• Title/Summary/Keyword: packetization

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Proxy Design for Improving the Efficiency of Stored MPEG-4 FGS Video Delivery over Wireless Networks

  • Liu, Feng-Jung;Yang, Chu-Sing
    • Journal of Communications and Networks
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    • v.6 no.3
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    • pp.280-286
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    • 2004
  • The widespread use of the Internet and the maturing of digital video technology have led to an increase in various streaming media application. However, new classes of hosts such as mobile devices are gaining popularity, while the transmission became more heterogeneous. Due to the characteristics of mobile networks such as low speed, high error bit rate, etc., the applications over the wireless channel have different needs and limitations from desktop computers. An intermediary between two communicating endpoints to hide the heterogeneous network links is thought as one of the best approaches. In this paper, we adopted the concept of inter-packet gap and the sequence number between continuously received packets as the error discriminator, and designed an adaptive packet sizing mechanism to improve the network efficiency under varying channel conditions. Based on the proposed mechanism, the packetization scheme with error protection is proposed to scalable encoded video delivery. Finally, simulation results reveal that our proposed mechanism can react to the varying BER conditions with better network efficiency and gain the obvious improvement to video quality for stored MPEG-4 FGS video delivery.

Zero-tree packetization without additional memory using DFS (DFS를 이용한 추가 메모리를 요구하지 않는 제로트리 압축기법)

  • Kim, Chung-Kil;Lee, Joo-Kyong;Chung, Ki-Dong
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.575-578
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    • 2003
  • SPIHT algorithm is a wavelet based fast and effective technique for image compression. It uses a list structure to store status information which is generated during set-partitioning of zero-tree. Usually, this requires lots of additional memory depending on how high the bit-rate is. Therefore, in this paper, we propose a new technique called MZP-DFS, which needs no additional memory when running SPIHT algorithm. It traverses a spatial-tree according to DFS and eliminates additional memory as it uses test-functions for encoding and LSB bits of coefficients for decoding respectively. This method yields nearly the same performance as SPIHT. This may be desirable in hardware implementation because no additional memory is required. Moreover. it exploits parallelism to process each spatial-tree that it can be applied well in real-time image compression.

Definition and Generation of Level 0 Product for KOMPSAT-2

  • Shin, Ji-Hyeon;Kim, Moon-Gyu;Park, Sung-Og
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.810-814
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    • 2002
  • According to the image level definition for KOMPSAT-2 in KOMPSAT-2 Ground Station Specification, the level 0 is frame formatted, unprocessed data at full resolution; any and all communications artifacts (e.g., synchronization frames, communications headers) removed. The level 0 is used for two purposes: 1) exchange of imagery between image receiving & processing element (IRPE), and 2) image transfer from the Receiving & Archiving Subsystem to Search & Processing Subsystem. On-board processing of imagery data of KOMPSAT-2 includes JPEG-like compression and encryption besides conventional CCSDS packetization. The encryption is used to secure imagery data from any intervention during downlink and compression allows real-time downlink of image data reducing data rate produced from the camera. While developing ground receiving system for KOMPSAT-2, it was necessarily to define level 0 products. In this paper, we will suggest level 0 product definition for KOMPSAT-2 and explain reasons of the decisions made. The key factor used while defining the level 0 products is the efficiency of whole ground receiving system. The latter half of the paper will explain the implementation of software that generates level 0 products. The necessary steps to produce level 0 products will be explained, and the performance achieved will be presented.

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Zero-tree Packetization without Additional Memory using BFS (BFS를 이용한 추가 메모리를 요구하지 않는 제로트리 압축기법)

  • 김충길;정기동
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.5_6
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    • pp.321-327
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    • 2004
  • SPIHT algorithm is a wavelet based fast and effective technique for image compression. It uses a list structure to store status information which is generated during set-partitioning of toro-tree. Usually, this requires lots of additional memory depending on how high the bit-rate is. Therefore, in this paper, we propose a new technique called MZC-BFS, which needs no additional memory when running SPIHT algorithm. It explicitly performs a breadth first search of the spatial-tree using peano-code and eliminates additional memory as it uses pre-status significant test for encoding and LSB bits of some coefficients for decoding respectively. This method yields nearly the same performance as SPIHT. This may be desirable in fast and simple hardware implementation and reduces the cost of production because no lists and additional memory are required.

