• Title/Summary/Keyword: path information

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Problem Solving Path Algorithm in Distance Education Environment

  • Min, Youn-A
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.6
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    • pp.55-61
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    • 2021
  • As the demand for distance education increases, it is necessary to present a problem solving path through a learning tracking algorithm in order to support the efficient learning of learners. In this paper, we proposed a problem solving path of various difficulty levels in various subjects by supplementing the existing learning tracking algorithm. Through the data set obtained through the path for solving the learner's problem, the path through the prim's minimum Spanning tree was secured, and the optimal problem solving path through the recursive neural network was suggested through the path data set. As a result of the performance evaluation of the contents proposed in this paper, it was confirmed that more than 52% of the test subjects included the problem solving path suggested in the problem solving process, and the problem solving time was also improved by more than 45%.

PathFind Method Research (PathFinding Method 연구)

  • Choi, Won-Jin;Gu, Bon-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.696-698
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    • 2022
  • 게임에서는 장애물이 가로 막고 있을 때 길 찾기 알고리즘이 요구된다. Path Finding Method 는 길과 장애물을 고려하여 목적지까지의 경로를 찾는 방법을 말한다. A* 알고리즘은 이런 복잡한 미로 찾기에 최적화된 Path Finding 알고리즘이다. 하지만, 모바일 같은 저비용 기기에서 A* 알고리즘을 사용하기엔 단순한 지형에서도 연산 부하가 발생할 수 있다. 본 논문에서는 가상의 공간에서 Grid를 구축하여, 통행이 가능한 곳과 불가능한 곳을 나누어 최종 지점에 도달할 수 있도록 하는 방식을 제안한다. 본 논문에서 제시한 Path Finding Method 는 최종 지점이 막다른 길인 경우 가장 가까운 이동 가능한 경로로 길을 안내하도록 설계하여 예외 상황에 대처했다. 대표적인 길 찾기 알고리즘인 Dijkstra 알고리즘은 최소 비용을 고려해서 최단으로 가는 거리를 비교하여 길을 나타낼 수 있다. 하지만, Dijkstra 알고리즘 경우 비용이 양수가 아닌 음수의 경우 무한 루프에 빠지는 등 결과 값이 제대로 나오지 않을 수 있다. 본 논문에서 제안한 Path Finding Method 는 최소 비용을 노드별로 비교하는 방식이 아닌 초기 비용을 알 수 없는 분야에 쉽게 사용할 수 있다. 본 논문에서는 제안한 Path Finding Method 를 적용하여 Web 게임을 제작하는 것에 성공하였다. 향후, Path Finding Method 결과에 위치 정렬 알고리즘을 적용하여, 중복된 지역을 가는 확률을 최소화하면서 정리된 Path 가 돌출되도록 연구할 예정이다. 본 논문의 Path Finding Method 은 게임 개발 분야에 적극 기여되길 바란다.

Search of Optimal Path and Implementation using Network based Reinforcement Learning Algorithm and sharing of System Information (네트워크기반의 강화학습 알고리즘과 시스템의 정보공유화를 이용한 최단경로의 검색 및 구현)

  • Min, Seong-Joon;Oh, Kyung-Seok;Ahn, June-Young;Heo, Hoon
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.174-176
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    • 2005
  • This treatise studies composing process that renew information mastered by interactive experience between environment and system via network among individuals. In the previous study map information regarding free space is learned by using of reinforced learning algorithm, which enable each individual to construct optimal action policy. Based on those action policy each individuals can obtain optimal path. Moreover decision process to distinguish best optimal path by comparing those in the network composed of each individuals is added. Also information about the finally chosen path is being updated. A self renewing method of each system information by sharing the each individual data via network is proposed Data enrichment by shilling the information of many maps not in the single map is tried Numerical simulation is conducted to confirm the propose concept. In order to prove its suitability experiment using micro-mouse by integrating and comparing the information between individuals is carried out in various types of map to reveal successful result.

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A Review on Path Selection and Navigation Approaches Towards an Assisted Mobility of Visually Impaired People

  • Nawaz, Waqas;Khan, Kifayat Ullah;Bashir, Khalid
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.8
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    • pp.3270-3294
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    • 2020
  • Some things come easily to humans, one of them is the ability to navigate around. This capability of navigation suffers significantly in case of partial or complete blindness, restricting life activity. Advances in the technological landscape have given way to new solutions aiding navigation for the visually impaired. In this paper, we analyze the existing works and identify the challenges of path selection, context awareness, obstacle detection/identification and integration of visual and nonvisual information associated with real-time assisted mobility. In the process, we explore machine learning approaches for robotic path planning, multi constrained optimal path computation and sensor based wearable assistive devices for the visually impaired. It is observed that the solution to problem is complex and computationally intensive and significant effort is required towards the development of richer and comfortable paths for safe and smooth navigation of visually impaired people. We cannot overlook to explore more effective strategies of acquiring surrounding information towards autonomous mobility.

