• Title/Summary/Keyword: pattern of computer and Internet use

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Personalized Battery Lifetime Prediction for Mobile Devices based on Usage Patterns

  • Kang, Joon-Myung;Seo, Sin-Seok;Hong, James Won-Ki
    • Journal of Computing Science and Engineering
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    • v.5 no.4
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    • pp.338-345
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    • 2011
  • Nowadays mobile devices are used for various applications such as making voice/video calls, browsing the Internet, listening to music etc. The average battery consumption of each of these activities and the length of time a user spends on each one determines the battery lifetime of a mobile device. Previous methods have provided predictions of battery lifetime using a static battery consumption rate that does not consider user characteristics. This paper proposes an approach to predict a mobile device's available battery lifetime based on usage patterns. Because every user has a different pattern of voice calls, data communication, and video call usage, we can use such usage patterns for personalized prediction of battery lifetime. Firstly, we define one or more states that affect battery consumption. Then, we record time-series log data related to battery consumption and the use time of each state. We calculate the average battery consumption rate for each state and determine the usage pattern based on the time-series data. Finally, we predict the available battery time based on the average battery consumption rate for each state and the usage pattern. We also present the experimental trials used to validate our approach in the real world.

Brainwave-based Mood Classification Using Regularized Common Spatial Pattern Filter

  • Shin, Saim;Jang, Sei-Jin;Lee, Donghyun;Park, Unsang;Kim, Ji-Hwan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.2
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    • pp.807-824
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    • 2016
  • In this paper, a method of mood classification based on user brainwaves is proposed for real-time application in commercial services. Unlike conventional mood analyzing systems, the proposed method focuses on classifying real-time user moods by analyzing the user's brainwaves. Applying brainwave-related research in commercial services requires two elements - robust performance and comfortable fit of. This paper proposes a filter based on Regularized Common Spatial Patterns (RCSP) and presents its use in the implementation of mood classification for a music service via a wireless consumer electroencephalography (EEG) device that has only 14 pins. Despite the use of fewer pins, the proposed system demonstrates approximately 10% point higher accuracy in mood classification, using the same dataset, compared to one of the best EEG-based mood-classification systems using a skullcap with 32 pins (EU FP7 PetaMedia project). This paper confirms the commercial viability of brainwave-based mood-classification technology. To analyze the improvements of the system, the changes of feature variations after applying RCSP filters and performance variations between users are also investigated. Furthermore, as a prototype service, this paper introduces a mood-based music list management system called MyMusicShuffler based on the proposed mood-classification method.

Transformation Based Walking Speed Normalization for Gait Recognition

  • Kovac, Jure;Peer, Peter
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.11
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    • pp.2690-2701
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    • 2013
  • Humans are able to recognize small number of people they know well by the way they walk. This ability represents basic motivation for using human gait as the means for biometric identification. Such biometric can be captured at public places from a distance without subject's collaboration, awareness or even consent. Although current approaches give encouraging results, we are still far from effective use in practical applications. In general, methods set various constraints to circumvent the influence factors like changes of view, walking speed, capture environment, clothing, footwear, object carrying, that have negative impact on recognition results. In this paper we investigate the influence of walking speed variation to different visual based gait recognition approaches and propose normalization based on geometric transformations, which mitigates its influence on recognition results. With the evaluation on MoBo gait dataset we demonstrate the benefits of using such normalization in combination with different types of gait recognition approaches.

Building Energy Time Series Data Mining for Behavior Analytics and Forecasting Energy consumption