Quantum Packet for the Next Generation Network/ISDN3

  • Lam, Ray Y. W.;Chan, Henry C. B.;Chen, Hui;Dillon, Tharam S.;Li, Victor O. K.;Leung, Victor C. M.
    • Journal of Communications and Networks
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    • v.10 no.3
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    • pp.316-330
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    • 2008
  • This paper proposes a novel method for transporting various types of user traffic effectively over the next generation network called integrated services digital network 3 (ISDN3) (or quantum network) using quantum packets. Basically, a quantum packet comprises one or more 53-byte quanta as generated by a "quantumization" process. While connection-oriented traffic is supported by fixed-size quantum packets each with one quantum to emulate circuit switching, connectionless traffic (e.g., IP packets and active packets) is carried by variable-size quantum packets with multiple quanta to support store-and-forward switching/routing. Our aim is to provide frame-like or datagram-like services while enabling cell-based multiplexing. The quantum packet method also establishes a flexible and extensible framework that caters for future packetization needs while maintaining backward compatibility with ATM. In this paper, we discuss the design of the quantum packet method, including its format, the "quantumization" process, and support for different types of user traffic. We also present an analytical model to evaluate the consumption of network resources (or network costs) when quantum packets are employed to transfer loss-sensitive data using three different approaches: cut-through, store-and-forward and ideal. Close form mathematical expressions are obtained for some situations. In particular, in terms of network cost, we discover two interesting equivalence phenomena for the cut-through and store-and-forward approaches under certain conditions and assumptions. Furthermore, analytical and simulation results are presented to study the system behavior. Our analysis provides valuable insights into the. design of the ISDN3/quantum network.

Efficient Encryption Technique of Image using Packetized Discrete Wavelet Transform (패킷화 이산 웨이블릿 변환을 이용한 영상의 효율적인 암호화 기법)

  • Seo, Youngho;Choi, Eui-Sun;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.603-611
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    • 2013
  • In this paper, we propose a new method which estimates and encrypts significant component of digital image such as digital cinema using discrete wavelet packet transform (DWPT). After analyzing the characteristics of images in spatial and frequency domain, the required information for ciphering an image was extracted. Based on this information an ciphering method was proposed with wavelet transform and packetization of subbands. The proposed algorithm can encrypt images in various robust from selecting transform-level and energy threshold. From analyzing the encryption effect numerically and visually, the optimized parameter for encryption is presented. Without additional analyzing process, one can encrypt efficiently digital image using the proposed parameter. Although only 0.18% among total data is encrypted, the reconstructed image dose not identified. The paketization information of subbands and the cipher key can be used for the entire secret key.

Digital Hologram Encryption using Discrete Wavelet Packet Transform (이산 웨이블릿 패킷 변환을 이용한 디지털 홀로그램의 암호화)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11C
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    • pp.905-916
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    • 2008
  • In this paper, we propose a new method which estimates and encrypts significant component of digital hologram using discrete wavelet packet transform (DWPT). After analyzing the characteristics of digital hologram in spatial and frequency domain, the required information for ciphering digital hologram was extracted. Based on this information an ciphering method was proposed with wavelet transform and packetization of subbands. The proposed algorithm can encrypt digital hologram in various robust from selecting transform-level and energy threshold. From analyzing the encryption effect numerically and visually, the optimized parameter for encryption is presented. Without additional analyzing process, one can encrypt efficiently digital hologram using the proposed parameter. Although only 0.032% among total data is encrypted, the reconstructed object dose not identified. The paketization information of subbands and the cipher key can be used for the entire secret key.

