• 제목/요약/키워드: perceived ease-of-use

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The Effects of Training for Computer Skills on Outcome Expectations , Ease of Use , Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 1996년도 추계 학술 발표회 발표논문집
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    • pp.29-48
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    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined theeffects of training, on user satisfaction, productivity, performance and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptural model to predict intention to use information technology and conducted an experimentto understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions ; outcome expectations were positively related to attitude toward usage ; and self-efficacy was positively related to perceived behavioral control. Thd hands-on training for the experimental group led to increases in perceived ease of use, self-efficacy and perceived behaviroal control. The changes in those variables suggest more causal effects of user training than other survey studies.

Interface Assessment를 통한 액티브 시니어의 사용자 경험 분석 (A User Experience Study for Active Senior based on Interface Assessment)

  • 황이판;김형우
    • 스마트미디어저널
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    • 제6권4호
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    • pp.79-87
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    • 2017
  • 본 논문은 기존 노년층과는 다른 특성을 보이는 액티브 시니어의 사용자 경험 문제를 도출해 내기 위한 연구로 먼저 선행 연구분석을 통하여 'Visible', 'Desired Outcome', 'Immediate Feedback', 'Intuitiveness', 'Perceived Ease of Use'의 다섯 가지 요소를 사용자 interaction의 초기단계를 이루는 요소로 추출하였고 이를 기반으로 Interface 사용 중에 사용자의 행위와 인지 내용을 분석하였다. 이를 통해 사용과정에서 생기는 문제점을 도출하였으며, 다섯 가지 요소와 사용자의 주관 평가 간의 상관관계를 분석하였다. 사용자 경험의 주관 평가에는 PSSUQ를 사용하였으며 SPSS 22 버전을 사용하여 pearson 상관 분석을 실시하였다. 본 논문의 연구결과는 다음과 같다. 첫째, App 사용 시 액티브 시니어 사용자들이 겪는 가장 큰 문제는 desired outcome차원의 문제로 볼 수 있다. 둘째, interface assessment 다섯 가지 요소 중 'Desired Outcome', 'Perceived Ease of Use' 두 가지 요소만이 PSSUQ 설문 결과와 통계적으로 유의미한 상관관계를 보이는 것으로 나타났으며 나머지 'Visible', 'Immediate Feedback', 'Intuitiveness'의 세 요소는 사용자의 주관 평가와 상관관계를 보이지 않았다. 본 논문의 연구결과에 의하면 액티브 시니어는 기존의 노년층과는 다른 특징을 가지고 있어 'Desired Outcome'과 'Perceived ease of use'차원의 문제가 더 많은 영향을 미치는 요소로 볼 수 있으며 기존의 연구에서 중요한 요소로 거론한 'Visible', 'Immediate feedback', 'Intuitiveness'는 명확한 상관관계가 없는 것으로 볼 수 있다. 이는 기존 노년층과 달리 액티브 시니어의 경우 PC나 스마트폰 사용 경험의 누적으로 인하여 visible, immediate feedback, intuitiveness 등의 요소에 어려움을 적게 겪기 때문인 것으로 보인다. 본 논문의 연구 결과는 다양한 수요를 보이고 있는 액티브 시니어용 App의 개발에 의미 있게 활용될 것이다.

O2O서비스에 대한 지각된 품질이 소비자들의 O2O서비스 사용 의도에 미치는 영향: 기술수용모델 관점에서의 접근 (Effects of Perceived Quality on Consumers' Intention to Use O2O Services: Focusing on Technology Acceptance Model Perspective)

  • 제지연;김미경;오상진
    • 한국콘텐츠학회논문지
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    • 제22권9호
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    • pp.126-146
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    • 2022
  • IT기술의 발전에 따라 소비자의 쇼핑 유형이 다양해지면서 온라인과 오프라인의 경계를 없앤 O2O서비스가 증가하고 있다. O2O서비스의 발달과 함께 온라인의 지속적인 성장과 반대로 한계에 부딪힌 오프라인 유통업체에 새로운 변화를 일으키고 있다. 이러한 변화를 기반으로 본 연구는 선행연구들을 통해 검증된 기술수용모델(Technology Acceptance Model)에 근거하여 O2O서비스의 사용자가 지각하는 서비스품질이 소비자의 O2O서비스 사용의도에 미치는 영향을 확인하고자 한다. 연구 결과 외부변수인 지각된 품질은 기술수용모델의 주요 변수인 지각된 유용성, 지각된 용이성에 영향을 미치고, 또한 지각된 유용성과 용이성은 태도와 행동의도에 유의미한 영향을 미치는 것으로 확인되었다. 특히 사용자의 지각된 용이성이 높을수록 지각된 유용성이 높아지고 태도에 긍정적인 영향을 미치는 것으로 나타났다. 본 연구 결과는 사용자의 O2O서비스 활용도를 높이기 위해서는 인지할 수 있는 서비스의 품질을 부각시키고 동시에 편리성과 유용성에 대한 관리가 필요하다. 이는 O2O서비스를 고도화하고자 시도하는 기업에 의미 있는 방향성을 제공할 것으로 기대된다.

