• Title/Summary/Keyword: people-people interaction

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A Study on the Behavior of Old People in Outdoor (노인의 외부 생활행태 연구)

  • Chang, Young-Hee
    • Journal of The Korean Digital Architecture Interior Association
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    • v.1 no.1
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    • pp.59-66
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    • 2001
  • The purpose of this study is to improve productivity of architectural space planning(A.S.P,) by computer system and to optimize ASP. A searching algorithm is the best way to slave optimized A.S.P. Because architectural design is too many various site situations and client's demands to specify the general solving methods. This method seek the best design case in all possibility and to be modeled as this; Seongbukgu's case that is city structure former times negative by in facilities utilization of the near street limit. But, case of Gangnamgu and Songpagu is thought that environment and utilization etc. of area life of old people are affinity with quality of life environment of old people when see that is using various area facilities using electric railway and a bus etc. actively. It is looked by the other that individual's special quality uses area facilities according to life partner's existence and nonexistence and family composition and existence and nonexistence of profession and distinction of sex. Show difference of external behavior according to public garden and market and supermarket and welfare facilities etc.'s location in dwelling environment of area and relation about facilities of area has been formed and old people and dwelling environment of area can know that is that do interaction. Environment that access about facilities may have to be easy, and can live that communicating closely with area's inhabitantses may have to consist so that old people may can run various external life.. Notions of the evaluated value is an profit(+) and expense(-) that decide design intention. To adapt real planning, 1. A raster type space cell has logical site informations. 2. To be evaluate various factor. 3. To reflect operator's design mind, they should add an extra weight on evaluated value.

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A Hybrid Mobile Business Card Production and Management System (하이브리드 모바일 명함제작 및 관리시스템)

  • Kim, Mok-Ryun;Park, Young-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.117-128
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    • 2008
  • Recently, as the increase in interaction between the person and the person, the people plentifully use the business card to exchange personal information. So, the people have many business cards. Thus, the people are liable to lose the business cards and finding a wanted business card is very difficult in the huge business cards in offline. And, the people think the business card is a way, which can express individuality. So, the people want to have the business card, which has individuality. Thus, this paper proposes the card system, which is satisfied to solve many problems of the card system in offline and express individuality. The proposed business card system can produce various business cards and puts contents such as video, photo, voice into business cards via mobile devices in anywhere, anytime. Also, this business card system follows the vCard format, which is a file format standard for personal data interchange. Finally, we provide with content-based business card retrieval using video and photo inserted into business cards. Thus, this paper proposes the hybrid business card system, which is satisfied to produce business cards expressed individuality and follows the vCard format.

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The Analysis on Users' Centrality in the Social Network and their Sentiment : Applying to Medical Web Forum on Alzheimer's Disease (사회연결망상의 우위와 감성 표현과의 관계 분석: 알츠하이머 웹포럼의 적용)

  • Lee, Min-Jung;Woo, Ji-Young
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.6
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    • pp.127-140
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    • 2015
  • In this study, we aim to analyze the relationship between the centrality in the social network and the sentiment of medial web forum users. In recent, many people use online resources to obtain health and wellness information especially social media resources. In the medial web forum, people give and receive informational supports and emotional supports and this interaction forms the social network. We analyze the social network, derive node characteristics in terms of centrality and compare the centrality index and the sentiment score derived from users' messages. We found that as more people express their emotion, they possess higher central position in the network. Further, people who express positive emotion in their messages have higher central position in the network than people who have negative emotion. This study will help to identify influentials of emotional supports to others and finally to control the depression of Alzheimer's disease patients and their related ones.

Job Retention Process among Working People with Mental Illness: A Grounded Theory Approach (취업 정신장애인의 직업 유지 과정: 근거이론적용)

  • Hyun, Myung Sun;Nam, Kyoung A;Kim, Hyunlye;Kim, Su Young
    • Journal of Korean Academy of Nursing
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    • v.51 no.3
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    • pp.320-333
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    • 2021
  • Purpose: The study was conducted to explore the experiences of job retention among working people with mental illness. Methods: The participants were members with mental illness at the S Community Mental Health Center in Gyeonggi Province and who had been working for more than six months. The data were collected through in-depth interviews with 11 participants between June 27 and August 20, 2018. The data were analyzed through Corbin and Strauss's grounded theory method. Results: The core category was struggling to take root in the community as a productive member. The core phenomenon was the desire to be a productive person, and the causal condition was the willingness to change for a purposeful life. The action and interaction strategies included maintaining regular living patterns, maintaining medication, developing one's tips for self-management, and self-approval. The intervening conditions were difficulties in forming social relationships, presence of symptoms, social resources, and acceptance of one's mental illness. The consequences were restoration of family relationships, healthy pleasure through work, social inclusion, development of self-worth, and transition to an independent person. Conclusion: Working people with mental illness are struggling to take root in the community as a productive member. This study suggests that a holistic understanding of the job retention experience among people with mental illness is required. The findings will provide the basis for developing interventions that can improve job retention among working people with mental illness.

Who is Lonely While Being Alone? The Relationship Between Solitude, a Sense of Power, and Loneliness (누가 혼자 있을 때 외로운가? 홀로 있음, 권력감과 외로움의 관계)

  • Lim, Nangyeon;Suh, Eunkook M.
    • Science of Emotion and Sensibility
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    • v.25 no.2
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    • pp.87-100
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    • 2022
  • People who spend more time alone tend to report higher levels of loneliness. However, whether people experience loneliness in solitude can differ The current research investigated the role of a sense of power as a predictor of loneliness among people who lack social interaction. investigated factors predicting loneliness in people with little social time large-scale survey data. As a result of discriminant analysis, a sense of power was verified as a factor that lonely non-lonely groups. a sense of power As a result, a causal relationship between a sense of power and social loneliness was confirmed. When people feel alone, a high sense of power can work as a buffer against loss of belongingness and the experience of social loneliness. This research focused on psychological rather than situational factors to alleviate loneliness in the current situation where social encounters are limited due to the increase of single-person households and the 19 pandemic.