Design of 8K Broadcasting System based on MMT over Heterogeneous Networks

  • Sohn, Yejin;Cho, Minju;Paik, Jongho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4077-4091
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    • 2017
  • This paper presents the design of a broadcasting scenario and system for an 8K-resolution content. Due to an 8K content is four times larger than the 4K content in terms of size, many technologies such as content acquisition, video coding, and transmission are required to deal with it. Therefore, high-quality video and audio for 8K (ultra-high definition television) service is not possible to be transmitted only using the current terrestrial broadcasting system. The proposed broadcasting system divides the 8K content into four 4K contents by area, and each area is hierarchically encoded by Scalable High-efficiency Video Coding (SHVC) into three layers: L0, L1, and L2. Every part of the 8K video content divided into areas and hierarchy is independently treated. These parts are transmitted over heterogeneous networks such as digital broadcasting and broadband networks after going through several processes of generating signal messages, encapsulation, and packetization based on MPEG media transport. We propose three methods of generating streams at the sending entity to merge the divided streams into the original content at the receiving entity. First, we design the composition information, which defines the presentation structure for displays. Second, a descriptor for content synchronization is included in the signal message. Finally, we define the rules for generating "packet_id" among the packet header fields and design the transmission scheduler to acquire the divided streams quickly. We implement the 8K broadcasting system by adapting the proposed methods and show that the 8K-resolution contents are stably received and serviced with a low delay.

Hardware Architecture of High Performance Cipher for Security of Digital Hologram (디지털 홀로그램의 보안을 위한 고성능 암호화기의 하드웨어 구조)

  • Seo, Young-Ho;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.374-387
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    • 2012
  • In this paper, we implement a new hardware for finding the significant coefficients of a digital hologram and ciphering them using discrete wavelet packet transform (DWPT). Discrete wavelet transform (DWT) and packetization of subbands is used, and the adopted ciphering technique can encrypt the subbands with various robustness based on the level of the wavelet transform and the threshold of subband energy. The hologram encryption consists of two parts; the first is to process DWPT, and the second is to encrypt the coefficients. We propose a lifting based hardware architecture for fast DWPT and block ciphering system with multi-mode for the various types of encryption. The unit cell which calculates the repeated arithmetic with the same structure is proposed and then it is expanded to the lifting kernel hardware. The block ciphering system is configured with three block cipher, AES, SEED and 3DES and encrypt and decrypt data with minimal latency time(minimum 128 clocks, maximum 256 clock) in real time. The information of a digital hologram can be hided by encrypting 0.032% data of all. The implemented hardware used about 200K gates in $0.25{\mu}m$ CMOS library and was stably operated with 165MHz clock frequency in timing simulation.

ARQ Packet Error Control Scheme Using Multiple Threads Based on MMT Protocol (MMT 프로토콜 기반의 다중쓰레드를 활용한 ARQ 패킷 오류 제어 기법)

  • Won, Kwang-eun;Ahn, Eun-bin;Kim, Ayoung;Lee, Hong-rae;Seo, Kwang-deok
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.682-692
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    • 2018
  • In this paper, we propose an ARQ packet error control scheme using multiple threads in delivering massive capacity of multimedia based on MMT(MPEG Media Transport) protocol. On the sending side, each frame that constitutes an image is packetized into MMT packets based on MMT protocol. The header of the packet stores the sequence number of the frames contained in the packet and the time of presentation information. The payload of the packet stores the direct information that comprises the frame. The generated MMT packet is transmitted to the IP network. The receiving side checks if any error has occurred in the received packet. For any identified error, it controls the error through ARQ error control scheme and reconfigure the frame according to the information stored in the header of the received packet. At this point, a multi-threading based transport design is constructed so that each thread takes over a single frame, which increases the transmission efficiency of massive capacity multimedia. The efficiency of the multi-threading transport method is verified by solving the problems that might arise when using a single-thread approach if packets with errors are retransmitted.