;신상섭;노재현
    • 한국전통조경학회지
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    • 제39권2호
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    • pp.15-28
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    • 2021
  • 경상북도 민속문화재 제76호로 지정된 '천운정사(天雲精舍)'는 식산 이만부가 1700년에 건립한 식산정사이다. 본 연구에서는 식산정사와 관련한 이만부의 생애와 은일관을 알아보고, 그의 정사경영의 결과물인 「누항록」과 《누항도》를 분석해 정사의 풍수적 입지와 영역성 및 원형경관을 추정하고, 은거한 선비가 자신의 공간에 담고자 했던 철학을 고찰하여 다음의 결과를 도출하였다. 첫째, 식산 이만부는 조선 후기 대표적 은둔형 유학자이다. 정사의 이름이자 이만부의 호인 '식산'은 마을의 뒷산(主山)에서 연유한 것으로 그는 생각(思), 몸(躬), 말(言), 사귐(交) 네 가지를 쉬고자 했다. 다난했던 숙종년간 남인 집안의 이만부는 '식산'이라는 호를 통해 은둔하고자 하는 그의 의지를 표상하였다. 둘째, 이만부는 식산정사의 입지, 공간구조, 건축물 및 조경시설물, 수목, 주변경관, 이용행태 등을 「누항록」에 기록하였고, 《누항도》화첩을 남겨 원형에 가까운 식산정사 복원 가능성이 비교적 높다. 셋째, 이만부는 외노곡이 밖에서 보면 사면이 두로 막혀있으나 안으로 들어서면 아늑하고 깊숙하며 멀리까지 내다보인다는 풍수적 지리관을 언급하고 있으며, 노곡마을 전체를 일컬어 식산정사라 했는데 이는 명명을 통해 의미를 부여하고 영역을 형성·확장하였음을 알 수 있다. 넷째, 식산정사의 공간구성은 연식공간, 교육공간, 후원공간, 휴식공간, 채원 및 약초밭으로 구분할 수 있다. 당과 루, 연지로 구성된 연식공간은 개인적 공간으로 호연지기, 천인합일의 흥취, 군자의 도리, 인을 생각하는 이만부의 거처이자 강학을 베풀던 공간이다. 다섯째, 양정재 영역은 교육공간으로서 양정재는 주역 몽괘에서 취한 이름으로 어린 학생들의 학문과 덕이 크고 밝게 성장하기를 기원한 이름이다. 여섯째, 간지정, 고반대, 세한단 등으로 구성된 후원공간은 식산정사 가장 안쪽의 숲이 우거진 곳을 정리하고 자연 입석과 고송을 병풍삼아 작은 정자를 지을 축대를 쌓은 곳으로, 멈춤의 미덕과 은자의 여유, 군자의 지조 등에 관한 뜻을 담고 있다. 일곱째, 식산정사 담장 밖 동쪽 시내 건너 고목이 우거진 곳에 단을 조성하여 영귀사라 하고 괴석을 쌓고 화초를 심어 휴식의 장소로 삼았다. 여덟째, 조선시대 선비들처럼 채소와 약초의 효능을 상세히 알고 있던 이만부는 정사 내에 채원과 약초밭을 가꾸었다. 아홉째, 식산 이만부는 식산정사의 각 공간별 건축물과 조경시설물에 대한 명명을 통한 의미 부여와 고사(古事)를 따른 식재를 통해 자신의 정사에 성리학적 이상향을 실현했음을 알 수 있다.