Perceived Risk and Intention to Use Credit Cards: A Case Study in Vietnam

  • TRINH, Nam Hoang;TRAN, Ha Hong;VUONG, Quan Duc Hoang
    • The Journal of Asian Finance, Economics and Business
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    • 제8권4호
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    • pp.949-958
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    • 2021
  • This study aims to develop a theoretical model in order to determine factors affecting consumer intention to use credit cards by combining Theory of perceived risk and Technology acceptance model. Despite of perspective of consequences in prior studies on related research fields, this study focuses on the sources of perceived risk, including transaction, payment and credit risks, which are proposed and measured in a preliminary research. A measurement model and a structural model with the presence of perceived risk in sources are tested in a formal research with data collected from 538 bank customers. An analysis results show that payment risk, usefulness, transaction risk, ease of use, and credit risk influence significantly Vietnamese consumers' intention to use credit cards in decreasing order of influence. These factors account for 64.6% of the variation in intended use. All three dimensions of perceived risk have a negative effect on the intention to use, with the total impact greater than the level of influence of the other two factors of usefulness and ease of use. These findings can be beneficial to banks in enacting policies to attract more consumers and to allocate resources for improving their credit card business.

Elementary school students' awareness of the use of artificial intelligence chatbots in violence prevention education in South Korea: a descriptive study

  • Kang, Kyung-Ah;Kim, Shin-Jeong;Kang, So Ra
    • Child Health Nursing Research
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    • 제28권4호
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    • pp.291-298
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    • 2022
  • Purpose: This study aimed to identify students' awareness of the use of a chatbot (A-uC), a type of artificial intelligence technology, for violence prevention among elementary school students. Methods: The participants comprised 215 students in the fourth to sixth grades in Chuncheon, South Korea, and data were collected via a self-reported questionnaire. Results: The mean A-uC score was 3.43±0.83 out of 5 points. The mean scores for the 4 sub-dimensions of the A-uC tool were 3.48±0.80 for perceived value, 3.44±0.98 for perceived usefulness, 3.63±0.92 for perceived ease of use, and 3.15±1.07 for intention to use. Significant differences were observed in A-uC scores (F=59.26, p<.001) according to the need for the use of chatbots in violence prevention education. The relationships between intention to use and the other A-uC sub-dimensions showed significant correlations with perceived value (r=.85, p<.001), perceived usefulness (r=.76, p<.001), and perceived ease of use (r=.64, p<.001). Conclusion: The results of this study suggest that chatbots can be used in violence prevention education for elementary school students.

A Study on Acceptance and Resistance of Smart TVs

  • Lee, Sung-Joon
    • International Journal of Contents
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    • 제8권3호
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    • pp.12-19
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    • 2012
  • This study investigated what factors affect consumers' decision making concerning the adoption of smart TVs. For this purpose, the integrated adoption model that consists of six major constructs from the diffusion of innovation theory (DIT), the technology acceptance model (TAM), and the model of innovation resistance(MIR) was employed. To collect data, an online survey was used. Data collected were analyzed with the structural equation model (SEM). Findings showed that the innovativeness has a positive influence on the both of perceived usefulness and perceived ease of use. It was also shown that both of perceived usefulness and perceived ease of use affect the intention to use smart TVs in a positive way. The innovation resistance has a negative influence on the intention to use. The mediating role of the innovation resistance was also found. The implications of these results are discussed.

인터넷 기반의 정보시스템이 경영과학 교육성과에 미치는 영향에 관한 연구 - 수정된 정보기술수용모형과 자기효능을 중심으로 - (The Contribution of Internet-Based Information Systems to the MS Education Performance - An Extension to the Revised Technology Acceptance Model and Self Efficacy -)

  • Kim, Jin-Sung
    • 경영과학
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    • 제19권2호
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    • pp.25-39
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    • 2002
  • This study suggests a revised TAM (Technology Acceptance Model)-based performance evaluation model in MS (management science) education. Recently, many MS education programs are developed on the basis of computer and Internet communication technology. Previous researchers used TAM as an individual performance evaluation model, and proved that perceived usefulness and perceived ease of use are the substantive successful factors. This study provides a revised TAM-based conceptual framework for understanding what is involved in improving university MS education and what might be implied by conducting research on its improvement. It is argued in this research that three sets of forces and conditions have a direct and indirect impact on MS education ; first, each student has self efficacy and it is a critical determinant of behavior next, the use of Internet-based information system at MS education affects on the renewal of MS education : and finally, perceived usefulness and perceived ease of use have impacts on behavioral intention and actual system usage. This research concludes with suggestions for which direction this framework provides for future research on the premise and limits of efforts to renew MS education in university.