A Controlled Study of Interactive Exhibit based on Gesture Image Recognition (제스처 영상 인식기반의 인터렉티브 전시용 제어기술 연구)

  • Cha, Jaesang;Kang, Joonsang;Rho, Jung-Kyu;Choi, Jungwon;Koo, Eunja
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.1-5
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    • 2014
  • Recently, building is rapidly develop more intelligently because of the development of industries. And people seek such as comfort, efficiency, and convenience in office environment and the living environment. Also, people were able to use a variety of devices. Smart TV and smart phones were distributed widely so interaction between devices and human has been increase the interest. A various method study for interaction but there are some discomfort and limitations using controller for interaction. In this paper, a user could be easily interaction and control LED through using Kinect and gesture(hand gestures) without controller. we designed interface which is control LED using the joint information of gesture obtained from Kinect. A user could be individually controlled LED through gestures (hand movements) using the implementation of the interface. We expected developed interface would be useful in LED control and various fields.

An Investigation of Haptic Interaction in Online Negotiation between different native language people

  • Chen, Meng;Okada, Shogo;Nitta, Katsumi
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.1
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    • pp.11-20
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    • 2012
  • Due to the development of internet technology, the online business trade becomes an active area. Online negotiation supporting systems have been developing very actively in recent years to meet the growing needs. We have been studying on the effect that the haptic device brings about in interaction through online negotiation between two parties. In order to meet the online negotiation's requirements, the developed interface should be able to protect user's anonymity, convey user's emotion and make the scene alive.In this study, we adopt haptic interaction as a means of conveying emotion in an online negotiation between Japanese and Chinese people. In this study, our goal is to investigate the effectiveness of haptic interaction in communications between Chinese and Japanese users and analyze the characteristis in operation the haptic device. We conducted online negotiation experiments with and without haptic interaction . The comparison experiments results show that the haptic feedback can help to convey the emotion and the sense of presence. The Chinese subjects' feedback for the questionaire concerning the emotional communication and the sense of presence varies slightly compared to the Japanese subjects. We also found when using the haptic device, the force feedback can influence subject's feelings.There is little significant difference between the advanced and the medium subjects in negotiation dialogues and the haptic device's operation, the beginner subjects are slightly at a disadvantage.

Human Robot Interaction via Evolutionary Network Intelligence

  • Yamaguchi, Toru
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.49.2-49
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    • 2002
  • This paper describes the configuration of a multi-agent system that can recognize human intentions. This system constructs ontologies of human intentions and enables knowledge acquisition and sharing between intelligent agents operating in different environments. This is achieved by using a bi-directional associative memory network. The process of intention recognition is based on fuzzy association inferences. This paper shows the process of information sharing by using ontologies. The purpose of this research is to create human-centered systems that can provide a natural interface in their interaction with people.

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Comparison of Time-Management Ability and ADL between Elderly People Living Alone and Living with Family (독거노인과 가족동거 노인의 시간관리능력과 일상생활활동의 비교)

  • Yoon, Jeong-Ae;Lee, Hyang-Sook;Cha, Jung-Jin;Noh, Jong-Su;Park, Ji-Hoon;Oh, Dong-Hwan
    • The Journal of Korean society of community based occupational therapy
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    • v.3 no.2
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    • pp.1-12
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    • 2013
  • Objective : The objective of this study is to present basic data to find health care plans for the elderly by comparing time-management ability and ADL and identifying the relationships between groups with subjects of elderly people living alone and living with family in Daejeon Metropolitan City. Method : A total of 80 elders who lived alone or with family that were aged 65 or older were selected with MMSE-K, 40 people were selected as subjects for each group. For time-management ability, a questionnaire was used. ADL were assessed by using FIM. The study period was May to June 2013. Result : Comparison of scores for time-management ability and FIM of the elderly who live alone or living with family did not show any statistically significant difference. In comparison of detailed scores between groups, there were statistically significant differences between the two groups being social interaction, problem solving and memory in social cognition items among detailed items. Conclusion : Through this study, we understood that social cognitive function of the aged living alone who had less opportunity of interaction compared to that of the aged living with family was lowered. Based on this, development and study on various programs should be made with consideration of sociodemographic characteristics of the elderly within community-based occupational therapy in the future.

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Interaction Protocol on the COLAB Platform (원격공동연구 플랫품의 상호작용 프로토콜)

  • Kwon, Daniel D.;Suh, Young-Ho;Kim, Yong;Hwang, Dae-Joon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.04a
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    • pp.304-308
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    • 1998
  • Technical advances in computer networks and the Internet bring a new communication era and provide effective solutions for cooperative works and research. These technological advances introduced the concept of cyberspace that many people involve reseach and a project at different locations at the same time. In this paper, we present a fast and effective interaction protocol that is aeapted to the COLAB(COIIaborative LABoratory) Systems which use a high-speed ATM Network. The CCOLAB systems is developed for researchers those who are doing a large project on the collaborative research environment. The interaction protocol that we developed supports multi-session and multi-channel on the TCP/IP Network and provides more flexible solution to control multimedia data on the network.

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