  • Balachander, K;Paulraj, D
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.6
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    • pp.1957-1980
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    • 2021
  • The significant aim of this research has always been to evaluate the mechanism for efficient and inherently aware usage of vitality in-home devices, thus improving the information of smart metering systems with regard to the usage of selected homes and the time of use. Advances in information processing are commonly used to quantify gigantic building activity data steps to boost the activity efficiency of the building energy systems. Here, some smart data mining models are offered to measure, and predict the time series for energy in order to expose different ephemeral principles for using energy. Such considerations illustrate the use of machines in relation to time, such as day hour, time of day, week, month and year relationships within a family unit, which are key components in gathering and separating the effect of consumers behaviors in the use of energy and their pattern of energy prediction. It is necessary to determine the multiple relations through the usage of different appliances from simultaneous information flows. In comparison, specific relations among interval-based instances where multiple appliances use continue for certain duration are difficult to determine. In order to resolve these difficulties, an unsupervised energy time-series data clustering and a frequent pattern mining study as well as a deep learning technique for estimating energy use were presented. A broad test using true data sets that are rich in smart meter data were conducted. The exact results of the appliance designs that were recognized by the proposed model were filled out by Deep Convolutional Neural Networks (CNN) and Recurrent Neural Networks (LSTM and GRU) at each stage, with consolidated accuracy of 94.79%, 97.99%, 99.61%, for 25%, 50%, and 75%, respectively.

Relationship between Communication Stance and Characteristics of Internet Use (청소년에서의 인터넷 중독 정도 조사 및 이에 따른 의사소통 유형과의 관계)

  • Lee Moon-Soo;Choo Chung-Sook;Joung Yoo-Sook;Hong Sung-DoDavid;Lee Hyeon-Soo;Nam Min;Song Hyoung-Seok
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.17 no.2
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    • pp.141-148
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    • 2006
  • Objectives : Internet became essential component in these days. This study primarily tried to find out the characteristics of high risk internet users through using the communication scale. Methods : We investigated levels of internet addiction using Internet Addiction Scale in 1,193 high school and middle school students. Participants were divided into 3 groups (high risk user group, potential risk user group, normal user group) according to the results from internet addiction scale. We additionally surveyed characteristics of internet use, and patterns of communication and Communication Scale based on Satir theory in 614 from 1,193 participants. Results : Boys showed higher tendencies for internet addiction than girls in internet addiction scale. There were significant differences in mean computer using time especially during weekends among 3 internet user groups. The distribution of communication types in each internet user group was similar and this finding coincided with previous study results. However high risk user group showed higher scores in each inadequate communication pattern such as placating, blaming, super-reasonable and irrelevant stance. Conclusion : These results suggest that adolescents who use internet in addictive patterns may have more problematic communication styles and these may be associated with poor interpersonal relationships.

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A Study on the Internet and Smart-Phone Addiction Diagnosis's Comparison through internet usage pattern of College Students (대학생의 인터넷 이용패턴을 통한 인터넷과 스마트폰 중독진단에 관한 비교연구)

  • Kim, Hee-Jae
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.1-10
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    • 2014
  • Smartphone addiction and internet addiction cause a serious negative social problem due to the spread of the new media which is combined with the ubiquitous function. To evaluate the degree of Internet addiction and smartphone addiction of college students in the nearby areas, K-scale of internet addiction self-diagnosis scale and S-scale of smartphone addiction self-diagnosis scale for Korean adults were applied. This study aims to develop the survey questions, which get the basic internet patterns and access the web site, and to find the hidden addicts that is not found by general K-scale and S-scale using computers and smartphones. The result shows that a method of addiction diagnosis using the tolerance degree which is calculated by smart phone's internet main activities and using time(anticipated and real time) apart from K-scale and S-scale. So hidden internet and smartphone addicts could be found through the SPSS statistical analysis program.

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2.5D human pose estimation for shadow puppet animation

  • Liu, Shiguang;Hua, Guoguang;Li, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.2042-2059
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    • 2019
  • Digital shadow puppet has traditionally relied on expensive motion capture equipments and complex design. In this paper, a low-cost driven technique is presented, that captures human pose estimation data with simple camera from real scenarios, and use them to drive virtual Chinese shadow play in a 2.5D scene. We propose a special method for extracting human pose data for driving virtual Chinese shadow play, which is called 2.5D human pose estimation. Firstly, we use the 3D human pose estimation method to obtain the initial data. In the process of the following transformation, we treat the depth feature as an implicit feature, and map body joints to the range of constraints. We call the obtain pose data as 2.5D pose data. However, the 2.5D pose data can not better control the shadow puppet directly, due to the difference in motion pattern and composition structure between real pose and shadow puppet. To this end, the 2.5D pose data transformation is carried out in the implicit pose mapping space based on self-network and the final 2.5D pose expression data is produced for animating shadow puppets. Experimental results have demonstrated the effectiveness of our new method.