시각장애인의 스마트폰 수용에 관한 연구 (A Study on Smartphone Acceptance for the Visually Impaired)

  • 김은정;박성제;김종원
    • 한국산업정보학회논문지
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    • 제21권4호
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    • pp.79-94
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    • 2016
  • 스마트 폰, 태블릿 PC 등 스마트 디바이스를 통해 언제, 어디서나 인터넷에 접속하여 다양한 정보를 습득할 수 있다. 그러나 장애인의 경우 이러한 IT 환경을 적절히 활용하지 못하고 있으며, 이로 인해 발생하는 정보격차에 대한 사회적 문제가 많은 연구를 통해 지적되고 있다. 본 연구에서는 TAM을 활용하여 시각장애인의 스마트기기 수용의도 및 사용행위에 대한 실증연구를 진행하였다. 그 결과, 혁신성은 지각된 유용성, 지각된 용이성, 지각된 즐거움 모두에 유의미한 것으로 나타났으며, 자아존중감과 자아효능감은 지각된 용이성에만 유의미한 것으로 조사되었다. 또한 지각된 유용성, 지각된 용이성, 지각된 즐거움 모두 재사용의도에 영향을 미치는 것으로 나타났다. 이러한 연구결과는 관련 실무자와 연구자들에게 많은 시사점을 제공할 것이다.

국내 기업의 인트라넷 수용특성에 관한 실증적 연구 (An Empirical Study on Factors Influencing the Acceptance of Intranet in Korean Companies)

  • 김병곤;박순창;김진화;김종욱
    • Asia pacific journal of information systems
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    • 제13권4호
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    • pp.147-169
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    • 2003
  • Individual adoption and sustained usage of information technology(IT) are crucial prerequisites for exploiting IT as integral components of organizational work. Previous studies on technology adoption in workplace suggest that acceptance behavior is influenced by a variety of factors such as individual differences, social influences, beliefs, attitudes, and situational influences. In this paper, we introduce a research model to predict the usage behavior of intranet in workplace and also explain the causal relationships among variables. Based on the survey of 333 intranet users, this study uses structural equation model with LISREL 8.12. This study suggests several major results from surveys and analysis from them. Perceived use is influenced by intranet experience, task equivocality, organizational support, and perceived ease of use, Experience and organizational support determine perceived ease of use. Task equivocality, task interdependence, and organizational support have positive effects on subjective norm. On the other hand, present usage, which is a dependent variable in this model, is influenced by perceived use, experience, task interdependence, and organizational support.

Critical Factors Affecting Consumer Intention of Using Mobile Banking Applications During COVID-19 Pandemic: An Empirical Study from Vietnam

  • SANG, Nguyen Minh
    • The Journal of Asian Finance, Economics and Business
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    • 제8권11호
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    • pp.157-167
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    • 2021
  • The study analyzes the factors affecting the intention and recommendation to use the mobile banking applications of 314 customers from Vietnam. The study analyzes 7 factors affecting the intention and recommendation to use the mobile banking applications of customers from Vietnam, including (i) Perceived risk; (ii) Perceived ease of use; (iii) Perceived usefulness; (iv) Attitude; (v) Perceived trust; (vi) Social image; and (vii) Innovativeness. Besides, the study also analyzes 4 variables that reflect the customer's demographics, including gender, age, education, and occupation, and 6 variables describing the behavior of customers using mobile banking applications. The study findings indicate that the following factors (i) Innovativeness; (ii) Attitude; (iii) Perceived risk; (iv) Perceived ease of use, and (v) Perceived trust have the most significant impact on customers' behavior of using mobile banking applications in emerging markets such as Vietnam in the context of prolonged pandemic and continuous lockdown in many provinces and cities. The study is also of great value to studies on behavior changes among customers using mobile banking applications after the COVID-19 pandemic in Vietnam. The study will provide additional empirical evidence useful to bank administrators in motivating customers to use mobile banking applications, helping develop a digital economy in Vietnam.