• Title/Summary/Keyword: perceptual ambiguity

Search Result 7, Processing Time 0.024 seconds

A Study on Perceptual Sensitivity to Prosodic Cues in Disambiguation (중의성 해소에 기여하는 억양단서의 인지적 민감도 연구)

  • Kim, Mi-Hye;Kang, Sun-Mi;Kim, Kee-Ho
    • Phonetics and Speech Sciences
    • /
    • v.3 no.4
    • /
    • pp.3-11
    • /
    • 2011
  • This experimental study has a goal to explore the perceptual sensitivity to phonetic evidence such as duration, phrase accent, or pause in disambiguation. We argue that the realization of the intonational phrasal boundary at the meaningful grammatical boundary in structurally ambiguous sentences facilitates English native listeners to distinguish the meanings of the ambiguous sentences. Moreover, the duration of the phrase-final syllable, pitch range reset, or phrasal tones also provides listeners with important phonetic evidence in disambiguation. In our perception experiment, however, Korean English learners largely depend on the realization of pause. In the results from the perception experiment, all of the groups showed an increase in the response time from the perception of no pause to pause realization. This means that pause at the phonological phrasal boundary plays a role of facilitator to English native speakers with other prosodic cues such as duration, pitch accent, or phrasal tones, while an absolutely important cue to Korean English learners.

  • PDF

Repetition Antipriming: The Effects of Perceptual Ambiguity on Object Recognition (반복 반점화: 지각적 모호성이 물체 재인에 미치는 영향)

  • Kim, Ghoo-Tae;Yi, Do-Joon
    • Korean Journal of Cognitive Science
    • /
    • v.21 no.4
    • /
    • pp.603-625
    • /
    • 2010
  • Neural representation of a visual object is distributed across visual cortex and overlapped with those of many other objects. Thus repeating an object facilitates the recognition of the object while it impairs the recognition of other objects. These effects are called repetition priming and antipriming, respectively. Two experiments investigated a new phenomenon of repetition antipriming, in which a repeated object itself is antiprimed. The learning stage presented object pictures which were degraded at various levels. Participants determined how recognizable each object was. Then, the test stage presented the intact version of the object pictures and made participants to perform a categorization task. Both Experiment 1 and 2 found that the processing of the objects that had been recognized were facilitated (repetition priming) while the processing of the objects that had been perceptually ambiguous were impaired (repetition antipriming). These findings suggest that experiencing a perceptually ambiguous object might enhance the connection between feature-level representations and multiple object-level representations, which impairs the subsequent recognition of the repeated object.

  • PDF

The Aesthetic Evaluative Response of Eating and Drinking Space Design -Focused on the Relationships between Aesthetic Variables and Preference by Perceptual-Cognitive and Affective Judgment- (식음 공간 디자인의 심미적 평가 반응 -지각적.감정적 판단에 따른 미적 변수와 선호도의 관계를 중심으로-)

  • Choi, Eun-Hee;Kwon, Young-Gull
    • Archives of design research
    • /
    • v.20 no.1 s.69
    • /
    • pp.21-32
    • /
    • 2007
  • To quantitatively measure or evaluate aesthetic factors is not easy in comparison with physical, functional, behavioral or economic factors. Yet aesthetic factors essentially play an important role in design modeling process. Despite its importance, research on aesthetic assessment or the interaction of aesthetic influential elements is insufficient. Therefore, this study is intended to find the relationships between visual preference and aesthetic variables of perceptual-cognitive dimension and affective dimension in commercial space design. According to the result of this substantiation research, aesthetic variables that give a positive effect on the preference of commercial space design are unity, order, and clarity in perceptual-cognitive dimension and 'pleasant', 'relaxing' in affective dimension. On the other side, aesthetic variables that give a negative effect on the preference are contrast, complexity, and ambiguity that is a contrary concept of clarity in perceptual-cognitive dimension and 'exciting', 'arousing' in affective dimension.

  • PDF

Perceptual Localization of a phantom sound image for Ultrahigh-Definition TV (UHD TV를 위한 가상 음상의 인지 위치)

  • Lee, Young-Woo;Kim, Sun-Min
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.47 no.5
    • /
    • pp.9-17
    • /
    • 2010
  • This paper presents a localization perception of a phantom sound image for ultrahigh-definition TV with respect to various loudspeaker configurations; two-horizontal, two-vertical and triplet loudspeakers. Vector base amplitude panning algorithm with modification for non-equidistant loudspeaker setup is applied to create the phantom sound image. In order to practically study the localization performance in real situation, the listening tests were conducted at the on-axis and off-axis positions of TV in normal listening room. A method of adjustment which can reduce the ambiguity of a perceived angle is exploited to evaluate the angles of octave-band signals. The subjects changed the panning angle until the real sound source and virtually panned source were coincident. A spatial blurring can be measured by examining the differences of the panning angles perceived with respect to each band. The listening tests show that the triplet panning method has better performance than vertical panning in view of perceptual localization and spatial blurring at both on-axis and off-axis positions.