Recognition of Basic Motions for Snowboarding using AHRS

  • Kwon, Ki-Hyeon;Lee, Hyung-Bong
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.3
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    • pp.83-89
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    • 2016
  • Internet of Things (IoT) is widely used for biomechanics in sports activities and AHRS(Attitude and Heading Reference System) is a more cost effective solution than conventional high-grade IMUs (Inertial Measurement Units) that only integrate gyroscopes. In this paper, we attach the AHRS to the snowboard to measure the motion data like Air To Fakie, Caballerial and Free Style. In order to reduce the measurement error, we have adopted the sensors equipped with Kalman filtering and also used Euler angle to quaternion conversion to reduce the Gimbal-lock effect. We have tested and evaluated the accuracy and execution time of the pattern recognition algorithms like PCA, ICA, LDA, SVM to show the recognition possibility of it on the basic motions of Snowboarding from the 9-axis trajectory information which is gathered from AHRS sensor. With the result, PCA, ICA have low accuracy, but SVM have good accuracy to use for recognition of basic motions of Snowboarding.

A Weighted Frequent Graph Pattern Mining Approach considering Length-Decreasing Support Constraints (길이에 따라 감소하는 빈도수 제한조건을 고려한 가중화 그래프 패턴 마이닝 기법)

  • Yun, Unil;Lee, Gangin
    • Journal of Internet Computing and Services
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    • v.15 no.6
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    • pp.125-132
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    • 2014
  • Since frequent pattern mining was proposed in order to search for hidden, useful pattern information from large-scale databases, various types of mining approaches and applications have been researched. Especially, frequent graph pattern mining was suggested to effectively deal with recent data that have been complicated continually, and a variety of efficient graph mining algorithms have been studied. Graph patterns obtained from graph databases have their own importance and characteristics different from one another according to the elements composing them and their lengths. However, traditional frequent graph pattern mining approaches have the limitations that do not consider such problems. That is, the existing methods consider only one minimum support threshold regardless of the lengths of graph patterns extracted from their mining operations and do not use any of the patterns' weight factors; therefore, a large number of actually useless graph patterns may be generated. Small graph patterns with a few vertices and edges tend to be interesting when their weighted supports are relatively high, while large ones with many elements can be useful even if their weighted supports are relatively low. For this reason, we propose a weight-based frequent graph pattern mining algorithm considering length-decreasing support constraints. Comprehensive experimental results provided in this paper show that the proposed method guarantees more outstanding performance compared to a state-of-the-art graph mining algorithm in terms of pattern generation, runtime, and memory usage.

Sustainable Smart City Building-energy Management Based on Reinforcement Learning and Sales of ESS Power

  • Dae-Kug Lee;Seok-Ho Yoon;Jae-Hyeok Kwak;Choong-Ho Cho;Dong-Hoon Lee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.4
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    • pp.1123-1146
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    • 2023
  • In South Korea, there have been many studies on efficient building-energy management using renewable energy facilities in single zero-energy houses or buildings. However, such management was limited due to spatial and economic problems. To realize a smart zero-energy city, studying efficient energy integration for the entire city, not just for a single house or building, is necessary. Therefore, this study was conducted in the eco-friendly energy town of Chungbuk Innovation City. Chungbuk successfully realized energy independence by converging new and renewable energy facilities for the first time in South Korea. This study analyzes energy data collected from public buildings in that town every minute for a year. We propose a smart city building-energy management model based on the results that combine various renewable energy sources with grid power. Supervised learning can determine when it is best to sell surplus electricity, or unsupervised learning can be used if there is a particular pattern or rule for energy use. However, it is more appropriate to use reinforcement learning to maximize rewards in an environment with numerous variables that change every moment. Therefore, we propose a power distribution algorithm based on reinforcement learning that considers the sales of Energy Storage System power from surplus renewable energy. Finally, we confirm through economic analysis that a 10% saving is possible from this efficiency.