Realtime Generation of Grid Map for Autonomous Navigation Using the Digitalized Geographic Information (디지털지형정보 기반의 실시간 자율주행 격자지도 생성 연구)

  • Lee, Ho-Joo;Lee, Young-Il;Park, Yong-Woon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.4
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    • pp.539-547
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    • 2011
  • In this paper, a method of generating path planning map is developed using digitalized geographic information such as FDB(Feature DataBase). FDB is widely used by the Army and needs to be applied to all weapon systems of newly developed. For the autonomous navigation of a robot, it is necessary to generate a path planning map by which a global path can be optimized. First, data included in FDB is analyzed in order to identify meaningful layers and attributes of which information can be used to generate the path planning map. Then for each of meaningful layers identified, a set of values of attributes in the layer is converted into the traverse cost using a matching table in which any combination of attribute values are matched into the corresponding traverse cost. For a certain region that is gridded, i.e., represented by a grid map, the traverse cost is extracted in a automatic manner for each gird of the region to generate the path planning map. Since multiple layers may be included in a single grid, an algorithm is developed to fusion several traverse costs. The proposed method is tested using a experimental program. Test results show that it can be a viable tool for generating the path planning map in real-time. The method can be used to generate other kinds of path planning maps using the digitalized geographic information as well.

An Otimal Path Determination in 3D Sensor Networks (3차원 무선 센서네트워크에서 최적경로 선정)

  • Kim, Kyung-Jun;Park, Sun;Kim, Chul-Won;Park, Jong-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1931-1938
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    • 2012
  • A by-pass path in wireless sensor networks is the alternative path which be able to forward data when a routing path is being broken. One reason of depleting energy is occurred by the path. The method for solving prior to addressed the problem is proposed. However, this method may deplete radio resource. The best path has advantage that network lifetime of sensor nodes is prolonged; on the contrary, in order to maintain the best path it have to share their information between the entire nodes. In this paper, we propose the best path searching algorithm in the distributed three dimensional sensor networks. Through the neighboring informations sharing in the proposed method, the proposed algorithm can decide the best k-path as well as the extension of network lifetime.

A dynamic Shortest Path Finding with Forecasting Result of Traffic Flow (교통흐름 예측 결과틀 적용한 동적 최단 경로 탐색)

  • Cho, Mi-Gyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.988-995
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    • 2009
  • One of the most popular services of Telematics is a shortest path finding from a starting point to a destination. In this paper, a dynamic shortest path finding system with forecasting result of traffic flow in the future was developed and various experiments to verify the performance of our system using real-time traffic information has been conducted. Traffic forecasting has been done by a prediction system using Bayesian network. It searched a dynamic shortest path, a static shortest path and an accumulated shortest path for the same starting point and destination and calculated their travel time to compare with one of its real shortest path. From the experiment, over 75%, the travel time of dynamic shortest paths is the closest to one of their real shortest paths than one of static shortest paths and accumulated shortest paths. Therefore, it is proved that finding a dynamic shortest path by applying traffic flows in the future for intermediated intersections can give more accurate traffic information and improve the quality of services of Telematics than finding a static shortest path applying by traffic flows of the starting time for intermediated intersections.

A Study on the Obstacle Avoidance and Path Planning Algorithm of Multiple Mobile Robot (다중이동로봇의 장애물 회피 및 경로계획 알고리즘에 관한 연구)

  • 박경진;이기성;이종수
    • Proceedings of the IEEK Conference
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    • 2000.06e
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    • pp.31-34
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    • 2000
  • In this paper, we design an optimal path for multiple mobile robots. For this purpose, we propose a new method of path planning for multiple mobile robots in dynamic environment. First, every mobile robot searches a global path using a distance transform algorithm. Then we put subgoals at crooked path points and optimize them. And finally to obtain an optimal on-line local path, ever)r mobile robot searches a new path with static and dynamic obstacle avoidance.

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Storage and Retrieval of XML Documents Without Redundant Path Information (경로정보의 중복을 제거한 XML 문서의 저장 및 질의처리 기법)

  • Lee Hiye-Ja;Jeong Byeong-Soo;Kim Dae-Ho;Lee Young-Koo
    • The KIPS Transactions:PartD
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    • v.12D no.5 s.101
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    • pp.663-672
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    • 2005
  • This Paper Proposes an approach that removes the redundancy of Path information and uses an inverted index, as an efficient way to store a large volume of XML documents and to retrieve wanted information from there. An XML document is decomposed into nodes based on its tree structure, and stored in relational tables according to the node type, with path information from the root to each node. The existing methods using path information store data for all element paths, which cause retrieval performance to be decreased with increased data volume. Our approach stores only data for leaf element path excluding internal element paths. As the inverted index is made by the leaf element path only, the number of posting lists by key words become smaller than those of the existing methods. For the storage and retrieval of U data, our approach doesn't require the XML schema information of XML documents and any extension of relational database. We demonstrate the better performance of on approach than the existing approaches within the scope of our experiment.

Primary user localization using Bayesian compressive sensing and path-loss exponent estimation for cognitive radio networks

  • Anh, Hoang;Koo, Insoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.10
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    • pp.2338-2356
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    • 2013
  • In cognitive radio networks, acquiring the position information of the primary user is critical to the communication of the secondary user. Localization of primary users can help improve the efficiency with which the spectrum is reused, because the information can be used to avoid harmful interference to the network while simultaneity is exploited to improve the spectrum utilization. Despite its inherent inaccuracy, received signal strength based on range has been used as the standard tool for distance measurements in the location detection process. Most previous works have employed the path-loss propagation model with a fixed value of the path loss exponent. However, in actual environments, the path loss exponent for each channel is different. Moreover, due to the complexity of the radio channel, when the number of channel increases, a larger number of RSS measurements are needed, and this results in additional energy consumption. In this paper, to overcome this problem, we propose using the Bayesian compressive sensing method with a calibrated path loss exponent to improve the performance of the PU localization method.