Study on Seabed Mapping using Two Sonar Devices for AUV Application (복수의 수중 소나를 활용한 수중 로봇의 3차원 지형 맵핑에 관한 연구)

  • Joe, Hangil;Yu, Son-Cheol
    • The Journal of Korea Robotics Society
    • /
    • v.16 no.2
    • /
    • pp.94-102
    • /
    • 2021
  • This study addresses a method for 3D reconstruction using acoustic data with heterogeneous sonar devices: Forward-Looking Multibeam Sonar (FLMS) and Profiling Sonar (PS). The challenges in sonar image processing are perceptual ambiguity, the loss of elevation information, and low signal to noise ratio, which are caused by the ranging and intensity-based image generation mechanism of sonars. The conventional approaches utilize additional constraints such as Lambertian reflection and redundant data at various positions, but they are vulnerable to environmental conditions. Our approach is to use two sonars that have a complementary data type. Typically, the sonars provide reliable information in the horizontal but, the loss of elevation information degrades the quality of data in the vertical. To overcome the characteristic of sonar devices, we adopt the crossed installation in such a way that the PS is laid down on its side and mounted on the top of FLMS. From the installation, FLMS scans horizontal information and PS obtains a vertical profile of the front area of AUV. For the fusion of the two sonar data, we propose the probabilistic approach. A likelihood map using geometric constraints between two sonar devices is built and a monte-carlo experiment using a derived model is conducted to extract 3D points. To verify the proposed method, we conducted a simulation and field test. As a result, a consistent seabed map was obtained. This method can be utilized for 3D seabed mapping with an AUV.

Spatial Experience and Design Method in the Installation Projects of Olafur Eliasson - Focusing on Relationship between Human and Surrounding - (올라퍼 엘리아슨의 설치 작품에 나타난 공간 경험 및 디자인 방법 - 인간, 환경 사이의 관계성을 중심으로 -)

  • Lee, Song-Hak;Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.5
    • /
    • pp.33-40
    • /
    • 2014
  • The Danish-Icelandic artist, Olafur Eliasson who was born in 1967 is known for installation projects employing materials such as colour, fog, mirror and light to rethink the relationship between human and surrounding. Since he started the early projects, Eliasson has been interested in the relationship between an art, a viewer and space. He has used the medium from nature because he thought nature is very common subject to derive new idea of relationship between human and surrounding. Eliasson revealed the idea of relationship between human and surrounding by three characteristics of spatial design such as 'reinterpretation of placeness by juxtaposition of mediums and defamilarization', 'ambiguity and extensity of depth distance of space by mediums' and 'change in spatiality by movement of viewers and time'. This paper focused on four case projects : The mediated motion in 2001, The weather project in 2003, The blind pavilion in 2003, Your rainbow panorama in 2011. It is aimed to discover relationship between human and surrounding in the case projects under three characteristics. This study found that three characteristics were differently applied in the case projects in terms of spatial experience and design methods. Inside & outside locations, formal quality, visual-perceptual relationships in and around each case are crucial elements and tools. The unique relationship between human and surrounding of Eliasson and three characteristics are applicable to architecture and spatial design.

A The Visualization of Semantic Context in the Film (영화 <이다>에 나타난 의미적 맥락의 시각화)

  • Kim, Tae-Kyue;Kim, Kyu-Nam
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.8
    • /
    • pp.145-159
    • /
    • 2021
  • is a contemporary experimental film that forms ambiguity in the narrative and the psychological motivation of the characters, destroys linear temporality, and reminds of manipulation possibilities in digital images through varied techniques, and it carries implication by the fact that the transformation process of human subjects and self-awareness are connected to social trauma and makes way to infer by comparing it to the historical contexts of other nations or societies. centers on the space outside the screen, absent space, and the intrinsic meaning within the space and the frame and shares the information in the visible space and the space outside the screen and arouses an active perceptual process so that the audience can deduce the information that is not presented. The film visualized the historical meaning without describing the background of the times in detail and aimed to express the conflicts and worries between the god, a transcendental existence, with humans, which are marginal beings, within the conflicting structure among humans. Moreover, attempted to resolve the sadness of loss and absence through the spatial aesthetics and the film presented the progression of the situation through the contrast of the characters and also the comparison between light and darkness. This study intends to make an attempt of interpreting the realm involving personal (characters) stories and the social and historical backgrounds together with the religious sphere and discuss the visualization of the semantic context. In addition, this study analyzed the sequence of the scenes in , which reconstructs identity and historical cases and religious values to observe the meaning and characteristics and closely analyze the general meaning pursued by the film. discussed the issues of trauma that individuals, regions, and nations confront as a representation and interpretation of the trauma connoted in the film, and consideration can be provided about the implication concerning the situation and context in South Korea. Furthermore, the film placidly discusses the growth and agony in humans and the society without expressing it excessively, so it will be a valuable research result to inspire the trend of creating films that incorporate new imaging technology and original visualization techniques.